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====Nordska Coast====
====Nordska Coast====
Formerly connected to metropolitan Faneria by land, the overseas province of [[Sorhaithe]] sits on the bitterly cold [[Nordska Sea]]. Sorhaithe is distinct from both Faneria proper and the bordering nations in terms of culture, geography (with the exception of neighboring parts of Fiannria), and climate (as it rests on the transition between subarctic and continental climes), and consists of dense coastal isles and inlets which often freeze over in wintertime.
Formerly connected to metropolitan Faneria by land, the overseas province of [[Sorhaithe]] sits on the bitterly cold [[Nordska Sea]]. Sorhaithe is distinct from both Faneria proper and the bordering nations in terms of culture, geography (with the exception of neighboring parts of Fiannria), and climate (as it rests on the transition between subarctic and continental climes), and consists of dense coastal isles and inlets which often freeze over in wintertime.
==== Transisthmus ====
==== Transisthmus ====
The Transisthmus region is a geographically distinct region of Faneria spanning the Ereglasian Isthmus into the northern Gothic [[Ultmar]]. Its climate is temperate, with brief warm seasons and longer, mild cold seasons; the region is exposes to oceanic storms on the exceedingly rare occasion that a storm swerves through the Isthmus overland to dissipate in the extreme west of the Vandarch.
The Transisthmus region is a geographically distinct region of Faneria spanning the Ereglasian Isthmus into the northern Gothic [[Ultmar]]. Its climate is temperate, with brief warm seasons and longer, mild cold seasons; the region is exposes to oceanic storms on the exceedingly rare occasion that a storm swerves through the Isthmus overland to dissipate in the extreme west of the Vandarch.
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Main Article: [[Fhainnin Culture]]
Main Article: [[Fhainnin Culture]]
====Settlements and Population====
====Settlements and Population====
The bulk of Faneria's population is settled in the Ninerivers Basin, along the coast of the Vandarch and in the lands leading up to the Deamhainn Mountains.  
The bulk of Faneria's population is settled in the Ninerivers Basin, along the coast of the Vandarch and in the lands leading up to the Deamhain Mountains. The major secondary population centers sit in the eastern interior, along the West Coast, and in the Transisthmus.  


The country's largest city by population is Teindùn, a conglomeration of several cities north of the capital, Oirthidùn, both of which lie along the _____ branch of the [[Rhydwel River]]. Its second largest city is [[Sethsport]], with Rihsport third, Oirthidùn itself fourth, and Dúnfhainn fifth. Sethsport, Rihsport, Carthaigh, Caileansdùn, Cionhaen, Comghallport, Mwynsdùn, Torrcirit, Mullcirit, _____, and _____ are the country's major commercial ports, with Rihsport, _____, _____, and Mullcirit being located outside the Vandarch.
The country's largest city by population is Teindùn, a conglomeration of several cities north of the capital, Oirthidùn, both of which lie along the _____ branch of the [[Rhydwel River]]. Its second largest city is [[Sethsport]], with Rihsport third, Oirthidùn itself fourth, and [[Leighlinbridge]] fifth. Sethsport, Rihsport, Carthaigh, Caileansdùn, Cionhaen, Comghallport, Mwynsdùn, Torrcirit, Mullcirit, and Leighlinbridge are the country's major commercial ports, with Rihsport and Mullcirit being the largest located outside the Vandarch.
==== Ethnicities and Language ====
==== Ethnicities and Language ====
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Main Article: [[Gaelic people]], [[Fhasen]]
Main Article: [[Gaelic people]], [[Fhasen]]
Gaelic peoples make up the vast majority of Faneria's population, with local minorities of Aenglish immigrants and [[Coscivian civilisation|Coscivian colonists]] in the [[Srathlann|eastern Vandarch]] and [[Vrael|western coast]], respectively. Of the Galeic peoples in the country, the Fhainn are the most prominent branch, with the related Sheafhainn, Cascufhainn (Caenwynin), and Parvefhainn making up most of the others. Some (Caergwynn people) live in parts of the northern coast and mountain highlands as well as (Fiannria people) concentrated in parts of the north and mideastern portions of the country. These other gaelic groups speak somewhat intelligible languages with the Fhainnin language, Fhasen, although communication is not particularly reliable without some translation. The groups within the country, conversely, speak fluent Fhasen due to centuries of forced integration, although the Cascufhainnin dialect remains distinct from Ninerivers Fhasen.


Of Faneria's major cities, all except Sethsport are majority Fhainnin and Sethsport itself is still plurality Fhainnin. Rihsport has a large minority of Sheafhainn, though these are the closest related group to Ninerivers Fhainn.
Gaelic peoples make up the vast majority of Faneria's population, with local minorities of [[Anglei|Aenglish]] and [[Dericania|Derian]] immigrants and [[Coscivian civilisation|Coscivian colonists]] in the [[Srathlann|eastern Vandarch]] and [[Vrael|western coast]], respectively. A large number of Gothic peoples additionally live in the Transisthmus and eastern Ninerivers. Of the Gaelic peoples in the country, the Fhainn are the most prominent branch, with the related Sheafhainn, Cascufhainn, and Parvefhainn making up most of the others. Some [[Caergwynn|Caenwynin]] live in parts of the northern coast and mountain highlands as well as [[Fiannria|Faeskt]] concentrated in parts of the east. Normally, these other Gaelic groups are generally able to communicate, as Fhasen is distinct but related to Faeskt and Caeric Gaelic, although communication is not particularly reliable without some translation. The groups within the country, conversely, generally speak fluent Fhasen due to centuries of forced integration, although the Cascufhainnin dialect remains distinct from Ninerivers Fhasen.
 
Of Faneria's major cities, all except Sethsport are majority Fhainnin or a Fhainnin subgroup. Rihsport has a large minority of Sheafhainn, though these are the closest related group to Ninerivers Fhainn; Mullcirit and New Kurikila have large Coscivian minorities.


Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state for and against greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west.
Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state over greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish and Derian communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west. The largest source of tension is the Gothic minority, who historically faced severe discrimination under Fhainnin rule as well as forced migration and occasional deportation; Gothic communities, especially those in the Transisthmus, have launched several relatively recent separatist movements in the 19th and early 20th Centuries.
====Religion====
====Religion====
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}}Main Article:[[Fhainnin Culture#Religion|Religion in Faneria]]
}}Main Article:[[Fhainnin Culture#Religion|Religion in Faneria]]
The pagan Fhainnin pantheon, like most indigenous galeic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen dieties with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another diety, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.
The pagan Fhainnin pantheon, like most indigenous Gaelic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen deities with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another deity, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.


Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.
Old custom holds that redheads are 'blessed' by the gods, a tradition that carried over into Christian Faneria. As a result, red hair, particularly natural-looking red hair, is often associated with fertility and wealth in Faneria. Long, loose red hair is associated with naturalist movements, while styled red hair is a commonly-desired beauty standard.


When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in xxxx.
When Christianity was first introduced to the Fhainn, Jesus Christ was adopted readily as the minor god Hesus, a patron god of forests and woodworking. The god Benelus, Braess' steward and the Sun God, was gradually combined with the concept of God the Father, and worship of Hesus eventually absorbed the roles of healing god and, after several sectarian wars within the local principalities, freshwater as well. The subversion of the freshwater concept of the polytheistic lore was the turning point for Christianization in Faneria, with churches being raised and locally-trained priests teaching the Roman Catholic tradition. Most polities in the Ninerivers permitted this for a while or converted, with Christianity being the dominant faith in the Vandarch Basin by the time of the foundation of the Kingdom of the Fhainn in 1398.
 
Religious tolerance was forced by most Kings of the Fhainn, although religion was commonly used as a casus belli in campaigns in mountain regions against local clans throughout Faneria's history. The largest and most notable Crusade in Faneria took place in the Sixteenth Century against a Protestant sect based in Kurikila, on the West Coast. The Kurikilan Crusade effectively broke the Protestant movement in Faneria even though the King only a decade before had been a Protestant; in later centuries, Protestant factions would come under heavy attack, leading to frequent uprisings in the north in particular until religious toleration was enshrined as a state policy in the late Seventeenth Century.


Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light.
Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light. The Northern Rite, a form of mass somewhat distinct from the traditional Catholic Rite in process, has become increasingly popular since the 1950s.
==== Health, Wealth, and Education ====
==== Health, Wealth, and Education ====
Faneria sits slightly above average in quality of life among developed countries, with a large public health system in parallel to a private healthcare system and a moderately large degree of income inequality. The country has an ongoing issue with infrastructure reaching into parts of the Deamhainn Mountains, as well as its northern coast being much poorer than the Vandarch coastal regions. The country has a 98% technical literacy rate and a 92% functional literacy rate among otherwise capable adults.  
Faneria sits at around the average in terms of quality of life among developed countries. The average age of death for Fanerian residents is xx, and the country retains a public health system in parallel to private healthcare. There is a somewhat large degree of income inequality, with the average income at just under 50,000 [[Talers]] per annum (xxxx barra). Roughly xx% of the country lives below the poverty line, and the country has an ongoing issue with its deep mountainous interior being much poorer than the Vandarch coastal regions. Public services are also less accessible on the North Coast.
 
On average, a Fanerian resident will be expected to attend xx years of schooling. The country has a 98% technical literacy rate and a 92% functional literacy rate among otherwise capable adults.
 
==== Holidays and Practices ====
==== Holidays and Practices ====
Faneria officially observes some Christian holidays, namely Easter Sunday and Christ's Mass, despite not having an official religion; the largest national holiday is Revolution Day (February 15th), the anniversary of the beginning of the [[Fhainnin Civil War]]. Other national holidays include most [[League of Nations]]-sanctioned holidays, as well as National Veterans' Day, Unity Day, Summer and Winter Heights (a modernization of pagan Solstice celebrations), Keg Day, and others.
Major holidays are typically marked as days of national rest, while minor holidays are optional for employers to give off, though it is customary to shutter business for them for many businesses. Minor religious holidays are widely observed but not officially marked as holidays.
==== Cuisine ====
==== Cuisine ====
Rye bread features heavily in the Fhainnin diet as opposed to wheat bread, as rye grows better in the hills and northern regions of Faneria as well as in the drier northeast interior. Potatoes, clams, fish, crab, tomatoes, and leafy greens are also staples, while more specialized local foodstuffs include hardier varieties of apples. Chicken and beef are the primary non-aquatic meat sources in Faneria, although pork, turkey, lamb, and others are available through import within the Vandarch and occasionally are raised locally.
Rye bread features heavily in the Fhainnin diet as opposed to wheat bread, as rye grows better in the hills and northern regions of Faneria as well as in the drier northeast interior. Potatoes, clams, fish, crab, tomatoes, and leafy greens are also staples, while more specialized local foodstuffs include hardier varieties of apples. Chicken and beef are the primary non-aquatic meat sources in Faneria, although pork, turkey, lamb, and others are available through import within the Vandarch and occasionally are raised locally. Seafood, namely crab, cod, mussels, clams, and lobster, feature in most local cuisine, though Ninerivers food also contains eel, seaweeds, freshwater fish varieties, and on rare occasions, some types of algae mat that grow in dense patches on the Vandarch's coast in spring (though this is generally pressed into dried cakes for wintertime as a food of last resort).


A common feature of Fhainnin cuisine is it is often served hot; given the propensity for frigid winters in the north and along the mountains, this should come as little surprise. Moth families put a great deal of effort into stocking their kitchens well, as the dining room is the central feature in most traditional home plans and meals are an important customary aspect of the culture. Snack foods are available but are generally derided in traditional circles, though this 'metropolitan' trend is becoming more common, and ready-to-eat restaurants are very popular.
A common feature of Fhainnin cuisine is it is often served as hot as can be stood; given the propensity for frigid winters in the north and along the mountains, this should come as little surprise. Most families put a great deal of effort into stocking their kitchens well, as the dining room is the central feature in most traditional radial home plans and meals with family or guests are an important customary aspect of the culture. Snack foods are widely available but are generally derided in particularly traditional circles, though this 'metropolitan' trend is becoming more common, and ready-to-eat restaurants are very popular. Highly-processed foods are restricted to a degree by government sanctions on some artificial preservatives, leading to a large market of ready-to-eat canned fruits, candies, trail mixes, chips, dips, and salted snack meats to form around native companies rather than import snack foods. Faneria still imports a massive volume of fruits yearly, particularly peaches, while others, such as banana, are considered ingredients rather than snack foods in their own right.
==== Media and Entertainment ====
==== Media and Entertainment ====
==== Philosophy, Art, and Literature ====
==== Philosophy, Art, and Literature ====