Faneria: Difference between revisions

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}}Main Article:[[Fhainnin Culture#Religion|Religion in Faneria]]
}}Main Article:[[Fhainnin Culture#Religion|Religion in Faneria]]
The pagan Fhainnin pantheon, like most indigenous Gaelic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen deities with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another deity, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.
The pagan Fhainnin pantheon, like most indigenous Gaelic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen deities with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another deity, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle. Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.


Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.
When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in 1398. Religious tolerance was forced by most Kings of the Fhainn, although religion was commonly used as a casus belli in campaigns in mountain regions against local clans throughout Faneria's history. The largest and most notable Crusade in Faneria took place in the Sixteenth Century against a Protestant sect based in Kurikila, on the West Coast. The Kurikilan Crusade effectively broke the Protestant movement in Faneria even though the King only a decade before had been a Protestant; in later centuries, Protestant factions would come under heavy attack, leading to frequent uprisings in the north in particular until religious toleration was enshrined as a state policy in the late Seventeenth Century.
 
When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in 1398.
 
Religious tolerance was forced by most Kings of the Fhainn, although religion was commonly used as a casus belli in campaigns in mountain regions against local clans throughout Faneria's history. The largest and most notable Crusade in Faneria took place in the Sixteenth Century against a Protestant sect based in Kurikila, on the West Coast. The Kurikilan Crusade effectively broke the Protestant movement in Faneria even though the King only a decade before had been a Protestant; in later centuries, Protestant factions would come under heavy attack, leading to frequent uprisings in the north in particular until religious toleration was enshrined as a state policy in the late Seventeenth Century.


Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light. The Northern Rite, a form of mass somewhat distinct from the traditional Catholic Rite in process, has become increasingly popular since the 1950s.
Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light. The Northern Rite, a form of mass somewhat distinct from the traditional Catholic Rite in process, has become increasingly popular since the 1950s.
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==== Media and Entertainment ====
==== Media and Entertainment ====
==== Philosophy, Art, and Literature ====
==== Philosophy, Art, and Literature ====
====Justice and Law Enforcement====
Law Enforcement in Faneria is handled at the county and national level, with the Revolutionary Guard, a gendarme organization, filling a counterterror, cross-jurisdictional and conventionally armed role, while each county has a local sheriff's office which functions similarly to a municipal department in other Levantine nations to handle mundane operations. The Guard is additionally responsible for border patrol and some minimal coast guard roles in conjunction with military forces, and is one options available in lieu of the military draft.
The judicial system is handled by county general courts, specialized Provincial courts, and finally a ring of High Courts, all of which are coordinated and vetted under the auspices of the [[Office of the Courts (Faneria)|Office of the Courts]]. Sentencing generally breaks crimes down into three primary categories sentences along a matrix of factors and modifiers, with multipliers based on aggravating or mitigating factors applied to sentences with little direct judicial interference beyond court procedure or extraordinary intervention, which has increasingly become a route for leniency towards crimes considered 'justified', to much public debate. Faneria routinely practices the death penalty for and rarely provides parole for violent offenders, but practices a significant tradition of steadily increasing fines for repeat nonviolent offenses in the private sector.
A large part of the judicial theory of Faneria lies in the concept of bureaucratic sacrosanctity, and performative punishments of officials found guilty of corruption have remained a staple of the popular sovereignty program pursued by the government since the 1940s. These have ranged from political show trials in the more corrupt 1960s to planned news spectacles during and after the [[Gwyn Feawyr|Feawyr Directorate]], and remain a source of both pride and contention from various viewpoints on the legitimacy or brutality of individual prosecutions.
Crime in Faneria is more heavily centered around white-collar activities, with tarriff evasion, financial crime, and cybercrime being some of the more prominent areas in the public consciousness. Faneria's organized crime rings have been known to traffic persons, goods and substances, as well as all manner of other crimes, but are generally unable to exert hard power even in many inner cities. Gendarme-on-gang violence is typically overlooked, while many crime rings are believed to at least have come to a status quo with the Fhainnin government after the brutal counter-trafficking operations of the 1970s which killed thousands, after which human trafficking and daylight killings were markedly reduced. The primary crime families in Faneria are mainly of non-Aenglish Gothic or Coscivian extent, with Coscivian gangs tending to operate in import fraud and racketeering while Gothic crime rings control the majority of the drug trade.
=Government and Politics=
=Government and Politics=
Main Article: [[Political Parties of Faneria]]
Main Article: [[Political Parties of Faneria]]