Arcerion: Difference between revisions

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Governorates are chiefly methods to oversee non-federal affairs, so while federal programs such as healthcare, defense, and trade are centrally controlled by bureaucrats and politicians in Kurst, the governorates maintain a fairly large level of autonomy in their own areas.  
Governorates are chiefly methods to oversee non-federal affairs, so while federal programs such as healthcare, defense, and trade are centrally controlled by bureaucrats and politicians in Kurst, the governorates maintain a fairly large level of autonomy in their own areas.  


Subordinate to each governorate are Counties, which are municipal subdivisions of their respective Governorate and are responsible for local policing, waste removal, road works and repair, schooling as dictated by federal and gubernatorial law, and public programs. 
=== Judiciary ===
=== Judiciary ===
Arcerion has multiple level of courts that regulate crime, punishment, and regulatory functions as mandated by legislation. The first of these is the individual county courts, both civil and criminal. These are superseded by larger courts, usually the Governorate's individual Supreme Courts. The Supreme Court of Arcerion is the third branch of the federal government (along with the Executive and Legislative), and is composed of 12 Justices, each of whom is nominated by the Prime Minister when there is a vacancy, and confirmed via the Senate's Crown-in-Absentia powers.
=== Foreign Relations ===
=== Foreign Relations ===
=== Military ===
=== Military ===
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