User:Kir/Vape Dojo

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Inkuv

In countries of Coscivian heritage, an inkuv is a type of way station along a roadway. The inkuv originated during the First Coscivian Empire as a feature of the First Empire's Verticalist economic system, which required infrastructural innovations such as well-maintained overland roadways to facilitate the state-directed redistribution of goods and labour.

Many cities and towns have grown out from an inkuv as their nucleus.

The constitution of the Confederal Republics of Kirav explicitly granted the confederal government authority to build inkuya along postal and defence roads. This authority was retained under subsequent Kiravian constitutions and remains today, although modern inkuya along the interstate highways are owned and maintained by individual federal subjects.

In modern Kiravia, an inkuv is a highway rest stop or travel plaza, though often with features and amenities that hearken back to earlier inkuya. Inkuya along modern Kiravian interstate highways typically include a small nondenominational chapel.

Hekuvihírsda

The Hekuvihírsda (English: "Caphirian story"), sometimes known in English as Kiro-Hekuvian Gothic is a literary and theatrical fiction genre that flourished in Kirav during the XYZth and XYƔth centuries. Though written in Kiravia by Kiravians, the stories were set in Caphiria during various phases of its history, and followed casts of Caphirian characters. Common themes in Hekuvihírsda included sensuality, political and familial intrigue, luxury and opulence, ambition, and revenge.

Caphiria and Kiravia have a long history of commercial, cultural, and diplomatic exchange. One effect of this long history of interaction has been a lasting impression in the Kiravian collective psyche of Caphiria as a warm, exotic country filled with fine cuisine, art, and architecture, and a more sensual and Epicurian culture that contrasts with the colder, greyer climate of Great Kirav and its more stoic and melancholic cultural ethos.

Themes

According to Antiquarius Paravakonen, Distinguished Lecturer in Early Modern Coscivian Literature at X University in Primóra, the only essential characteristics of a Hekuvihírsda are that the work must be fictitious, composed in the Coscosphere between 2XXXX and 2XXXX, and set primarily in Caphiria with a focus on Caphirian characters. However, he notes that there are several genre conventions that came to define the Hekuvihírsda, and that adherence to these conventions became more uniform with the passage of time.

Although most Hekuvihírsda take place roughly around the times that they were written, a large number take place during earlier phases of Caphirian history, particularly in Ancient Caphiria.

Large casts of characters with many conflicting interests and interlocking subplots. Characters almost always élites. Moral ambiguity

Intrigue (political and familial) Family ties, feuds, and honour Carnal pleasure "Latin grandeur" Detailed and thicc descriptions of food, wine, architecture, settings, clothing, and bitches. Nobility, station, and ordo Ambition and virtú.

Dialogue peppered with untranslated Caphiric Latin words and phrases.

Accuracy and Distinguishing Features

According to Paravakonen in his monograph The "I've Never Been To Heku But This Is What It's Like" Starterpack very few authors of Hekuvihírsda had ever visited Caphiria themselves. As such, their impressions of Caphiria and its culture were drawn mainly from second- and third-hand accounts, encounters with Caphirian cultural imports, popular history, and other literature. As such, portrayals of Caphiria in these stories typically contain a large number of inaccuracies, many of which would have been readily apparent to Caphirians or to Kiravians personally familiar with Caphiria. Paravakonen has advanced the claim that around the peak of the genre's popularity, most new authors entering the genre were basing their understanding of the country primarily on other Hekuvihírsda, which had the effect of magnifying certain inaccuracies.

Influence on Kiravian Culture

One enduring and visible influence of Hekuvihírsda on Kiravian culture has been the proliferation of pseudo-Latin given names among Kiravians. Latin and Latinised Greek names, particularly of Biblical, hagiographic, or otherwise religious connotations, had already gradually been adopted over time as Christianity spread among Coscivians, and a trend toward more overtly Latinate versions of extant Gaelicised or Coscivised Latin names (e.g. Páulus over Pálur or Páv) accelerated with the growth of Catholicism. However, it appears that Hekuvihírsda contibuted to the widespread adoption of Latin-sounding names that did not actually exist in Caphiria or any other Latin-speaking culture, such as Barcivius and Demarius. As discussed above, many Hekuvihírsda authors did not have a deep knowledge of Caphirian culture, nor did most of their target audience. As such, many, especially toward the later half of the genre's heyday, incorrectly extrapolated Caphirian names from names in modern Levantine languages (e.g. Gerry → Jerrus, or more ridiculously Dilbert → Dilbertarianus), composed novel and often nonsensical names from Latin roots (e.g. Calecanus, Superfixarius), or simply made them up (e.g. Barkivius, Hughtavius, Arrhenius). A great many pseudo-Latin names used in these works were assumed to be legitimate Latin names and were given to children by Kiravian readers, and a large number remain in use today. This has no doubt influenced the continuing practice among many Kiravians (particularly the less-educated classes), to form new names by slapping -us or -ia to the end of any old thing.

Neo-Hekuvihírsda

Although the classic Hekuvihírsda genre declined in the 2XXXXs and new publications following the genre's conventions had ceased by 2XXXX, its influence has lived on. Television critic Netflixicus Thérafolon, himself named after a minor character from an obscure Hekuvihírsda novel, has identified a contemporary reincarnation of the genre in several Kiravian-produced corporate dramas, as well as the novel Crazy Rich Latins, which may be set in present-day Caphiria, the Tryhstian Littoral, or the Melian Isles, and often centre around business enterprises from or doing business with Caphiria. Although these recent works differ from their predecessors in having a less exoticist and more factually accurate depiction of Caphiria and Caphirians, their Thérafolon argues that their plot structure and thematic elements recall the Hekuvihírsda of yore.

Similarly, the Kiravian web original series Ancient Heku: Blood and Lust, while aiming for a high degree of historical accuracy, has been said to have strong stylistic similarities with Hekuvihírsda.

Disurbanism

Disurbanism (Coscivian: Akasarisēn, from aka- "away from" + sar "city, town") is an ideology and a design movement in Kiravia with relevance to urban and civil planning, politics, and culture. Disurbanism posits that the city (and in many formulations, the town) is a harmful and unnecessary formation and a poor way to organise human life, and that cities and towns as currently understood should be abandoned in favour of more geographically distributed patterns of settlement. Most disurbanists believe that while cities once served legitimate purposes, they have since been rendered obsolete by modern advances in communications and transportation technology, and that the utilitarian benefits of cities no longer justify the social, economic, and political costs of urbanocentrism.

Disurbanism can be distinguished from traditionalist-agrarian anti-urbanism in that disurbanists embrace technological modernity as enabling a mass escape from cities and support the diffusion of traditionally urban activities such as industry, commerce, and human services into the countryside, with the ultimate goal of erasing any clear distinction between agricultural rural areas and industrial/commercial urban ones. However, in practice there is significant overlap and coöperation between disurbanist and rural anti-urbanist currents.

Disurbanism has a long history in Coscivian thought, dating back to the orator and philosopher Linux Isō, who argued that the growing lowland and coastal cities of Ancient Coscivia were instruments of oppression that were usually ruled by tyrants and threatened the customary freedoms enjoyed by villagers, crofters, and the peoples of hill and forest lands. Shafto, the seminal philosopher of Coscivian civilisation, disfavourably compared the values, political system, and lifestyle of Era, the imperial capital, to that of smaller towns and villages. The Toatrists, an Xth century Coscivian religious movement, advocated withdrawal from cities and towns as obedience to God and recommunion with Creation.

However, urbanism...

Disurbanism under Kirosocialism.

Disurbanists can be found among all the major political camps of modern Kiravia. Kirosocialist Disurbanists carrying on their legacy from the Kiravian Union remain active in Kirosocialist academic circles. Disurbanism is also very popular among distributist and Christian-democratic Caritists. There is a long and documented antipathy towards cities among Kiravian libertarians, who view them as overregulated, bureaucratic environments that constrain economic growth and individual freedom.

Colour Wars

The Colour Wars were series of low- to medium-intensity civil conflicts that were fought in various locations across Great Kirav, though mostly in its easterly regions, from [YEAR] to [YEAR].

Analysis: The Colour Wars represented a condition of profound disunity and dissension at all levels of Kiravian society, going beyond mere class conflict or the broad ideological, sectional, or racial divisions underpinning most proper civil wars and complicated by myriad localised communal conflicts and fractured élites. Delegitimisation of public authority and the governing powers was also important. The conflicts spurred the growth of political movements such as Coscivian nationalism, Political Shaftonism, and Kirosocialism that advanced new ordering principles to unify Kiravian society and provide renewed purpose to politics.

Historiography: The historiography of the colour wars remains contentious. Western writings on the conflict and the official Kirosocialist historiography established as orthodoxy under the Kiravian Union both emphasise the class dimension of the conflict.

Politics of Etivéra

Etivéra has a coalitional presidential pattern of politics similar to that of the Kiravian federal government, in which policy is shaped by the independently elected Governor's efforts to build a pro-administration majority coalition in the legislature by agreeing to a common agenda.

Post-Kirosocialist Etivéra has a political landscape dominated by three major party-groups that serve as both legislative caucuses and electoral alliances. These are the Coalition for a New Etivéra (Shaftonist-democratic, conservative-liberal, and pro-SRA), Change to Win Coalition (Kirosocialist, left-wing populist, and pro-NDA), and Popular Front (Christian-democratic, centrist, and pro-CSU). As no group ever wins an outright majority in its own right, majority coalitions are usually formed by agreement between the Popular Front and either of the two other groups (sometimes with smaller parties or independents involved), or by any one of the major groups obtaining the support of smaller parties, independents, and (only rarely) dissident members of the other major groups.

Federal Astronomical Calculator

The Federal Astronomical Calculator (Rektārkax Iselrakénax Karabistuv) is a supercomputer cluster located in Eregion, Hanoram, outside of Kartika, and operated under the Federal Spaceflight Authority. The Federal Astronomical Calculator Programme was initiated in 211XX under the Kiravian Union, and has undergone several complete hardware overhauls as decades have gone by. Originally intended for calculations in astrophysics, astrometrics, and aerospace engineering, the FAC is now used for a wide array of civilian governmental applications.

Constitutional Law of Kiravia

The Constitutional law of Kiravia (Coscivian: Stórnoálda, literally "metalaw" or "law of laws") comprises the Fundamental Statute of the Kiravian Federacy (Livnifîlon Kiravix Rektārká), the Statute of Liberties (Fîlon Helviskya), binding rulings and tōngan (judicial consensus) by constitutional courts, and unwritten conventions, customs, and traditions governing the configuration and operation of the Kiravian polity.

Federal Districts Commercial Control Act & Repeal Thereof

The Federal Districts Commercial Control Acts were a series of Kiravian federal (and confederal) legislation enacted for the purpose of restricting commercial activity in the nation's two federal districts, the [[District of Coīnvra] and the Interlake District.

The selection of Kartika (then merely a medium-sized town) as the federal capital of Kiravia and the demarcation of the lands surrounding it as a federal district separate from any state and subordinate directly to the Stanora was an uncontroversial agreement that was believed to balance the interests of more northerly and southerly parts of the new federation and ensure the capital city's political neutrality. However, as the size of the [federal or confederal? probably federal but not sure] government and the scope of its power expanded and Kartika began to grow into a proper city along with it, concerns arose that Kartika would eventually become a primate city and the country's premier economic centre, eclipsing the other major cities at the time, Béyasar, Valēka, Eriadun, and Primóra. The states abutting the Disctict of Coīnvra - Hanoram and Ventarya - feared that merchants from their states would relocated to the capital district and deprive them of tax revenue. More principled concerns were raised in the newspapers of the day that the emergence of Kartika as a "new Era" would lead to harmful political centralisation and even - in more impassioned letters - the end of the Republic and a return to Verticalism.

The first Act, the District of Coīnvra Commerce Control Act, forbade merchants operating from the District from engaging in international trade and from selling goods to customers in the states or to Aboriginal tribes. Merchants already trading from the district under existing licenses could continue to operate in the town of Éamonsar and the parish of Arþodun, subject to taxation and regulation by Hanoram (in Éamonsar) and Ventarya (in Arþodun).

The Interlake District Commercial Ordinance was born of similar concerns - that it would create a federally-controlled national economic core which would depress the growth potential of other cities in the Inland Seas region, and that it would deprive surrounding states and territories of revenue. However, its issuance was more contentious than the District of Coīnvra Commerce Control Act had been, as many in the federal government felt that such a city would be beneficial for the economic development of the region and for maintaining federal authority and political cohesion as the Inland Seas began to rival the Eastern Seaboard economically. Some, such as [XYZ Lacuna], thought that a new federal capital should be established in the district, as it was more centrally-located on the island continent.

Repeal -

Most provisions of the acts were repealed under the Rénkédar administration. This occurred in a prevailing political climate favourable to economic liberalisation and enhancing freedom of trade and movement. However, it is accepted that the primary impetus for repeal was the severe downturn in the Capital District's economy and standard of living that had accompanied the post-Kirosocialist downsizing of the national government. It was hoped that lifting restrictions on private enterprise in the district would help to alleviate unemployment, crime, and urban decay.

Legacy - The effects of the Acts are still visible in the District of Coinvra. The district's economy is dominated by government and the service sector. Heavy industry and the architectural and social legacies thereof remain entirely absent from the city, and a handful of medium-sized commercial breweries are its largest manufacturing operations by workforce and units of output. Most other industrial enterprises are small operations dedicated to the manufacture of knowledge-intensive high-value-added specialty goods, such as telescopes, diving watches, and custom computer components.