History of Caphiria: Difference between revisions
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Caphirian history is divided into six distinct political ages, each having its own sociological eras: | Caphirian history is divided into six distinct political ages, each having its own sociological eras: | ||
* '''''Ancient history''''' ({{circa}} 9th century BC - 369 BC) - This period covers the settlement of [[Latinic people]], which originated in [[Urlazio]] and would form the [[Adonerii civilization]]. The [[Latin Heroic Age]] saw the colonization of Latium, a geographic region along the northern coastline of Sarpedon. The city of Venceia was founded during this period as a trading hub and many foundational myths of Latinic societies emerged. | * '''''Ancient history''''' ({{circa}} 9th century BC - 369 BC) - This period covers the settlement of [[Latinic people]], which originated in [[Urlazio]] and would form the [[Adonerii civilization]]. The [[Latin Heroic Age]] saw the colonization of Latium, a geographic region along the northern coastline of Sarpedon. The city of Venceia was founded during this period as a trading hub and many foundational myths of Latinic societies emerged. For approximately the last century of this period, Caphiria was in a monarchical system and was ruled by 5 kings. Admoneptis, the last king, was overthrown in the [[First Civil War (Caphiria)|First Civil War]] by brothers Martyrius and Darius Lux in 369 BC. | ||
* '''The First Republic''' (369 BC-136 AD) - | * '''The First Republic''' (369 BC-136 AD) - After their successful coup d'etat, the Lux brothers abolished the monarchy and declared that all citizens were equal under the law, establishing the First Republic. The Republic saw a vast expansion of territory, including present-day [[Cartadania]] and [[Pelaxia]], but also saw internal pressure from various ambitious leaders and the aristocracy, leading to the [[War of the Republic (Caphiria)|War of the Republic]] which saw Caphiria transform from republic to empire. | ||
* '''The First Imperium''' (136 - 890 AD) - During this time, Caphiria experienced vigorous expansion of its territory | * '''The First Imperium''' (136 - 890 AD) - During this time, Caphiria experienced vigorous expansion of its territory, having regional dominance and ultimately total control of more than half of Sarpedon. Eventually, the empire began to crumble under its own weight and became unable to manage its vast territorial holdings, dealt with numerous internal struggles for power, and ultimately collapsed in 890. | ||
* '''The Second Imperium''' (900 - 1172) - Augustus Rahla attempted to restore political stability by establishing the "Second Imperium," which was supposed to be a hybrid government that pleased both the ambitious younger generation who wanted a populist government and the elder aristocracy who tried to preserve the centuries-old institutions like the Senate. This government was plagued with issues from the start and quickly reignited more conflict, which led to lots of unrest and political splintering and culminated with the Great Civil War, a brutal 45-year civil war lasting from 1127-1172 which saw the collapse of the Second Imperium. | * '''The Second Imperium''' (900 - 1172) - Augustus Rahla attempted to restore political stability by establishing the "Second Imperium," which was supposed to be a hybrid government that pleased both the ambitious younger generation who wanted a populist government and the elder aristocracy who tried to preserve the centuries-old institutions like the Senate. This government was plagued with issues from the start and quickly reignited more conflict, which led to lots of unrest and political splintering and culminated with the Great Civil War, a brutal 45-year civil war lasting from 1127-1172 which saw the collapse of the Second Imperium. | ||
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=== Principate era === | === Principate era === | ||
=== Slavic encorachment === | |||
{{Main|Sarpic migration}} | |||
=== Piracy in the Duranis === | === Piracy in the Duranis === | ||
During the 9th century, large tribes of Sarpic descent began migrating and living near the lake Duranis, located on Caphiria's southern border and neighboring present-day Volonia. These tribes were collectively referred to as the ''păgâni de la vora sud'', or pagans from the southern edge, as they were for long pagan when neighboring tribes were Christianized. The Imperium's military strength was primarily land-based, which meant it had a reduced navy at that time and relied on hiring ships as needed. As a result, the Sarpic tribes turned to raid and piracy and quickly became consolidated and organized without fear of significant retaliation. Coastal communities unable to fend off the pirate incursions were forced to come to an understanding with the pirates and thus became havens. One of the most prominent tribes was the Društvar, who was known for the creation of the "Društvari Code," a set of rules that governed their behavior and laid a loose groundwork for an honor system. | During the 9th century, large tribes of Sarpic descent began migrating and living near the [[lake Duranis]], located on Caphiria's southern border and neighboring present-day Volonia. These tribes were collectively referred to as the ''păgâni de la vora sud'', or pagans from the southern edge, as they were for long pagan when neighboring tribes were Christianized. The Imperium's military strength was primarily land-based, which meant it had a reduced navy at that time and relied on hiring ships as needed. As a result, the Sarpic tribes turned to raid and piracy and quickly became consolidated and organized without fear of significant retaliation. Coastal communities unable to fend off the pirate incursions were forced to come to an understanding with the pirates and thus became havens. One of the most prominent tribes was the Društvar, who was known for the creation of the "Društvari Code," a set of rules that governed their behavior and laid a loose groundwork for an honor system. | ||
As a group whose central reason for being brought together was Christianity, the Društvar's explanation for piracy and warfare rested in their religion. These people felt they were fighting a holy war against the Christian enemy in defense of the boundaries of their native pagan religion. As a result, they established the Društvari Code to preserve their traditions and values. Honor is what they believed to be the essential quality a hero could have, which all Društvari strived to be. Other crucial aspects of the Društvari heroic honor were loyalty to their village, army, and band; proper attention to every knight and obligation; readiness to lay down their lives or spill their blood in time of war; experience in warfare; ability to benefit their village; success and glory in duels with the Latins and other enemies of the Christian faith; and severity in punishing those who were disobedient or rebellious. It was also made known the Društvari qualities that would cancel out one's honor: reluctance to shed one's blood; failure to engage the enemy in battle; groundless boasting; avoidance of risks on the frontier; inability to take prisoners, trophies, or booty; meanness in rewards to comrades or spies; the absence of any general recognition of one's manliness; and the lack of battle scars or wounds. From these principles, it is clear that the Društvari admired the strength and arrogance of a hero and despised the weakness displayed by a coward. The importance of these principles was instilled in boys at a young age; taught to take part in competitions, they would test their strength and agility through racing, fighting, and throwing stones at one another until blood ran. This gave the Društvari a reputation as fearsome warriors who enjoyed war for the sake of war, something that terrified the aristocracy of the Imperium, who was growing more concerned that they would not be satisfied with raiding along the Duranis for long. | As a group whose central reason for being brought together was Christianity, the Društvar's explanation for piracy and warfare rested in their religion. These people felt they were fighting a holy war against the Christian enemy in defense of the boundaries of their native pagan religion. As a result, they established the Društvari Code to preserve their traditions and values. Honor is what they believed to be the essential quality a hero could have, which all Društvari strived to be. Other crucial aspects of the Društvari heroic honor were loyalty to their village, army, and band; proper attention to every knight and obligation; readiness to lay down their lives or spill their blood in time of war; experience in warfare; ability to benefit their village; success and glory in duels with the Latins and other enemies of the Christian faith; and severity in punishing those who were disobedient or rebellious. It was also made known the Društvari qualities that would cancel out one's honor: reluctance to shed one's blood; failure to engage the enemy in battle; groundless boasting; avoidance of risks on the frontier; inability to take prisoners, trophies, or booty; meanness in rewards to comrades or spies; the absence of any general recognition of one's manliness; and the lack of battle scars or wounds. From these principles, it is clear that the Društvari admired the strength and arrogance of a hero and despised the weakness displayed by a coward. The importance of these principles was instilled in boys at a young age; taught to take part in competitions, they would test their strength and agility through racing, fighting, and throwing stones at one another until blood ran. This gave the Društvari a reputation as fearsome warriors who enjoyed war for the sake of war, something that terrified the aristocracy of the Imperium, who was growing more concerned that they would not be satisfied with raiding along the Duranis for long. | ||
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By 882, the ''păgâni de la vora sud -'' led by the Društvar raiders, had complete control of the Duranis. The head of Caphiria's southern legions, Dragapito, demanded that the lake be transferred to his control, or he would bring the full force of the Imperial Legion on them. The leader of the Društvari, a fierce but intelligent warrior, named Daro Nokto understood this was simply a vague threat as it would be ludicrous to do that, as well as knowing that the Imperium was not as politically stable as it once was. Daro Nokto wrote a list of demands in return for the Duranis, asking compensation for their great suffering at the hands of the "''keresztégők''," or cross-burners. He demanded 2,500,000 ''tremis'' (silver coins), but Dragapito made no commitments to these demands. While the Imperium had the funds to pay the ransom, not a single senator voted to support it, and they passed a separate bill to authorize a third of the legion to mobilize to the Duranis. | By 882, the ''păgâni de la vora sud -'' led by the Društvar raiders, had complete control of the Duranis. The head of Caphiria's southern legions, Dragapito, demanded that the lake be transferred to his control, or he would bring the full force of the Imperial Legion on them. The leader of the Društvari, a fierce but intelligent warrior, named Daro Nokto understood this was simply a vague threat as it would be ludicrous to do that, as well as knowing that the Imperium was not as politically stable as it once was. Daro Nokto wrote a list of demands in return for the Duranis, asking compensation for their great suffering at the hands of the "''keresztégők''," or cross-burners. He demanded 2,500,000 ''tremis'' (silver coins), but Dragapito made no commitments to these demands. While the Imperium had the funds to pay the ransom, not a single senator voted to support it, and they passed a separate bill to authorize a third of the legion to mobilize to the Duranis. | ||
Dragapito sent word to meet Daro Nokto in person to negotiate the terms of the ransom further, and a meeting was arranged for the first day of summer, June 21. The meeting was an ambush, however, and Dragapito and his men were slaughtered soon after they arrived at the port town of Töröm. | Dragapito sent word to meet Daro Nokto in person to negotiate the terms of the ransom further, and a meeting was arranged for the first day of summer, June 21. The meeting was an ambush, however, and Dragapito and his men were slaughtered soon after they arrived at the port town of Töröm. | ||
==The Second Imperium (900-1172)== | ==The Second Imperium (900-1172)== | ||
===The Great Civil War (1127-1172)=== | ===The Great Civil War (1127-1172)=== |