Office of the National Army (Faneria)

The office of the Federal Army is one of the six major Offices of Government in the Federal State of Faneria, and operates as the armed forces of the nation. It should be noted that, while called an 'army', it also includes the nation's naval, air, and strategic military assets due to the organizational structure of the Office. Due to its nature as a military force, its hierarchy is radically different to the civilian branches of the government. The Federal Army is the only one of the Six-Office System which responds primarily to the Office of the Despotate.

GDP: 9,884,253,539,749.65 16% overall tax rate 1,581,480,600,000 usd taxes 7.2% military spending =Office of the Federal Army=

Pre-national Forces
The typical Fhainnin soldier for the first few thousand years of recorded history (known as a Ceiternin) was armed with a sword (deamhbah), javelins (gah), and various daggers. They generally favored no armor or padded cloth, as tribal tactics focused on skirmishes and ambush over pitched fighting. These troops were organized into rough units collectively referred to as Ceiternn, or warbands, which numbered anywhere from thirty to four hundred men depending on the size of the populations from which they were raised. The leader of each warband was either elected or lead by charisma and was referred to as a Ceiternna, and responded directly to the commanding noble or official, assuming they themselves were not operating autonomously. Many local bands fought against invading forces both foreign and native without a call to arms, often boiling the distinction between soldiery and highwaymen down to a matter of loyalties.

The constant combative nature of the area made proper settlement and annexation by anything other than dedicated armies incredibly difficult, as while early Holy Levantine forces and opportunistic raiders had free reign of the land when organized, attempts to remove or subjugate the native populations of the Ninerivers typically resulted in settlements being sacked at any opportunity.

As Christianity took hold within the country from those foreign settlements which had been established peaceably or lasted in small holds along the coastline, local nobility began to employ professional soldiers in addition to militias. These Ardceiterninn continued to use javelins and swords, but additionally took up shortbows along with rounded wooden shields and metal armor (most commonly mail coats or lamellar designs copied from Latin and Coscivian designs). Most also trained to fight on horseback as their Ceiterninn auxiliaries did, largely replacing the mounted skirmishers and relegating peasant troops to foot combat by the tenth century. While not approaching the social prestige or full plate of Latin knights, these soldiers typically fought with similar discipline and pride, earning a reputation as competent bodyguards and cavalry mercenaries throughout Levantia.

Rethysian Army System
The first Kings of the Fhainn fought with essentially the same troops as their ancestors and opponents had for innumerable generations before, and did so successfully. However, the inherent disorganization and decentralization of feudal forces made mobilizing to fight large wars increasingly difficult, and by the fourteenth century, firearms and cannons made organized formations increasingly important.

In response to this need for a large army loyal directly to the Throne, King (Rih) Bronlan Màrtainn reorganized his personal army into more standardized units of four hundred men, arming them with weapons produced in batches and mixing soldiers from various locales and former polities to head off unit-wide insurrection from the largely independent Vicars ruling in his name. This idea was originally attributed to his father, Rethys Màrtainn, but in modern times this is thought to be an apocryphal tale spread by Bronlan himself to deflect criticism as he did with many of his reforms.

Aside from introducing a degree of standardization, Bronlan created a larger officer system, with Captains (almost invariably minor nobles) replacing Ceiternnas and introducing Sergeant-Generals to lead units of two thousand men, themselves responding a General leading as many troops as were appointed to his command. While still inefficient and lacking in long campaigning ability and contemporary command and control, this system at least allowed for a functional army to be fielded against other states with relative coordination and modern equipment (and, more importantly, without cajoling the Vicars to field soldiers on the behalf of the King).

The Rethysian System formally separated Fhainnin soldiers into distinct infantry and cavalry types, with the Ardceirerninn being transformed into more traditional lancer cavalry, while the levy troops were given arquebuses to replace their earlier ranged weapons. Swords were kept by both branches, with confiscation of the weapons being unrealistic given the proliferation of weapons within the budding country. Foot Ardceirerninn and the few remaining cavalry Ceirerninn specialized as longbowmen and skirmish cavalry respectively, with the former fading into obscurity and the latter taking up varying roles as early dragoons or reconnaissance units for the main armies. Static cannon were also introduced and attached as needed to the infantry for support in sieges.

Combined Royal Army
- army reorganized into conscription system with nobles as officers - later, nobles lose rights due to a coup by the monarch solidifying central power

Great War Era
- republican army organized along more foreign lines,

Army Land Bureau
Command (Field Command, Installation Command, Central Command):

Quartermaster (Logistics, Supply and Procurement):

Labor (Transport, Engineer Support):

Signals/Intelligence (Communications, Electronic Warfare):

Engineering (Bridging, Mine Warfare, Ordinance and Demolitions, Technical, Labor):

Infantry (Light, Mot, Mech):

Artillery (Field, SP, Missile SP):

Armor:

Recon (Cav, Mot Cav, Mech Cav):

Medical (Hospital, Field Hospital, Mortuary, etc.):

Special (Chemical, Nuclear, Military Police, Law):

Organization
Standard Unit Types:

Infantry: Light, Motorized/Mechanized, Garrison

Armor: Light, Normal

Artillery: Light, Field, Self-Propelled, Anti-Air Field, Anti-Air Self Propelled, Field Rocket, Self-Propelled Rocket, Self Propelled Missile, Anti-Tank Field, Anti-Tank Self-Propelled

Support: Hospital, Logistics/Quartermaster, Signal, Headquarters, Engineering, Ordinance, Recon (Cavalry, Motorized Cavalry, Air Cavalry)

Generally speaking, a Rhon will be marked as Infantry, Armor, or Support, with Infantry and Armor Rhonn containing their own support Bragadts, Catalionn, and Cuartoris; a Support Rhon is composed of several identical noncombat Bragadts with additional support units under a more robust command staff to support local Chorp operations as required. In some cases, additional combat support formations (i.e. Recon or Ordinance) may be attached temporarily to a Rhon or even to a Bragadt within a Rhon - for example, an ad-hoc formation created to counter an armored advance may be assigned an entire anti-tank Catalion per frontline Bragadt in addition to or instead of the one assigned under direct Rhon command, tripling or quadrupling the usual anti-tank armament of the formation as a whole (assuming full staff and supply).

Medical, Signals, and other support formations typically are grouped into Cuartori or at most Bragadt, but normally these personnel are distributed throughout the larger formations they serve with to fulfil their roles directly. Proper formations of these may be grouped into information centers, field or proper hospital units, etc.

Unit types:

HQ (HQ): covers command and bureaucratic units.

Infantry (X): variants include light infantry, mot/mech infantry (x with box), mountain (x, filled bottom), air drop (x, filled top), and marine units (anchor).

Recon (/): variants include horse recon (slash), wheeled (slash, boc, and bottom dots) and tracked recon (slash, block, and bottom line)

Armor (box): variants include light armor (box) and line armor (box with vertical middle line), plus miscellaneous armored wheeled (box with bottom dots) or tracked (box with bottom line) units

Artillery (dot): variants include field guns (dot), self-propelled artillery (dot with box), mortars (x with top tot), and aa guns (self-propelled - dot, box, up-chevron -, static - dot, up chevron -, and missile - up chevron, up triangle)

field (box with and self-propelled missile or rocket (box with down chevron and middle dot)

field missile

sp-missile (

Engineering (E): covers units handling ordinance and bomb disposal, general combat engineering, and construction planning.

Quartermaster (Q): covers supply and logistics bureaucratic units.

Military Police (MP: covers policing and courts units.

Labor and Supply (shovel): covers construction and supply line units.

Maintenance (wrench): covers equipment management units

Hospital (+): covers combat medical personnel, field and rear hospitals, mortuary units, and specialist units such as dental, radiological, etc.

Signals (connection symbol): covers military intelligence, electronic warfare, radio and other communications methods, counterintelligence and other units.

The Army is generally organized into Infantry, Armored, and irregular Rhon and smaller units. As of 2020, these were:


 * 39 Infantry Rhon (18 organized into the Chorps structures, 21 'free')
 * 9 Armored Rhon (all organized into the Chorps structures)
 * 31 Support Rhon (27 organized into the Chorps structures, 4 'free')
 * 1 Marine Rhon, 1 Air Drop Rhon, 1 Special Service Rhon, 2 Light Infantry Rhon
 * several independent smaller units, typically recruitment, training, and armory/base permanent garrisons

Of these units, the majority of them (9 Armored, 18 Infantry, and 27 Support) are organized into three field armies, each formed of three combat Chorps of one armor and two infantry Rhon and one logistical Chorps of three Support Rhon. Generally, one support Rhon shadows each combat Chorps on campaign.

Of the remaining units, 16 of the remaining infantry Rhon and two of the Support Rhon act as semi-permanent garrisons around the metropole. One infantry Rhon is based in the colony of Mharnsgate, and the remaining two Support and four Infantry Rhon are deployed as-needed. The nonstandard units (marines, paratroops, Special Services, and various military police, intelligence, and minor task forces) are generally split into constituent parts and attached as needed to other units.

Standard Chorp: Composed of one Headquarters Cuartori, three combat Rhon, and one support Rhon. Other units are usually attached at this organizational level for specialized tasks.

Standard Combat Rhon:

Standard Support Rhon:

Air Service Catalionn: Composed of a Pilot/Technical Cuartori and a logistical Cuartori; 400 men in total typically operating anywhere from 4-40 aircraft depending on type.

Air Supply Bragadt: Composed of one Headquarters Cuartori, one medical Cuartori and a logistics Catalion; 1000 men in total commanding and supporting 2-6 Air Service units.

Army Marine Rhon:

Army Air Drop Rhon:

===Standing Units===

Army Central Command:

Basic Training Rhon:

Specialist Training Rhon:

Reserve Coordination Bragadt:

1. Army: Composed of one Headquarters Cuartori and five standardized Chorps, all of which are mechanized/motorized with tank elements. Attached are two of the Army Special Services' four Catalionn, five Air Supply Bragadts, and eighteen Air Service Catalionn.

2. Army: Composed of one Headquarters Cuartori and five standardized Chorps, one of which is mechanized with tank elements and four of which are motorized. Attached is one of the Army Special Services' four Catalionn, four Air Supply Bragadts, and fifteen Air Service Catalionn.

3. Army: Composed of one Headquarters Cuartori and three standardized Chorps, two of which are motorized and one which is not properly motorized.

Army Special Service HQ and 1st Catalion

Army Marine Rhon:

Army Air Drop Rhon:

Army Garrison/Reserve Coordination Bragadts: Composed of one Headquarters Cuartori and eighteen Bragadts, each including one Headquarters Cuartori, one nonstandard infantry Catalion (which may have anti-aircraft, anti-tank, or other assets depending on placement on a military base or in a city), and one logistical Catalion.

Equipment and Assets
Numbers listed do not include systems employed by nonstandard units, which vary greatly and in some cases are classified.

Rank Structure
Ranks:

Man-at-Arms, Corporal, Sgiobair-Leiftenant, Sgiobair, Serdeant, Captaen, Leiftenant, Ardcaptaen, Quartermaster-Ceitern, Leiftenant Ceitern, Hospitaller-Ceitern, Leift. General, Quartermaster-Bragorra, Leift. Bragorra, Hospitaller-Bragorra, General-Bragorra, Quartermaster-Rhonorra, Leift. Rhonorra, Hospitaller-Rhonorra, General-Rhonorra, General, Quartermaster-General, Hospitaller-General, Marshal

Pay:

base pay for a soldier is approximately 30,000 Barra a year for enlisted, 45,000 for lower officers, 60,000 for staff officers, and 140,000 Barra/year for generals before bonuses. Combat awards typically include bonuses of one to ten thousand Barra; campaign medals and ordinary medals do not. Soldiers killed in battle are awarded a year and a half of tax exempt pay to be paid to the willed persons or nearest kin if nobody is selected. Soldiers killed in peacetime for reasons unrelated to existing health issues, disorderly conduct, and suicide are awarded one hundred to one hundred fifty thousand barra over three years. Maimed veterans receive a varying pay of 10-15 thousand Barra per year for fifteen years after discharge, and all combat veterans are entitled to tax-funded mental health services. Veterans and active personnel additionally are additionally exempt from Faneria's railway use tax.

Tascghrúp

Ghrúpcaptaen

Army Sea Bureau
Going into the second quarter of the century, the composition of the Army naval service is changing as older, larger warships become slightly less prominent compared to a larger force of smaller surface combatants. While the light support carrier doctrine employed by the Army remains a key point in Fhainnin strategy within the ______ Sea and in its littoral waters along the open ocean, budget cuts and the lack of a serious neighboring rival make lobbying for a larger navy a weak political position. Currently, the Army plans to phase out much of its older surface fleet in favor of modern designs. While the total number of heavy surface combatants will drop, a larger array of small vessels is planned. Forays into missile boats in particular are in vogue for white-water operations, though the overall trend in modern naval design is a greater integration of air assets with naval ones, as evidenced by the fact that the vast majority of new designs take landing pads into account compared to older Fhainic designs, many of which lagged behind in this area.

Inner Sea Fleet
First Squadron:

Second Squadron:

Third Squadron:

Fourth Squadron:

Fifth Squadron:

Outer Sea Fleet
First Squadron:

Second Squadron:

Third Squadron:

Doctrine and Training
Modern Fanerian battlegroup composition segregates tasks into distinct roles for each ship - primarily air defense, mine and antisubmarine warfare, fire support, and capital ships (which further breaks down into dedicated air support, land bombardment, and direct combat roles). Generally, any class of ship can perform multiple roles, but each specializes in a particular field and is expected to operate in that role unless circumstances require otherwise. The army additionally employs separate patrol ships.

Ship design is typically funneled into a single production model, with a great deal of competition between design variants. The design process for lighter Fhainnin vessels also involves prototype construction and testing, and increasingly involves computer simulations as well. The army has displayed gaps in its production lines between ship classes over the years, indicating an ad-hoc design process. It is currently believed that the army is conducting panels to standardize the design process further to create some overlap and ensure regular updates to tne naval service's assets.

misc.
Naming Conventions for small arms, weapons systems, and ships

SS, CV, CVA, BB, BC, CA, CC, CL, DD, CL, DL, TP, N- (nuclear-powered), M- (missile), C- (conventional)

Additional Ranks - Chaplain, Corps-General, Brigade-General, Division-General, Amry-General, Knight- award prefix, Citizen Militant (conscript)

APC, IFV, MOT, MCH, L-ARM, ARM, H-ARM, AT, SP-AT, AA, SP-AA, R-ART, ART, H-ART, L-ART, SP-ART, SPR-ART, etcetera

CIWS, SAMS (surface-air missile), SSMS, AAMS, IMGS (machine gun)

Common system designation example - L-ART Type 2017/1 = mortar, designed 2017, first variant designed in category that year

example 2 - NM-BC 2001-1 #2 - nuclear-powered, missile-equipped heavy cruiser/battlecruiser designed 2001, second of class

859,124 active, 5,117,866 reserve, 36,881 paramilitary = 6,013,871 total

38.4% of pop in eligible age range, 12.82% of total pop in age range and within service parameters

Gantsgun Heavy Engineering

Ladvner Technical Solutions

Hydrus Arms

Spetsford Shipyards United

Seaplane Carriers

Carrier Conversions

Airships

Submarines

Submarine Carriers

