Duōmachāha and Orthodox Arzalism: Difference between pages

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{{wip}}[[File:PSM V31 D091 Sacrificial stone or cuauhxicalli of tizoc.jpg|thumb|Bird's eye view of an Arzali sacrificial altar]]
{{Infobox country
 
|conventional_long_name = People's Republic of Duōmachāha
'''Orthodox Arzalism''' is a type of [[Arzalism]] that was the official state religion of [[Zurgite Varshan]] for most of its history. Like other strains of Arzalism, Orthodox Arzalism emphasized sacrifice and believed in a large pantheon of gods. Unlike other Arzal sects, Orthodox Arzalism emphasized the role of the Death God and the preeminance of {{wp|human sacrifice}}.
|native_name = <big><big><big>དྭོམ།ཆཱ་ཧ།</big></big></big> (Duōmangda)
 
|common_name = Duamacia
Although Orthodox Arzalism as the state religion existed for centuries, it took on most of its major features in the 15th century, when the Varshani ruler Žuqul I proclaimed the Death God as the paramount deity over the Sun God. From the [[Varshan#Žuqulid_Revolution|Great Edict of Žuqul]] to the culmination of [[the Deluge]], Orthodox Arzalism was inextricably fused with the Varshani state. After the [[Final War of the Deluge]], Orthodox Arzalism became illegal in [[League-occupied Varshan]] and most places abroad. In the areas of Varshan where Arzalism was reestablished, it was replaced by [[State Arzalism]] while other forms of Arzalism were legalized.
|image_flag = Duamacia flag.png
 
|image_flag2 =
==Belief system==
|image_coat =
Orthodox Arzalism lacks a {{wp|systematic theology}} or a unified canon of authoritative scriptures. There are a large number of religious texts describing Arzali beliefs, myths, and rituals, but unlike the Bible, Koran, or Vedas, the texts are not held to be divinely-inspired or authoritative in and of themselves. Rather, they are simply considered written records of the priestly caste, who are collectively regarded as divinely inspired and the font of religious knowledge.
|symbol_type =
===Pantheon===
|national_motto =
The pantheon of Orthodox Arzalism is one of its main distinguishing features, particularly its emphasis of the Death God over that of the creator deity and the major presence of the Raid God.
|englishmotto =
 
|national_anthem =
====The Sun God====
|other_symbol_type =  <!--Use if a further symbol exists, e.g. hymn-->
The Sun God is the Arzali creator deity, responsible for the creation of the world.
|other_symbol =
 
|image_map = Duamacia globe.png
Human sacrifice to the Sun God shows gratitude to the Sun God and recognition of the Sun as the source of all life by "returning" a life to them. Human sacrifices to the Sun God are only performed at certain times during the year (e.g. harvest and planting festivals), or in times of dire need (e.g. to ward off crop failure), and only at high noon. The Sun God also accepts sacrifices of animals, produce (mainly grain), and incense, which can be made at dawn, noon, or sunset. Sacrifices to the Sun God during nightfall are anathema and punishable by death, either because they are believed to have the effect of sacrificing to the Moon or because they were once used to conceal clandestine Moon worship.
|map_caption = Duōmachāha in Alshar
 
|image_map2 =
====The Death God====
|map_caption2 =  
The Death God is the paramount deity in Orthodox Arzalism.
|capital = Hronizha / <big><big><big>ཁྲོཎིཞཨ</big></big></big>
 
|largest_city = Langsei / <big><big><big>ལཱངྶཱི</big></big></big>
The Death God accepts both human and animal sacrifices, but the state priesthood accepts animal sacrifices only from worshippers who are too poor to afford slaves.
|official_languages = Duōmangda
 
|regional_languages = Corummese, Khandaro, Metzi
====The Blood God====
|languages_type = Minority languages
Devotion to the Blood God is strongest among warriors, who consider him their patron.
|languages = Kloi
 
|ethnic_groups =
Blood priests practice many rituals involving scarification, body modification, mortification of the flesh, bloodletting, and vampirism. Bullfighting is a popular Blood devotion performed at major festivals by Blood priests who train as matadors. The Blood God accepts human and animal sacrifices, and blood must be spilt in order for the sacrifice to be efficacious. Worshippers may offer their own body parts as sacrifices to the Blood God.
|ethnic_groups_year = <!--Year of ethnic groups data (if provided)-->
 
|ethnic_groups_ref = <!--(for any ref/s to associate with ethnic groups data)-->
====The Pain God====
|religion =
The Pain God is the Arzali deity governing both pain and visceral, bodily pleasure, which Varshani culture understands as two sides of the same coin, referring to them by the same word (''riq''). Like the Raid God, the Pain God is unusual among Arzali deities in that she does have prescriptive teachings for how her followers should live. Pain priests teach that devotees should sadistically strive to maximise their own pleasure (and the Pain God's) by maximising the pain of others.
|religion_year =      <!--Year of religion data (if provided)-->
 
|religion_ref =      <!--(for any ref/s to associate with religion data)-->
Worship of the Pain God centres on the torture of human and animal victims. Pain priests have devised (and continue to devise) various methods of tormenting sacrificial victims while maintaining their life and consciousness as much as possible in order to prolong suffering. Pain worship can also include a number of sadistic-masochistic sexual rituals, self-flagellation, and ritual scarification and amputation performed on willing worshippers (often by their own hand) to show devotion.
|demonym = Duōma <br> Duamese (anglicized)
 
|government_type = {{wp|Unitary state|Unitary}} {{wp|One-party state|one party}} {{wp|Constitutional republic|constitutional}}  {{wp|Parliamentary system|parliamentary}} {{wp|Council democracy|council-led}} {{wp|people's republic}}
====The Raid God====
|leader_title1 = Premier<br>DRP Party Chair
The Raid God is the deity that governs humanity, and his commandments form the bulk of Arzali doctrine regarding government, "ethics", and the social order. Unlike the other Arzali gods, whose relationship to mankind is generally limited to granting divine favour in exchange for sacrifices, the Raid God prescribes how his followers are to behave. Most Varshani social institutions, including the caste system, slavery, the policy of perpetual aggression, and compulsory military service, are believed to have been established by the Raid God.
|leader_name1 = Dalha Gu-lang / <big><big><big>ཌལྷ།གཱུ་ལངཾ།</big></big></big>
 
|leader_title2 = Congress Chairman
The Raid God created the Varshani race, and a plurality of Varshanites claiming divine ancestry believe themselves to be his descendants. All ethnic Varshani (even slaves) owe worship to the Raid God. The "Martial among Gentiles" also worship the Raid God, and their devotion to him forms the religious basis of their more privileged status in society. However, they can only make sacrifices to him collectively, in order to obtain divine favour for their race as a whole, whereas Varshanites can petition him as individuals. Non-Varshanites who do not belong to the martial races are forbidden from sacrificing or praying to the Raid God, and doing so is punishable by enslavement (for free persons) or death (for slaves and repeat offenders). People enslaved for this reason become the property of the temple system.
|leader_name2 = Rabten Michewa / <big><big><big>རབྚེནཾ།མིཆེཝཨ།</big></big></big>
 
|legislature = Congress of Duōmachāha
The Raid God only accepts human sacrifices. Historically, victims were required to be captives of war, but due to constraints on the supply of captives in more modern times, it is now permissible to sacrifice slaves descended from war captives. The priestly caste has created a fairly extensive bureaucracy to certify the captive lineage of slaves and regulate the supply of acceptable sacrifices to the Raid God.
|established_event1 = Era of Survival / Duōma Plateau settlement and civilization
 
|established_date1 = 2000 BCE - 600 BCE
The Raid God is closely associated with [[The Hunt (Varshan)|the Hunts]], an era of large scale military raids and demographic destruction against the [[North Songun civilization]].
|established_event2 = Era of Creation / War of the Sky, Snow Dragon Pass civilization subsumed, Duōma Empire founded
 
|established_date2 = 600 BCE - 100 CE
====The Fire and Lightning God====
|established_event3 = Era of Conquest / Pacification of southern Kana and northern Canpei societies
The Fire God accepts only burnt offerings. These can take the form of animals, grain, incense, tobacco, oil, or burnt effigies; but the highest form of sacrifice to the Fire God is to immolate a human victim alive. Fire priests make extensive use of incense, tobacco, cannabis, and ash in their rituals.
|established_date3 =  100 CE - 300 CE
 
|established_event4 = Era of Fortune / Imperial period, hegemony in central Alshar
====The Rain God====
|established_date4 =  300 CE - 900 CE
One of the oldest Arzali deities, the Rain God was the second most revered figure in Primitive Arzalism after the Sun God. The Rain God is worshipped throughout the country and features prominently in the rites of Orthodox Arzalism, but a much more extensive Rain Cult exists in rural areas among the agricultural population.
|established_event5 = Era of Solitude / 4 Nations Period, Duōma Civil War
 
|established_date5 = 900 CE - 1200 CE
The highest form of sacrifice to the Rain God is by throwing live victims into sacred limestone {{wp|cenotes}}, although it is also licit to use purpose-built {{wp|cisterns}} or certain sacred lakes and waterfalls for this purpose. Urban Rain Temples mostly sacrifice victims by drowning in tanks with glass walls. The most prestigious sacrificial cenote for the worship of the Rain God was [name], until 2022 when its aperture was collapsed by a [[Kiravian Army Air Corps|Kiravian airstrike]].
|established_event6 = Era of Peace / Duōmachāha founded, Nawang Dynasty
 
|established_date6 = 1200 CE - 1600 CE
====The Earth God====
|established_event7 = Era of War / Occcidental contact period, Duōma-Santasi War
Sacrifices to the Earth God are made by burying victims alive or by burying them up to the neck and stoning them to death. There are also two Earth Temples specially authorised to crush victims using large rocks. Burying the remains of victims sacrificed to other gods is also considered an act of Earth Worship.
|established_date7 = 1600 CE - 1795 CE
 
|established_event8 = Era of Unrest / Republican period, Republic of Duamacia founded
====Victory Goddess====
|established_date8 = 1795 CE - 1923 CE
The goddess of {{wp|military victory|victory}}, often referred to as ''dabz nakaz'' ("Sweet Victory"), is an important deity to the martial and civic dimensions of Arzalism and Varshani culture. As with Raideron (see above), the Victory Goddess demands captives of war as sacrifices, and such sacrifices are made to commemorate important military victories in Varshani history, as well as during times of war after successful battles. Waršani warriors do not seek Dabz Nakaz's favour or intervention to aid them in battle. Rather, they go to battle to prove their worth and devotion to her, and undertake fasts or painful acts of physical penitence in her name after military defeats. Dabz Nakaz is the most prominent Arzali deity described and portrayed with expressly feminine attributes.
|established_event9 = Era of Revolt / Communist period, Duama Sovereign Socialist Republics formed
 
|established_date9 = 1923 CE - 1994 CE
====God-Emperors and God-Kings====
|established_event10 = Era of Change / People's Republic of Duōmachāha established
The ''Zûrg'' ("Emperor") and Preclassical Varshani kings (''wuz'') are accorded the status of {{wp|Demigod|demigods}} in orthodox Arzalism, being viewed (like many other aristocratic Varshanis) as having divine ancestry from birth and as semi-divine figures during their reign, before being {{wp|deification|deified}} upon their death. The Shorter Book of Worship, a major Arzali text, expresses this distinction succinctly: "While the Zûrg rules under the favour of the Sun [God], all owe him obedience. While he holds court in Death's halls, all owe him their sacrifices. All shall pay what they owe."
|established_date10 = 1994 CE - ''Present''
 
|area = 1,003,640
Most recorded Zûrgs have at least one temple dedicated to them, most of which were constructed during their reign and house their tomb. Several less notable Zûrgs with shorter reigns are entombed (and many more are worshipped) at the Temple of Kings, which forms part of the Great Death Temple complex in Anzo. Typically, sacrifices to a God-King peak with the dedication of their temple and steadily decline the longer they have been dead, with slight upticks corresponding to the weddings and coronations of their sons and grandsons. Temples dedicated to long-dead God-Kings are rarely visited and sparingly staffed, with clerical posts there highly sought after as sinecures by the priestly caste. However, there are several God-Kings who are exceptions to this rule and continue to regularly receive sacrifices, often at multiple temple sites, long after their death. These include:
|area_km2 = 2,599,416
 
|area_sq_mi = 1,003,640
*'''Biji -''' Commenced the Varshani transition from a migratory warrior tribe to a state society by conquering the city of Hoklo, which became the Varshani city-state of Anzo.
|percent_water = 0.37%
*'''Žuqul I (the Great) -''' Founded orthodox Arzalism by establishing the primacy of the Death God over the Sun God.
|population_estimate = 812,433,000 ({{increase}}1.6%)
*'''Burušo IV (the Moonslayer) -''' Destroyed the Kulukusi, an advanced, Moon-worshipping civilisation that stood as the Varshani kingdom's main strategic rival.
|population_estimate_year = 2026
*'''Angbal I -''' First Zûrg of the Ninth Dynasty, who reunified the empire by winning the Sixth Varshani Civil War, killing and enslaving entire cities for their allegiance to the defeated factions. He is credited with expanding the cult of the Raid God and the use of enslavement (previously reserved for conquered non-Varshani peoples) as a penalty for crimes.
|population_census = 787,046,042 ({{increase}}1.64%)
 
|population_census_year = 2024
====Other figures====
|population_density_km2 = 312
*'''The Moon''' - Sometimes referred to by scholars as the "Arzali Satan", the Moon is the most reviled figure in Arzalism, framed as the primary adversary of both the Sun God and the gods of the Dark Pantheon.
|population_density_sq_mi = 809
*'''The Soccer God''' - Patron of the {{wp|Mesoamerican ballgame|Varshani ballgame}}, an organised team sport which doubles as an Arzali religious ritual.
|GDP_nominal = $18,825,697,476,000
*'''The Hail God''' - Many tribes, both Varshani and non-Varshani, living in mountainous areas of the country have traditionally worshipped hail deities. Preclassical Arzalism as practiced in the lowlands may have incorporated the Hail God as a minor god of punishment, but due to the tendency of mountain-dwelling tribes to rebel against the Zûrg, orthodox priests long ago relegated the Hail God to being the Rain God's retarded cousin and outlawed their worship. Nonetheless, devotions to the Hail God persist in isolated mountain settlements and among some Solar Arzalis.
|GDP_nominal_year = 2026
 
|GDP_nominal_per_capita = $23,172
====Syncretic Figures====
|Gini = 36.3
Many figures in Arzalism (especially regional and heterodox forms) are shared with or recognisably adapted from other Cronan religions.
|Gini_year = 2026
 
|HDI_year = 2026
*'''[[Xzibit]]'''
|HDI = 0.782
*[stuff from Ma'acunism]
|HDI_change = {{steady}}}
 
|currency = Duōma Chālani (D$)
===Caste System===
|currency_code = DMC
{{Main|Varshani caste system}}
|time_zone =
 
|utc_offset =
===Reign of Terror===
|DST_note =
One of the most important Arzali beliefs is ''mapuz gožu'', variously translated as "state of violence", "violent order", or "reign of terror". It is the idea that violence is the fundamental ordering principle of society (including non-Varshani society), and that the Varshani race has a divine mission to use violence to subjugate and exploit other groups and to maintain the integrity of the caste system. State-sponsored Orthodox Arzalism interprets ''mapuz gožu'' as the basis of the Zûrg's divine mandate to rule, and as the legitimising principle of the state and its military-first policy. However, Arzali fundamentalists dispute this interpretation, believing instead that the violent order or reign of terror ordained by the gods was not meant to create a state society, but rather a society of loosely-aligned predatory warrior bands practising an "economy of violence", sustaining themselves through raiding and the forced labour of others.
|antipodes = Eastern Caphiria, Istroya, Sea of Canete
 
|date_format = {{abbr|dd|day}}-{{abbr|mm|month}}-{{abbr|yyyy|year}} {{wp|Common Era|CE}}
==Analysis==
|electricity = 220V 50Hz
The exotic and brutal nature of the Orthodox Arzali religion have secured it a place in the imagination of the Old World and have attracted a great deal of interest from Hesperic scholars. There are major barriers impeding the development of academic studies of Arzalism, including the difficulty and danger of visiting Varshan, the inherent ambiguity of the [[Hieratic Varshani|Hieratic Varshani language]], deliberate {{wp|obscurantism}} on the part of state and clerical authorities, and certain characteristics of the religion itself.
|drives_on = Right
 
|cctld = .dm
Many Hesperic scholars view Arzalism as a conglomeration of many different religious traditions brought together as a result of the expansion of Varshani civilisation and the consolidation of the Varshani state. This is sometimes expressed as the division of Arzalism into several different pantheons.
|iso3166code = DM
 
|calling_code = +62
Nature Pantheon - Exemplified by worship of the Sun, Rain, Earth, and Fire Gods. The Nature Pantheon is commonly analysed as a homogenisation of various nature-centred pagan traditions practiced across North Punth, of the same provenance as [[M'acunism]]. The Nature Pantheon forms the focus of modern Solar Arzalism and post-Deluge State Arzalism.
|footnotes =
 
}}
Dark Pantheon - Exemplified by worship of the Death, Raid, Blood, and Pain Gods. One leading theory posits that the Dark Pantheon originates from the tribal religion of the High Varshani when they lived as nomadic warriors before the capture of Anzo. Modern Fundamental Arzalism emphasises worship of the Dark Pantheon.
The '''People's Republic of Duōmachāha''', commonly known as '''Duōmachāha''' or '''Duamacia''' in the [[Occidental world|Occident]], is a sovereign state in [[Alshar]]. The country is comprised of the Duōma Plateau, a large plateau stretching from [[Kandara]] in the west to [[Metzetta]] in the east, and a lowland plain in the southwest north of [[Canpei]] and [[Rusana]]. The southern border of Duōmachāha is defined by various rivers for nearly its entire extent barring the Rusani Pass extending into the Pukhtun River Valley and the Snow Dragon Pass north of Tanhai. The northern border is similarly defined by long rivers pouring down from the two mountain ranges of the country, the Gates of Heaven (Tsosogidagungshō / སྒོཙོ།གི།དགུང་ཤཽ།), defining the north border between Duōmachāha and Kandara, and the Snow Dragon Peaks (R'tsesogiclōgonghas / རྩེ་མོ།གི།ཀླུ་གངས།) reaching from the Duōma Plateau to the Metzi coast. The rivers and mountains of the Duōma border make the country resistant to foreign influence, and this has proven so through history as Duōmachāha avoided colonization from Occidental nations and maintained a working relationship with [[Burgundie]]. Duōmachāha shares a tenuous northern border with [[Kloistan]] however where the Duōma Plateau gives way to the vast steppe land of northern Alshar. The majority of the state sits high above sea level, with 68% of the country consisting of the Duōma Plateau alone and 70% of the country's 2,599,416 square kilometers being highland. The country's capital sits on the plateau in Hronizha, while the largest city of Langsei resting on the shore of Lake Nongkun close to the border with Tanhai.
 
== History ==
State Pantheon - Exemplified by worship of the Death God, God-Kings, Soccer God, and others. It is believed that the State Pantheon developed after the establishment of the sedentarisation of Varshani society in the Anzo Basin as a mechanism for social control; resolving conflicts among rival nobles and warrior clans, and regulating relations among the castes.
=== Prehistory (''Antiquity'' - 2000 BCE)===
 
===== Paleolithic =====
Lesser Pantheon - Various minor and local deities absorbed into (mostly informal) Arzalism with the conquest of other Cronite tribes.
Human activity in Duōmachāha is traced back millions of years, alongside the activity found in neighboring [[Kandara]] and other nations on the periphery. Prior to habitation by modern humans, [[Kikpari]] inhabited much of the Pukhtun River Valley and parts of the Duōma lower plateau. While not significantly settling the region, the Kikpari travelled across the land frequently, as seen in the wide distribution of stone tools, and later, fossilized bone. Homo sapiens migrated to Duōmachāha later, with remains from humans being dated as far back as approximately 200,000 years ago. There is no evidence suggesting cohabitation took place between the Kikpari and homo sapiens, with items of Alshar Kikpari culture not existing past 200,000 BCE, barring limited evidence surfaced in Canpei.
 
===== Neolithic =====
==See Also==
The Neolithic age is defined development of agricultural societies along the various rivers of Duōmachāha and the surrounding region. The Nongkun Civilization traces its history back the furthest, with rice cultivation dating back to 10,000 BCE, though other agricultural societies existed on the R'ngsha (<big><big>ར་ང་ཚ</big></big>), Skyigichu (<big><big>སྐྱེ་ཆུ</big></big>), Kanabyang (<big><big>ཀན་བྱང</big></big>), and Kanalho rivers (<big><big>ཀན་ལྷཽ</big></big>), with various different crops of choice. Unlike other parts of Alshar, Duōmachāha's proximity to Audonia brought about other crops such as wheat, oranges, blackberry, and pomegranate, though rice remained preferred as more could be produced. The different agricultural societies formed different cultures, with the differing landscapes creating three distinct societies into the late Neolithic Era. The Kana culture, Sky Culture, and Nongkun Culture. Each of these cultures grew comfortable in their harvests and began burgeoning civilizations with room for more specialization. While southern Duōmachāha attained agricultural know-how, the north of the country remained dominated by hunter societies into the early Bronze Age. These hunter societies remained numerous, and more closely resembled tribes than settlements, and relied on domesticating animals of the plateau rather than settling in one place. Horses, cows, and goats were domesticated some time around 3000 BCE, and would travel alongside Duōma tribes or be tamed as needed. Evidence of conflict between the agricultural societies and hunting tribes is limited, but conflict documented by later scholars and following famine suggests technological innovation brought about such.
* [[Mount Sekot]]
=== Era of Legend ''(Antiquity)'' ===
 
Long before Duōmachāha bore its name, the lands were held together by the first Mang-po Rgyadre-tso Master. According to legend, the plateau was dominated by various warlord territories, but all were kept in check by the Mang-po Rgyadre-tso master. This lost martial art native to the Duōma plateau allowed warriors trained under the Master to wield multiple weapons at once as if they had multiple sets of arms. The legendary Master was able to slow down his time perception to such a degree that he could manipulate the very fabric of the environment around him. At this, the Master wielded the Four elemental weapons of Mang-po Rgyadre-tso: The Chasm Scythe, the Dual Section Thunder Sticks, the Gale Stars, and the Solar Cleaver. With command over the four elements the Mang-po Rgyadre-tso Master raised the Duōma plateau from the ground and permanently bound the land together across the large flat land. Though stretching the land thin forced the warlords to settle their differences, but they only came to peace through their collective fear of the Master. The power that came with the art was condemned, and the Master hid the elemental weapons across the land. These power of these weapons is said to have formed the features of Duōmachāha surrounding the plateau. The Snow Dragon Peaks are among some of the coldest in Alshar, and their dangerous freezing temperatures are said to be spurred by the Gale Stars. The Rusani Pass of the south is known through history to be cursed with constant storms, attributed to being the resting place of the Dual Section Thunder Sticks. Lake Nongkun is said to be the resting place of the Chasm Scythe, where the scythe split the ground open and forced the surrounding rivers to flood into the newly formed valley. The resting place of the Solar Cleaver is unknown, but it is believed to be underneath the Duōma Plateau where it beckoned the high temperatures absorbed by the now shrubland. The trees of the former steppe were lowered by the calling of the sword and removed the great forests that sowed the land's former internal division. Without the unifying power of Mang-po Rgyadre-tso and the Master to pass down his teachings, the new land proved foreign to the newly united people, leading to the period of debilitating famine and survivalist life that would definite the plateau and forge Duōma society.
[[Category:Religion]]
=== Era of Survival (~2000 BCE - 600 BCE) ===
[[Category:Varshan]]
While the Era of Legend survives through folklore, the Era of Survival was chronicled by Yeshi Wangpo, an ancient Duōma philosopher and moralist. His documentation is one of few substantive sources remaining that thoroughly chronicles the foundation of Duōmachāha, though not without its limitations. The main text in which his documentation resides is known as the Pandect. The text documents various historical happenings along with stories of Wangpo's travels throughout Alshar as he collected the Duōma history and the morals he formed throughout his journey. Other available texts are used to fill in gaps in time and writing of legend, but the library of early Duōma literature remains limited into modern times.
 
==== Warlord Period (~2000 BCE) ====
Though shrouded in a thick fog of legend, all texts documenting early Duōma history talk of various skilled warlords leading fragmented territories across the Duōma plateau. Fighting was seemingly bitter and fierce, with different warlords training armies of soldiers in burgeoning combat practices, such as Mang-po Rgyadre-tso. Resources across the plateau was minimal, leading to a scarce supply of adequate weaponry for battle. The power commanded by the warlords brought about tales of heroic combat between these powerful men, while Wangpo created a picture of a more grim reality on the war-torn steppe. He writes of vast empty lands controlled by small groups of soldiers on cavalry while the citizenry was regularly short on necessities.
{{Quote box
|quote  = While the Snow Dragon Pass depopulated into destitution the plateau became fiercely contested. None are able to trace back to the Era of Legend, but a monumental event evidently quelled previously cohesive civilization. While the only authority known on the plateau was that of the warlords, I struggle to see what brought about the collapse of Duōma society. Even as centuries have passed, the plateau is still marked by the anarchy of the Warlord Period, and the Hronizha government has only put this on display. Through my travels I am yet to meet any of the upper plateau who feel anything but the light touch of the new leadership, but the hole left by their conquest has brought an end to the famine.
|author = Yeshi Wangpo
|source = ''The Pandect'', Warlord Period
|width  = 70%
|align  = left
}}   
Though Wangpo posits the existence of a Duōma civilization there is no evidence outside of the Pandect to suggest such. The Pandect itself, while broadly reliable, seemingly both chronicles Duōmachāha and outlines its components. The Snow Dragon Pass civilization existed outside of the scope of Duōma society until the first century but is still described as part of Duōmachāha. The event in question leading to the collapse of early Duōma civilization is thought to be invasion of the plateau from the Snow Dragon Pass, with a depopulation of the mountains following as Duōma armies were able to repel invasion. It is possible a more cohesive society existed in the Duōma plateau at this stage, with Yangpo referencing a previously united Duōma state prior to the Warlord Period. This state, however, evidently collapsed after the theorized invasion from the Snow Dragon Peaks, though there is limited archeological evidence to support this.
[[Category:Duamacia]]
[[Category:IXWB]]
[[Category:IXWB]]
{{Alshar topics}}
[[Category: Religion in Crona]]
[[Category:Countries]]
[[Category:Alshar]]

Latest revision as of 10:34, 26 May 2023

Bird's eye view of an Arzali sacrificial altar

Orthodox Arzalism is a type of Arzalism that was the official state religion of Zurgite Varshan for most of its history. Like other strains of Arzalism, Orthodox Arzalism emphasized sacrifice and believed in a large pantheon of gods. Unlike other Arzal sects, Orthodox Arzalism emphasized the role of the Death God and the preeminance of human sacrifice.

Although Orthodox Arzalism as the state religion existed for centuries, it took on most of its major features in the 15th century, when the Varshani ruler Žuqul I proclaimed the Death God as the paramount deity over the Sun God. From the Great Edict of Žuqul to the culmination of the Deluge, Orthodox Arzalism was inextricably fused with the Varshani state. After the Final War of the Deluge, Orthodox Arzalism became illegal in League-occupied Varshan and most places abroad. In the areas of Varshan where Arzalism was reestablished, it was replaced by State Arzalism while other forms of Arzalism were legalized.

Belief system

Orthodox Arzalism lacks a systematic theology or a unified canon of authoritative scriptures. There are a large number of religious texts describing Arzali beliefs, myths, and rituals, but unlike the Bible, Koran, or Vedas, the texts are not held to be divinely-inspired or authoritative in and of themselves. Rather, they are simply considered written records of the priestly caste, who are collectively regarded as divinely inspired and the font of religious knowledge.

Pantheon

The pantheon of Orthodox Arzalism is one of its main distinguishing features, particularly its emphasis of the Death God over that of the creator deity and the major presence of the Raid God.

The Sun God

The Sun God is the Arzali creator deity, responsible for the creation of the world.

Human sacrifice to the Sun God shows gratitude to the Sun God and recognition of the Sun as the source of all life by "returning" a life to them. Human sacrifices to the Sun God are only performed at certain times during the year (e.g. harvest and planting festivals), or in times of dire need (e.g. to ward off crop failure), and only at high noon. The Sun God also accepts sacrifices of animals, produce (mainly grain), and incense, which can be made at dawn, noon, or sunset. Sacrifices to the Sun God during nightfall are anathema and punishable by death, either because they are believed to have the effect of sacrificing to the Moon or because they were once used to conceal clandestine Moon worship.

The Death God

The Death God is the paramount deity in Orthodox Arzalism.

The Death God accepts both human and animal sacrifices, but the state priesthood accepts animal sacrifices only from worshippers who are too poor to afford slaves.

The Blood God

Devotion to the Blood God is strongest among warriors, who consider him their patron.

Blood priests practice many rituals involving scarification, body modification, mortification of the flesh, bloodletting, and vampirism. Bullfighting is a popular Blood devotion performed at major festivals by Blood priests who train as matadors. The Blood God accepts human and animal sacrifices, and blood must be spilt in order for the sacrifice to be efficacious. Worshippers may offer their own body parts as sacrifices to the Blood God.

The Pain God

The Pain God is the Arzali deity governing both pain and visceral, bodily pleasure, which Varshani culture understands as two sides of the same coin, referring to them by the same word (riq). Like the Raid God, the Pain God is unusual among Arzali deities in that she does have prescriptive teachings for how her followers should live. Pain priests teach that devotees should sadistically strive to maximise their own pleasure (and the Pain God's) by maximising the pain of others.

Worship of the Pain God centres on the torture of human and animal victims. Pain priests have devised (and continue to devise) various methods of tormenting sacrificial victims while maintaining their life and consciousness as much as possible in order to prolong suffering. Pain worship can also include a number of sadistic-masochistic sexual rituals, self-flagellation, and ritual scarification and amputation performed on willing worshippers (often by their own hand) to show devotion.

The Raid God

The Raid God is the deity that governs humanity, and his commandments form the bulk of Arzali doctrine regarding government, "ethics", and the social order. Unlike the other Arzali gods, whose relationship to mankind is generally limited to granting divine favour in exchange for sacrifices, the Raid God prescribes how his followers are to behave. Most Varshani social institutions, including the caste system, slavery, the policy of perpetual aggression, and compulsory military service, are believed to have been established by the Raid God.

The Raid God created the Varshani race, and a plurality of Varshanites claiming divine ancestry believe themselves to be his descendants. All ethnic Varshani (even slaves) owe worship to the Raid God. The "Martial among Gentiles" also worship the Raid God, and their devotion to him forms the religious basis of their more privileged status in society. However, they can only make sacrifices to him collectively, in order to obtain divine favour for their race as a whole, whereas Varshanites can petition him as individuals. Non-Varshanites who do not belong to the martial races are forbidden from sacrificing or praying to the Raid God, and doing so is punishable by enslavement (for free persons) or death (for slaves and repeat offenders). People enslaved for this reason become the property of the temple system.

The Raid God only accepts human sacrifices. Historically, victims were required to be captives of war, but due to constraints on the supply of captives in more modern times, it is now permissible to sacrifice slaves descended from war captives. The priestly caste has created a fairly extensive bureaucracy to certify the captive lineage of slaves and regulate the supply of acceptable sacrifices to the Raid God.

The Raid God is closely associated with the Hunts, an era of large scale military raids and demographic destruction against the North Songun civilization.

The Fire and Lightning God

The Fire God accepts only burnt offerings. These can take the form of animals, grain, incense, tobacco, oil, or burnt effigies; but the highest form of sacrifice to the Fire God is to immolate a human victim alive. Fire priests make extensive use of incense, tobacco, cannabis, and ash in their rituals.

The Rain God

One of the oldest Arzali deities, the Rain God was the second most revered figure in Primitive Arzalism after the Sun God. The Rain God is worshipped throughout the country and features prominently in the rites of Orthodox Arzalism, but a much more extensive Rain Cult exists in rural areas among the agricultural population.

The highest form of sacrifice to the Rain God is by throwing live victims into sacred limestone cenotes, although it is also licit to use purpose-built cisterns or certain sacred lakes and waterfalls for this purpose. Urban Rain Temples mostly sacrifice victims by drowning in tanks with glass walls. The most prestigious sacrificial cenote for the worship of the Rain God was [name], until 2022 when its aperture was collapsed by a Kiravian airstrike.

The Earth God

Sacrifices to the Earth God are made by burying victims alive or by burying them up to the neck and stoning them to death. There are also two Earth Temples specially authorised to crush victims using large rocks. Burying the remains of victims sacrificed to other gods is also considered an act of Earth Worship.

Victory Goddess

The goddess of victory, often referred to as dabz nakaz ("Sweet Victory"), is an important deity to the martial and civic dimensions of Arzalism and Varshani culture. As with Raideron (see above), the Victory Goddess demands captives of war as sacrifices, and such sacrifices are made to commemorate important military victories in Varshani history, as well as during times of war after successful battles. Waršani warriors do not seek Dabz Nakaz's favour or intervention to aid them in battle. Rather, they go to battle to prove their worth and devotion to her, and undertake fasts or painful acts of physical penitence in her name after military defeats. Dabz Nakaz is the most prominent Arzali deity described and portrayed with expressly feminine attributes.

God-Emperors and God-Kings

The Zûrg ("Emperor") and Preclassical Varshani kings (wuz) are accorded the status of demigods in orthodox Arzalism, being viewed (like many other aristocratic Varshanis) as having divine ancestry from birth and as semi-divine figures during their reign, before being deified upon their death. The Shorter Book of Worship, a major Arzali text, expresses this distinction succinctly: "While the Zûrg rules under the favour of the Sun [God], all owe him obedience. While he holds court in Death's halls, all owe him their sacrifices. All shall pay what they owe."

Most recorded Zûrgs have at least one temple dedicated to them, most of which were constructed during their reign and house their tomb. Several less notable Zûrgs with shorter reigns are entombed (and many more are worshipped) at the Temple of Kings, which forms part of the Great Death Temple complex in Anzo. Typically, sacrifices to a God-King peak with the dedication of their temple and steadily decline the longer they have been dead, with slight upticks corresponding to the weddings and coronations of their sons and grandsons. Temples dedicated to long-dead God-Kings are rarely visited and sparingly staffed, with clerical posts there highly sought after as sinecures by the priestly caste. However, there are several God-Kings who are exceptions to this rule and continue to regularly receive sacrifices, often at multiple temple sites, long after their death. These include:

  • Biji - Commenced the Varshani transition from a migratory warrior tribe to a state society by conquering the city of Hoklo, which became the Varshani city-state of Anzo.
  • Žuqul I (the Great) - Founded orthodox Arzalism by establishing the primacy of the Death God over the Sun God.
  • Burušo IV (the Moonslayer) - Destroyed the Kulukusi, an advanced, Moon-worshipping civilisation that stood as the Varshani kingdom's main strategic rival.
  • Angbal I - First Zûrg of the Ninth Dynasty, who reunified the empire by winning the Sixth Varshani Civil War, killing and enslaving entire cities for their allegiance to the defeated factions. He is credited with expanding the cult of the Raid God and the use of enslavement (previously reserved for conquered non-Varshani peoples) as a penalty for crimes.

Other figures

  • The Moon - Sometimes referred to by scholars as the "Arzali Satan", the Moon is the most reviled figure in Arzalism, framed as the primary adversary of both the Sun God and the gods of the Dark Pantheon.
  • The Soccer God - Patron of the Varshani ballgame, an organised team sport which doubles as an Arzali religious ritual.
  • The Hail God - Many tribes, both Varshani and non-Varshani, living in mountainous areas of the country have traditionally worshipped hail deities. Preclassical Arzalism as practiced in the lowlands may have incorporated the Hail God as a minor god of punishment, but due to the tendency of mountain-dwelling tribes to rebel against the Zûrg, orthodox priests long ago relegated the Hail God to being the Rain God's retarded cousin and outlawed their worship. Nonetheless, devotions to the Hail God persist in isolated mountain settlements and among some Solar Arzalis.

Syncretic Figures

Many figures in Arzalism (especially regional and heterodox forms) are shared with or recognisably adapted from other Cronan religions.

  • Xzibit
  • [stuff from Ma'acunism]

Caste System

Reign of Terror

One of the most important Arzali beliefs is mapuz gožu, variously translated as "state of violence", "violent order", or "reign of terror". It is the idea that violence is the fundamental ordering principle of society (including non-Varshani society), and that the Varshani race has a divine mission to use violence to subjugate and exploit other groups and to maintain the integrity of the caste system. State-sponsored Orthodox Arzalism interprets mapuz gožu as the basis of the Zûrg's divine mandate to rule, and as the legitimising principle of the state and its military-first policy. However, Arzali fundamentalists dispute this interpretation, believing instead that the violent order or reign of terror ordained by the gods was not meant to create a state society, but rather a society of loosely-aligned predatory warrior bands practising an "economy of violence", sustaining themselves through raiding and the forced labour of others.

Analysis

The exotic and brutal nature of the Orthodox Arzali religion have secured it a place in the imagination of the Old World and have attracted a great deal of interest from Hesperic scholars. There are major barriers impeding the development of academic studies of Arzalism, including the difficulty and danger of visiting Varshan, the inherent ambiguity of the Hieratic Varshani language, deliberate obscurantism on the part of state and clerical authorities, and certain characteristics of the religion itself.

Many Hesperic scholars view Arzalism as a conglomeration of many different religious traditions brought together as a result of the expansion of Varshani civilisation and the consolidation of the Varshani state. This is sometimes expressed as the division of Arzalism into several different pantheons.

Nature Pantheon - Exemplified by worship of the Sun, Rain, Earth, and Fire Gods. The Nature Pantheon is commonly analysed as a homogenisation of various nature-centred pagan traditions practiced across North Punth, of the same provenance as M'acunism. The Nature Pantheon forms the focus of modern Solar Arzalism and post-Deluge State Arzalism.

Dark Pantheon - Exemplified by worship of the Death, Raid, Blood, and Pain Gods. One leading theory posits that the Dark Pantheon originates from the tribal religion of the High Varshani when they lived as nomadic warriors before the capture of Anzo. Modern Fundamental Arzalism emphasises worship of the Dark Pantheon.

State Pantheon - Exemplified by worship of the Death God, God-Kings, Soccer God, and others. It is believed that the State Pantheon developed after the establishment of the sedentarisation of Varshani society in the Anzo Basin as a mechanism for social control; resolving conflicts among rival nobles and warrior clans, and regulating relations among the castes.

Lesser Pantheon - Various minor and local deities absorbed into (mostly informal) Arzalism with the conquest of other Cronite tribes.

See Also