History of Caphiria and Faneria: Difference between pages

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The '''history of [[Caphiria]]''' has been among the most influential to the modern world, from the spread of the Latin language and Romance languages as a result of the creation of the Imperial Church to its vast contributions to modern governments, law, politics, engineering, art, literature, architecture, technology, warfare, religion, language, and society.
Faneria (Fhasen: ''Fhainnlannacharean'') is a centrally-run parliamentary republic situated in northern [[Levantia]]. Largely dominated by a [[Fhainnin Culture|Fhainnin]] Gaelic population in its more heavily populated southern regions along the [[Vandarch Sea]], the country includes [[Coscivian]] and [[Anglei|Aenglish]]-origin minorities for a total population of over 292 million. Its fifteen provinces and three overseas territories span roughly 1.9 million square miles bordering Kiravian [[Scapa]] to the northwest by sea, [[Prevalia]] to the west, [[Caergwynn]] to the north and east, and [[Fiannria]] to the east, as well as sharing maritime borders with several nations across the Vandarch.
{{Infobox country
|native_name                = <!--e.g. France--> ''Respoblachd an Fhainnlannachaeran''
|conventional_long_name      = '''Republic of the Fhainn'''
|common_name                = Faneria
|image_flag                  = [[File:Fh flag 2022.png|250px|]]
|alt_flag                    =
|image_coat                  = <!--* e.g. Coat of arms of country.svg-->
|alt_coat                    = <!--alt text for coat of arms-->
|symbol_type                = <!--emblem/seal/... based on image_coat-->
|national_motto              = <!--"[[motto]]"--> ''Monadh Dealach Rinn Níl''<br><small>No Mountain may Divide Us</small>
|national_anthem            = Kurikilan Fires
|royal_anthem                = <!--''[[name of/link to anthem]]''-->
|other_symbol_type          = National Symbol: <br><small>The Three Peoples</small>
|other_symbol                =
|image_map                  =
|alt_map                    =
|map_caption                =
|image_map2                  =
|alt_map2                    = <!--alt text for second map-->
|map_caption2                = <!--Caption to place below second map-->
|capital                    = [[Oirthidún]]


Caphirian history is divided into six distinct political ages, each having its sociological eras:
|latd=  | latm= | latNS = <!--capital's latitude degree/min/dir-->
* '''''Ancient history''''' (before 4th century BC) - covering Caphiria's earliest inhabitants and the establishment of the Latinic people
|longd= |longm= |longEW = <!--capital's longitude deg/min/dir-->
|largest_city                = [[Teindùn]]
|largest_settlement          = <!--(if not a city)-->
|largest_settlement_type    = <!--Type of settlement if largest settlement not a city-->
|official_languages          = <!--e.g. English, French--> [[Fhasen]]
|national_languages          = <!--Officially recognized national languages--> [[Fhasen]]
|regional_languages          = <!--Officially recognized regional languages--> [[Aenglish]], [[Coscivian]]
|languages_type              = <!--Other type of languages -->
|languages                  = <!--Other languages list-->
|ethnic_groups              = [[Feinii|Fhainn]], Aengles, Coscivians, Latins, others
|ethnic_groups_year          =
|demonym                    = Fhain (s), Fhainn (p), Fhainnin (adj.)
|government_type            = {{wp|Unitary state|Unitary}} [[Cananachan Republicanism|Quaternalist]] {{wp|Republic}}
|leader_title1              = [[Directorate of the Republic of the Fhainn|Director]]
|leader_name1                = [[Cían Walaerin]]
|leader_title2              = [[Taesteach of the Republic|Taesteach]]
|leader_name2                = Sair Luthair
|legislature                =
|sovereignty_type            =
|sovereignty_note            =
|established_event1          = Principalities
|established_date1          = est. 500 BC-1398
|established_event2          = Elective Monarchy
|established_date2          = 1398-1830
|established_event3          = Constitutional Monarchy
|established_date3          = 1830-1906
|established_event4          = Fhainnin Civil War
|established_date4          = 1906-1909
|established_event5          = Fhainnin Popular Republic
|established_date5          = 1909-1922
|established_event6          = Republic of the Fhainn
|established_date6          = 1922-present
|area_rank                  =
|area_magnitude              =
|area                        = <!-- major area size (in [[Template:convert]] either km2 or sqmi first) --> sqmi
|area_km2                    = <!-- major area size (in square km) --> 3,087,291
|area_sq_mi                  = 1,192,010
|area_footnote              = <!-- optional footnote for area -->
|percent_water              =
|area_label                  = <!-- label under "Area" (default: Total) -->
|area_label2                = <!-- label below area_label (optional) -->
|area_dabodyalign            = <!-- text after area_label2 (optional) -->
|population_estimate        =
|population_estimate_rank    =
|population_estimate_year    =
|population_census          = 351,252,312<br><small>216,846,102 citizens</small>
|population_census_year      = [[2027]]
|population_density_km2      = 117.98
|population_density_sq_mi    = 305.58
|population_density_rank    =
|GDP_nominal                = ₮18,117,332,411,669<br><small>฿23,914,878,783,403</small>
|GDP_nominal_per_capita      = ₮49738.41<br><small>฿65,654.71</small>
|Gini                        = 45.8
|Gini_rank                  =
|Gini_year                  = [[2027]]
|Gini_change                = Increase
|Gini_category              =
|HDI                        = 0.851
|HDI_rank                    =
|HDI_year                    = [[2027]]
|HDI_change                  = Increase
|HDI_category                =
|currency                    = [[Barra]], [[Taler|Taler]]
|currency_code              = ''฿'', ''''
|time_zone                  = Solisbury Mean Time
|utc_offset                  = <!-- +N, where N is number of hours--> 0
|time_zone_DST              =
|antipodes                  = <!-- countries or islands antipodal to this one-->
|date_format                = dd-mm-yy
|DST_note                    =
|utc_offset_DST              = <!-- +N, where N is number of hours--> +0
|drives_on                  = right side
|cctld                      =
|iso3166code                = FH
|calling_code                = +68
|image_map3                  =
|alt_map3                    =
|footnotes                  = <!--for any generic non-numbered footnotes-->
|footnote1                  =
|footnote2                  =
<!-- ... -->
|footnote7                  =
}}


* '''The First Imperium''' (4th century BC - 890 AD) - a roughly one-millennium-long period covering the formation of the city-state of Venceia in 480 BC, through the establishment of the Imperium of Caphiria in the 300s BC and its hegemony of Sarpedon, and ending with decades of political conflict and ultimately concluding with the Imperium's collapse after Bacchis Pavo Rahla seized power in 890 and attempted to reorganize the state


*  '''The Second Imperium''' (900 - 1172) - Augustus Rahla attempted to restore political stability by establishing the "Second Imperium," which was supposed to be a hybrid government that pleased both the ambitious younger generation who wanted a populist government and the elder aristocracy who tried to preserve the centuries-old institutions like the Senate. This government was plagued with issues from the start and quickly reignited more conflict, which led to lots of unrest and political splintering and culminated with the '''Great Civil War''', a brutal 45-year civil war lasting from 1127-1172 which saw the collapse of the Second Imperium
=Geography=
Main Article: [[Geography of Faneria]]
====Vandarch Sea and the Ninerivers====
Main Articles: [[Vandarch Sea]], [[Dùntath]] (Ninerivers Basin)
====Deamhainns and Interior====
Main Articles: [[Deamhainn Mountains]]
====Nordska Coast====
Main Articles: [[Vrael]], [[Lyukquar]]


*  '''The Dark Period''' (1172 - 1283) - Following the Great Civil War, barbarians began attacking the weakened empire; the Senate agreed to let most of its provinces become pseudo-independent states controlled by local warlords while it usurped control over Venceia and effectively reverted to being a Republican city-state. Eventually, Șerossaccir Odobricci, a Latino-Slavic warlord of Truřov (one of the established warlord states), began a successful military campaign of conquering his neighbors and reuniting the lost provinces of the empire. Șerossaccir would eventually march on Venceia and conquer the republic, but rather than sacking the city, he stands outside of it and accepts, under the force of arms, the title of Imperator from the Senate, who also passes a bill that makes Șerossaccir the legal heir of the last recognized Imperator, thus establishing the Third Imperium in 1283


*  '''The Third Imperium''' (1283 - 1782) - This period is marked by the state's reunification, the creation of the Constitution of Caphiria, and the establishment of dozens of Latino-Slavic dynasties and cultural/political institutions. At the same time, this period features the [[Great Schism of 1615]], where a break of communion between what are now the [[Levantine Catholic Church]] and the [[Imperial Church|Imperial Church of Caphiria]] occurred. The Great Schism lead to the dissolution of the Western Provinces and the independence of countries such as [[Cartadania]] in 1615, [[Pelaxia]] in 1618, and [[Aciria]] in 1625. The final blow to the Third Imperium was the [[Veltorine War of Independence]] in the late 18th century when Caphiria lost its eastern provinces.
=History=
Main Article: [[History of Faneria]]
====Early Clans and Principalities====
====Kingdom of Fhainnlannachaeran====
====Princes' Wars====
1519-1545: First Princes' War


*  '''The Fourth Imperium''' (1782 - present) - After the Veltorine War of Independence, the Imperium went through a significant reformation period - The Senate deleted most Slavic dynasties and institutions, re-established Caphiric ruling dynasties and families, as well as forming the [[National Assembly (Caphiria)|National Assembly]] and eventually creating the [[Corcillum]].
1571-1583: Second Princes' War
==Prehistory==
====Northern Expansion====
{{Main|History of the Ancient Latinic civilization}}
1676-1712: Tundra Wars
The origins of Caphiria trace back to a geographic region called [[Latium]] that encompasses the southern part of Levantia and the northern part of Sarpedon. The area of Latium played a pivotal role in developing several diverse cultural groups and civilizations. The lands of Caphiria were first colonized stably during the Upper Paleolithic and the Mesolithic by people migrating out of the Latium area and across the Urlazian Sea. These settlements, usually of small dimensions, were generally built on hills and circumscribed with fortifications. The economy of these settlements was mainly based on agro-pastoral activities, metallurgy, and trades. After considerable uniformity from north to south, the colonies began to show a regionalization process.
==Ancient history==
The coastal city Venceia was established sometime in the 9th century BC during the golden age of [[Adonerum]] after a sizeable Latinic tribe, the Caraspi, settled in the area. When the Adonerii League collapsed towards the end of the 6th century BC, the Caraspi tribe took advantage of the power vacuum. It began quickly asserting its dominance and established the city-state of Caraspia in present-day Venceia. The Caraspi people claimed to be the direct successors of the Adonerii, as they share the same language (the Latin language evolved from Ancient Latinic), ancestry, history, and culture. As a result, Caraspia began to refer to itself (and its conquered territories) as Latinics, and thus the Latinic civilization was established.


The Latinic civilization approached colonization differently than their Adonerii predecessors; instead of relying on a network of city-states, they relied on Latinisation, acculturation, integration, and assimilation of newly incorporated and peripheral populations. Despite this Latinisation process, Caraspia preserved their ancestral traditions for more than half a millennium; They maintained the ancient denominations for their tribes, magistrates, and public bodies and remained faithful to cults taken from Adonerii. Venceia, at the heart of the growing Caraspian state, developed into an important trade center in olive oil, wine, fine pottery, and jewelry. This strengthened and spread the use of the Latin language and the Latin culture across the Sarpic continent. However, the region was plagued by constant warring factions, and this time was marked by chaos and political instability.
1712-1715: Sutharine Succession Crisis/1st Kin War


This regional instability was exploited by a Latinic general named Lanintius. Lanintius was born in Venceia in 527 BC during a five-year interregnum, during which he was sold several times into bondage. Throughout his childhood and adolescence, Lanintius participated in numerous conflicts for Caraspia; he was a successful military commander and built a loyal bond with the men he fought with. With the support from the army and the people of Venceia, Lanintius was in a position to vie for control over Caraspia, which worried the reigning king at the time, Juscargyrus. A jealous and paranoid ruler, Juscargyrus tried to have Lanintius assassinated multiple times but ultimately failed every time. Initially, Lanintius was unfazed by these assassination attempts and continued to defend and expand Caraspia's borders. However, in 490 BC, while Lanintius was pacifying a small rebellion, Juscargyrus ordered the kidnapping and execution of Lanintius' wife and 8-year-old son. Lanintius found out about this from an official messenger from Venceia, who is said to have traveled nonstop to where his camp was. Once the word spread throughout the camp, it eventually reached the ears of the rebels, who were reported to have dropped their arms and swore personal allegiance to Lanintius to avenge his family. People from around the Latinic region began disavowing Juscargyrus for his dishonorable actions and rallied behind Lanintius, who marched on Venceia with a furious passion.
other Kin Wars up to 1880s on and off
====Late Monarchy and the Industrial Era====
====Civil War and Fhainnin Popular Republic====
Civil War 1906-1909
====Great War====
====Postwar Faneria====
Lean Years


Lanintius sacked the city in 479 BC, with Juscargyrus committing suicide by poison to avoid capture. Caraspia was now without a ruler, and the people clamored for Lanintius to pick up the mantle. He then said, "if I am to rule over you, if I am to be your king, ensure that your king contains the mantle of the people." He selected a group of elders called ''senex'' (senate), who all unanimously selected him as their ruler. To further separate himself from past rulers, Lanintius claimed that as he had killed the evil from Caraspia, he must give rise to a new spirit - he renamed the city-state into Caphiria and founded the Kingdom of Caphiria in 480 BC.
Vandarch Canal crisis: 1991-1992
=== Kingdom era (480-370 BC) ===
==== Modern Faneria ====
Little is certain about the history of the Caphirian Kingdom, as nearly no written records from that time survive, and the histories about it that were written during the Republic and Empire are largely based on legends. Accordingly, Lanintius ruled as King of Caphiria for 47 years. Under his rule, the kingdom
==== Overthrow of Admoneptis ====
=== Republic era (370-109 AD) ===
=== War of the Republic (109-136 AD) ===
==== Transition from Republic to Empire ====
==The First Imperium (136-890)==
On 10 July 136, Martyrius Lux


=== Principate era ===
=== Piracy in the Duranis ===
During the 9th century, large tribes of Sarpic descent began migrating and living near the lake Duranis, located on Caphiria's southern border and neighboring present-day Volonia. These tribes were collectively referred to as the ''păgâni de la vora sud'', or pagans from the southern edge, as they were for long pagan when neighboring tribes were Christianized. The Imperium's military strength was primarily land-based, which meant it had a reduced navy at that time and relied on hiring ships as needed. As a result, the Sarpic tribes turned to raid and piracy and quickly became consolidated and organized without fear of significant retaliation. Coastal communities unable to fend off the pirate incursions were forced to come to an understanding with the pirates and thus became havens. One of the most prominent tribes was the Društvar, who was known for the creation of the "Društvari Code," a set of rules that governed their behavior and laid a loose groundwork for an honor system.


As a group whose central reason for being brought together was Christianity, the Društvar's explanation for piracy and warfare rested in their religion. These people felt they were fighting a holy war against the Christian enemy in defense of the boundaries of their native pagan religion. As a result, they established the Društvari Code to preserve their traditions and values. Honor is what they believed to be the essential quality a hero could have, which all Društvari strived to be. Other essential aspects of the Društvari heroic honor were loyalty to their village, army, and band; proper attention to every knight and obligation; readiness to lay down their lives or spill their blood in time of war; experience in warfare; ability to benefit their village; success and glory in duels with the Latins and other enemies of the Christian faith; and severity in punishing those who were disobedient or rebellious. It was also made known the Društvari qualities that would cancel out one's honor: reluctance to shed one's blood; failure to engage the enemy in battle; groundless boasting; avoidance of risks on the frontier; inability to take prisoners, trophies, or booty; meanness in rewards to comrades or spies; the absence of any general recognition of one's manliness; and the lack of battle scars or wounds. From these principles, it is clear that the Društvari admired the strength and arrogance of a hero and despised the weakness displayed by a coward. The importance of these principles was instilled in boys at a young age; taught to take part in competitions, they would test their strength and agility through racing, fighting, and throwing stones at one another until blood ran. This gave the Društvari a reputation as fearsome warriors who enjoyed war for the sake of war, something that terrified the aristocracy of the Imperium, who was growing more concerned that they would not be satisfied with raiding along the Duranis for long.
=Culture and Demographics=
Main Article: [[Fhainnin Culture]]
====Settlements and Population====
The bulk of Faneria's population is settled in the Ninerivers Basin, along the coast of the Vandarch and in the lands leading up to the Deamhainn Mountains.  


In 810, it was reported that the number of ''păgâni de la vora sud'' was 6,500. By 875, the number had increased to 25,000. They had become fierce enemies of the Imperium, having attacked Latin merchants and clergy passing on the Duranis and even raided close to the mainland. By this time, the ''păgâni de la vora sud'' had become interested in expanding, attempting to control the Duranis and all of its trade. The Imperium would not let this stand, so fights for the possession of the Duranis began for a decade. To prevent people from harboring a pirate, it was made known that those who did harbor a pirate or any stolen good would be treated the same as the pirates. However, this led to massive exploitation as it became a frequent way for political (and personal) rivals to accuse their foes of protecting or enabling the pirates. This ''llistat de noms'' (listing of names) of supposed pirate chiefs included Latin nobles, wealthy merchants, senior members of the clergy, and even an Imperator's concubine.  
The country's largest city by population is Teindùn, a conglomeration of several cities north of the capital, Oirthidùn, both of which lie along the _____ branch of the [[Rhydwel River]]. Its second largest city is [[Sethsport]], with Rihsport third, Oirthidùn itself fourth, and Dúnfhainn fifth. Sethsport, Rihsport, Carthaigh, Caileansdùn, Cionhaen, Comghallport, Mwynsdùn, Torrcirit, Mullcirit, _____, and _____ are the country's major commercial ports, with Rihsport, _____, _____, and Mullcirit being located outside the Vandarch.
==== Ethnicities and Language ====
{{Pie chart
| radius = 100
| thumb = right
| caption = Primary Selected Ethnicity (2025 National Census)


By 882, the ''păgâni de la vora sud -'' led by the Društvar raiders, had complete control of the Duranis. The head of Caphiria's southern legions, Dragapito, demanded that the lake be transferred to his control, or he would bring the full force of the Imperial Legion on them. The leader of the Društvari, a fierce but intelligent warrior, named Daro Nokto understood this was simply a vague threat as it would be ludicrous to do that, as well as knowing that the Imperium was not as politically stable as it once was. Daro Nokto wrote a list of demands in return for the Duranis, asking compensation for their great suffering at the hands of the "''keresztégők''," or cross-burners. He demanded 2,500,000 ''tremis'' (silver coins), but Dragapito made no commitments to these demands. While the Imperium had the funds to pay the ransom, not a single senator voted to support it, and they passed a separate bill to authorize a third of the legion to mobilize to the Duranis.  
| other =
| label1 = Vandarch [[Gaelic people#Faneria|Fhainn]]
| value1 =44.8
| color1 =Green
| label2 =Sheafhainn
| value2 =18.7
| color2 =LightGreen
| label3 =Cascufhainn
| value3 =8.1
| color3 =LimeGreen
| label4 =Parvefhainn
| value4 =7.8
| color4 =DarkGreen
| label5 =Aenglish
| value5 = 4.9
| color5 =Brown
| label6 =Faeskt ([[Fiannria|Fiann]])
| value6 =4.2
| color6 =OliveDrab
| label7 =Caenwynin ([[Caergwynn|Caeric]])
| value7 =3.5
| color7 =SpringGreen
| label8 =Coscivian
| value8 =3.3
| color8 =DarkCyan
| label9 =Other Gothic
| value9 =2.1
| color9 =DarkRed
| label10 =Yonderine
| value10 =0.7
| color10 =CadetBlue
| label11 =Derian
| value11 =0.6
| color11 =DarkTurquoise
| label12 =Vithnijan
| value12 =0.5
| color12 =Tan
| label13 =Other
| value13 =0.8
| color13 =Purple
}}
Main Article: [[Gaelic people]], [[Fhasen]]
Gaelic peoples make up the vast majority of Faneria's population, with local minorities of Aenglish immigrants and [[Coscivian civilisation|Coscivian colonists]] in the [[Srathlann|eastern Vandarch]] and [[Vrael|western coast]], respectively. Of the Galeic peoples in the country, the Fhainn are the most prominent branch, with the related Sheafhainn, Cascufhainn (Caenwynin), and Parvefhainn making up most of the others. Some (Caergwynn people) live in parts of the northern coast and mountain highlands as well as (Fiannria people) concentrated in parts of the north and mideastern portions of the country. These other gaelic groups speak somewhat intelligible languages with the Fhainnin language, Fhasen, although communication is not particularly reliable without some translation. The groups within the country, conversely, speak fluent Fhasen due to centuries of forced integration, although the Cascufhainnin dialect remains distinct from Ninerivers Fhasen.


Dragapito sent word to meet Daro Nokto in person to negotiate the terms of the ransom further, and a meeting was arranged for the first day of summer, June 21. The meeting was an ambush, however, and Dragapito and his men were slaughtered soon after they arrived at the port town of Töröm.
Of Faneria's major cities, all except Sethsport are majority Fhainnin and Sethsport itself is still plurality Fhainnin. Rihsport has a large minority of Sheafhainn, though these are the closest related group to Ninerivers Fhainn.
==The Second Imperium (900-1172)==
===The Great Civil War (1127-1172)===
This period, from 1127 to 1172, is known as the Civil War Era due to the dozen civil wars over four decades as contention for leadership and political groups vied for control over the massive and wealthy state. The most famous of these was between Marius Oratonius and Quinus Sator Alercius and the subsequent war between their successors and die-hard loyalists. The Civil War Era began as a series of political and military confrontations between Marius Oratonius and Quinus Sator Alercius, who were looking to shift Caphiria in opposite directions. Oratonius wanted to continue to become an empire and spread Latin culture to the known world, whereas Alercius wanted to bring back the politically conservative and socially traditionalist Republic. This led to the state splitting into two: a monarchy in the north and a republic in the south. To complicate things further, the spread and dominance of Christianity could no longer be shunned; until this time, the official policy towards Christianity was hostile, and at some points, simply being a Christian could be punishable by death. Oratonius used this to his advantage, officially converting to Christianity in 1079. While he isn't recognized as the first Imperator to convert to Christianity due to the circumstances, he is recognized as the first person to give it legitimacy within the Imperium. Oratonius was then seen as a man of God, a man on the right side of the war. This helped him win the minds of many who did not initially support him and ultimately gave him an edge that the elder Alercius did not have on his side, the side of the old guard.


The Great Civil War was a fifteen-year-long politico-military struggle fought over most of Caphiria, Cartadania, Pelaxia, Talionia, and even Audonia. The culmination of the Great Civil War was the Battle of Silanus, where Oratonius' army defeated Alercius'. Oratonius sustained severe injuries in the battle and died shortly before the victory. He told his general Lucius Legarus Pius to spare Alercius if they were to capture him since he had deserted from battle after surveying the landscape and figuring he would lose. Pius assumed command and took over the army, and wasted little time in searching for Alercius. After several months of searching, they found him hiding in the Cimisi-Extressio region of Abderia, a city-state bordering the Lacio mountains. Abderia wanted no part in the war, quickly giving Alercius to Pius and, true to his word, after bringing him back to Venceia, spared Alercius' life. He did, however, strip him of his power, status, and class, effective neutering if there ever was one. Pius then exiled Alercius in 1110 and spent the next five years putting Caphiria back together after the last several decades of disarray and borderline anarchy. Pius was as intelligent in politics as he was on the battlefield and knew that the only way to solve the issues once and for all was a compromise. The stresses and strains of those years (chronic usurpations, military insurrections, simultaneous military conflicts across multiple frontiers) exposed the weaknesses in the Caphirian Republic and the Principate, forcing a radically different approach to governance.
Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state for and against greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west.
==The Dark Period (1172 - 1283)==
====Religion====
=== Fragmentation of the empire ===
{{Pie chart
=== Rise of Șerossaccir ===
| radius = 100
==The Third Imperium (1283-1782)==
| thumb =left
=== Reformation period (1283-1348) ===
| caption = Selected Religious Affiliation (2025 National Census)
==== Creation of the constitution (1419) ====
 
=== Dominate era (1591-1677) ===
| other =
====Great Schism of 1615====
| label1 = {{wp|Catholicism}}
The culmination of theological and political differences between the Christian north and south was the Great Schism of 1615, where a break of communion between what is now the Levantine Catholic Church and the Imperial Church of Caphiria occurred. Over the previous centuries, during the Dominate era, the role of religion was under heavy scrutiny and skepticism. Ecclesiastical papers began being published condemning the Catholic Church over several issues in the late 16th century, with the Catholic Church producing propaganda blaming Caphiria's rise of imperialism and wicked ways. The Latin Christian community was being split along doctrinal, theological, linguistic, political, and geographical lines, with each side sometimes accusing the other of having fallen into heresy and of having initiated the division. In 1615, the formal break occurred when Imperator Pius XII formally announced that the Basilicæ Magni, the cathedral and home of the Caphirian Church, would be breaking communion to form the Caphiric Catholic Church. This led to combining the secular and religious authorities and a new form of government, the caesaropapacy. The caesaropapacy meant emperors were regarded as more excellent than other mortals, though not quite as deities in their own right, further playing into the concept of princeps. For many years, pro-Catholic factions continued to challenge the leadership of the new Caphiric Church. These factions, and the people that supported the Catholic Church still, were known as Traditionalists and were heavily persecuted and executed under heresy laws. This period is known as the Months of Bloody Sundays as it was common practice for the Imperator to simply execute any people who were not coming to church in protest. Traditionalists were executed under legislation that punished anyone judged guilty of heresy against the Caphiric Church. Ultimately, the Caphiric Church went through a series of reformations (The Reformations of 1627), and the church was renamed the Caphiric Catholic Church. There were only a handful of modifications, namely that the Imperator of Caphiria was given many ecclesiastical titles: Episcopus Caphiria ("Bishop of Caphiria"), Pius Felix ("Pious and Blessed"), Santissimus Pater ("Most Holy Father"), Vicarius Christi ("Vicar of God") and was named Pontifex Maximus, giving him the ultimate authority of presiding over the Imperial Church. This was codified in the Constitution of Caphiria and constitutionally established the Imperial Church by the state with the Head of State as its Pope. As time went on, the identity of the marriage of the Imperatorship with the papacy became less clear. Eventually, the emperor became recognized more for his legal authority than his religious one.
| value1 =46.1
==== The Reformations of 1627 ====
| color1 =NavajoWhite
=== Pontificate era ===
| label2 = {{wp|Protestantism}}
===Dissolution of Western Provinces===
| value2 =5.6
=== Veltorine War of Independence===
| color2 =DarkCyan
==The Fourth Imperium (1782-present) ==
| label3 = Irreligious
=== Creation of the Corcillum ===
| value3 =34.5
=== Role in Great War ===
| color3 =LightGray
=== Modern era ===
| label4 = Gaelic and Coscivian Pagan Faiths
==== Assumption Accords ====
| value4 =12.2
==== Eight Points Agreement ====
| color4 =LimeGreen
==See also==
| label5 = Other
[[Category:Caphiria]]
| value5 =1.6
[[Category:History of Caphiria]]
| color5 =CadetBlue
[[Category:History]]
}}Main Article:[[Fhainnin Culture#Religion|Religion in Faneria]]
The pagan Fhainnin pantheon, like most indigenous galeic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen dieties with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another diety, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.
 
Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.
 
When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in xxxx.
 
Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light.
==== Health, Wealth, and Education ====
Faneria sits slightly above average in quality of life among developed countries, with a large public health system in parallel to a private healthcare system and a moderately large degree of income inequality. The country has an ongoing issue with infrastructure reaching into parts of the Deamhainn Mountains, as well as its northern coast being much poorer than the Vandarch coastal regions. The country has a 98% technical literacy rate and a 92% functional literacy rate among otherwise capable adults.
==== Holidays and Practices ====
==== Cuisine ====
Rye bread features heavily in the Fhainnin diet as opposed to wheat bread, as rye grows better in the hills and northern regions of Faneria as well as in the drier northeast interior. Potatoes, clams, fish, crab, tomatoes, and leafy greens are also staples, while more specialized local foodstuffs include hardier varieties of apples. Chicken and beef are the primary non-aquatic meat sources in Faneria, although pork, turkey, lamb, and others are available through import within the Vandarch and occasionally are raised locally.
 
A common feature of Fhainnin cuisine is it is often served hot; given the propensity for frigid winters in the north and along the mountains, this should come as little surprise. Moth families put a great deal of effort into stocking their kitchens well, as the dining room is the central feature in most traditional home plans and meals are an important customary aspect of the culture. Snack foods are available but are generally derided in traditional circles, though this 'metropolitan' trend is becoming more common, and ready-to-eat restaurants are very popular.
==== Media and Entertainment ====
==== Philosophy, Art, and Literature ====
=Government and Politics=
Main Article: [[Political Parties of Faneria]]
 
Faneria's government, the Republic of the Fhainn, is a unitary republic with its capital situated in Oirthidun. It is the legal successor state to the Fhainnin Popular Republic and the earlier Kingdom of the Fhainn, which were also referred to colloquially as Faneria. It has no state-approved or mandated religion, but is formally linked in its function and its Constitution to the Fhainnin ethnicity in particular, although naturalized foreigners are capable of attaining citizenship.
Faneria's political zeitgeist has wavered considerably over the last century and a half, with a traditionalist monarchy being overthrown by a radical revolutionary republic in the 1900s that later transformed into a semiauthoritarian hybrid state in the 1950s. Its policies are typically nationalistic and focused on economic growth and public wellbeing along with soft power projection. It formally claims some border regions currently possessed by [[Caergwynn]], and although it has good relations with its neighbor Fiannria, the ethnic makeup of Fiannria's coastal region along the Vandarch and the territory's history as a battleground between [[Holy Levantine Empire|HLE]] troops and Fhainnin armies makes Faneria's formal renunciation of claims seem shallow.
== Government Structure ==
As a republic, Faneria's government is divided into four branches - an executive, legislative, judicial, and administrative; these are called the Directorate, the National Assembly, the National Audit Council, and the Administration Board, respectively. Each interacts to counterbalance the other, although Faneria has a strong executive position compared to contemporary republics abroad.
====Directorate of the Republic====
Main Article: [[Directorate of the Republic of the Fhainn]]
 
The Director of the Republic is Faeria's head of state, with the powers of the Head of Government resting nominally in the office of the Taesteach. The Directorate is an elected position selected for by a two-stage vote (see Main Article). The term of office for the position is five years, with a hard limit of six terms - however, no Director has ever held the position for more than five terms, which is generally considered a soft limit out of respect for the Republic's first head of state, [[Callac Cananach]].
====National Assembly====
Main Article: [[National Assembly of the Fhainnin Republic]], [[Taesteach of the Republic (Faneria)|Taesteach]]
 
The '''National Assembly''' is the legislative body of Faneria's government, and is a tricameral legislature composed of the Peoples' Council, the Party Council, and the National Council.
 
The '''Peoples' Council''' is elected with one representative per county for terms of three years with a maximum of three terms. It has the power to propose laws, veto laws prior to ratification with a 3/4 vote, and to request amendments to the budget by a 2/3 vote. It is overseen by the Peoples' Speaker.
 
The '''Party Council''' is elected on a proportional model across the entire country; there is one representative for every million registered citizens. These representatives are elected every five years for a maximum of two terms. The Party Council may propose laws, veto laws prior to ratification with a 3/4 vote, and propose alternative budgets if the National Council refuses to approve a budget twice. It is overseen by the Parties' Speaker.
 
The '''State Council''' is not elected, but consists of the [[Taesteach]], the two Speakers of the other houses, the chief ministers of the eight Offices of government, and one representative of the Audit Council. It is observed by the ministers of every government Bureau. As a result of its makeup, it has no term limits or terms contingent to itself, and members are removed and added as the positions associated with a seat are changed. The National Council approves laws passed by the lower houses, with the Audit Council representative having tiebreaking power. The State Council also acts as a forum for frank communication with the Director and coordination between government organizations. It is headed by the Taesteach.
 
In the event of a meeting of all houses of the Assembly, the Taesteach takes control of proceedings. The Party and Peoples' Councils may also meet without the National Council, in which case the Parties' Speaker takes priority if present; together, the two lower houses have the sovereign power of veto over decisions by the Director if passed by a 3/4 margin. If a 2/3 margin is reached, the Audit Council is required by law to immediately meet and review the executive order in question.
====National Audit Council====
Main Article: [[National Audit Council (Faneria)|National Audit Council]]
====Administration Board====
Main Article: [[National Economic Administrative Board (Faneria)|National Economic Administration Board]]
 
The Administration Board is headed by the Taesteach and consists of a selected panel of specialists, bureaucrats, and representatives from the Audit Council. It is informally structured and ensures the budget is carried out and the various civil services of the state continue to function. It works closely with the Director, State Council, and the Audit Council.
====Offices of Government====
The mundane functions of the government are organized into eight major Offices, each of which oversees subordinate Bureaus that break down into Departments:
 
The [[Office of the Courts (Faneria)|Office of the Courts]] manages the justice system and mediates intragovernmental disputes along with the Office of Political Security. It additionally liaises with the League of Nations International Court. It responds to the Audit Council.
 
The [[Office of Civil Services (Faneria)|Office of Civil Services]] manages the bulk of day-to-day civilian services, from education to general infrastructure to utilities to business regulations and bookkeeping. It often reaches into areas normally under the auspices of other Offices and is easily the largest of the Offices in both form and function. Its function is technically overseen by the Administration Board, but it is common for a sitting Director to interfere in situations deemed to be of 'immediate national interest', typically through or with the consent of the Taesteach.
 
The [[Office of State Security (Faneria)|Office of State Security]] handles the mundane aspects of international relations, public relations, and cybersecurity, as well as its most widely known function of acting as an investigatory body with regards to the rest of the civilian government. It responds to the Audit Council and may take requests from the Assembly or the Director at the Audit Council's approval.
 
The [[Office of Foreign Affairs (Faneria)|Office of Foreign Affairs]] deals in immigration, emigration, customs, tariffs, foreign aid, and exploration. It is generally under the control of the Administration Board, but foreign relations are under the control of the Director.
 
The [[Office of the Treasury (Faneria)|Office of the Treasury]] runs the Central Mint and oversees most aspects of state investments and funding of private entities, along with tax collecting. It reports directly to the Audit Council, and recieves orders for the budget from the National Assembly.
 
The [[Office of the National Army (Faneria)|Office of the National Army]] manages the armed forces of the state, as well as the commissioning of materials and equipment for said forces. It answers directly to the Directorate.
 
The [[Office of Commerce (Faneria)|Office of Commerce]]
 
The [[Office of Culture (Faneria)|Office of Culture]]
== Constitution ==
Main Article: [[Constitution of the Republic of the Fhainn]]
== Political Parties and Movements ==
Main Article:
National Popular Party, Federal Party (Cananachist and Modernist factions), Social Party, Thunderstorm Party, Old Ways Party
== Administration ==
As a unitary state, the administration of Faneria is organized top-down, and subunits of the national government are answerable to their superior administrative divisions and subject to their rulings, although rulings are occasionally passed for specific circumstances. As of 2020, the country is organized into three overseas possessions (two of which are administrated by the military and one of which is split into counties) and fifteen provinces. Each province has its own Governor and Provincial Taesteach and is split into counties, which are divided into rural and urban counties. County types are updated annually as needed, with the primary difference being that urban counties and rural ones are eligible for different types of central government funding and support, and urban counties have a Civic Taesteach added to head a municipal council. Some urban areas can span multiple counties, and cities care also divided into multi-county and single-county cities. Multiple-county cities have a municipal council that works with the local mayors of each of the city's counties rather than a single county, but are otherwise the same as the councils in single-county urban areas. Rural and urban counties both have Mayors.
 
In some instances, the national government will mark a county or several contiguous counties as 'special interest areas', either for targeted infrastructure programs, poverty relief work, or on rare occasions, the institution of martial law or emergency response measures.
== Military ==
=Economy=
====Sectors, Major Products, and Imports====
====Major Businesses====
==== Transport and Utilities ====
====Science and Technology====
==== State Companies ====
==== Currency ====
old currency was Corinn - crowns - but replaced by Barran - measures - in 1914
=See Also=
{{Template:Faneria}}
[[Category:Countries]]

Revision as of 00:42, 20 October 2022

Faneria (Fhasen: Fhainnlannacharean) is a centrally-run parliamentary republic situated in northern Levantia. Largely dominated by a Fhainnin Gaelic population in its more heavily populated southern regions along the Vandarch Sea, the country includes Coscivian and Aenglish-origin minorities for a total population of over 292 million. Its fifteen provinces and three overseas territories span roughly 1.9 million square miles bordering Kiravian Scapa to the northwest by sea, Prevalia to the west, Caergwynn to the north and east, and Fiannria to the east, as well as sharing maritime borders with several nations across the Vandarch.

Republic of the Fhainn

Respoblachd an Fhainnlannachaeran
Flag
Motto: Monadh Dealach Rinn Níl
No Mountain may Divide Us
Anthem: Kurikilan Fires
CapitalOirthidún
LargestTeindùn
Official languagesFhasen
Recognised national languagesFhasen
Recognised regional languagesAenglish, Coscivian
Ethnic groups
Fhainn, Aengles, Coscivians, Latins, others
Demonym(s)Fhain (s), Fhainn (p), Fhainnin (adj.)
GovernmentUnitary Quaternalist Republic
• Director
Cían Walaerin
• Taesteach
Sair Luthair
Establishment
• Principalities
est. 500 BC-1398
• Elective Monarchy
1398-1830
• Constitutional Monarchy
1830-1906
• Fhainnin Civil War
1906-1909
• Fhainnin Popular Republic
1909-1922
• Republic of the Fhainn
1922-present
Area
• 
3,087,291 km2 (1,192,010 sq mi)
Population
• 2027 census
351,252,312
216,846,102 citizens
• Density
117.98/km2 (305.6/sq mi)
GDP (nominal)estimate
• Total
₮18,117,332,411,669
฿23,914,878,783,403
• Per capita
₮49738.41
฿65,654.71
Gini (2027)45.8
medium
HDI (2027)0.851
very high
CurrencyBarra, Taler (฿, )
Time zoneUTC0 (Solisbury Mean Time)
• Summer (DST)
UTC+0
Date formatdd-mm-yy
Driving sideright side
Calling code+68
ISO 3166 code'FH


Geography

Main Article: Geography of Faneria

Vandarch Sea and the Ninerivers

Main Articles: Vandarch Sea, Dùntath (Ninerivers Basin)

Deamhainns and Interior

Main Articles: Deamhainn Mountains

Nordska Coast

Main Articles: Vrael, Lyukquar


History

Main Article: History of Faneria

Early Clans and Principalities

Kingdom of Fhainnlannachaeran

Princes' Wars

1519-1545: First Princes' War

1571-1583: Second Princes' War

Northern Expansion

1676-1712: Tundra Wars

1712-1715: Sutharine Succession Crisis/1st Kin War

other Kin Wars up to 1880s on and off

Late Monarchy and the Industrial Era

Civil War and Fhainnin Popular Republic

Civil War 1906-1909

Great War

Postwar Faneria

Lean Years

Vandarch Canal crisis: 1991-1992

Modern Faneria

Culture and Demographics

Main Article: Fhainnin Culture

Settlements and Population

The bulk of Faneria's population is settled in the Ninerivers Basin, along the coast of the Vandarch and in the lands leading up to the Deamhainn Mountains.

The country's largest city by population is Teindùn, a conglomeration of several cities north of the capital, Oirthidùn, both of which lie along the _____ branch of the Rhydwel River. Its second largest city is Sethsport, with Rihsport third, Oirthidùn itself fourth, and Dúnfhainn fifth. Sethsport, Rihsport, Carthaigh, Caileansdùn, Cionhaen, Comghallport, Mwynsdùn, Torrcirit, Mullcirit, _____, and _____ are the country's major commercial ports, with Rihsport, _____, _____, and Mullcirit being located outside the Vandarch.

Ethnicities and Language

Primary Selected Ethnicity (2025 National Census)

  Vandarch Fhainn (44.8%)
  Sheafhainn (18.7%)
  Cascufhainn (8.1%)
  Parvefhainn (7.8%)
  Aenglish (4.9%)
  Faeskt (Fiann) (4.2%)
  Caenwynin (Caeric) (3.5%)
  Coscivian (3.3%)
  Other Gothic (2.1%)
  Yonderine (0.7%)
  Derian (0.6%)
  Vithnijan (0.5%)
  Other (0.8%)

Main Article: Gaelic people, Fhasen Gaelic peoples make up the vast majority of Faneria's population, with local minorities of Aenglish immigrants and Coscivian colonists in the eastern Vandarch and western coast, respectively. Of the Galeic peoples in the country, the Fhainn are the most prominent branch, with the related Sheafhainn, Cascufhainn (Caenwynin), and Parvefhainn making up most of the others. Some (Caergwynn people) live in parts of the northern coast and mountain highlands as well as (Fiannria people) concentrated in parts of the north and mideastern portions of the country. These other gaelic groups speak somewhat intelligible languages with the Fhainnin language, Fhasen, although communication is not particularly reliable without some translation. The groups within the country, conversely, speak fluent Fhasen due to centuries of forced integration, although the Cascufhainnin dialect remains distinct from Ninerivers Fhasen.

Of Faneria's major cities, all except Sethsport are majority Fhainnin and Sethsport itself is still plurality Fhainnin. Rihsport has a large minority of Sheafhainn, though these are the closest related group to Ninerivers Fhainn.

Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state for and against greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west.

Religion

Selected Religious Affiliation (2025 National Census)

  Catholicism (46.1%)
  Protestantism (5.6%)
  Irreligious (34.5%)
  Gaelic and Coscivian Pagan Faiths (12.2%)
  Other (1.6%)

Main Article:Religion in Faneria

The pagan Fhainnin pantheon, like most indigenous galeic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen dieties with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another diety, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.

Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.

When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in xxxx.

Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light.

Health, Wealth, and Education

Faneria sits slightly above average in quality of life among developed countries, with a large public health system in parallel to a private healthcare system and a moderately large degree of income inequality. The country has an ongoing issue with infrastructure reaching into parts of the Deamhainn Mountains, as well as its northern coast being much poorer than the Vandarch coastal regions. The country has a 98% technical literacy rate and a 92% functional literacy rate among otherwise capable adults.

Holidays and Practices

Cuisine

Rye bread features heavily in the Fhainnin diet as opposed to wheat bread, as rye grows better in the hills and northern regions of Faneria as well as in the drier northeast interior. Potatoes, clams, fish, crab, tomatoes, and leafy greens are also staples, while more specialized local foodstuffs include hardier varieties of apples. Chicken and beef are the primary non-aquatic meat sources in Faneria, although pork, turkey, lamb, and others are available through import within the Vandarch and occasionally are raised locally.

A common feature of Fhainnin cuisine is it is often served hot; given the propensity for frigid winters in the north and along the mountains, this should come as little surprise. Moth families put a great deal of effort into stocking their kitchens well, as the dining room is the central feature in most traditional home plans and meals are an important customary aspect of the culture. Snack foods are available but are generally derided in traditional circles, though this 'metropolitan' trend is becoming more common, and ready-to-eat restaurants are very popular.

Media and Entertainment

Philosophy, Art, and Literature

Government and Politics

Main Article: Political Parties of Faneria

Faneria's government, the Republic of the Fhainn, is a unitary republic with its capital situated in Oirthidun. It is the legal successor state to the Fhainnin Popular Republic and the earlier Kingdom of the Fhainn, which were also referred to colloquially as Faneria. It has no state-approved or mandated religion, but is formally linked in its function and its Constitution to the Fhainnin ethnicity in particular, although naturalized foreigners are capable of attaining citizenship. Faneria's political zeitgeist has wavered considerably over the last century and a half, with a traditionalist monarchy being overthrown by a radical revolutionary republic in the 1900s that later transformed into a semiauthoritarian hybrid state in the 1950s. Its policies are typically nationalistic and focused on economic growth and public wellbeing along with soft power projection. It formally claims some border regions currently possessed by Caergwynn, and although it has good relations with its neighbor Fiannria, the ethnic makeup of Fiannria's coastal region along the Vandarch and the territory's history as a battleground between HLE troops and Fhainnin armies makes Faneria's formal renunciation of claims seem shallow.

Government Structure

As a republic, Faneria's government is divided into four branches - an executive, legislative, judicial, and administrative; these are called the Directorate, the National Assembly, the National Audit Council, and the Administration Board, respectively. Each interacts to counterbalance the other, although Faneria has a strong executive position compared to contemporary republics abroad.

Directorate of the Republic

Main Article: Directorate of the Republic of the Fhainn

The Director of the Republic is Faeria's head of state, with the powers of the Head of Government resting nominally in the office of the Taesteach. The Directorate is an elected position selected for by a two-stage vote (see Main Article). The term of office for the position is five years, with a hard limit of six terms - however, no Director has ever held the position for more than five terms, which is generally considered a soft limit out of respect for the Republic's first head of state, Callac Cananach.

National Assembly

Main Article: National Assembly of the Fhainnin Republic, Taesteach

The National Assembly is the legislative body of Faneria's government, and is a tricameral legislature composed of the Peoples' Council, the Party Council, and the National Council.

The Peoples' Council is elected with one representative per county for terms of three years with a maximum of three terms. It has the power to propose laws, veto laws prior to ratification with a 3/4 vote, and to request amendments to the budget by a 2/3 vote. It is overseen by the Peoples' Speaker.

The Party Council is elected on a proportional model across the entire country; there is one representative for every million registered citizens. These representatives are elected every five years for a maximum of two terms. The Party Council may propose laws, veto laws prior to ratification with a 3/4 vote, and propose alternative budgets if the National Council refuses to approve a budget twice. It is overseen by the Parties' Speaker.

The State Council is not elected, but consists of the Taesteach, the two Speakers of the other houses, the chief ministers of the eight Offices of government, and one representative of the Audit Council. It is observed by the ministers of every government Bureau. As a result of its makeup, it has no term limits or terms contingent to itself, and members are removed and added as the positions associated with a seat are changed. The National Council approves laws passed by the lower houses, with the Audit Council representative having tiebreaking power. The State Council also acts as a forum for frank communication with the Director and coordination between government organizations. It is headed by the Taesteach.

In the event of a meeting of all houses of the Assembly, the Taesteach takes control of proceedings. The Party and Peoples' Councils may also meet without the National Council, in which case the Parties' Speaker takes priority if present; together, the two lower houses have the sovereign power of veto over decisions by the Director if passed by a 3/4 margin. If a 2/3 margin is reached, the Audit Council is required by law to immediately meet and review the executive order in question.

National Audit Council

Main Article: National Audit Council

Administration Board

Main Article: National Economic Administration Board

The Administration Board is headed by the Taesteach and consists of a selected panel of specialists, bureaucrats, and representatives from the Audit Council. It is informally structured and ensures the budget is carried out and the various civil services of the state continue to function. It works closely with the Director, State Council, and the Audit Council.

Offices of Government

The mundane functions of the government are organized into eight major Offices, each of which oversees subordinate Bureaus that break down into Departments:

The Office of the Courts manages the justice system and mediates intragovernmental disputes along with the Office of Political Security. It additionally liaises with the League of Nations International Court. It responds to the Audit Council.

The Office of Civil Services manages the bulk of day-to-day civilian services, from education to general infrastructure to utilities to business regulations and bookkeeping. It often reaches into areas normally under the auspices of other Offices and is easily the largest of the Offices in both form and function. Its function is technically overseen by the Administration Board, but it is common for a sitting Director to interfere in situations deemed to be of 'immediate national interest', typically through or with the consent of the Taesteach.

The Office of State Security handles the mundane aspects of international relations, public relations, and cybersecurity, as well as its most widely known function of acting as an investigatory body with regards to the rest of the civilian government. It responds to the Audit Council and may take requests from the Assembly or the Director at the Audit Council's approval.

The Office of Foreign Affairs deals in immigration, emigration, customs, tariffs, foreign aid, and exploration. It is generally under the control of the Administration Board, but foreign relations are under the control of the Director.

The Office of the Treasury runs the Central Mint and oversees most aspects of state investments and funding of private entities, along with tax collecting. It reports directly to the Audit Council, and recieves orders for the budget from the National Assembly.

The Office of the National Army manages the armed forces of the state, as well as the commissioning of materials and equipment for said forces. It answers directly to the Directorate.

The Office of Commerce

The Office of Culture

Constitution

Main Article: Constitution of the Republic of the Fhainn

Political Parties and Movements

Main Article: National Popular Party, Federal Party (Cananachist and Modernist factions), Social Party, Thunderstorm Party, Old Ways Party

Administration

As a unitary state, the administration of Faneria is organized top-down, and subunits of the national government are answerable to their superior administrative divisions and subject to their rulings, although rulings are occasionally passed for specific circumstances. As of 2020, the country is organized into three overseas possessions (two of which are administrated by the military and one of which is split into counties) and fifteen provinces. Each province has its own Governor and Provincial Taesteach and is split into counties, which are divided into rural and urban counties. County types are updated annually as needed, with the primary difference being that urban counties and rural ones are eligible for different types of central government funding and support, and urban counties have a Civic Taesteach added to head a municipal council. Some urban areas can span multiple counties, and cities care also divided into multi-county and single-county cities. Multiple-county cities have a municipal council that works with the local mayors of each of the city's counties rather than a single county, but are otherwise the same as the councils in single-county urban areas. Rural and urban counties both have Mayors.

In some instances, the national government will mark a county or several contiguous counties as 'special interest areas', either for targeted infrastructure programs, poverty relief work, or on rare occasions, the institution of martial law or emergency response measures.

Military

Economy

Sectors, Major Products, and Imports

Major Businesses

Transport and Utilities

Science and Technology

State Companies

Currency

old currency was Corinn - crowns - but replaced by Barran - measures - in 1914

See Also