Culture of Urcea: Difference between revisions

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===Video games===
===Video games===
Mass production and distribution of the Selectro 1000PC in 1972 brought about the advent of the home computer era, and with it, video games became a new form of entertainment. These early video games were often crude given the technological level of mid 1970s computing, but by 1980 a degree of sophistication saw the rise of early role playing games in addition to space-themed top down games. Unlike many other countries, Urcea did not experience an arcade craze, as the availability of home computers by 1977 for most families made the arcade model a non-starter in Urcea. However, the early 1980s also saw the first widely-manufactured video game consoles. Consoles rapidly gained market share as the technical sophistication of games outpaced the average family's ability to upgrade their computers, such that by 1987, 16-bit consoles assumed the dominant public image of video games. Consoles remained the primary developer of video games until the late 2000s, from which time PC-based gaming has held the majority of the market share in Urcea.
Mass production and distribution of the [[Selectro]] 1000PC in 1972 brought about the advent of the home computer era, and with it, video games became a new form of entertainment. These early video games were often crude given the technological level of mid 1970s computing, but by 1980 a degree of sophistication saw the rise of early role playing games in addition to space-themed top down games. Unlike many other countries, Urcea did not experience an arcade craze, as the availability of home computers by 1977 for most families made the arcade model a non-starter in Urcea. However, the early 1980s also saw the first widely-manufactured video game consoles. Consoles rapidly gained market share as the technical sophistication of games outpaced the average family's ability to upgrade their computers, such that by 1987, 16-bit consoles assumed the dominant public image of video games. Consoles remained the primary developer of video games until the late 2000s, from which time PC-based gaming has held the majority of the market share in Urcea.


Video games are a major form of amusement and diversion in Urcean culture. A 2015 study indicated the average Urcean spent six hours per week playing video games of some form, a figure which is much higher if all non-players are excluded from the figure. Typical Urcean video games include historic themes or settings. By genre, role playing games are most popular, followed by first person shooters and strategy games.
Video games are a major form of amusement and diversion in Urcean culture. A 2015 study indicated the average Urcean spent six hours per week playing video games of some form, a figure which is much higher if all non-players are excluded from the figure. Typical Urcean video games include historic themes or settings. By genre, role playing games are most popular, followed by first person shooters and strategy games.

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