Lightning (missile) and Vandarch: Difference between pages

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The '''EM13a 'Lightning'''' is a portable infared-homing surface-to-air missile system built by [[Faneria]]. It is manufactured by the [[Teilgcheárta de Làmhachas Nàiseanta Fhainn|National Arms Foundry]] along with the FM13g 'Thunder', a license-built version of the Yonderrian [[MAS-12]]. The Lightning was originally designed in the 1990s, but was redesigned in the 2010s as the EM13a-2. It is designed to be fired with a bipod or on a vehicle mount, the latter of which comes in single, 4, and 6-missile variants, and is part of the [[DUN System|Castle Program]].
{{template:wip}}
{{Infobox weapon
{{Infobox body of water
| name              = ''Tintreach'' (Lightning)
| name              = Vandarch
| image              = 54RA-IMG 9142.jpg
| native_name        =
| image_size        = 300px
| native_name_lang  =
| caption            = Deactivated Lightning on display at the 2020 [[Catalina Wine Mixer]].
| other_name        = Wandark, Wandák, Vandar, Mar Déithaigh
| origin            = [[Faneria]]
<!--    Images    -->
| type              = {{wp|SHORAD}}
| image              =  
<!-- Type selection -->| is_ranged         =  
| alt                =  
| is_explosive      = yes
| caption            =  
| is_missile        = yes
| image_bathymetry  =
| service            = 1992–present
| alt_bathymetry    =
| used_by           = See ''[[#users|Users]]''
| caption_bathymetry =
| wars              = [[Peninsular War]]<br>[[Final War of the Deluge]]
<!--    Stats      -->
<!-- Production history -->| designer          = [[Anlamhin Technologies]]
| location          = northwestern [[Levantia]]
| design_date       = 1990
| group              =  
| manufacturer      = [[Teilgcheárta de Làmhachas Nàiseanta Fhainn|Teilgcheárta de Làmhachas Nàiseanta]]
| coordinates        = <!-- {{coord|DD|MM|SS|N|DD|MM|SS|W|region:ZZ_type:waterbody|display =inline,title}} -->
| unit_cost          =  
| type              = Sea/lake ''(disputed)''
| production_date    =  
| etymology         = ''See below''
| number             =  
| part_of            =  
| variants          = <!-- General specifications -->
| inflow            =  
*EM13a-1
| rivers            =  
*EM13a-2
| outflow           = [[Grand Vandarch Canal]] (leading to the [[Kilikas Sea]])
| spec_label        =  
| oceans            =
| weight             = 19.5 kg
| catchment          = <!-- {{convert|VALUE|UNITS}} must be used -->
| length            = 1.86 m
| basin_countries    = [[File:Flag_of_the_Eldmora_Confederation.png|24px]] [[Eldmoran Confederacy|Eldmora]]<br>{{flag|Faneria}}<br>[[File:Fiannriaflag.png|24px]] [[Fiannria]]<br>{{flag|Hendalarsk}}<br>[[Hollona and Diorisia]]<br>{{flag|Yonderre}}
| part_length        =  
| agency            =
| width             =  
| designation       =  
| height            =  
| date-built        = <!-- {{Start date|YYYY|MM|DD}} For man-made and other recent bodies of water -->
| diameter          =  
| engineer          =  
| crew              = 1 minimum, 2 (MANPAD configuration)
| date-flooded      = <!-- {{Start date|YYYY|MM|DD}} For man-made and other recent bodies of water -->
<!-- Ranged weapon specifications -->| cartridge          =  
| length             = <!-- {{convert|VALUE|UNITS}} must be used -->
| caliber           = 90 mm
| width              = <!-- {{convert|VALUE|UNITS}} must be used -->
| range              = *6.5 km (Lightning-1)
| area              = <!-- {{convert|VALUE|UNITS}} must be used -->
*9.25 km (Lightning-2)
| depth              = <!-- {{convert|VALUE|UNITS}} must be used -->
| feed              =  
| max-depth          = <!-- {{convert|VALUE|UNITS}} must be used -->
| sights             = [[Optical sight]]
| volume             = <!-- {{convert|VALUE|UNITS}} must be used -->
<!-- Explosive specifications -->| filling            = High Explosive with high density tungsten balls
| residence_time    =  
| filling_weight    =  
| salinity          =  
| detonation         = Laser proximity or impact triggered
| shore             = <!-- {{convert|VALUE|UNITS}} must be used -->
| yield              = <!-- Vehicle/missile specifications -->
| elevation          = <!-- {{convert|VALUE|UNITS}} must be used -->
| engine            = Solid Rocket Motor, 2-stage
| temperature_high  = <!-- {{convert|VALUE|UNITS}} must be used -->
| vehicle_range      =
| temperature_low    = <!-- {{convert|VALUE|UNITS}} must be used -->
| speed              = Mach 2.79 (2140 mph, 957 m/s)
| frozen            =  
| guidance          = Infared homing (both) or external guidance (Lightning-2)
| islands           = [[Kestrel Isles]]
| islands_category  =
| sections          =  
| trenches          =
| benches            =  
| cities             = {{flag|Hendalarsk}}:<br>[[Groß-Maximilianshafen]]<br>[[Pentapolis]]<br>[[Zalgisbeck]]<br>{{flag|Faneria}}:<br>[[Spetsford]]<br>[[Leighlinbridge]]<br>[[Comghallport]]<br>[[Lar Dún]]<br>[[Fionnport]]<br>[[Caileansdún]]<br>[[Omeath]]
<!--     Map      -->
| pushpin_map            =  
| pushpin_label_position  =  
| pushpin_map_alt         =  
| pushpin_map_caption    =  
<!--   Below      -->
| website            =  
| reference          =  
}}
}}
==Design==
The '''Vandarch''' is an inland sea which constitutes the dominant geographical feature of northwestern [[Levantia]]. Bounded by many nations and fed by many rivers, the sea has played a key role in the cultures of its coastal peoples from antiquity to the present day. The sea is hydrologically a lake, as until the completion of the [[Grand Vandarch Canal]] in 1975 it was isolated from the [[Kilikas Sea]] by the impassable marshes of the Ereglasian Isthmus. It was not however an endorheic basin until this time, as the Ereglasian marshes do drain the Vandarch into the Kilikas. As the construction of the [[Carolina Grand Canal]] caused the River Urce to flow ''into'' the lake rather than draw water out, much of southern Levantia also falls within the Vandarch's catchment area. Despite its historic isolation from the world's oceans and its relatively fresh water even after the completion of the Grand Vandarch Canal, the Vandarch was (and is) generally considered a sea by its inhabitants due to its sheer size.
The Lightning was originally conceived as an independent, infantry-borne MANPAD system for local air defense to compliment unit ATGM teams as part of full-spectrum armored and air defense. This was later rolled into the [[DUN System|Castle Program]], which rolled development of seaborne SHORAD capabilities into a single platform. As such, the Lightning was required to fill short-range air defense roles for both warships and ground forces, which inevitably made the system too large to carry by a single soldier as originally intended. While two men could carry a Lightning and bipod as a team, the system was moved from the 'light' anti-aircraft role into the 'medium' one in the Castle system, and would be designed with extensive use and intention to upgrade in mind.
==Etymology==
====Gothic====
Two competing etymologies exist for the Gothic name '''Wandark''' (''Wandák'' in modern [[Hendalarskisch]] orthography), with both agreeing that the ''Wand'' element represents the Gothic word for "wall, barrier".


Lightning-1 was first put into service in 1992 as a showpiece during the [[Vandarch Canal Crisis]], where it was not fired once; however, the system was a well-received replacement to the 1974 'Spiderweb' and was later phased out in the 2010s for the Lightning-2, which updated the launcher hardware for each of its platforms, introduced updated targeting software, and allowed the missile to receive course corrections or through RADAR on the launching platform when fired from a vehicle to counter jamming systems. The Lightning-2 was redesigned in conjunction with [[Capetian|the Cape]] and [[Kiravia|Kiravian]] firms, which necessitated an increase in launcher and missile length to extend the range of the missile significantly. While increasing the cost, this change improved the missile's chasing capability markedly.
The first, chiefly propounded by [[Yonderre|Yonderian]] linguists, sees the ''-ark'' suffix as stemming from an East Gothic word with the meaning "surrounding/encompassing". Although not found in other Gothic languages, this particle is well-attested in the recorded history of East Gothic. In this theory, the complete name "Wandark" can be understood as meaning either "the encompassing wall" or "that [sea] which the wall encompasses", both in reference to the Vandarch being totally surrounded by land until the 20th century.
==Service History and Operators==
 
====Vandarch Canal Crisis====
The second, favoured in [[Hendalarsk]], treats the ''-ark'' suffix as an evolution of the Old Central Gothic word ''rak'', meaning "straight" (itself from [[Proto-Gothic]] ''rakkjan'', "to straighten"). Evidence for this can be found in the [[Werdacher]] name for the sea, ''Vandrakk'', which apparently preserves the older form of the word. In this account, "Wandark" therefore means something akin to "the straight, walled [sea]", referring both to the sea's geological status as a lake for most of its history and the sea's relatively straight northwest-southeast orientation.
====Peninsular War and Final War of the Deluge====
 
==Users==
Both theories converge on the idea of the sea as enclosed by land rather than opening up into a wider ocean, a notion which implies a high level of seafaring knowledge among the Gothic peoples of the southern Vandarch coast well into the ancient past.
* {{flag|Anglei}}
====Gaelic====
* {{Flag|the Cape}}
In the Fhainnin Gaelic mythos, the Vandarch is the result of the fall of an ancient god, though the name associated with this belief (English: Godsgrave; Fhasen: Déithaigh) has in part given way to a Fhasen reinterpretation of the Gothic name 'The Barrier' (Fhasen: Tá Bacain) following the Christianization of the Ninerivers region. The term 'Mar Déithaigh' has made a resurgence in recent decades under Faneria's government's cultural conservation programs.
* {{flag|Faneria}}
=History=
* {{Flag|Kiravia}}
===Formation===
* {{flag|Maloka}}
Prior to the last Ice Age, the Vandarch formed a large bay of the Kilikas Sea known as the Urvandarch Gulf and was much saltier than it is in the present day. It also shrank dramatically during the Ice Age, in line with global sea levels in that period, as Levantia to its north was trapped under an enormous ice sheet - as was the [[Kupferberg]] to its south - formed from previously liquid fresh water. Much of its current surface area, along with much of what is now Hendalarsk, Eldmora-Regulus and Yonderre, remained ice-free but was reduced to barren tundra by the combination of extreme cold and lack of moisture, forming the erstwhile Vandarch Desert (Hendalarskisch: ''Wandáschwöste'').
* {{flag|Yonderre}} – EM13a in service as "MAA-97" since 1997, EM13a-2 in service as "MAA-18" since 2018. Ammunition produced under license locally by [[FS|Fabrique de Sainte-Catherine]]
 
==See Also==
As the ice began to recede, two related processes took place. The influx of enormous quantities of fresh water into the shrunken Vandarch dramatically lowered its salt concentration relative to the global oceanic norm (even before the Ice Age, water circulation into and out of the Gulf was much lower than elsewhere in the world-ocean), while the post-glacial rebound caused by the sudden removal of the enormous weight of ice from northern Levantia caused the Ereglasian Isthmus to rise to sea-level. The Vandarch remains much less brackish in its southern extremes than its northern parts to this day, as circulation of water within the lake is relatively low and many of the rivers which drain into it are located in more southerly areas, while the influence of backlow through the Pervalian Isthmus is, despite the construction of the Grand Vandarch Canal, relatively limited. This difference in hydrological conditions in different areas of the Vandarch has resulted in noteworthy ecological differences across the length of the sea.
* [[MAS-12|Thunder ATGM]]
===Prehistory===
* [[Needle Recoilless Gun]]
=Environment=
[[Category:Fhainnin Army]]
===Coastal Countries and Settlements===
[[Category:Yonderian Defence Force]]
===Islands===
[[Category:Weapons]]
The Vandarch contains many tens of thousands of small islands along its coastline, which have long presented a major challenge for shipping. By far the most important island cluster in the sea is however the [[Kestrel Isles]], which are politically divided between Hendalarsk, Faneria and Yonderre. Composed of nine larger islands and hundreds of smaller ones, the archipelago separates the larger northwestern portion of the Vandarch (almost entirely under the control of Hendalarsk and Faneria) from the southeastern sector and represents a substantial barrier to navigation without the assistance of an experienced pilot. This challenging geography played a major role in the rise of the [[Pentapolis]] and the wider [[Great Trade League of the Vandarch]], since merchants overseeing the flow of goods to and from northwestern Levantia had to either find a way through the Kestrels or else risk much longer, much slower and even more dangerous overland journeys. Beyond the trading communities of the League, pirates based in the Vandarch's many bays and inlets were also not slow to recognise the opportunities for plunder and slaving posed by the Kestrels' straits.
[[Category:Military]]
 
[[Category: Canonical Article]]
Many other islands in the sea have long histories of habitation. Hendalarskara Christianity has a strong monastic tradition, and the Vandarch's windswept islands are natural retreats for spiritual communities and even hermits. Among the most notable is the community of [[Ísenhav]], which despite repeated raids by pirates and slavers in centuries past has been continuously inhabited by monks for almost 1,000 years, and the nunnery of [[Delkeisch]], whose mussels (farmed by the nuns) are a byword for quality in Hendalarsk.
[[Category:IXWB]]
===Topology, Geology and Tectonics===
{{Category:Faneria}}
===Climate===
===Ecology===
The Vandarch is the native home of several breeds of fish genetically distinct from oceanic counterparts, with some historic periods of wetlands around the Ereglasian Isthmus allowing for aquatic species to pass between the Vandarch and the Kilikas with some difficulty due to the fresh nature of the Vandarch's waters. The Sea is also host to a number of species of crustaceans and mollusks, but features no native shrimp. The Whitegill Eel, Vandarch Squash Lobster, Northern Blue Eel, Brigandine Fish, Capjaw Salmon, and the Freshwater Sliverfish are among the most well-known endemic species of fauna.
 
The flora of the Vandarch are similar to those in the Kilikas, but with a much greater concentration of seagrasses and kelp due to the warmer waters. Coral reefs exist in limited quantities, primarily in the eastern and southern regions of the seabed, and the sea has two species of algae mat that grow rapidly in the spring and historically have been used as food sources and fuel by coastal peoples. These algae mats are the basis of some salads in modernity, though they are generally considered a nuisance for private boatowners.
===Hazards===
Several dozen of the hundreds of species in the Vandarch, such as the Whitegill Eel, are considered poisonous, but almost none other than the Whitegill and some types of conch are venomous. The Vandarch has few large predators, with the generally placid Kestrel Shark being the largest at nine feet fully-grown. Swimmers are attacked on occasion by Capjaw salmon during breeding season, but such attacks are rarely fatal. The most lethal species in the Vandarch per attack are the Whitegill Eel, both from bites and improper preparation, the George's Grenadier Conch, and the Ereglasian Seanettle, a type of jellyfish which anchors itself to coral similarly to a tubeworm.
 
Far more destructive are the seasonal floods in the Vandarch basin, as well as less common but still occasionally destructive storms which occasionally break on the western coast of Faneria and fail to dissipate entirely while passing over land into the Vandarch Sea. While rarely anywhere near as devastating as direct impacts from the [[Kilikas Storm Belt]], these events lead to erosion and property damage on a yearly basis, as well as shaking up communities inland on the rare occasions that a storm veers along the narrow path needed to break on the Isthmus. The Vandarch commonly has thunderstorms, mostly in Autumn, but these do not reach the same intensity as oceanic storms.
=Human Use=
===Fishing and Biodiversity===
===Shipping===
The Vandarch has had seaborne trade since antiquity, with Gaelic and Gothic traders adopting copies of [[Great Levantia|Great Levantine]] galleys alongside traditional longboats. Latin colonies along the coast of the [[Faneria|Ninerivers]] brought goods from the south, and the Vandarch became a conduit for rapid coastal trade as well as trade crossing between southern and northern states.
 
After the opening of the [[Grand Vandarch Canal]], the Vandarch became a major shipping hub, forming the terminal point for trade routes passing near and through the [[Kilikas Sea]]. This had a major effect on the economies of [[Yonderre]], [[Hendalarsk]], [[Eldmora-Regulus]], and [[Hollona and Diorisia]], allowing many Vandarch-bound states access to the world oceans. It additionally had a smaller positive impact on [[Faneria]]'s economy, helping to alleviate mid-20th century economic depression after the [[Second Great War]] and preventing urban decay in the growing city of [[Sethsport]].
===Tourism===
The Vandarch is a common destination for boating sports, such as snorkeling, diving, waterskiing, and boating. Communities across national borders, especially in the Kestrel Isles, share a robust sailboating community and frequently challenge Burgundine visitors and other tourists from seafaring countries abroad to participate in races and other events. While not as vibrant as a tropical sea, the Vandarch has its own natural beauty, often being depicted as serene and safer than other aquatic destinations. The Sea also has a great number of historic towns and forts along its coast which serve as attractions, and the sea's generally shallow nature makes it popular among international organizations training crews on seabed scanning, cable-laying, and other business-related technologies.
{{reflist}}
[[Category:Bodies of Water]]
[[Category:Levantia]]

Revision as of 06:22, 19 October 2022

Vandarch
Wandark, Wandák, Vandar, Mar Déithaigh
Locationnorthwestern Levantia
TypeSea/lake (disputed)
EtymologySee below
Primary outflowsGrand Vandarch Canal (leading to the Kilikas Sea)
Basin countries Eldmora
 Faneria
Fiannria
 Hendalarsk
Hollona and Diorisia
 Yonderre
IslandsKestrel Isles
Settlements Hendalarsk:
Groß-Maximilianshafen
Pentapolis
Zalgisbeck
 Faneria:
Spetsford
Leighlinbridge
Comghallport
Lar Dún
Fionnport
Caileansdún
Omeath

The Vandarch is an inland sea which constitutes the dominant geographical feature of northwestern Levantia. Bounded by many nations and fed by many rivers, the sea has played a key role in the cultures of its coastal peoples from antiquity to the present day. The sea is hydrologically a lake, as until the completion of the Grand Vandarch Canal in 1975 it was isolated from the Kilikas Sea by the impassable marshes of the Ereglasian Isthmus. It was not however an endorheic basin until this time, as the Ereglasian marshes do drain the Vandarch into the Kilikas. As the construction of the Carolina Grand Canal caused the River Urce to flow into the lake rather than draw water out, much of southern Levantia also falls within the Vandarch's catchment area. Despite its historic isolation from the world's oceans and its relatively fresh water even after the completion of the Grand Vandarch Canal, the Vandarch was (and is) generally considered a sea by its inhabitants due to its sheer size.

Etymology

Gothic

Two competing etymologies exist for the Gothic name Wandark (Wandák in modern Hendalarskisch orthography), with both agreeing that the Wand element represents the Gothic word for "wall, barrier".

The first, chiefly propounded by Yonderian linguists, sees the -ark suffix as stemming from an East Gothic word with the meaning "surrounding/encompassing". Although not found in other Gothic languages, this particle is well-attested in the recorded history of East Gothic. In this theory, the complete name "Wandark" can be understood as meaning either "the encompassing wall" or "that [sea] which the wall encompasses", both in reference to the Vandarch being totally surrounded by land until the 20th century.

The second, favoured in Hendalarsk, treats the -ark suffix as an evolution of the Old Central Gothic word rak, meaning "straight" (itself from Proto-Gothic rakkjan, "to straighten"). Evidence for this can be found in the Werdacher name for the sea, Vandrakk, which apparently preserves the older form of the word. In this account, "Wandark" therefore means something akin to "the straight, walled [sea]", referring both to the sea's geological status as a lake for most of its history and the sea's relatively straight northwest-southeast orientation.

Both theories converge on the idea of the sea as enclosed by land rather than opening up into a wider ocean, a notion which implies a high level of seafaring knowledge among the Gothic peoples of the southern Vandarch coast well into the ancient past.

Gaelic

In the Fhainnin Gaelic mythos, the Vandarch is the result of the fall of an ancient god, though the name associated with this belief (English: Godsgrave; Fhasen: Déithaigh) has in part given way to a Fhasen reinterpretation of the Gothic name 'The Barrier' (Fhasen: Tá Bacain) following the Christianization of the Ninerivers region. The term 'Mar Déithaigh' has made a resurgence in recent decades under Faneria's government's cultural conservation programs.

History

Formation

Prior to the last Ice Age, the Vandarch formed a large bay of the Kilikas Sea known as the Urvandarch Gulf and was much saltier than it is in the present day. It also shrank dramatically during the Ice Age, in line with global sea levels in that period, as Levantia to its north was trapped under an enormous ice sheet - as was the Kupferberg to its south - formed from previously liquid fresh water. Much of its current surface area, along with much of what is now Hendalarsk, Eldmora-Regulus and Yonderre, remained ice-free but was reduced to barren tundra by the combination of extreme cold and lack of moisture, forming the erstwhile Vandarch Desert (Hendalarskisch: Wandáschwöste).

As the ice began to recede, two related processes took place. The influx of enormous quantities of fresh water into the shrunken Vandarch dramatically lowered its salt concentration relative to the global oceanic norm (even before the Ice Age, water circulation into and out of the Gulf was much lower than elsewhere in the world-ocean), while the post-glacial rebound caused by the sudden removal of the enormous weight of ice from northern Levantia caused the Ereglasian Isthmus to rise to sea-level. The Vandarch remains much less brackish in its southern extremes than its northern parts to this day, as circulation of water within the lake is relatively low and many of the rivers which drain into it are located in more southerly areas, while the influence of backlow through the Pervalian Isthmus is, despite the construction of the Grand Vandarch Canal, relatively limited. This difference in hydrological conditions in different areas of the Vandarch has resulted in noteworthy ecological differences across the length of the sea.

Prehistory

Environment

Coastal Countries and Settlements

Islands

The Vandarch contains many tens of thousands of small islands along its coastline, which have long presented a major challenge for shipping. By far the most important island cluster in the sea is however the Kestrel Isles, which are politically divided between Hendalarsk, Faneria and Yonderre. Composed of nine larger islands and hundreds of smaller ones, the archipelago separates the larger northwestern portion of the Vandarch (almost entirely under the control of Hendalarsk and Faneria) from the southeastern sector and represents a substantial barrier to navigation without the assistance of an experienced pilot. This challenging geography played a major role in the rise of the Pentapolis and the wider Great Trade League of the Vandarch, since merchants overseeing the flow of goods to and from northwestern Levantia had to either find a way through the Kestrels or else risk much longer, much slower and even more dangerous overland journeys. Beyond the trading communities of the League, pirates based in the Vandarch's many bays and inlets were also not slow to recognise the opportunities for plunder and slaving posed by the Kestrels' straits.

Many other islands in the sea have long histories of habitation. Hendalarskara Christianity has a strong monastic tradition, and the Vandarch's windswept islands are natural retreats for spiritual communities and even hermits. Among the most notable is the community of Ísenhav, which despite repeated raids by pirates and slavers in centuries past has been continuously inhabited by monks for almost 1,000 years, and the nunnery of Delkeisch, whose mussels (farmed by the nuns) are a byword for quality in Hendalarsk.

Topology, Geology and Tectonics

Climate

Ecology

The Vandarch is the native home of several breeds of fish genetically distinct from oceanic counterparts, with some historic periods of wetlands around the Ereglasian Isthmus allowing for aquatic species to pass between the Vandarch and the Kilikas with some difficulty due to the fresh nature of the Vandarch's waters. The Sea is also host to a number of species of crustaceans and mollusks, but features no native shrimp. The Whitegill Eel, Vandarch Squash Lobster, Northern Blue Eel, Brigandine Fish, Capjaw Salmon, and the Freshwater Sliverfish are among the most well-known endemic species of fauna.

The flora of the Vandarch are similar to those in the Kilikas, but with a much greater concentration of seagrasses and kelp due to the warmer waters. Coral reefs exist in limited quantities, primarily in the eastern and southern regions of the seabed, and the sea has two species of algae mat that grow rapidly in the spring and historically have been used as food sources and fuel by coastal peoples. These algae mats are the basis of some salads in modernity, though they are generally considered a nuisance for private boatowners.

Hazards

Several dozen of the hundreds of species in the Vandarch, such as the Whitegill Eel, are considered poisonous, but almost none other than the Whitegill and some types of conch are venomous. The Vandarch has few large predators, with the generally placid Kestrel Shark being the largest at nine feet fully-grown. Swimmers are attacked on occasion by Capjaw salmon during breeding season, but such attacks are rarely fatal. The most lethal species in the Vandarch per attack are the Whitegill Eel, both from bites and improper preparation, the George's Grenadier Conch, and the Ereglasian Seanettle, a type of jellyfish which anchors itself to coral similarly to a tubeworm.

Far more destructive are the seasonal floods in the Vandarch basin, as well as less common but still occasionally destructive storms which occasionally break on the western coast of Faneria and fail to dissipate entirely while passing over land into the Vandarch Sea. While rarely anywhere near as devastating as direct impacts from the Kilikas Storm Belt, these events lead to erosion and property damage on a yearly basis, as well as shaking up communities inland on the rare occasions that a storm veers along the narrow path needed to break on the Isthmus. The Vandarch commonly has thunderstorms, mostly in Autumn, but these do not reach the same intensity as oceanic storms.

Human Use

Fishing and Biodiversity

Shipping

The Vandarch has had seaborne trade since antiquity, with Gaelic and Gothic traders adopting copies of Great Levantine galleys alongside traditional longboats. Latin colonies along the coast of the Ninerivers brought goods from the south, and the Vandarch became a conduit for rapid coastal trade as well as trade crossing between southern and northern states.

After the opening of the Grand Vandarch Canal, the Vandarch became a major shipping hub, forming the terminal point for trade routes passing near and through the Kilikas Sea. This had a major effect on the economies of Yonderre, Hendalarsk, Eldmora-Regulus, and Hollona and Diorisia, allowing many Vandarch-bound states access to the world oceans. It additionally had a smaller positive impact on Faneria's economy, helping to alleviate mid-20th century economic depression after the Second Great War and preventing urban decay in the growing city of Sethsport.

Tourism

The Vandarch is a common destination for boating sports, such as snorkeling, diving, waterskiing, and boating. Communities across national borders, especially in the Kestrel Isles, share a robust sailboating community and frequently challenge Burgundine visitors and other tourists from seafaring countries abroad to participate in races and other events. While not as vibrant as a tropical sea, the Vandarch has its own natural beauty, often being depicted as serene and safer than other aquatic destinations. The Sea also has a great number of historic towns and forts along its coast which serve as attractions, and the sea's generally shallow nature makes it popular among international organizations training crews on seabed scanning, cable-laying, and other business-related technologies.