Talk:Hezikian Isles: Difference between revisions
draft page for revamped full Hezikian Isles article, open to suggestions and discussion Tag: 2017 source edit |
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History | History | ||
*Islands likely colonized during Istroyan period | *Islands likely colonized during Istroyan period | ||
*Possibly a Punic Carthaginian esque colony | |||
*Falls under Adonerum sway | *Falls under Adonerum sway | ||
*Falls under Caliphate | *Falls under Caliphate |
Latest revision as of 15:20, 29 May 2024
This is a working draft page for Hezikian Isles while I work on and visualize what I want from it
The Hezikian Isles is a group of islands located in the southern Levantine Ocean owned by the Commonwealth of Fiannria. The islands are named after Hezekiah, a biblical king of Judah. Historically the islands have been a crusader kingdom, a trading post to Audonia, a smuggling and pirate den, an island prison for exiles, a naval base, and more recently tourism hub. It has also been the inspiration for the fictional island location for IxCount of Monte Cristo. Consisting of 37 islands, 15 are settled, with the largest three being (NAMES HERE) It has recently seen immense new development projects by the Fiannria government.
Demonym Insulae Ezechiae, as the islands were first referred to, were the names given by sailing Crusaders heading south, first to Sarpedon, and later further east into Audonia. The islands were given their name in honor of the biblical king of Judah, Hezekiah.
History
- Islands likely colonized during Istroyan period
- Possibly a Punic Carthaginian esque colony
- Falls under Adonerum sway
- Falls under Caliphate
- Levantine Crusaders sailing south seize the island and set up a small Crusader kingdom on island to support expeditions first south to Istroya and then east to Audonia.
- Commerce with the Audonia transforms the islands into a distribution and trading hub between Levantia and the east.
- Prince of Bridhavn inherits the throne of the islands
- Incorporated into the new Kingdom of Culfras
- During the waning years of the Kingdom and creation of the League, Islands left to operate autonomously, falling under occasional sway and protection of other monarchs and becoming a hub for pirates and smugglers operating between the east and west.
- Following the Brothers War and founding of the Commonwealth, the Commonwealth retook control of the islands, and used it as a port to exile nobility which joined the uprising. Many settling on the islands or going further east.
- Hezikian Islands would return to prominence and economic importance with the rise of the independent states of Audonia as Fiannria sought to build ties with them and build new trade routes. The Islands would become a popular resort for the wealthy.
- Prior to great war military investments made on the island to support military expeditions east.
- Military Development continued during the Great War and Cold War periods, however expansion of commercial flights and tourist sailing in the peace following the great war led to the Hezikian Islands becoming also a new hub for tourists and resort-seekers.
- Hezikian Islands necessity as a trade link between Levantia and Audonia led to it being cushioned from many economic downturns, but also led to much less regular investment until the recent new spike of development and investment carried out by the current Fiannan government
Recently with increasing Fiannan activity in the region, Fiannria has established refurbished and expanded military infrastructure on the island, those being Rossa Naval Base and Gotz Air Base.
Politics and Government
Economy
Demographics
Climate and Geography The climate of the Hezikian Isles is subtropical-Mediterranean-esque climate with mild winters and hot summers, consisting of low hills, numerous bays and inlets, the geography of the Hezikian Isles features few major inland water features, however a dam and dike project from the 20th century has created a large inland lake on one of the islands.