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The '''history of Caphiria''' has been among the most influential to the modern world, from the spread of the Latin language and Romance languages as a result to the creation of the Imperial Church to its vast contributions to modern government, law, politics, engineering, art, literature, architecture, technology, warfare, religion, language, and society.
SPELF-HEKY CAPHIRIA AND SARPEDON GENERAL THEORIZING


Caphirian history is divided into 6 distinct political ages, each having its own sociological eras:
The dates are no longer up to date. Heky must refresh. I will endeavor to add maps. Many of these are the underlying concepts for what has been half implemented on His of Caph and elsewhere


* '''''Ancient history''''' (prior to 4th century BC) - covering Caphiria's earliest inhabitants and the establishment of the Latinic people
=IMPERIUM GENERAL HISTORY=


* '''The First Imperium''' (4th century BC - 890 AD) - a roughly one-millennium long period covering the formation of the city-state of Venceia in 480 BC, through the establishment of the Imperium of Caphiria in the 300s BC and its hegemony of Sarpedon, and ending with decades of political conflict and ultimately concluding with the Imperium's collapse after Bacchis Pavo Rahla seized power in 890 and attempted to reorganize the state
==EVOLUTION OF IMPERIUM==
===Ancient times(Heky musing)===
- As an aside i figured the 500-1000 period for caphiria is kind of a heky under siege period because
a. significantly cut off trade from levantia hurts overall food supply and economic activity in northern cities, both leading people to go and try farming or being feudal types
b. end of trade with the istroyans, cutting off huge source of state wealth
c. unending muslim raiding from the new caliphate causing further strain
d. more uppity/problematic slavics in the south as the state just plain doesn't have the trinkets and coins to pay them off as they did a century or two ago the first being a result of the end of the levantine empire and the middle 2 resulting from rise of caliphate


*  '''The Second Imperium''' (900 - 1172) - Augustus Rahla attempted to restore political stability by establishing the "Second Imperium", which was supposed to be a hybrid government that pleased both the ambitious younger generation who wanted a populist government and the elder aristocracy who wanted to preserve the centuries-old institutions like the Senate. This government was plagued with issues from the start and quickly reignited more conflict which lead to lots of unrest and political splintering and culminated with the '''Great Civil War''', a brutal 45-year civil war lasting from 1070-1115 which saw the collapse of the Second Imperium
===Classical imperium===
lasts from whenever until 1040 when crisis of the 3rd century type event shatters the empire. the classic imperium i would guess fell under the combined weight of increased muslim raids and the establishment of more organized better armed slavic groups combined with typical internal pressures of disease, famine, debasement, etc.


*  '''The Dark Period''' (1172 - 1283) - Following the Great Civil War, barbarians began attacking the weakened empire; the Senate agreed to let most of its provinces become pseudo-independent states controlled by local warlords while it usurped control over Venceia and effectively reverted back to being a Republican city-state. Eventually, Șerossaccir Odobricci, a Latino-Slavic warlord of Truřov (one of the established warlord states), began a successful military campaign of conquering his neighbors and reuniting the lost provinces of the empire. Șerossaccir would eventually march on Venceia and conquer the republic but rather than sacking the city he stands outside of it and accepts, under force of arms, the title of Imperator from the Senate, who also passes a bill that makes Șerossaccir the legal heir of the last recognized Imperator, thus establishing the Third Imperium in 1283


*  '''The Third Imperium''' (1283 - 1782) - This period is marked by the reunification of the state, the creation of the Constitution of Caphiria, and the establishment of dozens of Latino-Slavic dynasties and cultural/political institutions. At the same time, this period features the [[Great Schism of 1615]], where a break of communion between what are now the [[Levantine Catholic Church]] and the [[Imperial Church|Imperial Church of Caphiria]] occurred. The Great Schism lead to the dissolution of the Western Provinces and the independence of countries such as Cartadania in 1621, Pelaxia in 1618, and Aciria in 1625. The final blow to the Third Imperium was the [[Veltorine War of Independence]] in the late 18th century, in which Caphiria lost its eastern provinces.
===Second imperium===
[[File:SecondImperiumCP.png|500px]]<br>
900-1172 The "siege" imperium, lots of threats from Slavs, retreat to Latin core regions with lots of tributaries, basically Byzantium 10th century. Big defeats by Muslims; This would be the logical reason for the crusades to occur a few decades later. ostensibly called to help protect Venceia but becoming a whole other thing. Cartadania is more settled during this period.


*  '''The Fourth Imperium''' (1782 - present) - After the Veltorine War of Independence, the Imperium went through a major reformation period. The Senate expunged most Slavic dynasties and institutions and re-established Caphiric ruling dynasties and families, as well as forming the [[National Assembly (Caphiria)|National Assembly]] and eventually creating the [[Corcillum]].
===dark period===  
==Prehistory==
[[File:DarkPeriodCP.png|500px]]<br>
The origins of Caphiria trace back to a geographic region called [[Latium]] that encompasses the southern part of Levantia and the northern part of Sarpedon. The region of Latium played a pivotal role in the development of a number of diverse cultural groups and civilizations. The lands of Caphiria were first colonized in a stable manner during the Upper Paleolithic and the Mesolithic by people migrating out of the Latium area and across the Urlazian Sea. These settlements, usually of small dimensions, were generally built on hills and circumscribed with fortifications. The economy of these settlements was mostly based on agro-pastoral activities metallurgy and trades. After a period of considerable uniformity from north to south, the settlements began to show a process of regionalization. Starting around the 15th century BC, new regional tribes such as Adonerii, Pandrian, and the Idauronians began to appear. Although these new tribes shared many similarities with the preceding proto-civilizations, especially funerary customs, they also exhibited their own innovations. For example, Pandrian culture is identified by their hut-shaped burial urns; urns of the Idauronians are plain and biconical and were buried in a deep shaft. The hut urn is a round or square model of a hut with a peaked roof. The interior is accessed by a door on one of its sides. Cremation was practiced as well as burial. The style is distinctive. The hut urns were miniature versions of the huts in which the population lived, although during this period they also developed the use of stone for temples and other public buildings.
Empire entirely fragments under internal political disorder and external military disasters. the caphirian "core" region - that coastal bit around Venceia north of the mountains - is basically ruled as a classical republic by the senate. Most provinces become pseudo independent warlord states. Eventually a latino-slavic warlord marches north and conquers the republic but rather than sacking Venceia he stands outside of it and accepts, under force of arms, the imperial title from the senate. The Pope recognizing the new dynasties after both dark periods would be good to legitimize continuity of government. There is probably an air of romance in some political quarters about the second dark period when the senate ruled the capital/core region but the majority recognize it for what it was - an oligarchical period where the Empire was at its lowest.
The latino-slavic dynasty lore could intermix nicely with Romanian border NPCs. I also think that dynasty could create some fresh institutions for you historically or even just like random slavic loanwords for assistants of magistrates, some officers, etc.


By the 14th century BC, however, the Adonerii tribe became the prevalent culture and would spread and dominate the region, laying the foundation for the Adonerii civilization. The civilization of the Adonerii, known as Adonerum, was a thalassocracy spread across the partial coastlines of what is now Urcea, Caphiria, Cartadania, and Burgundie. Adonerum was organized into city-states, with each city-state functioning as a politically independent unit; there is no archaeological evidence proving that the Adonerii viewed themselves as a single nationality. Moreover, the Adonerii were primarily united by the use of the Ancient Latinic language. As Adonerum spread further inland through trade and colonization, Latinic city-states such as the Olvucchorso and Lomincori tribes, the Veteraii people, the Herelaosics, and the Kastiasuns would begin to flourish and eventually compete for territory. Despite their frequent internecine wars, the Latinic city-states maintained close culturo-religious relations throughout their history. These typically manifested in the form of complex festivals with highly specific routines. These elaborate rituals had to be performed with absolute precision and, if any procedural mistakes were made, had to be repeated from the start.
===Third imperium===
[[File:ThirdImperiumCP.png|500px]]<br>
1283-1782
this is a somewhat stable version of the empire reunified under the latinized slavic dynasty (Obricci) but with a lot of breakaways. The schism happens here. Plebeian assembly meets for the last time although it became popular during an attempted coup against the main ruling dynasty of the time. During this time the first concepts of a rotating imperial office - which we discussed - came about after the end of the slavic dynasty. The veltorine uprising occurs and cleaves the empire in two.
====Great schism====
everything in [[Template:Caphiric Catholicism sidebar]] needs to be discussed


Adonerum would reach its peak around the 9th century BC when a confederation of several Latinic city-states formed the Adonerii League. Although there is no consensus on which cities were in the league, Olvucchorso, Lomincori, Vetera, Urceopolis, Toulonium, Portus, Coria, Arelate, Aarteia, Philaridon, Venceia, and Barduli are generally considered to be part of it. The Adonerii League was created primarily for the common defense against other Latinic tribes and the expansion of trade opportunities. It was governed by a council of local rulers that met infrequently in the city-state of Vetera, which became the de facto capital. The League was an early example of a "world economy"; they were among the greatest traders of their time and owed much of their prosperity to trade. At first, this trade was internalized within the league itself but quickly expanded as trading and colonizing spread across the Occidental world. Because of their expansive network of city-states and colonies, the Adonerii were able to trade a wide variety of things: wood, slaves, glass, dyes, textiles, silver, tin, gold, bronze, wine, and more. The Adonerii established commercial outposts throughout the world, many of which still exist today. As Adonerum's wealth and influence continued to grow over the next several centuries, strategically important city-states began to grow their own influence and become more important than the league itself.
===Fourth imperium===
1783-present - major reform efforts are launched after the loss of the veltorine war. No discontinuity of government but a new Imperium is proclaimed anyway on the back of reforms and return to wholly caphiric ruling dynasties and families. Most lasting slavic dynasty traces are removed. the fourth imperium would give rise to the national assembly.


The Adonerii League fell into rapid decline in the 7th century BC due to a series of changing climates and natural disasters that destroyed key trading cities and gave rise to other cities that would quickly outgrow the confederacy (particularly Urceopolis and Venceia). The first notable event occurred in 631 when Andromaleos, a submarine volcano in the Urlazian Sea erupted, and a catastrophic volcanic eruption with a Volcanic Explosivity Index (VEI) of 6 wiped out several key cities. Ashfall from Andromaleos choked off nearby plant life, causing starvation of the local population. Some sites were abandoned or settlement systems significantly interrupted in the immediate aftermath of the eruption. As the Adonerii were a sea power and depended on ships for their livelihood, the Andromaleos eruption likely caused significant economic hardship to the League. Several other natural disasters occurred over the next century, continuing to negatively impact Adonerum and its ability to recover. By the 600s BC, a series of natural disasters had ruined Vetera and crippled Adonerum which led to a power vacuum, and dozens of smaller tribes like the Agaro, Visustrati, and Camplectați broke out for control over the territory. In 570 BC, the Adonerii League was formally dissolved after which time the cities of Levantia formed the new league-state of Great Levantia. Two major city-states emerged as successors to Adonerum: Urceopolis in the north would settle in Levantia and Venceia in the south would settle in Sarpedon.
Addendum RE: 4th Imperium: Caphiria casually being referred to - both at home and abroad - as the Fourth Imperium in the modern era
==Ancient history==
The coastal city Venceia was established in 814 BC during the golden age of Adonerum after a large Latinic tribe settled in the area. Venceia took advantage of the power vacuum left by the Adonerii civilization, quickly asserting its dominance and becoming an established city-state, and within a few centuries and had begun colonizing in its own right. After the fall of Adonerum, the city-state of Venceia called itself Latinic, effectively birthing the Latinic people. The Latinics claimed to be the direct successors to the Adonerii, as they share the same language (the Latin language evolved from Ancient Latinic), ancestry, history, and culture. The Latinic civilization approached colonization differently than their Adonerii predecessors; instead of relying on a network of city-states, they relied on Latinisation, the use of acculturation, integration, and assimilation of newly incorporated and peripheral populations. This strengthened and spread the use of the Latin language and the Latin culture across the Sarpic continent. However, the region was plagued by constant warring factions and this time was marked by chaos and political instability.


This regional instability was exploited by a Latinic general by the name of Lanintius. Lanintius was born in Venceia in 527 BC during a five-year interregnum, during which he was sold several times into slavery. Over the course of his childhood and adolescence, Lanintius participated in numerous conflicts for Venceia. He was a successful military commander and built a loyal bond with the men he fought with. After a failed assassination attempt carried out by Venceia in 502 BC, however, Lanintius rallied all of his supporters to pledge their allegiance to him, and that he would rule the future. Lanintius went on a series of decisive battles, sacking numerous towns and cities across the coast. In 493 BC, Lanintius unsuccessfully tried to storm Venceia. He would try two more times between 493 and 491 BC, finally sacking Venceia in 490 BC, at 37 years old. Lanintius spent the next decade continuing to conquer neighboring cities and towns until he had carved out a decently-large chunk of the northern Sarpic coast.
=MUSINGS ON THE NATURE OF THE CAPHIRIAN IMPERATOR AND IMPERIAL SUCCESSION=
A less formal dynastic arrangement, guys coming and going, serving multiple non contiguous times as Imperator. I would assume like Rome you already like adopt people, uncles succeed nephews and vice versa etc. Clique guys passing power between each other in order to protect supposed Republican institutions


In 480 BC, Lanintius founded the Kingdom of Caphiria.
Former Imperators remain in the senate and just become corporate oligarchs or up until modernity that you either die in office, are killed in office, or are usurped and exiled. A corporate-imperial revolving door couldn’t hurt for the culture.
==The First Imperium==  
 
==The Second Imperium==  
Most legal political parties are just supporters of different individuals within the same ruling clique, they’re not supporters of usurpation. Just the organized allies of individual dynasty members of whichever family branch is in power
===The Great Civil War===  
 
==The Dark Period==
An imperator can rule for life for sure but so long as his allies are around he can also pass on the throne to someone else safely and maybe come back later. Of course a former imperator is basically guaranteed to be showered in gifts by the corporate oligarchs in hopes one becomes a mega lobbyist for them. Some of the less successful ones, even long reigning ones, do end up in their pocket.
==The Third Imperium==  
 
===Great Schism of 1615===
I figure this all works nonviolently because if an Imperator is forced out by military and dynastic dynamics it’s kind of mutually assured destruction. An Imperator knows the rules of the game and usually knows to step aside when beaten since he knows his life is secure afterwards. In Caphiria a military coup ala Rome is probably vanishingly rare in the modern era.
===Dissolution of Western Provinces===
This precedent could be set in the medieval period with several successive overthrown Imperators pardoned. Paving the way for a semi rotational imperial office. Not common rotation but you’ll maybe see a very successful Imperator rule for 40 years, hand it off to a younger brother for a few years, try to forge a corporate oligarchs position for his own, maybe to hand off to one of his younger sons, then return to office after a few years. For this to work you would also need some kind of social dynamic of individual gravitas which would make it socially unthinkable for the younger brother to deny the elder and his allies when coming back for example.
=== Veltorine War of Independence===
 
==The Fourth Imperium==
Changes from one dynasty or even cliques within a large dynasty to another clique (ala Cadet branches) are still done violently
I think an Imperator might also step aside for a few years as a political play, he can yield to a man who would not be able to sustain it in his own right without his say so and build a key ally. A distantly related minor oligarch that the clique needs.
In the phony Republican virtue of Caphiria it not only demonstrates his personal virtue but also signals the stability of the dynasty and the state
The key to pulling this all off though is the older man becoming so influential and rich that it’s enticing to the new one lol. And the personalist political parties play a role in this since a major oligarch like an old emperor and the Imperator himself hold sway over elections in Caphiria.
The driving force of any caphirian politician is long lasting and far reaching influence, and i think there are enough interesting paths and positions to obtain to make the entire rat race worth it
especially since imperator's roles and duties are delegated so much that you could orchestrate a pretty big web of strategic allies/lucrative positions. Aged and accomplished Imperators could just step aside into retirement without fear of reprisal, keeping state leadership robust.
 
=TERRITORIAL EVOLUTION AND GENERAL CONSIDERATIONS FOR THE CAPHIRIAN BORDERS=
Most productive lands are probably in the south-central part of the country, in the past I would assume defensive strategy basically left these areas to be raided by enemy forces while pulling back behind the northern range. I would do some reading about byzantine defensive strategy in the 700s-900s to get the broad parts of the concept but basically, while productive farmland, in any point when Caphiria doesn't have overwhelming force to project beyond its boundaries, the south central plains of the country are basically going to be kind of a soft borderland between the caphirian core and the slavs. From that you can probably create a strong warrior/guerilla culture among the farmers of the central plain or at least their ancestors, rugged frontier life and all that.
'''Spelfer September Note: I have included this area as Ranaella'''
 
Which also fits considering the Venceia northern coastal area was settled much earlier by the latins, with the interior being settled later by pioneering types under the auspices of the regime.
The problem is the central plain is basically open to invasion from multiple directions, as for the southern part of the country I presume that is probably a relatively late addition. Its Slavic inhabitants would have been able to more actively resist incursions from the latinic people accordingly I would think that many of the people in the south are latinized Slavs which could be a good source of lore creation for that culture.
 
Climatically i think the heartland is actually cooler than it should be for a multitude of reasons but the heartland-urban area transition over the mountains is going to be pretty steep
accordingly the urban area is basically tropical and not good for farming.
Even today, long after the period of migratory peoples and raiding, infrastructure connections between the resource and agricultural rich interior and urban north remains a top national security priority. Based on the mountains in Dorhaven I assume that the same situation is largely true of Veltorina, I suppose the topography could also be a factor in why caphiria wanted to conquer the entire northern half of the continent.
 
=ALTERNATIVE POLITICAL CONCEPTS=
==CAPHIRIA WITH EGYPTIAN CHARACTERISTICS (Largely outdated)==
'''Spelfer September Note: These concepts were worked into what eventually became the multiple imperium model described above'''
Rather than Caphiria as Rome I'm actually thinking what might work as a conceptual political history is Caphiria as Egypt.
A few concepts would be like you know, the "Empire" being reduced to like a third of modern caphiria with a bunch of pseudo-emperors in their own little domains. Another period being the Empire is basically vanquished as a geopolitical entity by some slavic tribal king ruling in Venceia but the institutions remain and is reestablished by a latin general leading an uprising and is hailed as augustus by the senate.
 
The empire being tiny again at some point and conquered entirely by some Istroyan petty king, but he decides to move to Venceia and is hailed as Augustus, giving the whole empire some new juice. It's not like the empire is destroyed since, as i say, the senate is still there and the tribunes and stuff aka Odoacer’s Italian kingdom.
 
Otherwise the empire is small, and then it's big, and then it's fractured, etc.
until INSERT EVENT ends the turmoil and establishes a relatively stable and consistent state
which reaches its zenith in the 16th century
 
Border wise it'll all be fluid since when Caphiria always pops back up onto the scene, it just easily wipes away random pseudo-latin successor states, previously loosely occupied tribal lands without much in the way of organized defenses, or like former provinces with petty governors ruling independently. Obviously with each caphirian dynasty conquering new lands and losing old ones along the way, etc. You could even go with the "1st Dynasty", "2nd Dynasty" nomenclature as well as "Old Empire" and "New Empire".
 
=CAPHIRIA GREAT WAR 1&2 BITS AND PIECES (ANY/ALL OF THIS SUBJECT TO BEING SUPERSEDED BY COHESIVE GW NARRATIVE MATERIAL)=
==GREAT WAR 1 RELATED:==
This GW is a spiraling Sarpedon based conflict where Caphiria invades Veltorina which is presumably alllied with or otherwise guaranteed by a few different countries. Pretext: Veltorina did only become independent of Caphiria in 1782 and is a socialist country by this point (1890s), the world's first.
1. Background; Veltorina becomes independent (1782) and Socialist (1860s); Caphiria seeks repatriation, tensions elevate on Sarpedon, Pelaxia and Cartadania guarantee/ally Veltorina (1880s) Caphiria invades Veltorina (1896)
2. Sarpedon War main theater rages beginning in 1896. Caphiria calls in Kiravia for their naval resources/manpower/etc due to preexisting ties with promise of Cartadanian islands etc. Burgundie jumps in on the allied side as a result of this in order to prevent themselves from being locked out of Crona. If Burg or Kir have better lore to explain their involvement, that will be used instead
3. After plotting and various stuff, the uprising in Urcea starts (1897) launching the Red Interregnum. Caphiria and the FitzRexist regime ally (they are already close) and FitzRex promises Talioinia to Caphiria if he wins if Caphiria helps.
 
GW1 ends with Caphiria basically as continental hegemon and everyone else chafing looking for overseas allies
i'm thinking it will also include a Burg vs Kir colonial war component
with kir on the "allied" side and burg on the caphirian side
 
 
 
==GREAT WAR 2 RELATED:==
===Original(and outdated) GW2 timeline:===
Caphiria wants territory and hates Levantines
Caphiria manipulates natural tensions in the HLE to start a war
Caphiria surrounds itself with Allies at home and makes common cause with anti colonialist factions abroad
Caphiria, believing table to be set, invades Veltorina
That’s your involvement in the war
You lose mostly on the western and southern fronts but prevent invasions in the Caphirian heartland while knocking out Velts
That’s about it
 
===Current timeline:===
My current 2GW theory is a better-making-sense version of the current version
Caphiria funds and starts the Diversion in Dericania as a way of distracting Urcea et al and ability to conquer Dorhaven(now named Talionia)
this makes sense for a more direct reason of why Levantia is involved at all and fits with Heky's overall IC and OOC modus operandi
 
The original version of this was caphiria doing this to conquer veltorina
however a pre-war Veltorina/Urcea alliance never made a ton of sense imo
and Urceans committing to fight another 18 yrs of war on their behalf after the extant 8 years of levantine war stretches credibility
here's an idea though
what if
1. Caphirian allied Arcer invades the Cape
2. the mainland powers (Pelaxia and Cartadania) say "shit, here we go again" like 15-20 yrs after getting their asses kicked by Caphiria, creates an alliance with Urcea
3. Caphiria says "creep!" and triggers the levantine war and also declares war on Urcea, allied powers declare war in exchange
the formation of the alliance being Caphiria's direct casus belli amidst a larger anti-levantine engagement strategy
GW2 ends with a significantly chastened but not destroyed Caphiria; the allied inability to get the job done leads to the Cold War
Maybe once against Heky is doing the nuking in Crona to bring the allies to the table
 
The tldr version is that Imperial policymakers going up to the imperator himself devised and began implementation of a Ten Year Plan in 1928 which envisioned the full incorporation of Talionia by 1938, calling for rearmament and mobilization and increased support for Faneria and the Derian rebels, envisioning a general Derian uprising by no later than 1935 accompanied by an invasion of Talionia, which Urcea would have accept as a fait accompli. In 1925-27, Caphiria secretly sparked a number of socialist uprisings in the Deric states as a proof of concept to see if Urcea was willing to commit forces to put it down, and it does.
The next year Cartadanian intelligence picks up on a non specific mobilization plan and forms a mutual defense alliance with Burgundie, forming the nucleus for LOTA.
 
 
=RANDOM BITS=
==TENTATIVE? CURSUS HONORUM==
1. join the military
2. run for national assembly
3. make friends and connections
4. no matter your current rank/merit in the army your connections will now fast track you to a flag officer rank
5. join the military assembly
6. be conferred Senatorial rank individually for your military service
7. continue to serve in the assembly until you get conferred Senatorial rank for your family
8. resign your commission and from the national assembly and just sit in the Senate
 
==POST-COLD WAR ECONOMICS==
the last few years of economic prosperity were supported at least in part by the end of the cold war/the assumption accords, leading to huge confidence in the occidental economy as a whole and the prospects of urceo-caphirian cooperation being basically good for business everywhere
eventually cooling off this year with the minor recession we are currently in
==FONT CRISIS (Outdated)==
'''Spelfer September Note: Font no longer exists so this is truncated'''
The Panic of '95 as a direct result of the font annexation leading to basically the closest the cold war came to getting hot
leading to an epic sell-off in urcea/caphiria with random gold hoarding beginning. only lasts for a month or two but it's so severe it kicks off a recession

Latest revision as of 12:16, 26 September 2022

SPELF-HEKY CAPHIRIA AND SARPEDON GENERAL THEORIZING

The dates are no longer up to date. Heky must refresh. I will endeavor to add maps. Many of these are the underlying concepts for what has been half implemented on His of Caph and elsewhere

IMPERIUM GENERAL HISTORY

EVOLUTION OF IMPERIUM

Ancient times(Heky musing)

- As an aside i figured the 500-1000 period for caphiria is kind of a heky under siege period because a. significantly cut off trade from levantia hurts overall food supply and economic activity in northern cities, both leading people to go and try farming or being feudal types b. end of trade with the istroyans, cutting off huge source of state wealth c. unending muslim raiding from the new caliphate causing further strain d. more uppity/problematic slavics in the south as the state just plain doesn't have the trinkets and coins to pay them off as they did a century or two ago the first being a result of the end of the levantine empire and the middle 2 resulting from rise of caliphate

Classical imperium

lasts from whenever until 1040 when crisis of the 3rd century type event shatters the empire. the classic imperium i would guess fell under the combined weight of increased muslim raids and the establishment of more organized better armed slavic groups combined with typical internal pressures of disease, famine, debasement, etc.


Second imperium


900-1172 The "siege" imperium, lots of threats from Slavs, retreat to Latin core regions with lots of tributaries, basically Byzantium 10th century. Big defeats by Muslims; This would be the logical reason for the crusades to occur a few decades later. ostensibly called to help protect Venceia but becoming a whole other thing. Cartadania is more settled during this period.

dark period


Empire entirely fragments under internal political disorder and external military disasters. the caphirian "core" region - that coastal bit around Venceia north of the mountains - is basically ruled as a classical republic by the senate. Most provinces become pseudo independent warlord states. Eventually a latino-slavic warlord marches north and conquers the republic but rather than sacking Venceia he stands outside of it and accepts, under force of arms, the imperial title from the senate. The Pope recognizing the new dynasties after both dark periods would be good to legitimize continuity of government. There is probably an air of romance in some political quarters about the second dark period when the senate ruled the capital/core region but the majority recognize it for what it was - an oligarchical period where the Empire was at its lowest. The latino-slavic dynasty lore could intermix nicely with Romanian border NPCs. I also think that dynasty could create some fresh institutions for you historically or even just like random slavic loanwords for assistants of magistrates, some officers, etc.

Third imperium


1283-1782 this is a somewhat stable version of the empire reunified under the latinized slavic dynasty (Obricci) but with a lot of breakaways. The schism happens here. Plebeian assembly meets for the last time although it became popular during an attempted coup against the main ruling dynasty of the time. During this time the first concepts of a rotating imperial office - which we discussed - came about after the end of the slavic dynasty. The veltorine uprising occurs and cleaves the empire in two.

Great schism

everything in Template:Caphiric Catholicism sidebar needs to be discussed

Fourth imperium

1783-present - major reform efforts are launched after the loss of the veltorine war. No discontinuity of government but a new Imperium is proclaimed anyway on the back of reforms and return to wholly caphiric ruling dynasties and families. Most lasting slavic dynasty traces are removed. the fourth imperium would give rise to the national assembly.

Addendum RE: 4th Imperium: Caphiria casually being referred to - both at home and abroad - as the Fourth Imperium in the modern era

MUSINGS ON THE NATURE OF THE CAPHIRIAN IMPERATOR AND IMPERIAL SUCCESSION

A less formal dynastic arrangement, guys coming and going, serving multiple non contiguous times as Imperator. I would assume like Rome you already like adopt people, uncles succeed nephews and vice versa etc. Clique guys passing power between each other in order to protect supposed Republican institutions

Former Imperators remain in the senate and just become corporate oligarchs or up until modernity that you either die in office, are killed in office, or are usurped and exiled. A corporate-imperial revolving door couldn’t hurt for the culture.

Most legal political parties are just supporters of different individuals within the same ruling clique, they’re not supporters of usurpation. Just the organized allies of individual dynasty members of whichever family branch is in power

An imperator can rule for life for sure but so long as his allies are around he can also pass on the throne to someone else safely and maybe come back later. Of course a former imperator is basically guaranteed to be showered in gifts by the corporate oligarchs in hopes one becomes a mega lobbyist for them. Some of the less successful ones, even long reigning ones, do end up in their pocket.

I figure this all works nonviolently because if an Imperator is forced out by military and dynastic dynamics it’s kind of mutually assured destruction. An Imperator knows the rules of the game and usually knows to step aside when beaten since he knows his life is secure afterwards. In Caphiria a military coup ala Rome is probably vanishingly rare in the modern era. This precedent could be set in the medieval period with several successive overthrown Imperators pardoned. Paving the way for a semi rotational imperial office. Not common rotation but you’ll maybe see a very successful Imperator rule for 40 years, hand it off to a younger brother for a few years, try to forge a corporate oligarchs position for his own, maybe to hand off to one of his younger sons, then return to office after a few years. For this to work you would also need some kind of social dynamic of individual gravitas which would make it socially unthinkable for the younger brother to deny the elder and his allies when coming back for example.

Changes from one dynasty or even cliques within a large dynasty to another clique (ala Cadet branches) are still done violently I think an Imperator might also step aside for a few years as a political play, he can yield to a man who would not be able to sustain it in his own right without his say so and build a key ally. A distantly related minor oligarch that the clique needs. In the phony Republican virtue of Caphiria it not only demonstrates his personal virtue but also signals the stability of the dynasty and the state The key to pulling this all off though is the older man becoming so influential and rich that it’s enticing to the new one lol. And the personalist political parties play a role in this since a major oligarch like an old emperor and the Imperator himself hold sway over elections in Caphiria. The driving force of any caphirian politician is long lasting and far reaching influence, and i think there are enough interesting paths and positions to obtain to make the entire rat race worth it especially since imperator's roles and duties are delegated so much that you could orchestrate a pretty big web of strategic allies/lucrative positions. Aged and accomplished Imperators could just step aside into retirement without fear of reprisal, keeping state leadership robust.

TERRITORIAL EVOLUTION AND GENERAL CONSIDERATIONS FOR THE CAPHIRIAN BORDERS

Most productive lands are probably in the south-central part of the country, in the past I would assume defensive strategy basically left these areas to be raided by enemy forces while pulling back behind the northern range. I would do some reading about byzantine defensive strategy in the 700s-900s to get the broad parts of the concept but basically, while productive farmland, in any point when Caphiria doesn't have overwhelming force to project beyond its boundaries, the south central plains of the country are basically going to be kind of a soft borderland between the caphirian core and the slavs. From that you can probably create a strong warrior/guerilla culture among the farmers of the central plain or at least their ancestors, rugged frontier life and all that. Spelfer September Note: I have included this area as Ranaella

Which also fits considering the Venceia northern coastal area was settled much earlier by the latins, with the interior being settled later by pioneering types under the auspices of the regime. The problem is the central plain is basically open to invasion from multiple directions, as for the southern part of the country I presume that is probably a relatively late addition. Its Slavic inhabitants would have been able to more actively resist incursions from the latinic people accordingly I would think that many of the people in the south are latinized Slavs which could be a good source of lore creation for that culture.

Climatically i think the heartland is actually cooler than it should be for a multitude of reasons but the heartland-urban area transition over the mountains is going to be pretty steep accordingly the urban area is basically tropical and not good for farming. Even today, long after the period of migratory peoples and raiding, infrastructure connections between the resource and agricultural rich interior and urban north remains a top national security priority. Based on the mountains in Dorhaven I assume that the same situation is largely true of Veltorina, I suppose the topography could also be a factor in why caphiria wanted to conquer the entire northern half of the continent.

ALTERNATIVE POLITICAL CONCEPTS

CAPHIRIA WITH EGYPTIAN CHARACTERISTICS (Largely outdated)

Spelfer September Note: These concepts were worked into what eventually became the multiple imperium model described above Rather than Caphiria as Rome I'm actually thinking what might work as a conceptual political history is Caphiria as Egypt. A few concepts would be like you know, the "Empire" being reduced to like a third of modern caphiria with a bunch of pseudo-emperors in their own little domains. Another period being the Empire is basically vanquished as a geopolitical entity by some slavic tribal king ruling in Venceia but the institutions remain and is reestablished by a latin general leading an uprising and is hailed as augustus by the senate.

The empire being tiny again at some point and conquered entirely by some Istroyan petty king, but he decides to move to Venceia and is hailed as Augustus, giving the whole empire some new juice. It's not like the empire is destroyed since, as i say, the senate is still there and the tribunes and stuff aka Odoacer’s Italian kingdom.

Otherwise the empire is small, and then it's big, and then it's fractured, etc. until INSERT EVENT ends the turmoil and establishes a relatively stable and consistent state which reaches its zenith in the 16th century

Border wise it'll all be fluid since when Caphiria always pops back up onto the scene, it just easily wipes away random pseudo-latin successor states, previously loosely occupied tribal lands without much in the way of organized defenses, or like former provinces with petty governors ruling independently. Obviously with each caphirian dynasty conquering new lands and losing old ones along the way, etc. You could even go with the "1st Dynasty", "2nd Dynasty" nomenclature as well as "Old Empire" and "New Empire".

CAPHIRIA GREAT WAR 1&2 BITS AND PIECES (ANY/ALL OF THIS SUBJECT TO BEING SUPERSEDED BY COHESIVE GW NARRATIVE MATERIAL)

GREAT WAR 1 RELATED:

This GW is a spiraling Sarpedon based conflict where Caphiria invades Veltorina which is presumably alllied with or otherwise guaranteed by a few different countries. Pretext: Veltorina did only become independent of Caphiria in 1782 and is a socialist country by this point (1890s), the world's first. 1. Background; Veltorina becomes independent (1782) and Socialist (1860s); Caphiria seeks repatriation, tensions elevate on Sarpedon, Pelaxia and Cartadania guarantee/ally Veltorina (1880s) Caphiria invades Veltorina (1896) 2. Sarpedon War main theater rages beginning in 1896. Caphiria calls in Kiravia for their naval resources/manpower/etc due to preexisting ties with promise of Cartadanian islands etc. Burgundie jumps in on the allied side as a result of this in order to prevent themselves from being locked out of Crona. If Burg or Kir have better lore to explain their involvement, that will be used instead 3. After plotting and various stuff, the uprising in Urcea starts (1897) launching the Red Interregnum. Caphiria and the FitzRexist regime ally (they are already close) and FitzRex promises Talioinia to Caphiria if he wins if Caphiria helps.

GW1 ends with Caphiria basically as continental hegemon and everyone else chafing looking for overseas allies i'm thinking it will also include a Burg vs Kir colonial war component with kir on the "allied" side and burg on the caphirian side


GREAT WAR 2 RELATED:

Original(and outdated) GW2 timeline:

Caphiria wants territory and hates Levantines Caphiria manipulates natural tensions in the HLE to start a war Caphiria surrounds itself with Allies at home and makes common cause with anti colonialist factions abroad Caphiria, believing table to be set, invades Veltorina That’s your involvement in the war You lose mostly on the western and southern fronts but prevent invasions in the Caphirian heartland while knocking out Velts That’s about it

Current timeline:

My current 2GW theory is a better-making-sense version of the current version Caphiria funds and starts the Diversion in Dericania as a way of distracting Urcea et al and ability to conquer Dorhaven(now named Talionia) this makes sense for a more direct reason of why Levantia is involved at all and fits with Heky's overall IC and OOC modus operandi

The original version of this was caphiria doing this to conquer veltorina however a pre-war Veltorina/Urcea alliance never made a ton of sense imo and Urceans committing to fight another 18 yrs of war on their behalf after the extant 8 years of levantine war stretches credibility here's an idea though what if 1. Caphirian allied Arcer invades the Cape 2. the mainland powers (Pelaxia and Cartadania) say "shit, here we go again" like 15-20 yrs after getting their asses kicked by Caphiria, creates an alliance with Urcea 3. Caphiria says "creep!" and triggers the levantine war and also declares war on Urcea, allied powers declare war in exchange the formation of the alliance being Caphiria's direct casus belli amidst a larger anti-levantine engagement strategy GW2 ends with a significantly chastened but not destroyed Caphiria; the allied inability to get the job done leads to the Cold War Maybe once against Heky is doing the nuking in Crona to bring the allies to the table

The tldr version is that Imperial policymakers going up to the imperator himself devised and began implementation of a Ten Year Plan in 1928 which envisioned the full incorporation of Talionia by 1938, calling for rearmament and mobilization and increased support for Faneria and the Derian rebels, envisioning a general Derian uprising by no later than 1935 accompanied by an invasion of Talionia, which Urcea would have accept as a fait accompli. In 1925-27, Caphiria secretly sparked a number of socialist uprisings in the Deric states as a proof of concept to see if Urcea was willing to commit forces to put it down, and it does. The next year Cartadanian intelligence picks up on a non specific mobilization plan and forms a mutual defense alliance with Burgundie, forming the nucleus for LOTA.


RANDOM BITS

TENTATIVE? CURSUS HONORUM

1. join the military 2. run for national assembly 3. make friends and connections 4. no matter your current rank/merit in the army your connections will now fast track you to a flag officer rank 5. join the military assembly 6. be conferred Senatorial rank individually for your military service 7. continue to serve in the assembly until you get conferred Senatorial rank for your family 8. resign your commission and from the national assembly and just sit in the Senate

POST-COLD WAR ECONOMICS

the last few years of economic prosperity were supported at least in part by the end of the cold war/the assumption accords, leading to huge confidence in the occidental economy as a whole and the prospects of urceo-caphirian cooperation being basically good for business everywhere eventually cooling off this year with the minor recession we are currently in

FONT CRISIS (Outdated)

Spelfer September Note: Font no longer exists so this is truncated The Panic of '95 as a direct result of the font annexation leading to basically the closest the cold war came to getting hot leading to an epic sell-off in urcea/caphiria with random gold hoarding beginning. only lasts for a month or two but it's so severe it kicks off a recession