A History of Ixnay (OOC): Difference between revisions

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In August 2015, casual conversations between myself and Latin gradually emerged into a new idea - Ixnay's first full reboot. The pre-reboot canon included a very large and tangled train of events, half-lore, and functionally IC superstition. This included Darklands Cold War lore, Sarpedon (IxProp) lore entirely dependent on the UIF, half-remembered pre-Urcea era stuff dating back to the mid 2000s that I had tried to integrate, and various other sometimes contradictory or immersion breaking issues. We were dealing with events and an IC history that no player actually remembered as well as ones where the central characters were completely removed from existence. Accordingly, the casual conversations took on significantly more momentum within staff circles. Before I go on to describe what happened, my great regret - and the thing that made IxReboot so controversial - was that nearly all the planning happened behind closed doors. I generally believe IxReboot to not only be the best choice staff ever made - and the one that allowed Ixnay to survive the coming storm - but the fact it was dictated to players, rather than solicited their input, caused major problems. It also caused a semi-continuous rift between myself and Pauldustllah that was not mended until around 2020.
In August 2015, casual conversations between myself and Latin gradually emerged into a new idea - Ixnay's first full reboot. The pre-reboot canon included a very large and tangled train of events, half-lore, and functionally IC superstition. This included Darklands Cold War lore, Sarpedon (IxProp) lore entirely dependent on the UIF, half-remembered pre-Urcea era stuff dating back to the mid 2000s that I had tried to integrate, and various other sometimes contradictory or immersion breaking issues. We were dealing with events and an IC history that no player actually remembered as well as ones where the central characters were completely removed from existence. Accordingly, the casual conversations took on significantly more momentum within staff circles. Before I go on to describe what happened, my great regret - and the thing that made IxReboot so controversial - was that nearly all the planning happened behind closed doors. I generally believe IxReboot to not only be the best choice staff ever made - and the one that allowed Ixnay to survive the coming storm - but the fact it was dictated to players, rather than solicited their input, caused major problems. It also caused a semi-continuous rift between myself and Pauldustllah that was not mended until around 2020.
[[File:AbsMedal.png|thumb|right|150px|The end of Abs necessitated an IC need for a refresh. 😭😭😭]]
[[File:AbsMedal.png|thumb|right|150px|The end of Abs necessitated an IC need for a refresh. 😭😭😭]]
[[File:81815.png|thumb|left|150px|A map of Ixnay immediately pre-Reboot. Note the presence of an NPC Absurrania to fill the lore void. Kronata also first appears here, but in the eastern continents.]]
[[File:81815.png|thumb|left|150px|A map of Ixnay immediately pre-Reboot. Note the presence of an NPC Absurrania to fill the lore void. Kronata also first appears here, but in the eastern continents. Baclow!]]
The fundamental idea of IxReboot was not only to cast away the old lore but to rearrange the map in such a way that fostered immersion. Prior to IxReboot, new players were put anywhere on the map that looked good, regardless of culture or religion. IxReboot changed this, grouping players generally by culture. It wasn't perfect and didn't reach refinement until 2019; for example, Germans were put in both Levantia and Crona. As part of this, Pauldustllah, Amerigo, and others were shunted off to Crona. Heku was moved to more or less his present location. My recollection is that we also put Insui where she ended up on Sarpedon. I believe Palmeria basically remained where it was pre-reboot, creating a Latin/Romance corridor on Sarpedon. Other miscellaneous cultural groupings occurred. By the time the process was completed, the whole world was more or less sorted in cultural or rational roleplay reasons rather than all over the place.
The fundamental idea of IxReboot was not only to cast away the old lore but to rearrange the map in such a way that fostered immersion. Prior to IxReboot, new players were put anywhere on the map that looked good, regardless of culture or religion. IxReboot changed this, grouping players generally by culture. It wasn't perfect and didn't reach refinement until 2019; for example, Germans were put in both Levantia and Crona. As part of this, Pauldustllah, Amerigo, and others were shunted off to Crona. Heku was moved to more or less his present location. My recollection is that we also put Insui where she ended up on Sarpedon. I believe Palmeria basically remained where it was pre-reboot, creating a Latin/Romance corridor on Sarpedon. Other miscellaneous cultural groupings occurred. By the time the process was completed, the whole world was more or less sorted in cultural or rational roleplay reasons rather than all over the place.