Faneria

Faneria (Fhasen: Fhainnlannacharean) is a centrally-run parliamentary republic situated in northern Levantia. Largely dominated by a Fhainnin Gaelic population in its more heavily populated southern regions along the Vandarch Sea, the country includes Coscivian and Aenglish-origin minorities for a total population of over 292 million. Its fifteen provinces and three overseas territories span roughly 1.9 million square miles bordering Kiravian Scapa to the northwest by sea, Prevalia to the west, Caergwynn to the north and east, and Fiannria to the east, as well as sharing maritime borders with several nations across the Vandarch.

=Geography= Main Article: Geography of Faneria

Vandarch Sea and the Ninerivers
Main Articles: Vandarch Sea, Dùntath (Ninerivers Basin)

Deamhainns and Interior
Main Articles: Deamhainn Mountains

Nordska Coast
Main Articles: Vrael, Lyukquar

=History= Main Article: History of Faneria

Princes' Wars
1519-1545: First Princes' War

1571-1583: Second Princes' War

Northern Expansion
1676-1712: Tundra Wars

1712-1715: Sutharine Succession Crisis/1st Kin War

other Kin Wars up to 1880s on and off

Civil War and Fhainnin Popular Republic
Civil War 1906-1909

Postwar Faneria
Lean Years

Vandarch Canal crisis: 1991-1992

Modern Faneria
=Culture and Demographics= Main Article: Fhainnin Culture

Settlements and Population
The bulk of Faneria's population is settled in the Ninerivers Basin, along Faneria's coast on the Vandarch and in the lands leading up to the Deamhainn Mountains.

Faneria's largest city by population is Teindun, a conglomeration of several cities north of the capital, Oirthidun, along the _____ branch of the Rhydwel River. Its second largest city is Sethsport, with Rihsport third, Oirthidun itself fourth, and Dúnfhainn fifth. Sethsport, Rihsport, Carthaigh, Caileansdun, Cionhaen, Comghallport, Mwynsdun, Torrcirit, Mullcirit, _____, and _____ are the country's major commercial ports, with Rihsport, _____, _____, and Mullcirit being located outside the Vandarch.

Ethnicities and Language
Main Article: Gaelic people, Fhasen

Gaelic peoples make up the vast majority of Faneria's population, with local minorities of Aenglish immigrants and Coscivian colonists in the eastern Vandarch and western coast, respectively. Of the Galeic peoples in the country, the Fhainn are the most prominent branch, with the related Sheafhainn, Cascufhainn (Caenwynin), and Parvefhainn making up most of the others. Some (Caergwynn people) live in parts of the northern coast and mountain highlands as well as (Fiannria people) concentrated in parts of the north and mideastern portions of the country. These other gaelic groups speak somewhat intelligible languages with the Fhainnin language, Fhasen, although communication is not particularly reliable without some translation. The groups within the country, conversely, speak fluent Fhasen due to centuries of forced integration, although the Cascufhainnin dialect remains distinct from Ninerivers Fhasen.

Of Faneria's major cities, all except Sethsport are majority Fhainnin and Sethsport itself is still plurality Fhainnin. Rihsport has a large minority of Sheafhainn, though these are the closest related group to Ninerivers Fhainn.

Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state for and against greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west.

Religion
Main Article:Religion in Faneria

The pagan Fhainnin pantheon, like most indigenous galeic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen dieties with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another diety, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.

Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.

When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in xxxx.

Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light.

Philosophy, Art, and Literature
=Government and Politics=

Seat of the Directorate
Main Article: Seat of the Directorate

The Director of the Republic is head of state, with the powers of the Head of Government resting nominally in the subordinate office of the Taoisteach. The Directorate is an elected position voted for by the Concord and supported by an administrative council, though the sitting Director retains executive powers barring unusual circumstances. Elections are held at the end of each decade.

Joint Seats of the Concord
Main Article: Joint Seats of the Concord

The Concord is the primary legislative body of the nation. It is structured as a tricameral legislature, with a Council of the Peoples (seats apportioned on local populations and directly elected locally), Council of the Ways (seats apportioned to various parties by number of registered voters), and High Council (seats automatically granted with appointment to the head of a major government department). Seated Members may hold seats within multiple Councils, and the legal power of the Council of the Peoples is generally considered inferior to that of either of its senior bodies. Elections for the lower two Councils are held

Offices of Government
The non-legislative functions of the government are organized into seven major Offices, each of which oversees the relevant Bureaus:

The Office of the High Courts manages the justice system and mediates intragovernmental disputes along with the Office of Political Security. It additionally liaises with the League of Nations International Court. It responds to the Concord, though it retains some sovereign power of its own.

The Office of Civil Services manages the bulk of day-to-day civilian services, from education to general infrastructure to utilities to business regulations and bookkeeping. It often reaches into areas normally under the auspices of other Offices and is easily the largest of the Offices in both form and function. Its function is technically overseen by the Concord, but it is common for a sitting Director to interfere in situations deemed to be of 'immediate national interest'.

The Office of Political Security handles the mundane aspects of international relations, public relations, and cybersecurity, as well as its most widely known function of acting as an investigatory body with regards to the rest of the civilian government.

The Office of Trade and Travel deals in immigration, emigration, customs, tariffs, foreign aid, and exploration.

The Office of the Treasury runs the Central Mint and oversees most aspects of state investments and funding of private entities, along with tax collecting. It reports to the Concord and Directorate alike.

The Office of the Federal Army manages the armed forces of the state, as well as the commissioning of materials and equipment for said forces. It answers directly to the Directorate.

Constitution
Main Article: Constitution of the Republic of the Fhainn

Political Parties and Movements
Main Article: National Popular Party, Federal Party (Cananachist and Modernist factions), Social Party, Thunderstorm Party, Old Ways Party

Military
=Economy=

Currency
old currency was Corinn - crowns - but replaced by Barran - measures - in 1914 =See Also=