Faneria: Difference between revisions

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Unlike southern Levantia, the later systems of feudalism struggled to grow in the region's trade and crafts-based economy, which enabled a great deal of social mobility among Fhainnin classes relative to the era. The later introduction of the [[Great Plague]] destabilized this state, coming on the heels of centuries of bloated naming conventions, complex inheritance chains resulting from the surnaming conventions of the culture, and the first crusade launched against pagan peoples in the interior of modern Faneria in 1324, which deeply damaged the existing trust between faiths and cemented the divide between pagan and Christian communities which had been tolerated for over seven centuries prior. The Great Plague shattered Fhainnin society, and while peasantry remained free and paid for their labor, local lords came about in the Romantic fashion through the hiring of the many resulting bandits and mercenary groups as private armies. Such warlords, the largest of which claimed the title of Prince similarly to the elected leaders of local city-state confederations, fought and in many cases conquered city-states, creating a mix of republican and democratic cities intermingled with autocratic statelets which fought over access to trade routes and tried, in the case of the warlords, to bind the lower classes to the land, usually resulting in peasants' rebellions.
Unlike southern Levantia, the later systems of feudalism struggled to grow in the region's trade and crafts-based economy, which enabled a great deal of social mobility among Fhainnin classes relative to the era. The later introduction of the [[Great Plague]] destabilized this state, coming on the heels of centuries of bloated naming conventions, complex inheritance chains resulting from the surnaming conventions of the culture, and the first crusade launched against pagan peoples in the interior of modern Faneria in 1324, which deeply damaged the existing trust between faiths and cemented the divide between pagan and Christian communities which had been tolerated for over seven centuries prior. The Great Plague shattered Fhainnin society, and while peasantry remained free and paid for their labor, local lords came about in the Romantic fashion through the hiring of the many resulting bandits and mercenary groups as private armies. Such warlords, the largest of which claimed the title of Prince similarly to the elected leaders of local city-state confederations, fought and in many cases conquered city-states, creating a mix of republican and democratic cities intermingled with autocratic statelets which fought over access to trade routes and tried, in the case of the warlords, to bind the lower classes to the land, usually resulting in peasants' rebellions.
====Kingdom of Fhainnlannachaeran====
====Kingdom of Fhainnlannachaeran====
The Kingdom of the Fhainn came about in the aftermath of the Great Plague, with the ambitious [[Ruaridh Màrtainn]] taking several inheritances from blood relations through assassination and subterfuge. His son, [[Rethys Màrtainn]], proclaimed himself 'King of the Fhainn' and created the title from whole cloth in 1398. Immediately upon coronating himself, he waged several wars across the central Nineriver Basin to put down the Confederation of Cranwyrth and the Principality of the Rydheas, the two largest states in the region. In doing so, he defeated the only states capable of outright defeating his army, which heavily incorporated mercenary cavalry units which had seen combat in southern Ultmar, and established the Màrtainn dynasty in the central Ninerivers.
The Kingdom of the Fhainn came about in the aftermath of the Great Plague, with the ambitious [[Ruaridh Màrtainn]] taking several inheritances from blood relations through assassination and subterfuge. His son, [[Rethys Màrtainn]], proclaimed himself 'King of the Fhainn' and created the title from whole cloth in 1398. Immediately upon coronating himself, he waged several wars across the central Nineriver Basin to put down the Confederation of Cranwyrth and the Principality of the Rydheas, the two largest states in the region. In doing so, he defeated the only states capable of outright defeating his army, which heavily incorporated mercenary cavalry units which had seen combat in southern Ultmar, and established the Màrtainn dynasty in the central Ninerivers.
====Princes' Wars====
====Princes' Wars====
1519-1545: First Princes' War
1519-1545: First Princes' War
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Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light. The Northern Rite, a form of mass somewhat distinct from the traditional Catholic Rite in process, has become increasingly popular since the 1950s.
Pagan faiths are still fairly common in Faneria, as Protestant rebellion after the Reformation was always a greater threat to the country, and even the more pious kings throughout the centuries had to keep pagan peasantry in most areas pleased. After the advent of irreligiosity in Faneria during the Republican era, Christianity is the majority religion by plurality only, with agnosts and pagans being the next largest groups. Fhainnin Christianity retains some elements of old pagan tradition, such as emphasizing the relation of Christ to water rather than light. The Northern Rite, a form of mass somewhat distinct from the traditional Catholic Rite in process, has become increasingly popular since the 1950s.
==== Health, Wealth, and Education ====
==== Health, Wealth, and Education ====
Faneria sits at around the average in terms of quality of life among developed countries. The average age of death for Fanerian residents is xx, and the country retains a public health system in parallel to private healthcare. There is a somewhat large degree of income inequality, with the average income at just under 50,000 [[Talers]] per annum (xxxx barra). Roughly xx% of the country lives below the poverty line, and the country has an ongoing issue with its deep mountainous interior being much poorer than the Vandarch coastal regions. Public services are also less accessible on the North Coast.
Faneria sits at around the average in terms of quality of life among developed countries. The average life expectancy in the country is xx, and the country retains a public health system in parallel to private healthcare. There is a somewhat large degree of income inequality, with the average income at just under 50,000 [[Talers]] per annum (xxxx barra). Roughly xx% of the country lives below the poverty line, and the country has an ongoing issue with its deep mountainous interior being much poorer than the Vandarch coastal regions. Public services are also less accessible on the North Coast.


On average, a Fanerian resident will be expected to attend xx years of schooling. The country has a 98% technical literacy rate and a 92% functional literacy rate among otherwise capable adults.
On average, a Fanerian resident will be expected to attend xx years of schooling. The country has a 98% technical literacy rate and a 92% functional literacy rate among otherwise capable adults.
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Crime in Faneria is more heavily centered around white-collar activities, with tarriff evasion, financial crime, and cybercrime being some of the more prominent areas in the public consciousness. Faneria's organized crime rings have been known to traffic persons, goods and substances, as well as all manner of other crimes, but are generally unable to exert hard power even in many inner cities. Gendarme-on-gang violence is typically overlooked, while many crime rings are believed to at least have come to a status quo with the Fhainnin government after the brutal counter-trafficking operations of the 1970s which killed thousands, after which human trafficking and daylight killings were markedly reduced. The primary crime families in Faneria are mainly of non-Aenglish Gothic or Coscivian extent, with Coscivian gangs tending to operate in import fraud and racketeering while Gothic crime rings control the majority of the drug trade.
Crime in Faneria is more heavily centered around white-collar activities, with tarriff evasion, financial crime, and cybercrime being some of the more prominent areas in the public consciousness. Faneria's organized crime rings have been known to traffic persons, goods and substances, as well as all manner of other crimes, but are generally unable to exert hard power even in many inner cities. Gendarme-on-gang violence is typically overlooked, while many crime rings are believed to at least have come to a status quo with the Fhainnin government after the brutal counter-trafficking operations of the 1970s which killed thousands, after which human trafficking and daylight killings were markedly reduced. The primary crime families in Faneria are mainly of non-Aenglish Gothic or Coscivian extent, with Coscivian gangs tending to operate in import fraud and racketeering while Gothic crime rings control the majority of the drug trade.
=Government and Politics=
=Government and Politics=
Main Article: [[Political Parties of Faneria]]
Main Article: [[Political Parties of Faneria]]
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