A History of Ixnay (OOC): Difference between revisions

Jump to navigation Jump to search
mNo edit summary
Line 68: Line 68:
ICly, the early High Golden Age was dominated by a rivalry between Urcea and the UIF regarding the status of Pel, a large protectorate of Urcea's that took the place and IC position of the player nation of the same name. The Darklanders appear to have still been around at this time, and presumably the Audonians were with them, and this soft cold war presumably still made up the majority of IC interaction. This era also saw many new nations come and go on Crona, which had been added during the latter portion of 2014 and had become something of a tutorial island. The Snowlandish Betrayal occurred due to Heku's position in Crona before his relocation to southwestern Sarpedon early in 2015. During this period, Ixnay was really trying to reconceive of itself as the entirety of the IC world rather than just as a continent floating in a sea of continents which constituted a larger NationStates continuity. In early 2015, this movement and conception was just in its earliest stages and would not be contemplated as a full measure until the reboot later in the year.
ICly, the early High Golden Age was dominated by a rivalry between Urcea and the UIF regarding the status of Pel, a large protectorate of Urcea's that took the place and IC position of the player nation of the same name. The Darklanders appear to have still been around at this time, and presumably the Audonians were with them, and this soft cold war presumably still made up the majority of IC interaction. This era also saw many new nations come and go on Crona, which had been added during the latter portion of 2014 and had become something of a tutorial island. The Snowlandish Betrayal occurred due to Heku's position in Crona before his relocation to southwestern Sarpedon early in 2015. During this period, Ixnay was really trying to reconceive of itself as the entirety of the IC world rather than just as a continent floating in a sea of continents which constituted a larger NationStates continuity. In early 2015, this movement and conception was just in its earliest stages and would not be contemplated as a full measure until the reboot later in the year.


OOCly, Absurrania dominated the first half this period and remained influential throughout it. The Fundamental Statute called for some mostly powerless Vice Delegates, and during Absurrania's tenure as Delegate he ruled alongside Insui, Luxew, Palmeria, and Latin as Vice Delegates, each evidently for one term. I cannot emphasize enough how much the elections and OOC politics of this time were a central feature of regional interest and discussion.
OOCly, Absurrania dominated the first half this period and remained influential throughout it. The Fundamental Statute called for some mostly powerless Vice Delegates, and during Absurrania's tenure as Delegate he ruled alongside Insui, Luxew, Palmeria, and Latin as Vice Delegates, each evidently for one term. I cannot emphasize enough how much the elections and OOC politics of this time were a central feature of regional interest and discussion. Term limits were implemented in February 2015 as a check on Abs, and accordingly Latin became Delegate with Abs as his Vice Delegate at the end of April 2015. Abs would still remain extremely prominent within his role as Vice Delegate and would attempt to return later that year. The April 2015 election saw Heku and Corumm as a joint ticket defeated overwhelmingly by the incumbent team.
 
The major controversy of this period was over statistics. Prior to the IxStats reforms, all members of the region simply used the stats of their NationStates country, which are determined mostly as a function of how long a nation exists within game. Accordingly, Urcea and Kiravia were the largest countries as the oldest players in Ixnay. This created a bloated statistical situation as both countries were well into the high 10s, low 20s billions of population by 2015. This created a power deficiency between them and newer players and also created what some complained to be an unrealistic world population. Reform was often talked about, but the discussion was a bitter, bitter one for most of the period of the debate. Ixnay was allegedly, and I don't know to this day if this is true, one of the last semi-serious RP regions to use game stats. Latin appears to have championed significant reforms with my assistance, although the balance of who-did-what is now beyond my recollection. A poll of the region in May of 2015 approved "RP Stats" compared to "Game Stats" by a margin of 19 to 12. A subsequent amendment to the Fundamental Statute, approved 20-3, created a new RP Stat convention which set every player's population stats at 10% of their Game Stats, which I thought was a relatively fair compromise. This principle, I believe, continued on for some years after that, and Urcea and Kiravia being in the single billion plus range survives by convention today. Later in the year, a single, cohesive time scale was approved nearly unanimously, 24-1, with only Corumm voting no. The much-mocked "LatinTime" established the first ticking-clock RP time scale for Ixnay, setting it at 2024. A distant derivation of this system survives today.
 
In spring 2015, specific date unknown, Ghant joined Ixnay. Ghant is a player who has kicked around basically every region with a roleplay component in NationStates and draws a very polarized view based on his IC play style and OOC ideas. I was impressed by his resume and thought he might be a good addition to the region, but I actually received several telegrams from other regional delegates warning me that he was trouble. Regardless, with my eye on him, I let him stay, and he and I got along fairly well at first.


===IxReboot Era===
===IxReboot Era===