Talk:Great War: Difference between revisions

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(→‎Player motivations: Added Vithinjan interests from wars)
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It should feature all the familiar accoutrement of industrialized warfare, so trenches, big howitzers, machine guns, dreadnoughts, etc., but should probably remain a generation before the bigger second war. The original lore of a Great Depression in 1909 and beyond may be a good point for this, so perhaps a 6 year war 1909-1915. It could be earlier to differentiate it from IRL WW1. We don't want to be accused of being derivative.
It should feature all the familiar accoutrement of industrialized warfare, so trenches, big howitzers, machine guns, dreadnoughts, etc., but should probably remain a generation before the bigger second war. The original lore of a Great Depression in 1909 and beyond may be a good point for this, so perhaps a 6 year war 1909-1915. It could be earlier to differentiate it from IRL WW1. We don't want to be accused of being derivative.
====The BURG Blowup Suggestion====
Burg wrote, on 1/18/22:
''I am interested in this. I will work backwards into what you all decide. I like the idea of it being an eruption of the Kiro-Burg wars. I think I am going to retconn most of the New Burg Secession war in favor of giving the Faskano Strait War more of my attention when I can get to it. It's going to be a mutiny, not a full-on civil war. I like the concept of Heku getting vindictive after GW1 and leaning in on the Derics to kick off the second frat to get GW2 rolling.
I love the idea of a very late 1800s GW1 the, I know you hadn't pushed it back THAT far but I could really dig it. Regardless, its going to look like the late 1800s for the Burgs at least, lol. I think it will be a good watershed for the death of the Les Grand Fops in the military high command. How is this going to play with the Red Interreggnum?''
This timing would help keep the tech implications on GW2 less, since mass machine guns and big siege howitzers etc. would not be available during this time and tanks could not be produced. It would allow GW2 to unfold more or less as presently shaped (1914-18 of doctrinal developments in about a year) and allow for a Red Interregnum tie in. It's an interesting thought.


===Player motivations===
===Player motivations===