Ardmore: Difference between revisions

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|national_anthem =    {{wp|Ons Heemecht|Ardmór a Char}}<br />{{center|1="Dear Ardmore"<div style="padding-top:0.5em;"> </div>}}[[File:Ons Heemecht.ogg]]
|national_anthem =    {{wp|Ons Heemecht|Ardmór a Char}}<br />{{center|1="Dear Ardmore"<div style="padding-top:0.5em;"> </div>}}[[File:Ons Heemecht.ogg]]
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|other_symbol_type =  <!--Use if a further symbol exists, e.g. hymn-->
|other_symbol_type =  [[Great emblem of Ardmore|Great emblem]]
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|other_symbol =       [[File:Great_emblem_of_Ardmore.svg|80px]]
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|loctext =            <!--text description of location of country-->
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|calling_code =      [[Telephone numbers in Ardmore|+127]]
|calling_code =      [[Telephone numbers in Ardmore|+127]]
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'''Ardmore''' ([[Garán people|Garán Gaelic]]: ''Ardmór''), officially the '''Ardmori Cooperative Republic''' (Garán Gaelic: ''Ardmóri Comarchun Poblach''), is an archipelago country off the western shore of [[Levantia]] in the [[Odoneru Ocean]], consisting of one large island surrounded by four much smaller peripheral islands. Its closest neighbors are the [[Kiravian]] protectorate of [[New Ardmore]] to its west, [[Calinthia]] to its north, and [[Urcea]] to its east. Ardmore's government is a {{wp|parliamentary democracy}} under the guidance of {{wp|syndicalism}}; its ruling party has maintained {{wp|dominant-party system|dominance}} even after allowing for the formation of other political parties as part of its wide-sweeping [[Ardmori Millennium Reforms|Millennium Reforms]]. Although the country is a {{wp|unitary state}} and not a {{wp|federation}}, the principles of syndicalism means that Ardmore is largely decentralized with economic and political power being vested in autonomous and worker-owned cooperatives.
'''Ardmore''' ([[Garán people|Garán Gaelic]]: ''Ardmór''), officially the '''Ardmori Cooperative Republic''' (Garán Gaelic: ''Ardmóri Comarchun Poblach''), is an archipelago country off the western shore of [[Levantia]] in the [[Odoneru Ocean]], consisting of one large island surrounded by four much smaller peripheral islands. Its two closest neighbors are the [[Kiravian]] protectorate of [[New Ardmore]] to its west, and [[Urcea]] to its east. Ardmore's government is a {{wp|parliamentary democracy}} under the guidance of [[Cooperativism]], which is the Ardmori form of {{wp|syndicalism}}; its ruling party has maintained {{wp|dominant-party system|electoral dominance}} even after allowing for the formation of other political parties as part of its wide-sweeping [[Ardmori Millennium Reforms|Millennium Reforms]] in the late 1990s. Although the country is a {{wp|unitary state}} and not a {{wp|federation}}, the principles of syndicalism means that Ardmore is largely decentralized with economic and political power being vested in autonomous [[Cooperative (Ardmore)|cooperatives]] both [[workers' cooperatives|worker-owned]] and [[community cooperatives|communitarian]].


The people of Ardmore, known as Ardmoris, are considered members of the [[Garán people]], sharing this identity with the people of [[Carolina]]. Much of their heritage results from the blending of [[Gaelic people|Gaelic]] and [[Gothic people|Gothic]] cultural traditions that occurred in Carolina and adjoining areas in the years leading up to the collapse of [[Great Levantia]]. Garáns are thought to have invaded Ardmore and settled it in the mid-6th century, though no unified Garán polity emerged on the main island of Great Ardmore; loose alliances of mainland cities and tribes were formed with the newly established Garán cities and tribes on the island. These cities and tribes were able to remain independent from the mainland Levantine powers through said powers perceiving the Ardmori Isles as being a backwater with little economic value, and soon these polities became various feudal polities before the 10th Century. These new polities frequently battled and raided against one another, often with grave consequences on its agriculture before resulting in an economic collapse in the 1140s after the end of a major power struggle between two of its major duchies.
The people of Ardmore, known as Ardmoris, are considered members of the [[Garán people]], sharing this identity with the people of the Urcean region of [[Carolina]]. Much of their heritage results from the blending of [[Gaelic people|Gaelic]] and [[Gothic people|Gothic]] cultural traditions that occurred in Carolina and adjoining areas in the years leading up to the collapse of [[Great Levantia]]. Garáns are thought to have invaded Ardmore and settled it in the mid-6th century, though no unified Garán polity emerged on the main island of Great Ardmore; loose alliances of mainland cities and tribes were formed with the newly established Garán cities and tribes on the island. These cities and tribes were able to remain independent from the mainland Levantine powers through said powers perceiving the Ardmori Isles as being a backwater with little economic value, and soon these polities became various feudal polities before the 10th Century. These new polities frequently battled and raided against one another, often with grave consequences on its agriculture before resulting in an economic collapse in the 1140s after the end of a major power struggle between two of its major duchies.


The new kingdom was established in 1277 after the conclusion of the Council of Moear, but it would not be until 1365 and after the wide-ranging Duke's War when it would emerge as a relatively centralized power. The royal consolidation and centralization of power allowed for Ardmore to become a major colonial power during the age of exploration, with one of its largest colonies being what is now modern-day [[Arcerion]], itself having been a self-governing colony of Ardmore from 1890 until becoming independent after the end of the Ardmori monarchy in 1931. Largely unaffected by the sectarian disputes that caused the [[Great Confessional War]], Ardmore became prosperous in the 16th and 17th centuries, with its colonial holdings greatly expanding due to the [[Pharisedom|increased number of Protestant settlers looking to go abroad]].
The new kingdom was established in 1277 after the conclusion of the Council of Moear, but it would not be until 1365 and after the wide-ranging Duke's War when it would emerge as a relatively centralized power. The royal consolidation and centralization of power allowed for Ardmore to become a major colonial power during the age of exploration, with the kingdom being the patron to the famed [[Ænglish people|Ænglish]] mariner [[Paul Aster]] when he  embarked on an [[Aster's expedition|expedition]] to find the source of all gold only to come across [[Crona]]. Ardmore took great advantage in establishing various colonies in Crona in the years after Aster's first arrival to Crona, with one of its largest colonies being what is now modern-day [[Arcerion]], itself having been a self-governing colony of Ardmore from 1890 until becoming independent after the end of the Ardmori monarchy in 1931. Largely unaffected by the sectarian disputes that caused the [[Great Confessional War]], Ardmore became prosperous in the 16th and 17th centuries, with its colonial holdings greatly expanding due to the [[Pharisedom|increased number of Protestant settlers looking to go abroad]].


The uneven prosperity of Ardmore, combined with a greatly uneven period of industrial development in the 18th and 19th centuries, lead to considerable class resentment and domestic problems. The growing rifts between the parts of society lead to the [[Ardmori Civil War]], which resulted in the establishment of a {{wp|syndicalist}} republic in Ardmore. The Civil War resulted in the partition of the country into Ardmore and what is now New Ardmore, which existed briefly as a {{wp|constitutional republic}} under the personal leadership of the last Prince-Regent of the Kingdom of Ardmore before subsequently becoming a protectorate and overseas region of [[Kiravia]]. Ardmore today is a relatively developed nation which is adjacent to, but not part of, the [[Levantine Union]]'s political and economic sphere. Although an outspoken critic of [[Urcea]] and Levantine foreign policy in general, and despite its revolutionary socialist form of government, Ardmore has been making an effort to more closely align with Levantia in recent decades such as through token reforms.
The uneven prosperity of Ardmore, combined with a greatly uneven period of industrial development in the 18th and 19th centuries, lead to considerable class resentment and domestic problems. The growing rifts between the parts of society lead to the [[Ardmori Civil War]], which resulted in the establishment of a {{wp|syndicalist}} republic in Ardmore. The Civil War resulted in the partition of the country into Ardmore and what is now New Ardmore, which existed briefly as a {{wp|constitutional republic}} under the personal leadership of the last Prince-Regent of the Kingdom of Ardmore before subsequently becoming a protectorate and overseas region of [[Kiravia]]. Ardmore today is a relatively developed nation which is adjacent to, but not part of, the [[Levantine Union]]'s political and economic sphere. Although an outspoken critic of [[Urcea]] and Levantine foreign policy in general, and despite its revolutionary socialist form of government, Ardmore has been making an effort to more closely align with Levantia in recent decades such as through token reforms.


==Etymology==
==Etymology==
{{main|Name of Ardmore}}
{{main|Ardmori Heights Campaign|Name of Ardmore}}
Ardmore gets its name from ''Ardmór'', or in its original [[Garán people|Garán Gaelic]] spelling, ''Ard Mór'', which means "Great Ard". Although the word ''ard'' does exist in Garán Gaelic, it meaning "high", all evidence suggests that this is just a coincidence as "ard" in fact derives from the name used to refer to the ancient [[Paleo-Levantine peoples|Paleo-Levantine people]] who inhabited the islands; they were known as the [[Paleo-Levantine peoples#Ardmen|Ardmen]], the name of said ethnic group has its origins in sources written by the [[Adonerii]], who spelt it as ''aratomen''. There have been multiple debates on what "Ard" had originally meant and whether it was a Latin word that has long since been forgotten or a latinization of a word from the extinct language of the Ardmen people. Those who argue that "ard" comes from the Latin language, which is currently the accepted theory on the origins of the name of the country, have stated that "ard" is in fact an Ænglish translation of ''{{wp|aratrum}}'', a word which means "plough". Thus, the Latin camp have theorized that Ardmore could in fact be translated to "great plough", with ''aratomen'' meaning "to do some ploughing". Theories that suggest an origin from the long-extinct language of the Ardmen people, although popular in Ardmore, are nowhere near as accepted as the mainstream Latinic theories.
Ardmore gets its name from ''Ardmór'', or in its original [[Garán people|Garán Gaelic]] spelling, ''Ard Mór'', which means "Great Ard". Although the word ''ard'' does exist in Garán Gaelic, it meaning "high", all evidence suggests that this may be just a coincidence as "ard" in fact derives from the name used to refer to the ancient [[Paleo-Levantine peoples|Paleo-Levantine people]] who inhabited the islands; they were known as the [[Paleo-Levantine peoples#Ardmen|Ardmen]], the name of said ethnic group has its origins in sources written by the [[Adonerii]], who spelt it as ''aratomen''. There have been multiple debates on what "Ard" had originally meant and whether it was a Latin word that has long since been forgotten or a latinization of a word from the extinct language of the Ardmen people. Those who argue that "ard" comes from the Latin language, which is currently the accepted theory on the origins of the name of the country, have stated that "ard" is in fact an Ænglish translation of ''{{wp|aratrum}}'', a word which means "plough". Thus, the Latin camp have theorized that Ardmore could in fact be translated to "great plough", with ''aratomen'' meaning "to do some ploughing". Theories that suggest an origin from the long-extinct language of the Ardmen people, although popular in Ardmen revivalist communities, are nowhere near as accepted as the mainstream Latinic theories.
 
However, because "ard" is a word in Garán Gaelic, it also meant that ''Ardmór'' can also translate to "great heights". This is the etymological origins that the Ardmori government, having pledged itself to the protection and revival of the historically repressed Garán culture, supports. Their explanation is that the fact that the popular etymology that "ard" translates into "plough" was the result of the royalist government using multiple coincidences and {{wp|false friends}} in an attempt to connect themselves to the powers of mainland Levantia, the long-lost Ardmen people, and the Latins. Since 1931, the government has been running a campaign to combat this misinformation in linguistics; the [[Ardmori Heights Campaign]] aims to explain that while "ard" is an Ænglish word and that it has Latinic and Istroyan origins, that still does not change the fact that "ard" also exists in the Garán Gaelic vocabulary, albeit with an entirely different definition from the Ænglish word. Because of the ubiquity of the "plough" etymology throughout much of the [[Occident]], this has been met with some tremendous difficulty for the most part as many linguistic scholars, save for those in Urcea, have not really dedicated much time to learning about Garán Gaelic due to a lack of a major Garán presence outside of Ardmore and Urcea.


==Geography==
==Geography==
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Prior to the arrival of the [[Garán people]] to Great Ardmore, a wide variety of people are thought to have lived on the island and the adjoining parts of the archipelago. [[Adonerii]] cities were established on the island by 600 BC, representing the furthest northern outposts of that civilization. The Adonerii cities were relatively sparsely populated compared to the rest of the [[Latinic people|Latinic]] world, and few historical records survive from them. From what records do exist, historians believe the islands were mostly populated by a [[Paleo-Levantine peoples|Paleo-Levantine people]] likely known as the [[Paleo-Levantine_peoples#Ardmen|Ardmen]], from which the islands get their name. Very little is known about the Ardmen, though they continued to inhabit the interior of the island when it became a tributary of [[Great Levantia]] in ca. 50 BC. Great Levantine influence on the island was limited, with the few urban centers largely sending tribute to [[Urceopolis (City)|Urceopolis]] with little to no Levantine military influence on the island. Like much of the area, the earliest peoples of Great Ardmore - both Latinic and Ardmen - relied on fishing. The islands were not especially prosperous and were not along the main, [[Crotona]]-based trade route between [[Sarpedon]] and [[Levantia]], and were considered a backwater during antiquity.
Prior to the arrival of the [[Garán people]] to Great Ardmore, a wide variety of people are thought to have lived on the island and the adjoining parts of the archipelago. [[Adonerii]] cities were established on the island by 600 BC, representing the furthest northern outposts of that civilization. The Adonerii cities were relatively sparsely populated compared to the rest of the [[Latinic people|Latinic]] world, and few historical records survive from them. From what records do exist, historians believe the islands were mostly populated by a [[Paleo-Levantine peoples|Paleo-Levantine people]] likely known as the [[Paleo-Levantine_peoples#Ardmen|Ardmen]], from which the islands get their name. Very little is known about the Ardmen, though they continued to inhabit the interior of the island when it became a tributary of [[Great Levantia]] in ca. 50 BC. Great Levantine influence on the island was limited, with the few urban centers largely sending tribute to [[Urceopolis (City)|Urceopolis]] with little to no Levantine military influence on the island. Like much of the area, the earliest peoples of Great Ardmore - both Latinic and Ardmen - relied on fishing. The islands were not especially prosperous and were not along the main, [[Crotona]]-based trade route between [[Sarpedon]] and [[Levantia]], and were considered a backwater during antiquity.


As [[Great Levantia]] entered terminal decline, the region of what is today [[Carolina]] became a pourous frontier which saw the emergence of the [[Garán people]] as a blend of invading [[Gothic people]] and local [[Gaelic people|Gaels]] and Istroyans who had been resettled from [[Tromarine]] centuries before. Continued invasions of Goths led to many borderlanders seeking new lands elsewhere, and the first Garán warbands are thought to have arrived in Great Ardmore in the late 400s in small numbers, serving as mercenaries by the coastal cities against the Ardmen tribes in the interior. A major invasion of the island by Garáns occurred at some point in the mid-6th century, with the lightly populated island easily overcome by the numerous mainland invaders. The Ardmen and Latins, long thought by historians to have been slaughtered, were likely incorporated into the new social system, and many Ardmoris today are thought to have some descent from Ardmen.
As [[Great Levantia]] entered terminal decline, the region of what is today a part of Urcea known as [[Carolina]] became a pourous frontier which saw the emergence of the [[Garán people]] as a blend of invading [[Gothic people]] and local [[Gaelic people|Gaels]] and Istroyans who had been resettled from [[Tromarine]] centuries before. Continued invasions of Goths led to many borderlanders seeking new lands elsewhere, and the first Garán warbands are thought to have arrived in Great Ardmore in the late 400s in small numbers, serving as mercenaries by the coastal cities against the Ardmen tribes in the interior. A major invasion of the island by Garáns occurred at some point in the mid-6th century, with the lightly populated island easily overcome by the numerous mainland invaders. The Ardmen and Latins, long thought by historians to have been slaughtered, were likely incorporated into the new social system, and many Ardmoris today are thought to have some descent from Ardmen.


===Medieval period===
===Medieval period===
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{{main|Medieval Ardmore}}
{{main|Medieval Ardmore}}
[[File:Brain_Boru_sculpture_outside_Chapel_Royal_outside_Dublin_Castle.JPG|thumb|left|200px|Sclupture of Duke [[Con Rose of Rosmore|Con Rose]] of [[Duchy of Rosmore|Rosmore]], one of the greatest heads of the ducal [[House of Rose]] and ancestor of the royal [[House of Cannan]].]]
[[File:Brain_Boru_sculpture_outside_Chapel_Royal_outside_Dublin_Castle.JPG|thumb|left|200px|Sclupture of Duke [[Con Rose of Rosmore|Con Rose]] of [[Duchy of Rosmore|Rosmore]], one of the greatest heads of the ducal [[House of Rose]] and ancestor of the royal [[House of Cannan]].]]
The early medieval era in what is now Ardmore began with the Age of Raiders when the various clans of the Ardmori Isles began to transform into feudal dynasties. These clans were under a loose cooperative organization that consisted of the chief's extended family, with each having a common set of shared values of honor and a strict code of discipline within a social hierarchy. Indeed, this organization would eventually transform into the basis for a formal feudal structure alongside the development of feudal dynasties. Due to many of these feudal dynasties not having much in terms of means to produce a sizeable amount of wealth due to the largely non-arable geography of the Ardmori Isles, the heads of these dynasties soon resorted to conducting land raids against both [[Calinthia]] and, to a much lesser extent due to its ability to effectively fight back, [[Urcea]]. Indeed, one of Ardmore's earliest greatest heroes, Pádraig MacDowell of the House of Kilkken, was killed in 877 while conducting a raid on the Urcean coast.
The early medieval era in what is now Ardmore began with the Age of Raiders when the various clans of the Ardmori Isles began to transform into feudal dynasties. These clans were under a loose cooperative organization that consisted of the chief's extended family, with each having a common set of shared values of honor and a strict code of discipline within a social hierarchy. Indeed, this organization would eventually transform into the basis for a formal feudal structure alongside the development of feudal dynasties. Due to many of these feudal dynasties not having much in terms of means to produce a sizeable amount of wealth due to the largely non-arable geography of the Ardmori Isles, the heads of these dynasties soon resorted to conducting land raids against both eastern mainland Levantia and, to a much lesser extent due to its ability to effectively fight back, [[Urcea]]. Indeed, one of Ardmore's earliest greatest heroes, Pádraig MacDowell of the House of Kilkken, was killed in 877 while conducting a raid on the Urcean coast.


The practice of raiding would soon disappear before 910 with the advent of border skirmishes, the rise of a landed gentry, and the introduction to the practice of knighthoods into the Ardmori Isles. The first major outbreak to have occurred on the Ardmori Isles was the North Island War, which started when Conn Rose, Duke of Rosmore and head of the House of Rose, began to attack the settlements of the County of Kilinmuir to capture the eastern port town of Granway and to subjugate the ruling Clan O'Coffey in 933. In response, Kilinmuir launched raids against Rosmore settlements the year after. The conflict would not escalate until the Battle of Ballyhill in 939. The Duchy of Rosmore would emerge victorious in 981, and the borders between it and Kilinmuir were delineated for the first line; Kilinmuir, however, was able to maintain its independence and would not have to swear an oath of fealty to Rosmore. The next major conflict on the isles was the South Island War which began in 944 when the Duchy of Dunval attempted to conquer the Duchy of Kilkken and fought alongside its ally the Lord Mayorship of Craignaisaig against Kilkken's ally the County of Balnaessie; the conflict ended in failure for Dunval in 962.
The practice of raiding would soon disappear before 910 with the advent of border skirmishes, the rise of a landed gentry, and the introduction to the practice of knighthoods into the Ardmori Isles. The first major outbreak to have occurred on the Ardmori Isles was the North Island War, which started when Conn Rose, Duke of Rosmore and head of the House of Rose, began to attack the settlements of the County of Kilinmuir to capture the eastern port town of Granway and to subjugate the ruling Clan O'Coffey in 933. In response, Kilinmuir launched raids against Rosmore settlements the year after. The conflict would not escalate until the Battle of Ballyhill in 939. The Duchy of Rosmore would emerge victorious in 981, and the borders between it and Kilinmuir were delineated for the first line; Kilinmuir, however, was able to maintain its independence and would not have to swear an oath of fealty to Rosmore. The next major conflict on the isles was the South Island War which began in 944 when the Duchy of Dunval attempted to conquer the Duchy of Kilkken and fought alongside its ally the Lord Mayorship of Craignaisaig against Kilkken's ally the County of Balnaessie; the conflict ended in failure for Dunval in 962.
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===Modern period===
===Modern period===
[[File:Brendan_Corish_1949.png|thumb|left|190px|[[Rowan Breen]], Chairman of the Board of Labor and Syndicalist Party leader from 1960 until 1995.]]
[[File:Brendan_Corish_1949.png|thumb|left|190px|[[Rowan Breen]], Chairman of the Board of Labor and Syndicalist Party leader from 1960 until 1995.]]
The early years of the nascent cooperative republic were marked by initial wariness from the countries of mainland Levantia; the violent overthrow of the monarch and the subsequent executions of practically the entirety of the House of Rose had left a bad taste for many of the established monarchies on the mainland. The only country that had initially recognized the new Ardmori government was Calinthia, though recognition was rescinded when the Calinthian monarchy was restored in 1938. Other than Calinthia's brief moment of recognition, the first country to have recognized the syndicalist republic in Ardmore was the [[Kiravian Union]] in 1934. Having had taken over the Kiravian government through what can be described as a civilian self-coup, the nascent socialist state was more than happy to find friends in fellow socialist-aligned nations such as Ardmore. Nonetheless, one of the first measures that Ardmore took after the end of the Civil War was to build up its armed forces in preparation for a possible attack from the republican government to its west; there were fears that the Prince-Regent may try to retake the defunct Ardmori throne for himself and invade Ardmore to reestablish the kingdom.
The early years of the nascent cooperative republic were marked by initial wariness from the countries of mainland Levantia; the violent overthrow of the monarch and the subsequent executions of practically the entirety of the House of Rose had left a bad taste for many of the established monarchies on the mainland. Socialist states and regimes were very sparse throughout the 20th and 21st Centuries as there was very few socialist states that would be considered significant enough to become a major power in their own right. Because of that, not very many nations were particularly willing to recognize a successful socialist revolution when there existed a non-socialist Ardmori state to the west of the cooperative republic. The first country to have recognized the syndicalist republic in Ardmore was the [[Kiravian Union]] which was essentially one of the only two or three significant socialist states to have ever existed as well as the only major socialist state, and even that would not happen until 1934, which was three years after the Civil War had ended. Having had taken over the Kiravian government through what can be described as a civilian self-coup, the nascent socialist state was more than happy to find friends in fellow socialist-aligned nations such as Ardmore. Nonetheless, one of the first measures that Ardmore took after the end of the Civil War was to build up its armed forces in preparation for a possible attack from the republican government to its west; there were fears that the Prince-Regent may try to retake the defunct Ardmori throne for himself and invade Ardmore to reestablish the kingdom.


The establishment of a {{wp|socialist economy}} under the principles of syndicalism necessitated the decentralization of the economy through the establishment of workers' unions. However, there still remained a societal expectation amongst the populace for a wide-ranging social institution that would become a prominent aspect in the lives of many citizens. To figure out how to overcome this expectation while ensuring a loyal populace, the leaders of the [[Syndicalist Party of Ardmore|Syndicalist Party]], born from Ros Mac Daibhéid's Ardmori Liberation Army, formed the temporary [[Council of Dunvál]] to figure out how to incorporate the principles of syndicalism into Ardmori culture, preferably through means that would harken back to the days when the main social institution was the clan system. The solution the council came up with was rather simple, although workers' cooperatives would be established to represent the nation's syndicates, there would also be community cooperatives which would represent the local communities throughout the country and serve as a means to promote communitarian kinsmenship and solidarity much like how the workers' cooperatives are designed to promote labor comradery and solidarity. The community cooperatives would become a tremendous success and would set a precedent that Ardmore's government would work to adapt Ardmori culture to the values of syndicalism.
The establishment of a {{wp|socialist economy}} under the principles of syndicalism necessitated the decentralization of the economy through the establishment of workers' unions. However, there still remained a societal expectation amongst the populace for a wide-ranging social institution that would become a prominent aspect in the lives of many citizens. To figure out how to overcome this expectation while ensuring a loyal populace, the leaders of the [[Syndicalist Party of Ardmore|Syndicalist Party]], born from Ros Mac Daibhéid's Ardmori Liberation Army, formed the temporary [[Council of Dunvál]] to figure out how to incorporate the principles of syndicalism into Ardmori culture, preferably through means that would harken back to the days when the main social institution was the clan system. The solution the council came up with was rather simple, although workers' cooperatives would be established to represent the nation's syndicates, there would also be community cooperatives which would represent the local communities throughout the country and serve as a means to promote communitarian kinsmenship and solidarity much like how the workers' cooperatives are designed to promote labor comradery and solidarity. The community cooperatives would become a tremendous success and would set a precedent that Ardmore's government would work to adapt Ardmori culture to the values of syndicalism.
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With the advent of the [[Occidental Cold War]] in the 1950s, Ardmore played a strictly neutral role as it saw the period of geopolitical tension as nothing more than a series of needless contests between two imperialistic powers. For the most part, Ardmore's biggest concern was the nearby republic to its west as well as internal matters with only Kiravia and later [[Vithinja]] maintaining any kind of formal diplomatic relations. After Mac Shuibhne's retirement in 1960, his successor was [[Rowan Breen]] whose leadership was responsible for designating [[Ænglish language|Ænglish]] as a recognized regional language, citing that the language is still used by the descendants of the Ænglish Protestants who have stayed in Ardmore instead of migrating to Crona. It was also at this time when further attempts at adapting Ardmori society into the syndicalist ideology, most notably the creation of a so-called "workers' sport"; [[cumasball]] incorporates elements of {{wp|volleyball}}, and {{wp|association football}} and the new sport was primarily intended to replace {{wp|baseball}} as Ardmore's most popular sport, seeing as an "imperialist sport" from the mainland.
With the advent of the [[Occidental Cold War]] in the 1950s, Ardmore played a strictly neutral role as it saw the period of geopolitical tension as nothing more than a series of needless contests between two imperialistic powers. For the most part, Ardmore's biggest concern was the nearby republic to its west as well as internal matters with only Kiravia and later [[Vithinja]] maintaining any kind of formal diplomatic relations. After Mac Shuibhne's retirement in 1960, his successor was [[Rowan Breen]] whose leadership was responsible for designating [[Ænglish language|Ænglish]] as a recognized regional language, citing that the language is still used by the descendants of the Ænglish Protestants who have stayed in Ardmore instead of migrating to Crona. It was also at this time when further attempts at adapting Ardmori society into the syndicalist ideology, most notably the creation of a so-called "workers' sport"; [[cumasball]] incorporates elements of {{wp|volleyball}}, and {{wp|association football}} and the new sport was primarily intended to replace {{wp|baseball}} as Ardmore's most popular sport, seeing as an "imperialist sport" from the mainland.


Breen retired in 1995 and was succeeded by Nevan Foley. Unlike his predecessors, who were committed syndicalists who feared that any deviation from what the constitution has laid out would just lead to the collapse of the syndicalist republic, Foley felt that reforms were necessary. With the Prince-Regent having long since passed away and his half of Ardmore becoming a protectorate of [[Kiravia]], which had already abandoned socialism in the 1980s, there was no longer an existential threat to Ardmore and thus it was time to reform the government. Foley had proposed a series of sweeping reforms that would decentralize the executive between a chief executive and a head of government, establish a ceremonial presidency, and even drop the enforcement of one-party rule. These reforms, known as the [[Ardmori Millennium Reforms|Millennium Reforms]] and were partly inspired by [[Rumahoki]]'s [[Velvetine Socialism]], made up the framework for the current Ardmori constitution which was put into effect on New Year's Day of the year 2000.
Breen retired in 1995 and was succeeded by Nevan Foley. Unlike his predecessors, who were committed syndicalists who feared that any deviation from what the constitution has laid out would just lead to the collapse of the syndicalist republic, Foley felt that reforms were necessary. With the Prince-Regent having long since passed away and his half of Ardmore becoming a protectorate of [[Kiravia]], which had already abandoned socialism in the 1980s, there was no longer an existential threat to Ardmore and thus Foley felt that it was high time to reform the government for the new millennium and to help in fostering relations with non-socialist countries. Foley had proposed a series of sweeping reforms that would decentralize the executive between a chief executive and a head of government, establish a ceremonial presidency, and even drop the enforcement of one-party rule. These reforms, known as the [[Ardmori Millennium Reforms|Millennium Reforms]] and were partly inspired by [[Rumahoki]]'s [[Velvetine Socialism]], made up the framework for the current Ardmori constitution which was put into effect on New Year's Day of the year 2000.


Since 2000, Ardmore has began to soften its isolationist stance towards non-socialist countries, particularly its neighbors in mainland Levantia while still remaining critical of Urcea's foreign policy.
Since 2000, Ardmore has began to soften its isolationist stance towards non-socialist countries, particularly its neighbors in mainland Levantia. This means that, for example, while Ardmore is still remaining critical of Urcea's foreign policy, it will still strive towards good relations with Urcea; this being particularly pertinent to Ardmore as it aims to pursue relations with countries that have a significant Garán population such as Urcea.


==Government==
==Government==
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Prior to the early 1970s, Ardmore's energy production was entirely coal-driven. The power grid was even worse prior to the 1930s as, due to Ardmore's relative backwater status compared to the rest of Levantia despite being one of its wealthier countries, it was not that well-developed. Only major cities and select nearby settlements as well as settlements populated by Ardmore's high society had a power grid. The haphazard layout of these power grids meant that there were differing standards between settlements, and some grids were under {{wp|direct current}} which often led to mass amounts of confusion as appliances that were designed for {{wp|alternating current}} grids often did not work correctly due to the lower voltage in direct current grids. When the Ardmori Civil War ended with a socialist victory in 1931, the new cooperative republic had set to work unifying and standardizing the power grid, dismantling any and all direct current grids while also dismantling non-compliant alternating current grids. Ardmore's national power grid was to make use of the 120V and 60Hz electrical standard and all outlets were to make use of the Type-A and Type-B connectors. The standardization of the Ardmori power grid was part of the socialization of Ardmore that lasted from 1931 until 1945, with any and all elements of society that were deemed to be a facet of the former monarchy being either removed or adapted as needed.
Prior to the early 1970s, Ardmore's energy production was entirely coal-driven. The power grid was even worse prior to the 1930s as, due to Ardmore's relative backwater status compared to the rest of Levantia despite being one of its wealthier countries, it was not that well-developed. Only major cities and select nearby settlements as well as settlements populated by Ardmore's high society had a power grid. The haphazard layout of these power grids meant that there were differing standards between settlements, and some grids were under {{wp|direct current}} which often led to mass amounts of confusion as appliances that were designed for {{wp|alternating current}} grids often did not work correctly due to the lower voltage in direct current grids. When the Ardmori Civil War ended with a socialist victory in 1931, the new cooperative republic had set to work unifying and standardizing the power grid, dismantling any and all direct current grids while also dismantling non-compliant alternating current grids. Ardmore's national power grid was to make use of the 120V and 60Hz electrical standard and all outlets were to make use of the Type-A and Type-B connectors. The standardization of the Ardmori power grid was part of the socialization of Ardmore that lasted from 1931 until 1945, with any and all elements of society that were deemed to be a facet of the former monarchy being either removed or adapted as needed.


During the [[Second Great War]], despite Ardmore being strictly neutral and at no risk of getting attacked for the most part, the Ardmori power grid experienced a major coal shortage as much of the coal that would've been imported to Ardmore were largely redirected by their originating countries for the war effort. During this time, {{wp|brownouts}} and {{wp|blackouts}} were a common occurrence, leading to the Ardmori government ordering planned ten-hour-long blackouts after eight at night so as to conserve the coal that they still had. It was also during this time when the government began to embark on initiatives to lessen the dependency on coal. This would culminate in the opening of small, temporary, water-based power plants to help in somewhat alleviating the looming energy crisis. These power plants were eventually dismantled after the end of the Second Great War in 1943 once coal imports returned to normal pre-war levels.
During the [[Second Great War]], despite Ardmore being strictly neutral and at no risk of getting attacked for the most part, the Ardmori power grid experienced a major coal shortage as much of the coal that would've been imported to Ardmore were largely redirected by their originating countries for the war effort. During this time, {{wp|brownouts}} and {{wp|blackouts}} were a common occurrence, leading to the Ardmori government ordering planned ten-hour-long blackouts after eight at night so as to conserve the coal that they still had. It was also during this time when the government began to embark on initiatives to lessen the dependency on coal. This would culminate in the opening of small, temporary, water-based power plants to help in somewhat alleviating the looming energy crisis. These power plants were eventually dismantled after the end of the Second Great War in 1943 once coal imports returned to normal pre-war levels. The Second Great War period in Ardmore has been known as either the [[Brown years]] or the "great test" in reference to the fact that this period was seen as a test on whether or not the socialist government in Ardmore would survive being a neutral nation during a major conflict.


In the years immediately after the Second Great War up until the late 1950s, the Ardmori government began to work on trying to figure out how to ensure energy self-sufficiency and to put an end to the dependency on coal imports which have resulted in the near-energy crisis that was experienced during the Second Great War. The [[atomic bombing of Cavosia]] had introduced to Ardmore the idea of nuclear power. Because of Ardmore's disinterest in getting involved in the affairs of the imperialistic powers, the government had no interest in {{wp|nuclear weapons}} but rather in the peaceful application of nuclear power. This was further spurred by the discovery of uranium ore close to the nations' sole mountain which helped in convincing the Board of Labor towards the idea of nuclear power being used to ensure energy self-sufficiency. In 1958, construction began on the nation's first nuclear power plant, the [[Dunval Nuclear Power Plant]], which was eventually completed in 1972 after multiple delays due to lack of material thanks to Ardmore's isolation. The Dunval power plant was nonetheless a tremendous success, with the vast majority of coal-based power plants getting phased out throughout the 1970s. The final coal power plant in Ardmore was eventually closed in 1997 after the opening of Ardmore's third nuclear power plant.
In the years immediately after the Second Great War up until the late 1950s, the Ardmori government began to work on trying to figure out how to ensure energy self-sufficiency and to put an end to the dependency on coal imports which have resulted in the near-energy crisis that was experienced during the Second Great War. The [[atomic bombing of Cavosia]] had introduced to Ardmore the idea of nuclear power. Because of Ardmore's disinterest in getting involved in the affairs of the imperialistic powers, the government had no interest in {{wp|nuclear weapons}} but rather in the peaceful application of nuclear power. This was further spurred by the discovery of uranium ore close to the nations' sole mountain which helped in convincing the Board of Labor towards the idea of nuclear power being used to ensure energy self-sufficiency. In 1958, construction began on the nation's first nuclear power plant, the [[Dunval Nuclear Power Plant]], which was eventually completed in 1972 after multiple delays due to lack of material thanks to Ardmore's isolation. The Dunval power plant was nonetheless a tremendous success, with the vast majority of coal-based power plants getting phased out throughout the 1970s. The final coal power plant in Ardmore was eventually closed in 1997 after the opening of Ardmore's third nuclear power plant.
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[[Category: IXWB]]
[[Category: IXWB]]
[[Category:Ardmore]]
[[Category:Ardmore]]
[[Category:Map Completion Project]]
[[Category:Map Completion Project (Completed)]]
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