Module:Sports table
This Lua module is used on approximately 65,000 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages, or in your own module sandbox. Consider discussing changes on the talk page before implementing them. |
This module is rated as ready for general use. It has reached a mature form and is thought to be relatively bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other Wikipedia resources as an option for new users to learn. To reduce server load and bad output, it should be improved by sandbox testing rather than repeated trial-and-error editing. |
This module is subject to page protection. It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing. |
This module depends on the following other modules: |
This Lua-based module is meant to build group and league tables for sports as well. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how the set-up of the module. Refer to individual style pages for detailed usage instructution
Usage
The basic command is {{#invoke:Sports table|main|style=XXX}}
Style
The XXX
in style=XXX
is to be replaced by one of the following available styles:
General styles
- WDL – For tables with a win-draw-loss system
- WL – For tables with a win-loss system
- WL PK – For tables with a win-loss system that gives different weights to wins and losses from a penalty kick shootout
- WL OT – For tables with a win-loss system that gives different weights to overtime wins
- WL OTL tiebreak – For tables with a win-loss-OT loss system and a separate tiebreak column
- WL goal points – For tables with a win-loss system that gives additional points for goals
- WDLHA – For tables with separate home and away win-draw-loss accounting
- WLHA – For tables with separate home and away win-loss accounting
- WDL OT – For tables with a win-loss system which allow draws or overtime wins in certain situations
- PP – For simple tables which only show games played and number of points
- Round robin
- Custom – For tables in which the number of columns and all column headers are specified as inputs, for greater customization
Sport or league specific styles
- Volleyball – For tables with volleyball system, including sets, set-points and different points for different types of wins
- Darts
- Badminton individual
- Badminton team
- Chess
- CricketRR – Cricket table with Net Run Rate
- CricketCC – Cricket table for County Championship with batting and bowling bonus points
- Fencing
- Football (soccer) was the first creation. This style is renamed to WDL
More styles
The module uses Lua to create the tables. Most functionality is obtained from the main module, but specific column formatting comes from the style sub-modules. The existing styles can handle a lot of different options. In case you need additional options it could be useful to create a new style. Note that some tweaking of an existing style could give you the functionality you need, rather than creating a completely new style. In case you do create a new style, you might want to refer to the Lua reference manual.
Other options
Other options can be used, for example: {{#invoke:Sports table|main|style=WL OT
|sortable_table = yes
|source=ICC
|update=July 28, 2018
- sortable_table
"yes
" makes the table columns sortable
- source
Adds a link which should point to a web resource with the information for verifying or updating the table
- update
Gives the date when the table info was last updated. This is to be set manually - it's not automatically changed when someone changes the table.
- float
Set to left or right to float the table to the left or right on the page
- title_source
To append a reference to the title and suppress the need for a source at the foot of the table
-- Module to build tables for standings in Sports
-- See documentation for details
require('Module:No globals')
local p = {}
-- Main function
function p.main(frame)
-- Declare locals
local getArgs = require('Module:Arguments').getArgs
local Args = getArgs(frame, {parentFirst = true})
local ii_start, ii_end, N_rows_res = 0
local text_field_result
local notes_exist = false
local t = {}
local t_footer = {}
local t_return = {}
local team_list = {}
local jj, jjj
-- Exit early if we are using section transclusion for a different section
if (Args['transcludesection'] and Args['section'])
and Args['transcludesection'] ~= Args['section'] then
return ''
end
-- Edit links if requested
local baselink = frame:getParent():getTitle()
if mw.title.getCurrentTitle().text == baselink then baselink = '' end
local template_name = Args['template_name']
or (baselink ~= '' and (':' .. baselink))
or ''
-- Get the custom start point for the table (most will start by default at 1)
local top_pos = tonumber(Args['highest_pos']) or 1
-- Get the custom end point for the table (unrestricted if bottom_pos is < top_pos)
local bottom_pos = tonumber(Args['lowest_pos']) or 0
local N_teams = top_pos - 1 -- Default to 0 at start, but higher number needed to skip certain entries
-- Load modules
local yesno = require('Module:Yesno')
-- Load style and (sub) modules
local style_def = Args['style'] or 'WDL'
-- Historically 'football' exists as style, this is now forwarded to WDL
if style_def == 'football' then style_def = 'WDL' end
local p_style = require('Module:Sports table/'..style_def)
local p_sub = require('Module:Sports table/sub')
-- Random value used for uniqueness
math.randomseed( os.clock() * 10^8 )
local rand_val = math.random()
-- Declare colour scheme
local result_col = {}
result_col = {green1='#BBF3BB', green2='#CCF9CC', green3='#DDFCDD', green4='#EEFFEE',
blue1='#BBF3FF', blue2='#CCF9FF', blue3='#DDFCFF', blue4='#EEFFFF',
yellow1='#FFFFBB', yellow2='#FFFFCC', yellow3='#FFFFDD', yellow4='#FFFFEE',
red1='#FFBBBB', red2='#FFCCCC', red3='#FFDDDD', red4='#FFEEEE',
black1='#BBBBBB', black2='#CCCCCC', black3='#DDDDDD', black4='#EEEEEE',
orange1='#FEDCBA', orange2='#FEEAD5',
white1='inherit',['']='inherit'
}
-- Show all stats in table or just matches played and points
local full_table = true
local pld_pts_val = string.lower(Args['only_pld_pts'] or 'no')
local show_class_rules = yesno(Args['show_class_rules'] or 'yes') and true or false
-- True if par doesn't exist, false otherwise
if yesno(pld_pts_val) then
full_table = false
elseif pld_pts_val=='no_hide_class_rules' then
full_table = true
show_class_rules = false
end
-- Declare results column header
local results_header = {}
results_header = {Q='Qualification', QR='Qualification or relegation',
P='Promotion', PQR='Promotion, qualification or relegation',
PR='Promotion or relegation', PQ='Promotion or qualification',
R='Relegation'}
local results_defined = false -- Check whether this would be needed
-- Possible prefix for result fields
local respre = (Args['result_prefix'] or '') .. '_'
respre = (respre == '_') and '' or respre
-- Now define line for column header (either option or custom)
local local_res_header = results_header[Args[respre..'res_col_header']] or Args[respre..'res_col_header'] or ''
-- Check whether it includes a note
local res_head_note = Args['note_header_res']
local res_head_note_text = ''
if full_table and res_head_note then
notes_exist = true
res_head_note_text = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', res_head_note} }
end
local results_header_txt = '! scope="col" |'..local_res_header..res_head_note_text..'\n'
-- Get status option
local t_status = p_style.status(Args)
-- Alternative syntax for team list
if Args['team_order'] and Args['team_order'] ~= '' then
local tlist = mw.text.split(Args['team_order'], '%s*[;,]%s*')
for k, tname in ipairs(tlist) do
if tname ~= '' then
Args['team' .. k] = tname
end
end
end
-- Read in number of consecutive teams (ignore entries after skipping a spot)
while Args['team'..N_teams+1] ~= nil and (bottom_pos < top_pos or N_teams < bottom_pos) do
N_teams = N_teams+1
-- Sneakily add it twice to the team_list parameter, once for the actual
-- ranking, the second for position lookup in sub-tables
-- This is possible because Lua allows both numbers and strings as indices.
team_list[N_teams] = Args['team'..N_teams] -- i^th entry is team X
team_list[Args['team'..N_teams]] = N_teams -- team X entry is position i
end
-- Show position
local position_col = yesno(Args['show_positions'] or 'yes') and true or false
-- Show groups or note
local group_col = yesno(Args['show_groups'] or 'no') and true or false
-- Show match_table or not
local match_table = yesno(Args['show_matches'] or 'no') and true or false
local p_matches = match_table and
(style_def == 'Chess' and require('Module:Sports results/'..style_def) or require('Module:Sports results'))
-- Custom position column label or note
local pos_label = Args['postitle'] or '<abbr title="Position">Pos</abbr>'
if position_col == false then pos_label = nil end
-- Show status or not
local show_status = yesno(Args['show_status'] or 'yes') and true or false
-- Get VTE button text (but only for non-empty text)
local VTE_text = ''
if (template_name ~= '') then
VTE_text = frame:expandTemplate{ title = 'navbar', args = { mini=1, style='float:right', brackets=1, template_name} }
-- remove the next part if https://en.wikipedia.org/w/index.php?oldid=832717047#Sortable_link_disables_navbar_links?
-- is ever fixed
if yesno(Args['sortable_table'] or 'no') then
VTE_text = mw.ustring.gsub(VTE_text, '<%/?abbr[^<>]*>', ' ')
end
end
-- Add source to title if specified and possible
local title_source = false
if Args['title'] and Args['title_source'] then
Args['title'] = Args['title'] .. Args['title_source']
title_source = true
elseif Args['table_header'] and Args['table_header_source'] then
Args['table_header'] = Args['table_header'] .. Args['table_header_source']
title_source = true
end
-- Write column headers
t_return = p_style.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
if match_table then
-- Add empty column header
t_return.count = t_return.count+1
table.insert(t_return.tab_text,'! scope="row" class="unsortable" style="background-color:white;border-top:white;border-bottom:white;line-width:3pt;"| \n')
-- Add rest of header
t_return = p_matches.header(t_return,Args,p_sub,N_teams,team_list,tonumber(Args['legs']) or 1)
end
t = t_return.tab_text
local N_cols = t_return.count
-- Determine what entries go into table
-- Find out which team to show (if any)
local ii_show = team_list[Args['showteam'] or nil] -- nil if non-existant
-- Start and end positions to show
local n_to_show = tonumber(Args['show_limit']) or N_teams
-- Check for "legal value", if not legal (or non declared), then show all
local check_n = ((n_to_show>=(N_teams-top_pos+1)) or (n_to_show<=1) or (n_to_show~=math.floor(n_to_show)))
-- Also check whether there is a valid ii_show
if check_n or (not ii_show) then
ii_start = top_pos
ii_end = N_teams
else
-- It's a proper integer between top_pos+1 and N_teams-1
-- If it is in the middle show the same number above and below
-- If it is in the top or bottom, show the exact number
-- How many to show on the side
local n_show_side = math.floor(n_to_show/2)
if (ii_show-top_pos+1)<=n_show_side then
-- Top team
ii_start = top_pos
ii_end = top_pos+n_to_show-1
elseif ii_show>=(N_teams+1-n_show_side) then
-- Bottom team
ii_start = N_teams+1-n_to_show
ii_end = N_teams
else
-- Normal case
ii_start = ii_show-n_show_side
ii_end = ii_show+n_show_side
end
end
-- For results column
local new_res_ii = ii_start
-- Pre-check for existence of column
for ii = ii_start, ii_end do
if Args[respre..'result'..ii] and Args[respre..'text_' .. Args[respre..'result'..ii]] then results_defined = true end
end
-- Remove results header if it is unused
if full_table and not results_defined then
-- First get it as one string, then use string replace to replace that header by empty string
local t_str = tostring(table.concat(t))
t_str = mw.ustring.gsub( t_str, results_header_txt, '' )
N_cols = N_cols-1 -- There is actually one column less
t = {}
table.insert(t, t_str)
end
-- Write rows
local team_name, team_code_ii, team_code_jj, pos_num, group_txt, note_local
local note_string, note_local, note_local_num, note_id
local note_id_list = {}
local hth_id_list = {}
for ii = ii_start, ii_end do
-- First get code
team_code_ii = team_list[ii]
-- Now read values
pos_num = Args['pos_'..team_code_ii] or ii
group_txt = Args['group_'..team_code_ii] or ' '
team_name = Args['name_'..team_code_ii] or team_code_ii
note_local = Args['note_'..team_code_ii] or nil
-- Does it need a promotion/qualification/relegation tag
local result_local = Args[respre..'result'..ii] or nil
local bg_col = nil
-- Get local background colour
if result_local then
bg_col = result_col[Args[respre..'col_'..result_local]] or Args[respre..'col_'..result_local] or 'inherit'
bg_col = 'background-color:'..bg_col..';' -- Full style tag
end
if not bg_col then bg_col = 'background-color:transparent;' end -- Becomes default if undefined
-- Bold this line or not
local ii_fw = ii == ii_show and 'font-weight: bold;' or 'font-weight: normal;'
-- Check whether there is a note or not, if so get text ready for it
if note_local and full_table then
-- Set global check for notes to true
notes_exist = true
-- There are now 3 options for notes
-- 1) It is a full note
-- 2) It is a referal to another note (i.e. it's just a team code; e.g. note_AAA=Text, note_BBB=AAA) in which the note for BBB should link to the same footnote as AAA, with
-- 2a) The other linked note exist in the part of the table shown
-- 2b) The part of the note does not exist in the part of the table shown
if not Args['note_'..note_local] then
-- Option 1
-- Now define the identifier for this
note_id = '"table_note_'..team_code_ii..rand_val..'"' -- Add random end for unique ID if more tables are present on article (which might otherwise share an ID)
note_id_list[team_code_ii] = note_id
-- Call refn template
note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, note_local} }
else
-- Option 2
-- It is option 2a in either one if either the main note is inside the sub-table
-- or another ref to that note is inside the sub-table
-- Basically when it either has been defined, or the main link will be in the table
note_local_num = team_list[note_local]
if note_id_list[note_local] or ((note_local_num >= ii_start) and (note_local_num <= ii_end)) then
-- Option 2a
note_id = '"table_note_'..note_local..rand_val..'"'
note_string = frame:extensionTag{ name = 'ref', args = { group = 'lower-alpha', name = note_id} }
else
-- Option 2b
-- Now define the identifier for this
note_id = '"table_note_'..note_local..rand_val..'"' -- Add random end for unique ID
note_id_list[note_local] = note_id
-- Call refn template
note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, Args['note_'..note_local]} }
end
end
else
note_string = '';
end
-- Insert status when needed
local status_string = ''
local status_local = show_status and Args[respre .. 'status_'..team_code_ii] or nil
local status_let_first = true
local curr_letter
-- Only if it is defined
if status_local then
-- Take it letter by letter
for jjj = 1,mw.ustring.len(status_local) do
curr_letter = mw.ustring.upper(mw.ustring.sub(status_local,jjj,jjj))
-- See whether it exist
if t_status.code[curr_letter] then
-- Depending on whether it is the first letter of not
if status_let_first then
status_string = curr_letter
t_status.called[curr_letter] = true
status_let_first = false
else
status_string = status_string..', '..curr_letter
t_status.called[curr_letter] = true
end
end
end
-- Only add brackets/dash and bolding if it exist
if not status_let_first then
if t_status.position == 'before' then
status_string = '<span style="font-weight:bold">'..string.lower(status_string)..' –</span> '
else
status_string = ' <span style="font-weight:bold">('..status_string..')</span>'
end
end
end
-- Now build the rows
table.insert(t,'|- \n') -- New row
if position_col then
table.insert(t,'| style="text-align: center;'..ii_fw..bg_col..'"| '..pos_num..'\n') -- Position number
end
if full_table and group_col then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..group_txt..'\n') -- Group number/name
end
-- Build the team string order based on status position
local team_string
if t_status.position == 'before' then
team_string = status_string..team_name..note_string
else
team_string = team_name..note_string..status_string
end
table.insert(t,'! scope="row" style="text-align: left; white-space:nowrap;'..ii_fw..bg_col..'"| '..team_string..'\n')-- Team (with possible note)
-- Call to subfunction
t_return = p_style.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
t = t_return.t
notes_exist = t_return.notes_exist
hth_id_list = t_return.hth_id_list
-- Now check what needs to be added inside the results column
if full_table then
local res_jjj
if ii == new_res_ii then
-- First check how many rows you need for this
N_rows_res = 1
jjj = ii+1
result_local = Args[respre..'result'..ii] or ''
local cont_loop = true
while (jjj<=ii_end) and cont_loop do
if Args['split'..tostring(jjj-1)] then
cont_loop = false
new_res_ii = jjj
else
res_jjj = Args[respre..'result'..jjj] or ''
if result_local == res_jjj then
N_rows_res = N_rows_res+1
else
cont_loop = false
new_res_ii = jjj
end
end
jjj = jjj+1
end
-- Now create this field (reuse ii_fw and bg_col)
-- Bold (if in range) or not
if ii_show and (ii_show>=ii) and (ii_show<=(ii+N_rows_res-1)) then
ii_fw = 'font-weight: bold;'
else
ii_fw = 'font-weight: normal;'
end
-- Get background colour
bg_col = nil
if Args[respre..'result'..ii] then
bg_col = result_col[Args[respre..'col_'..result_local]] or Args[respre..'col_'..result_local] or 'inherit'
bg_col = 'background-color:'..bg_col..';' -- Full style tag
end
if not bg_col then bg_col = 'background-color:transparent;' end -- Becomes default if undefined
-- Check for notes
local note_res_string, note_ref, note_text = '', '', ''
if Args['note_res_'..result_local] then
notes_exist = true
local note_res_local = Args['note_res_'..result_local]
-- Split the note_res_local into a table if all the entries are valid
local multiref = 1
local note_res_local_table = mw.text.split(note_res_local, '%s*,%s*')
if (#note_res_local_table > 1) then
for k, note_res_loc in ipairs(note_res_local_table) do
multiref = multiref * (Args['note_res_' .. note_res_loc] and 1 or 0)
end
else
multiref = 0
end
-- Split failed, so make a single entry table with hth_local inside
if multiref < 1 then
note_res_local_table = { note_res_local }
end
for k,note_res_local in ipairs(note_res_local_table) do
if not Args['note_res_'..note_res_local] then
-- It does not point to another result note
note_ref = respre..'res_'..result_local
note_id = '"table_note_res_'..result_local..rand_val..'"' -- Identifier
note_text = note_res_local
else
-- It does point to another result note
note_ref = respre..'res_'..note_res_local
note_id = '"table_note_res_'..note_res_local..rand_val..'"' -- Identifier
note_text = Args['note_res_'..note_res_local]
end
-- Check whether it is already printed
if not note_id_list[note_ref] then
-- Print it
note_id_list[note_ref] = note_id
note_res_string = note_res_string .. frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, note_text} }
else
-- Refer to it
note_res_string = note_res_string .. frame:extensionTag{ name = 'ref', args = { group = 'lower-alpha', name = note_id} }
end
end
end
-- Get text
local text_result = Args[respre..'text_'..result_local] or ''
if text_result:match('fbmulticomp') then
ii_fw = 'padding:0;' .. ii_fw
if text_result:match('fbmulticompefn') then
notes_exist = true
end
end
text_field_result = '| style="'..ii_fw..bg_col..'" rowspan="'..tostring(N_rows_res)..'" |'..text_result..note_res_string..'\n'
-- See whether it is needed (only when blank for all entries)
if results_defined then table.insert(t,text_field_result) end
end
end
-- Insert match row if needed
if match_table then
local legs = tonumber(Args['legs']) or 1
-- Add empty cell
table.insert(t,'| style="background-color:white;border-top:white;border-bottom:white;"| \n')
-- Now include note to match results if needed
for jj=top_pos,N_teams do
team_code_jj = team_list[jj]
if ii == jj then
-- Nothing
else
for l=1,legs do
local m = (legs == 1) and 'match_' or 'match' .. l .. '_'
local match_note = Args[m..team_code_ii..'_'..team_code_jj..'_note']
if match_note then
notes_exist = true
-- Only when it exist
-- First check for existence of reference for note
if not (Args['note_'..match_note] or Args[m..match_note..'_note']) then
-- It's the entry
note_id = '"table_note_'..team_code_ii..'_'..team_code_jj..rand_val..'"' -- Add random end for unique ID if more tables are present on article (which might otherwise share an ID)
note_id_list[team_code_ii..'_'..team_code_jj] = note_id
note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, match_note} }
else
-- Check for existence elsewhere
note_local_num = team_list[match_note] or ii_end + 1
if note_id_list[match_note] or ((note_local_num >= ii_start) and (note_local_num <= ii_end)) then
-- It exists
note_id = '"table_note_'..match_note..rand_val..'"' -- Identifier
note_string = frame:extensionTag{ name = 'ref', args = { group = 'lower-alpha', name = note_id} }
else
-- Now define the identifier for this
note_id = '"table_note_'..match_note..rand_val..'"' -- Add random end for unique ID
note_id_list[match_note] = note_id
-- Call refn template
note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, Args['note_'..match_note]} }
end
end
-- Now append this to the match result string
Args[m..team_code_ii..'_'..team_code_jj] = (Args[m..team_code_ii..'_'..team_code_jj] or '')..note_string
end
end
end
end
-- Add rest of match row
t = p_matches.row(t,Args,N_teams,team_list,ii,ii_show,legs)
end
-- Now, if needed, insert a split (solid line to indicate split in standings, but only when it is not at the last shown position)
if Args['split'..ii] and (ii<ii_end) then
-- Base size on N_cols (it needs 2*N_cols |)
table.insert(t,'|- style="background-color:'..result_col['black1']..'; line-height:3pt;"\n')
table.insert(t,string.rep('|',2*N_cols)..'\n')
end
end
-- Close table
table.insert(t, '|}\n')
-- Get info for footer
local update = Args['update'] or 'unknown'
local start_date = Args['start_date'] or 'unknown'
local source = Args['source'] or (title_source == true and '')
or frame:expandTemplate{ title = 'citation needed', args = { reason='No source parameter defined', date=os.date('%B %Y') } }
local class_rules = Args['class_rules'] or nil
-- Create footer text
-- Date updating
local matches_text = Args['matches_text'] or 'match(es)'
if string.lower(update)=='complete' then
-- Do nothing
elseif update=='' then
-- Empty parameter
table.insert(t_footer,'Updated to '..matches_text..' played on unknown. ')
elseif string.lower(update)=='future' then
-- Future start date
table.insert(t_footer,'First '..matches_text..' will be played on '..start_date..'. ')
else
table.insert(t_footer,'Updated to '..matches_text..' played on '..update..'. ')
end
-- Stack footer or not
local footer_break = yesno(Args['stack_footer'] or 'no') and true or false
-- Variable for linebreak
local stack_string = '<br>'
if footer_break and (not (string.lower(update)=='complete')) then table.insert(t_footer,stack_string) end
if source ~= '' then
table.insert(t_footer,'Source: '..source)
end
if class_rules and full_table and show_class_rules then
table.insert(t_footer,'<br>Rules for classification: '..class_rules)
end
-- Now for the named status
local status_exist = false
local status_string = ''
local curr_letter
for jjj = 1,mw.ustring.len(t_status.letters) do
curr_letter = mw.ustring.upper(mw.ustring.sub(t_status.letters,jjj,jjj))
if t_status.called[curr_letter] then
if (footer_break and status_exist) then
status_string = status_string..stack_string
end
if t_status.position == 'before' then
status_string = status_string..'<span style="font-weight:bold">'..string.lower(curr_letter)..' –</span> '..t_status.code[curr_letter]..'; '
else
status_string = status_string..'<span style="font-weight:bold">('..curr_letter..')</span> '..t_status.code[curr_letter]..'; '
end
status_exist = true
end
end
-- Now end it with a point instead (if it contains entries the '; ' needs to be removed)
if status_exist then
status_string = '<br>'..mw.ustring.sub(status_string,1,mw.ustring.len(status_string)-2)..'.'
table.insert(t_footer,status_string)
end
-- Add notes (if applicable)
if notes_exist then
table.insert(t_footer,'<br>Notes:')
-- As reflist size text
t_footer = '<div class="reflist">'..table.concat(t_footer)..'</div>'
t_footer = t_footer..frame:expandTemplate{ title = 'notelist', args = { group='lower-alpha'} }
else
-- As reflist size text
t_footer = '<div class="reflist">'..table.concat(t_footer)..'</div>'
end
-- Add footer to main text table
table.insert(t,t_footer)
-- Rewrite anchor links
for k=1,#t do
if t[k]:match('%[%[#[^%[%]]*%|') then
t[k] = mw.ustring.gsub(t[k], '(%[%[)(#[^%[%]]*%|)', '%1' .. baselink .. '%2')
end
end
-- Generate tracking
if not Args['notracking'] then
local getTracking = require('Module:Sports table/argcheck').check
local warning_categories, tracking_categories = getTracking(Args, frame:getParent().args)
if #warning_categories > 0 then
if frame:preprocess( "{{REVISIONID}}" ) == "" then
for k=1,#warning_categories do
warning_categories[k] = mw.ustring.gsub(warning_categories[k], '^%[%[Category:Pages using sports table with (.*)|(.*)%]%]$', '<div style="color:red">Warning: %1 = %2</div>')
end
end
end
for k=1,#warning_categories do
table.insert(t, warning_categories[k])
end
for k=1,#tracking_categories do
table.insert(t, tracking_categories[k])
end
if(Args['showteam'] == nil) then
local getWarnings = require('Module:Sports table/totalscheck').check
local total_warnings = getWarnings(Args, team_list, ii_start, ii_end)
if #total_warnings > 0 then
if frame:preprocess( "{{REVISIONID}}" ) == "" then
for k=1,#total_warnings do
table.insert(t, '<div style="color:green">Possible problem: ' .. total_warnings[k] .. '</div>')
end
end
end
end
else
table.insert(t, '[[Category:Pages using sports table with notracking]]')
end
if Args['float'] then
return frame:expandTemplate{ title = 'stack begin', args = {clear = 'true', margin = '1', float = Args['float']} }
.. '\n' .. table.concat(t) .. frame:expandTemplate{ title = 'stack end'}
end
return table.concat(t)
end
return p