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[[File:Trinity.svg|thumb|The logo for the Trinity Program]]
[[File:Trinity.svg|thumb]]
The '''Trinity Defense System''' (also known as '''TRINITY''' or the '''TRINITY Program''') is the national integrated aerial defence system and military program for the [[Imperium of Caphiria]]. The Trinity Defense System is a multi-layered network of overlapping systems working together alongside the three primary defense systems: MALEPHIST, The Twelve Disciples, and WORMWOOD.
The '''Trinity Defense System''' (also known as '''TRINITY''' or the '''TRINITY Program''') is the national integrated aerial defence system and military program for the [[Imperium of Caphiria]]. The Trinity Defense System is a multi-layered network of overlapping systems working together alongside the three primary defense systems: MALEPHIST, The Twelve Disciples, and WORMWOOD.


MALEPHIST is a short-range laser air defense system designed to destroy short-range rockets, artillery, and mortars up to 10 km; The Twelve Disciples is a mobile all-weather air defense and C-RAM system designed to intercept and destroy short-range rockets and artillery shells fired from distances of 10 km to 300 km; WORMWOOD is the medium/long range anti-ballistic and surface-to-air missile system designed to intercept enemy planes, drones, tactical ballistic missiles, medium- to long-range rockets and cruise missiles from 50 km to 500 km.
MALEPHIST is a short-range laser air defense system designed to destroy short-range rockets, artillery, and mortars up to 10 km; The Twelve Disciples is a mobile all-weather air defense and C-RAM system designed to intercept and destroy short-range rockets and artillery shells fired from distances of 10 km to 300 km; WORMWOOD is the medium/long-range anti-ballistic and surface-to-air missile system designed to intercept enemy planes, drones, tactical ballistic missiles, medium- to long-range rockets and cruise missiles from 50 km to 500 km.


Also part of TRINITY is ODES, a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions that is available in short and medium range configurations. The Trinity Defense System utilizes the Revelation family of missiles, which consist of 22 all-weather, all-terrain surface-to-air missiles. Revelation 1-6 are short range, Revelation 7-14 are medium range, Revelation 14-22 are long range. TRINITY also includes an overlapping network of early warning and tracking radars, as well as command and control posts.
Also part of TRINITY is ODES, a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions that are available in short and medium-range configurations. The Trinity Defense System utilizes the Revelation family of missiles, which consist of 22 all-weather, all-terrain surface-to-air missiles. TRINITY also includes an overlapping network of early warning and tracking radars, as well as command and control posts.


While the TRINITY program was approved in 2001 and operational in 2016, its origins can be traced back almost four decades. Funding for a national air defense system was approved shortly after the start of the [[Occidental Cold War]] in the 1960s, but the development would not begin until 1984. This early system proved to be a success and ultimately led to the the modern program. The scope, scale, and capabilities of the TRINITY program have been continuously growing and expanding, making the program one of the most actively developed military programs in the world and with an estimated lifetime cost of over $200 billion, the TRINITY program is also one of the most expensive projects ever, military or otherwise.
While the TRINITY program was approved in 2001 and operational in 2016, its origins can be traced back almost four decades. Funding for a national air defense system was approved shortly after the start of the [[Occidental Cold War]] in the 1960s, but the development would not begin until 1984. This early system proved to be a success and ultimately led to the modern program. The scope, scale, and capabilities of the TRINITY program have been continuously growing and expanding, making the program one of the most actively developed military programs in the world with an estimated lifetime cost of over $200 billion, the TRINITY program is also one of the most expensive projects ever, military or otherwise.
== Background ==
== Background and development ==
The concept of an integrated defense system came from the growing geopolitical tension between Caphiria and [[Urcea]], primarily in the form of the theory of the [[Levantine Creep]] and subsequent Occidental Cold War. Caphiria became increasingly paranoid of the threat of ballistic missile attacks on its soil and the while it already utilized air defense systems in strategic locations, the idea for an integrated system across the country gained momentum.
The concept of an integrated defense system came from the growing geopolitical tension between Caphiria and [[Urcea]], primarily in the form of the theory of the [[Levantine Creep]] and subsequent Occidental Cold War. Caphiria became increasingly paranoid of the threat of ballistic missile attacks on its soil and while it already utilized air defense systems in strategic locations, the idea for an integrated system across the country gained momentum.


The Ministry of Defense approved a $100 million research and development project in 1967, codenamed CLYPEUS, but the project was put on indefinite hiatus at the end of 1971, with experts saying that the project would consume more resources than even the most liberal projections.
The Ministry of Defense approved a $100 million research and development project in 1967, codenamed CLYPEUS, but the project was put on indefinite hiatus at the end of 1971, with experts saying that the project would consume more resources than even the most liberal projections.


As Cold War-era tensions relaxed, particularly with Burgo-Caphirian relations in the so called "thaw", Caphiria was experiencing rapid economic growth by 1982. This increased government spending and ultimately allowed the CLYPEUS project to be re-examined. An additional $400 million in R&D was given in 1984 to fund the CLYPEUS II project and the first successful prototype was tested in 1989. This led to the development of CLYPEUS III, which was given an initial operating budget of $1.5 billion with development starting in 1990.
As Cold War-era tensions relaxed, particularly with Burgo-Caphirian relations in the so-called "thaw", Caphiria was experiencing rapid economic growth by 1982. This increased government spending and ultimately allowed the CLYPEUS project to be re-examined. An additional $400 million in R&D was given in 1984 to fund the CLYPEUS II project and the first successful prototype was tested in 1989. This led to the development of CLYPEUS III, which was given an initial operating budget of $1.5 billion with development starting in 1990.


CLYPEUS III went from the drawing board to combat readiness within less than six years, a remarkably short period of time for a weapons system designed from scratch, according to military experts. It proved its effectiveness against rocket attacks, having intercepted 20 missiles and rockets fired into Caphiria with an overall effectiveness of 75 and 95 percent. Because of this success, the project expanded in scope and capability and in 1997 the CLYPEUS III project was designated as "completed" and became defunct.
CLYPEUS III went from the drawing board to combat readiness within less than six years, a remarkably short period of time for a weapons system designed from scratch, according to military experts. It proved its effectiveness against rocket attacks, having intercepted 20 missiles and rockets fired into Caphiria with overall effectiveness of 75 and 95 percent. Because of this success, the project expanded in scope and capability, and in 1997 the CLYPEUS III project was designated as "completed" and became defunct.


The successor project, TRINITY (originally in reference to trinitarianism and later to reference short, medium, and long distance coverage) was approved by the Senate in 2001 with an initial $25 billion of funding and subsequent $5 billion annual budget. In 2008, the project was "promoted" by the Ministry of Defense and integrated directly into the [[Imperial Armed Forces of Caphiria|Imperial Armed Forces]] as the TRINITY program. It was declared operational on 21 May 2016.
The successor project, TRINITY (originally in reference to trinitarianism and later to reference short, medium, and long-distance coverage) was approved by the Senate in 2001 with an initial $25 billion of funding and a subsequent $5 billion annual budget. In 2008, the project was "promoted" by the Ministry of Defense and integrated directly into the [[Imperial Armed Forces of Caphiria|Imperial Armed Forces]] as the TRINITY program. It was declared operational on 21 May 2016.
=== Funding ===
=== Funding and cost ===
The entire CLYPEUS project (CLYPEUS, CLYPEUS II, and CLYPEUS III) cost an estimated $2-5 billion across its entire lifetime. When the TRINITY program was approved by the Senate in 2001, it was given an initial operating budget of $25 billion.
The entire CLYPEUS project (CLYPEUS, CLYPEUS II, and CLYPEUS III) cost an estimated $2-5 billion across its entire lifetime. When the TRINITY program was approved by the Senate in 2001, it was given an initial operating budget of $25 billion.


From 2001 to 2016, the annual budget for the TRINITY program was $5 billion (a total cost of $75 billion). When the defense system went live however, the Ministry of Defense stopped publishing the budget for the program publicly for security purposes. It is speculated that the budget for TRINITY has significantly decreased since being declared operational. This means it is only possible to see the budget for the TRINITY program during the Census. The 2020 Census revealed that the annual budget was $3.5 billion ($2.5 billion for R&D and $1.5 billion for operation and maintenance); the 2025 Census showed no change in budget; projections for the 2030 Census indicate a slight increase to $4 billion, which is in line with current and future expenditure.
From 2001 to 2016, the annual budget for the TRINITY program was $5 billion (a total cost of $75 billion). When the defense system went live, however, the Ministry of Defense stopped publishing the budget for the program publicly for security purposes. It is speculated that the budget for TRINITY has significantly decreased since being declared operational. This means it is only possible to see the budget for the TRINITY program during the Census. The 2020 Census revealed that the annual budget was $3.5 billion ($2.5 billion for R&D and $1.5 billion for operation and maintenance); the 2025 Census showed no change in the budget; projections for the 2030 Census indicate a slight increase to $4 billion, which is in line with current and future expenditure.


Using Census data, the TRINITY program has cost an estimated $40 billion from 2016 to 2026. Combined with previous data, the estimated cumulative lifetime cost of the modern TRINITY Program from 2001 to the present is $140 billion, which would make it the 6th most expensive megaproject in Caphirian history and one of the most expensive military projects in the world, active or otherwise.
Using Census data, the TRINITY program has cost an estimated $40 billion from 2016 to 2026. Combined with previous data, the estimated cumulative lifetime cost of the modern TRINITY Program from 2001 to the present is $140 billion, which would make it the 6th most expensive megaproject in Caphirian history and one of the most expensive military projects in the world, active or otherwise.
== Deployment ==
=== Deployment ===
=== Phase one ===
Due to the scope of the project, TRINITY was deployed in two phases to minimize risk and failure. Testing lasted several years from 2010 to 2015 until The Imperium felt confident in each individual component. The Legion would deploy the Trinity System in multiple locations to assess its combat readiness in both remote and hostile environments. The bulk of the testing was done on Maristella, a small island in the Odoneru Ocean. The system successfully intercepted several missiles and successfully attacked the squad that had fired the rocket.
=== Phase two ===
 
== Development ==
In February 2016, the Ministry of Defense was satisfied with the results and declared TRINITY was ready for an "evaluation phase" in the field and was declared as an "operational experiment".
=== Design ===
=== Testing ===
=== Future development ===
== Components ==
== Components ==
=== Malephist Program ===
=== Malephist system ===
=== Twelve Disciples ===
{{Infobox weapon
=== Wormwood Program ===
| name              = Malephist
=== ODES System ===
| image              = Malephist.jpg
=== Revelation missiles ===
| image_size        = 300
== Criticism ==
| alt                =
=== Cost ===
| caption            =
| type              = Laser-based short range {{wpl|air defence system}}
| origin            = [[Caphiria]]
| service            = 2016-present
|unit_cost          = $2,000 per interception
| used_by            = [[File:Caphiria_IAF_COA.svg|25px]] [[Imperial Armed Forces of Caphiria|Armed Forces of Caphiria]]
| wars              =
| manufacturer      = {{ubl|Vepr Defense|[[Shockwave_Industrial#Systems_.26_Global_Solutions|Shockwave Global Solutions]]}}
| number            = 150
}}
Malephist is designed to destroy short-range rockets, artillery, and mortar bombs; it has a range of up to 10 km, designed to cover Caphiria's ultra-short range defense needs. Malephist uses a fiber laser to destroy an airborne target within 5-7 seconds of firing. Whether acting as a stand-alone system or with external cueing as part of an air-defense system, a threat is detected by a surveillance system and tracked by vehicle platforms in order to engage. The main benefits of using a directed energy weapon over conventional missile interceptors are lower costs per shot, unlimited number of firings, lower operational costs, and less manpower. There is also no interceptor debris to fall on the area protected. The cost of each interception is negligible, unlike expensive missile interceptors—around $2,000 per shot to cover all costs, against $100,000 to $150,000 per interceptor firing.
 
A single Malephist battery is mobile and composed of an air defense radar, a command and control (C2) unit, and two HEL (High Energy Laser) systems. Scalable power levels allow it to be used on low power to dazzle a person's eye non-lethally to turn away a threat, and to be used at high power, up to 30,000 watts (30 kW), to fry sensors, burn out motors, and detonate explosive materials. By lasing a vital point, Malephist can shoot down a small UAV in as little as three seconds. When facing small boats, the laser can target a craft's motor to disable it, then repeat this against other boats in rapid succession, requiring only a few seconds of firing per boat. Targeting the platform is more effective than targeting individual crewmembers, although Malephist is accurate enough to target explosive rockets if on board, whose detonations could kill the operators. Against a larger aircraft like a helicopter, Malephist can burn through some vital components to cause it to crash.
=== Twelve Disciples system ===
{{Infobox weapon
| name              = Twelve Disciples
| image              = RamatDavid_020517_Iron_Dome_01.jpg
| image_size        = 300
| alt                =
| caption            =
| type              = {{wpl|Counter Rocket, Artillery, and Mortar|C-RAM}} and short and medium-range air defence system
| origin            = [[Caphiria]]
| is_missile        = yes
| is_artillery      = yes
| service            = 2016-present
| used_by            = [[File:Caphiria_IAF_COA.svg|25px]] [[Imperial Armed Forces of Caphiria|Armed Forces of Caphiria]]
| wars              =
| manufacturer      = {{ubl|Vepr Defense|Shockwave Global Solutions}}
| unit_cost          = {{ubl|$100 million per battery|$100,000 per interception}}
| number            = 25 batteries deployed
| variants          =
<!-- General specifications -->
| spec_label        =
| mass              = {{cvt|100|kg|lb}}
| length            = {{cvt|3|m|ft}}
| diameter          = {{convert|160|mm|in|1|abbr = on}}
| range              = {{cvt|150|km2|sqmi}}
| max_range          = {{cvt|300|m|yd}}
| filling_weight    = 90 kg
| detonation        =  Proximity fuse
| speed              = {{cvt|891.8|km/h|mph}}
| guidance          = ASQ-228 ATFLIR
| launch_platform    = 3-4 launchers each carrying up to 20 interceptors
}}
The Twelve Disciples can be considered the "base" of the Trinity Defense System; it is designed to counter short-range rockets and 155 mm artillery shells with a range of up to 300 kilometers. The Twelve Disciples operates 24/7, under adverse weather conditions, and can respond to multiple threats simultaneously. The Twelve Disciples can function as a stand-alone system or, in the case of the Trinity System, as a layer in a multi-layer air defense system[[File:Iron Dome radar.jpg|thumb|The Perius 2084 radar system used in the Twelve Disciples|left]]The Twelve Disciples is composed of three fundamental elements, detection and tracking radar, battle management, and weapon control system (BMC) and a missile-firing unit (MFU). It has several steering fins for high maneuverability and is equipped with electro-optic sensors. The missile system has day-and-night and all-weather capability, quick reaction time, and salvo interception capability. Other features include a vertical launch interceptor, warhead and proximity fuse, mobile launcher, and compatibility with various radar and detection systems. The system’s special warhead allows it to detonate any target in the air and after detecting and identifying the rocket, the Twelve Disciples radar monitors its path. Based on the radar’s information, the system’s BMC analyses the path of the threat and calculates an anticipated point of impact. If the calculated path of the incoming rocket poses a real threat, a command is run to launch an interceptor against the threat. The incoming rocket is detonated over a neutral area.
A typical battery includes 3 – 4 launchers, a battle management system, and a fire control radar. Each launcher can hold up to 20 interceptors. As of 2025, a complete battery costs approximately $100M to produce. Each Twelve Disciples battery can defend an area of up to 150 square kilometers against short-range missiles, mortars, and rockets. To conserve interceptors, the Twelve Disciples system can discern between rockets that threaten population areas and those that will fall harmlessly in open terrain. The system’s Astros interceptor is 3 meters long, 160mm in diameter, and weighs 90 kg at launch. It uses a command datalink and onboard active radar seeker for guidance and uses a high-explosive blast-fragmentation warhead to destroy targets. The Astros interceptor is estimated to cost $100,000 to produce.
=== Wormwood system===
The Wormwood System is a surface-to-air missile/anti-ballistic missile system designed to shoot down medium-, long-, and intermediate-range ballistic missiles in their terminal phase (descent or reentry) by intercepting with a hit-to-kill approach. With a range of 600 km (370 mi) for anti-ballistic missiles (ABM) and 500 km (310 mi) for air defense, the Wormwood system is able to detect and simultaneously engage up to 10 ballistic hypersonic targets flying at a speed of 5 kilometers per second (3.1 mi/s; 18,000 km/h; 11,000 mph) to a limit of 7 km/s (4.3 mi/s; 25,000 km/h; 16,000 mph). A long-term goal for the system is to be able to destroy hypersonic cruise missiles and other aerial targets at speeds higher than Mach 5, as well as spacecraft. The altitude of a target engaged can be as high as 180–200 km (110–120 mi). It is effective against ballistic missiles with a launch range of 3,500 km (2,200 mi), the radar reaches a radius of 3,000 km. Other planned targets it will be able to defend against include: unmanned aerial vehicles, low Earth orbit satellites, space weapons launched from hypersonic aircraft, and hypersonic orbital platforms.
 
The system is highly mobile with rapid deployability. Currently, the Wormwood system consists of the Macalercus-2 primary battle management radar, a secondary acquisition radar, a multimode engagement radar, an ABM engagement radar, and two types of ABM missiles. It gets its data from the wider Caphirian early-warning radar network, that are sent to the command center which then forwards tracking data to the Macalercus-2 radar. The Macalercus-2 radar is a large battle-management phased array radar with 360° coverage.
 
There are currently 40 units built, with 10 more being planned to be built and deployed by 2050.
===ODES System ===
[[File:SPYDER.jpg|thumb|A missile firing unit (MFU) of the ODES-SR system|alt=SPYDER.jpg]]The ODES System is a short and medium-range air defense system that provides air defense for fixed assets and for point and area defense for mobile forces in combat areas. The ODES is fitted atop any TELAR and is designed to work with any Revelation-family or Astaros missiles. However, Quicksilver Industries developed a custom family of air-to-air missiles (AAMs) called Cartian, which are among the most advanced in the world.
There are two variants of the ODES: the ODES-SR (short-range) and the ODES-MR (medium range). Both systems are quick reaction, all-weather, network-centric, multi-launchers, and self-propelled. A typical battery consists of one central command and control unit, six missile firing units, and a resupply vehicle. Both variants also use the same Perius 2106 radar system, which can track and engage multiple targets simultaneously and can control the missile firing units at a distance of up to 10 km away from the CCU. The ODES System has a range of detection for a fighter aircraft that is 70–110 km; it can detect hovering helicopters at a range of 40 km and UAVs at 40–60 km.
 
ODES-SR has a short range of interception, with a maximum altitude of interception of 9 km and the maximum range of interception is 15 km. The ODES-MR has a greater operating range of 35 km and an altitude engagement of 16 km due to the missiles being equipped with boosters.
====Cartian-5 missile====
The Cartian-5 missile, developed specifically for the ODES System, is a beyond-visual-range missile, meaning it is capable of "lock-on after launch" (LOAL), and has all-aspect/all-direction (including rearward) attack ability. The missile features an advanced electro-optical infrared homing (with imaging infrared) seeker which scans the target area for hostile aircraft, then locks on for the terminal chase.
{{columns-list|colwidth=30em|*Length: 310&nbsp;cm
*Span: 64&nbsp;cm
*Diameter: 16&nbsp;cm
*Weight: 105&nbsp;kg
*Guidance: infrared homing  + electro-optical imaging
*Warhead: 11&nbsp;kg
*Speed: Mach 4
}}
=== Revelation missiles===
Revelation is a series of short, medium and long-range surface-to-air missile systems designed to work with or without TRINITY. There are 22 total missiles; Revelation 1-6 are short-range, Revelation 7-14 are medium-range, Revelation 14-22 are long-range.
 
All Revelation missiles features include management and distribution of command and control information, air defense mission planning at the battery and battalion levels, multiple engagement and successive firing, data links for midcourse guidance, integrated air picture generation, operational capabilities in the day, at night and in adverse weather conditions, a global positioning system (GPS) and navigation, remote control, wired or wireless communication between systems, 360° effective area with the capability of vertical launch, Multi-Target Multi-Radar fusion, and embedded simulation, identification friend or foe (IFF), modular structure, hybrid control system.
[[File:Hisarmissile.jpg|left|thumb|A Minor Revelation missile firing test at the a military compound in Audonia]]
====Minor Revelations system ====
 
 
Revelation 1-6 missiles (collectively called the Minor Revelations system) are mounted in an eight-cell container (which requires little maintenance) and are launched straight up. Minor Revelation system's launcher uses a compact vertical launching system, with an 8-cell module weighing 1,700 kg (3,700 lb). Fire control is provided by an equally compact C3I system that weighs 1,300 kg (2,900 lb), which can either operate independently or in conjunction with other onboard sensors. Its Perius radar system provides 360-degree coverage with an electro-optic/infrared (EO/IR) system and the missiles can take down an incoming missile as close as 500 meters (1,600 ft) away from the ship. Minor Revelation systems have midcourse guidance with INS and RF data link, terminal guidance with IIR. Each Minor Revelation system (missile container, radar, computers, and installation) costs about $20 million. The system is designed to defend against aircraft and anti-ship missiles, including sea-skimming missiles.
*Minimum range: 2 km
* Maximum range: 15 km
*Maximum altitude: 5 / 8 km
====Medium Revelations system ====
Revelation 7-14 missiles (collectively called the Medium Revelations system) are very similar to the Minor Revelations system and use the same systems-III seeker, RF link, fuse, dual pulse rocket motor, but the dimensions of the missile are bigger and the range is improved. Another difference is the Medium Revelations system uses Evotune VESTOR phased array 3D search and track radar. The Medium Revelations system has the capability to detect targets, track, identify and perform command and control, and fire control functions autonomously. The missile system is effective against fighter aircraft, attack helicopters, cruise missiles, and unmanned aerial vehicles.
*Minimum range of the missile: 3 km
* Maximum range of the missile: 25 km
*Maximum altitude of the missile: ≥ 15 km
*Fighter detection & track range : 40-60  km
* Number of tracks: > 60 targets
*Ready to fire missiles:
**Per vehicle: 6
**Battery level: ≥ 18 (3 missile launcher vehicles)
**Battalion level: ≥ 54 (9 missile launcher vehicles)
*Guidance:
**Midcourse guidance: Inertial navigation through data link from the fire-control system
**Terminal guidance: Infrared homing missile seeker
*Vehicles types used by Medium Revelations system:
**VESTOR phased array 3D radar vehicle
**Electro-optical suit vehicle
**Tactical data link connection system vehicle
**Fire control center vehicle
**Missile launcher vehicle
====Major Revelations system ====
Revelations 14-22 (collectively called Major Revelations) are designed to defend against any type of airborne threat including aircraft, helicopters, anti-ship missiles, and UAVs as well as ballistic missiles, cruise missiles, and combat jets. The Major Revelations system features a dual pulse rocket motor as well as thrust vector control and possesses high degrees of maneuverability at the target interception range. A second motor is fired during the terminal phase, at which stage the active radar seeker is activated to home to the enemy track. The system has been designed to counter a wide variety of airborne threats, such as; anti-ship missiles, aircraft, UAVs drones, and supersonic missiles. When coupled with a modern air-defense system and multi-function surveillance track and guidance radars, the Major Revelations system enables the capability to simultaneously engage multiple targets during saturation attacks.
*Minimum range: 30 km
*Maximum range: 100+ km
*Maximum speed: Mach 3
*Altitude: > 20 km
*Number of tracks: > 120 targets
*Ready to fire missiles:
**Per vehicle: 8
**Battery level: ≥ 32 (4 missile launcher vehicles)
**Battalion level: ≥ 96 (12 missile launcher vehicles)
**Guidance:
***Midcourse guidance: Inertial navigation through data link from the fire-control system
***Terminal guidance: Active radar seeker
**Vehicles used by Major Revelations system:
***Multi-function phased array radar vehicle
***Tactical data link connection system vehicle
***Fire control center vehicle Missile launcher vehicle
==Criticism==
=== Cost===
Before the system was declared operational, many conservative Senators balked at the cost of the project compared to traditional defense systems. One vocal detractor of the program, Senator Eduarin D'Antotta pointed out that Caphiria's enemies could simply drain the Imperium's financial resources by launching very large numbers of missiles that would overwhelm the system and ultimately bring financial ruin. Potică Schiappelli, one of TRINITY's lead managers, responded that the cost issue was exaggerated since TRINITY intercepts only rockets determined to constitute a threat and that the lives saved and the strategic impact are worth the cost.
=== Vulnerabilities ===
The Trinity Defense System can potentially be overcome by swarms of many missiles that exceed its capability to intercept them, and by sheer numbers of attacking missiles during a campaign if not enough interceptors are available to counter them. Also, the cost of each interception is high, while attacking rockets can be relatively inexpensive. These are among the reasons encouraging the development of the Malephist energy weapon to complement the Twelve Disciples, which is cheap to fire, has unlimited "ammunition", and is effective at short range. Twelve Disciples is also significantly less effective against very short-distance saturation strikes.
==Similar role==
*[[Hypaspistai Projectile Defense Network]]
*[[Levantine_Union_Defense_Council#Bar-barrier|LUDC Bar-barrier]]
*[[Project ELIAH]]
==See also==
 
[[Category:Caphiria]]
[[Category:Caphiria]]
[[Category:Military of Caphiria]]
[[Category:Military of Caphiria]]
[[Category:Technology]]
[[Category:Technology in Caphiria]]

Latest revision as of 17:46, 21 May 2024

The logo for the Trinity Program

The Trinity Defense System (also known as TRINITY or the TRINITY Program) is the national integrated aerial defence system and military program for the Imperium of Caphiria. The Trinity Defense System is a multi-layered network of overlapping systems working together alongside the three primary defense systems: MALEPHIST, The Twelve Disciples, and WORMWOOD.

MALEPHIST is a short-range laser air defense system designed to destroy short-range rockets, artillery, and mortars up to 10 km; The Twelve Disciples is a mobile all-weather air defense and C-RAM system designed to intercept and destroy short-range rockets and artillery shells fired from distances of 10 km to 300 km; WORMWOOD is the medium/long-range anti-ballistic and surface-to-air missile system designed to intercept enemy planes, drones, tactical ballistic missiles, medium- to long-range rockets and cruise missiles from 50 km to 500 km.

Also part of TRINITY is ODES, a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions that are available in short and medium-range configurations. The Trinity Defense System utilizes the Revelation family of missiles, which consist of 22 all-weather, all-terrain surface-to-air missiles. TRINITY also includes an overlapping network of early warning and tracking radars, as well as command and control posts.

While the TRINITY program was approved in 2001 and operational in 2016, its origins can be traced back almost four decades. Funding for a national air defense system was approved shortly after the start of the Occidental Cold War in the 1960s, but the development would not begin until 1984. This early system proved to be a success and ultimately led to the modern program. The scope, scale, and capabilities of the TRINITY program have been continuously growing and expanding, making the program one of the most actively developed military programs in the world with an estimated lifetime cost of over $200 billion, the TRINITY program is also one of the most expensive projects ever, military or otherwise.

Background and development

The concept of an integrated defense system came from the growing geopolitical tension between Caphiria and Urcea, primarily in the form of the theory of the Levantine Creep and subsequent Occidental Cold War. Caphiria became increasingly paranoid of the threat of ballistic missile attacks on its soil and while it already utilized air defense systems in strategic locations, the idea for an integrated system across the country gained momentum.

The Ministry of Defense approved a $100 million research and development project in 1967, codenamed CLYPEUS, but the project was put on indefinite hiatus at the end of 1971, with experts saying that the project would consume more resources than even the most liberal projections.

As Cold War-era tensions relaxed, particularly with Burgo-Caphirian relations in the so-called "thaw", Caphiria was experiencing rapid economic growth by 1982. This increased government spending and ultimately allowed the CLYPEUS project to be re-examined. An additional $400 million in R&D was given in 1984 to fund the CLYPEUS II project and the first successful prototype was tested in 1989. This led to the development of CLYPEUS III, which was given an initial operating budget of $1.5 billion with development starting in 1990.

CLYPEUS III went from the drawing board to combat readiness within less than six years, a remarkably short period of time for a weapons system designed from scratch, according to military experts. It proved its effectiveness against rocket attacks, having intercepted 20 missiles and rockets fired into Caphiria with overall effectiveness of 75 and 95 percent. Because of this success, the project expanded in scope and capability, and in 1997 the CLYPEUS III project was designated as "completed" and became defunct.

The successor project, TRINITY (originally in reference to trinitarianism and later to reference short, medium, and long-distance coverage) was approved by the Senate in 2001 with an initial $25 billion of funding and a subsequent $5 billion annual budget. In 2008, the project was "promoted" by the Ministry of Defense and integrated directly into the Imperial Armed Forces as the TRINITY program. It was declared operational on 21 May 2016.

Funding and cost

The entire CLYPEUS project (CLYPEUS, CLYPEUS II, and CLYPEUS III) cost an estimated $2-5 billion across its entire lifetime. When the TRINITY program was approved by the Senate in 2001, it was given an initial operating budget of $25 billion.

From 2001 to 2016, the annual budget for the TRINITY program was $5 billion (a total cost of $75 billion). When the defense system went live, however, the Ministry of Defense stopped publishing the budget for the program publicly for security purposes. It is speculated that the budget for TRINITY has significantly decreased since being declared operational. This means it is only possible to see the budget for the TRINITY program during the Census. The 2020 Census revealed that the annual budget was $3.5 billion ($2.5 billion for R&D and $1.5 billion for operation and maintenance); the 2025 Census showed no change in the budget; projections for the 2030 Census indicate a slight increase to $4 billion, which is in line with current and future expenditure.

Using Census data, the TRINITY program has cost an estimated $40 billion from 2016 to 2026. Combined with previous data, the estimated cumulative lifetime cost of the modern TRINITY Program from 2001 to the present is $140 billion, which would make it the 6th most expensive megaproject in Caphirian history and one of the most expensive military projects in the world, active or otherwise.

Deployment

Due to the scope of the project, TRINITY was deployed in two phases to minimize risk and failure. Testing lasted several years from 2010 to 2015 until The Imperium felt confident in each individual component. The Legion would deploy the Trinity System in multiple locations to assess its combat readiness in both remote and hostile environments. The bulk of the testing was done on Maristella, a small island in the Odoneru Ocean. The system successfully intercepted several missiles and successfully attacked the squad that had fired the rocket.

In February 2016, the Ministry of Defense was satisfied with the results and declared TRINITY was ready for an "evaluation phase" in the field and was declared as an "operational experiment".

Components

Malephist system

Malephist
TypeLaser-based short range air defence system
Place of originCaphiria
Service history
In service2016-present
Used by Armed Forces of Caphiria
Production history
Manufacturer
Unit cost$2,000 per interception
No. built150

Malephist is designed to destroy short-range rockets, artillery, and mortar bombs; it has a range of up to 10 km, designed to cover Caphiria's ultra-short range defense needs. Malephist uses a fiber laser to destroy an airborne target within 5-7 seconds of firing. Whether acting as a stand-alone system or with external cueing as part of an air-defense system, a threat is detected by a surveillance system and tracked by vehicle platforms in order to engage. The main benefits of using a directed energy weapon over conventional missile interceptors are lower costs per shot, unlimited number of firings, lower operational costs, and less manpower. There is also no interceptor debris to fall on the area protected. The cost of each interception is negligible, unlike expensive missile interceptors—around $2,000 per shot to cover all costs, against $100,000 to $150,000 per interceptor firing.

A single Malephist battery is mobile and composed of an air defense radar, a command and control (C2) unit, and two HEL (High Energy Laser) systems. Scalable power levels allow it to be used on low power to dazzle a person's eye non-lethally to turn away a threat, and to be used at high power, up to 30,000 watts (30 kW), to fry sensors, burn out motors, and detonate explosive materials. By lasing a vital point, Malephist can shoot down a small UAV in as little as three seconds. When facing small boats, the laser can target a craft's motor to disable it, then repeat this against other boats in rapid succession, requiring only a few seconds of firing per boat. Targeting the platform is more effective than targeting individual crewmembers, although Malephist is accurate enough to target explosive rockets if on board, whose detonations could kill the operators. Against a larger aircraft like a helicopter, Malephist can burn through some vital components to cause it to crash.

Twelve Disciples system

Twelve Disciples
TypeC-RAM and short and medium-range air defence system
Place of originCaphiria
Service history
In service2016-present
Used by Armed Forces of Caphiria
Production history
Manufacturer
  • Vepr Defense
  • Shockwave Global Solutions
Unit cost
  • $100 million per battery
  • $100,000 per interception
No. built25 batteries deployed
Specifications
Mass100 kg (220 lb)
Length3 m (9.8 ft)
Diameter160 mm (6.3 in)

Effective firing range150 km2 (58 sq mi)
Maximum firing range300 m (330 yd)
Warhead weight90 kg
Detonation
mechanism
Proximity fuse

Maximum speed 891.8 km/h (554.1 mph)
Guidance
system
ASQ-228 ATFLIR
Launch
platform
3-4 launchers each carrying up to 20 interceptors

The Twelve Disciples can be considered the "base" of the Trinity Defense System; it is designed to counter short-range rockets and 155 mm artillery shells with a range of up to 300 kilometers. The Twelve Disciples operates 24/7, under adverse weather conditions, and can respond to multiple threats simultaneously. The Twelve Disciples can function as a stand-alone system or, in the case of the Trinity System, as a layer in a multi-layer air defense system

The Perius 2084 radar system used in the Twelve Disciples

The Twelve Disciples is composed of three fundamental elements, detection and tracking radar, battle management, and weapon control system (BMC) and a missile-firing unit (MFU). It has several steering fins for high maneuverability and is equipped with electro-optic sensors. The missile system has day-and-night and all-weather capability, quick reaction time, and salvo interception capability. Other features include a vertical launch interceptor, warhead and proximity fuse, mobile launcher, and compatibility with various radar and detection systems. The system’s special warhead allows it to detonate any target in the air and after detecting and identifying the rocket, the Twelve Disciples radar monitors its path. Based on the radar’s information, the system’s BMC analyses the path of the threat and calculates an anticipated point of impact. If the calculated path of the incoming rocket poses a real threat, a command is run to launch an interceptor against the threat. The incoming rocket is detonated over a neutral area.

A typical battery includes 3 – 4 launchers, a battle management system, and a fire control radar. Each launcher can hold up to 20 interceptors. As of 2025, a complete battery costs approximately $100M to produce. Each Twelve Disciples battery can defend an area of up to 150 square kilometers against short-range missiles, mortars, and rockets. To conserve interceptors, the Twelve Disciples system can discern between rockets that threaten population areas and those that will fall harmlessly in open terrain. The system’s Astros interceptor is 3 meters long, 160mm in diameter, and weighs 90 kg at launch. It uses a command datalink and onboard active radar seeker for guidance and uses a high-explosive blast-fragmentation warhead to destroy targets. The Astros interceptor is estimated to cost $100,000 to produce.

Wormwood system

The Wormwood System is a surface-to-air missile/anti-ballistic missile system designed to shoot down medium-, long-, and intermediate-range ballistic missiles in their terminal phase (descent or reentry) by intercepting with a hit-to-kill approach. With a range of 600 km (370 mi) for anti-ballistic missiles (ABM) and 500 km (310 mi) for air defense, the Wormwood system is able to detect and simultaneously engage up to 10 ballistic hypersonic targets flying at a speed of 5 kilometers per second (3.1 mi/s; 18,000 km/h; 11,000 mph) to a limit of 7 km/s (4.3 mi/s; 25,000 km/h; 16,000 mph). A long-term goal for the system is to be able to destroy hypersonic cruise missiles and other aerial targets at speeds higher than Mach 5, as well as spacecraft. The altitude of a target engaged can be as high as 180–200 km (110–120 mi). It is effective against ballistic missiles with a launch range of 3,500 km (2,200 mi), the radar reaches a radius of 3,000 km. Other planned targets it will be able to defend against include: unmanned aerial vehicles, low Earth orbit satellites, space weapons launched from hypersonic aircraft, and hypersonic orbital platforms.

The system is highly mobile with rapid deployability. Currently, the Wormwood system consists of the Macalercus-2 primary battle management radar, a secondary acquisition radar, a multimode engagement radar, an ABM engagement radar, and two types of ABM missiles. It gets its data from the wider Caphirian early-warning radar network, that are sent to the command center which then forwards tracking data to the Macalercus-2 radar. The Macalercus-2 radar is a large battle-management phased array radar with 360° coverage.

There are currently 40 units built, with 10 more being planned to be built and deployed by 2050.

ODES System

SPYDER.jpg
A missile firing unit (MFU) of the ODES-SR system

The ODES System is a short and medium-range air defense system that provides air defense for fixed assets and for point and area defense for mobile forces in combat areas. The ODES is fitted atop any TELAR and is designed to work with any Revelation-family or Astaros missiles. However, Quicksilver Industries developed a custom family of air-to-air missiles (AAMs) called Cartian, which are among the most advanced in the world.

There are two variants of the ODES: the ODES-SR (short-range) and the ODES-MR (medium range). Both systems are quick reaction, all-weather, network-centric, multi-launchers, and self-propelled. A typical battery consists of one central command and control unit, six missile firing units, and a resupply vehicle. Both variants also use the same Perius 2106 radar system, which can track and engage multiple targets simultaneously and can control the missile firing units at a distance of up to 10 km away from the CCU. The ODES System has a range of detection for a fighter aircraft that is 70–110 km; it can detect hovering helicopters at a range of 40 km and UAVs at 40–60 km.

ODES-SR has a short range of interception, with a maximum altitude of interception of 9 km and the maximum range of interception is 15 km. The ODES-MR has a greater operating range of 35 km and an altitude engagement of 16 km due to the missiles being equipped with boosters.

Cartian-5 missile

The Cartian-5 missile, developed specifically for the ODES System, is a beyond-visual-range missile, meaning it is capable of "lock-on after launch" (LOAL), and has all-aspect/all-direction (including rearward) attack ability. The missile features an advanced electro-optical infrared homing (with imaging infrared) seeker which scans the target area for hostile aircraft, then locks on for the terminal chase.

  • Length: 310 cm
  • Span: 64 cm
  • Diameter: 16 cm
  • Weight: 105 kg
  • Guidance: infrared homing + electro-optical imaging
  • Warhead: 11 kg
  • Speed: Mach 4

Revelation missiles

Revelation is a series of short, medium and long-range surface-to-air missile systems designed to work with or without TRINITY. There are 22 total missiles; Revelation 1-6 are short-range, Revelation 7-14 are medium-range, Revelation 14-22 are long-range.

All Revelation missiles features include management and distribution of command and control information, air defense mission planning at the battery and battalion levels, multiple engagement and successive firing, data links for midcourse guidance, integrated air picture generation, operational capabilities in the day, at night and in adverse weather conditions, a global positioning system (GPS) and navigation, remote control, wired or wireless communication between systems, 360° effective area with the capability of vertical launch, Multi-Target Multi-Radar fusion, and embedded simulation, identification friend or foe (IFF), modular structure, hybrid control system.

File:Hisarmissile.jpg
A Minor Revelation missile firing test at the a military compound in Audonia

Minor Revelations system

Revelation 1-6 missiles (collectively called the Minor Revelations system) are mounted in an eight-cell container (which requires little maintenance) and are launched straight up. Minor Revelation system's launcher uses a compact vertical launching system, with an 8-cell module weighing 1,700 kg (3,700 lb). Fire control is provided by an equally compact C3I system that weighs 1,300 kg (2,900 lb), which can either operate independently or in conjunction with other onboard sensors. Its Perius radar system provides 360-degree coverage with an electro-optic/infrared (EO/IR) system and the missiles can take down an incoming missile as close as 500 meters (1,600 ft) away from the ship. Minor Revelation systems have midcourse guidance with INS and RF data link, terminal guidance with IIR. Each Minor Revelation system (missile container, radar, computers, and installation) costs about $20 million. The system is designed to defend against aircraft and anti-ship missiles, including sea-skimming missiles.

  • Minimum range: 2 km
  • Maximum range: 15 km
  • Maximum altitude: 5 / 8 km

Medium Revelations system

Revelation 7-14 missiles (collectively called the Medium Revelations system) are very similar to the Minor Revelations system and use the same systems-III seeker, RF link, fuse, dual pulse rocket motor, but the dimensions of the missile are bigger and the range is improved. Another difference is the Medium Revelations system uses Evotune VESTOR phased array 3D search and track radar. The Medium Revelations system has the capability to detect targets, track, identify and perform command and control, and fire control functions autonomously. The missile system is effective against fighter aircraft, attack helicopters, cruise missiles, and unmanned aerial vehicles.

  • Minimum range of the missile: 3 km
  • Maximum range of the missile: 25 km
  • Maximum altitude of the missile: ≥ 15 km
  • Fighter detection & track range : 40-60  km
  • Number of tracks: > 60 targets
  • Ready to fire missiles:
    • Per vehicle: 6
    • Battery level: ≥ 18 (3 missile launcher vehicles)
    • Battalion level: ≥ 54 (9 missile launcher vehicles)
  • Guidance:
    • Midcourse guidance: Inertial navigation through data link from the fire-control system
    • Terminal guidance: Infrared homing missile seeker
  • Vehicles types used by Medium Revelations system:
    • VESTOR phased array 3D radar vehicle
    • Electro-optical suit vehicle
    • Tactical data link connection system vehicle
    • Fire control center vehicle
    • Missile launcher vehicle

Major Revelations system

Revelations 14-22 (collectively called Major Revelations) are designed to defend against any type of airborne threat including aircraft, helicopters, anti-ship missiles, and UAVs as well as ballistic missiles, cruise missiles, and combat jets. The Major Revelations system features a dual pulse rocket motor as well as thrust vector control and possesses high degrees of maneuverability at the target interception range. A second motor is fired during the terminal phase, at which stage the active radar seeker is activated to home to the enemy track. The system has been designed to counter a wide variety of airborne threats, such as; anti-ship missiles, aircraft, UAVs drones, and supersonic missiles. When coupled with a modern air-defense system and multi-function surveillance track and guidance radars, the Major Revelations system enables the capability to simultaneously engage multiple targets during saturation attacks.

  • Minimum range: 30 km
  • Maximum range: 100+ km
  • Maximum speed: Mach 3
  • Altitude: > 20 km
  • Number of tracks: > 120 targets
  • Ready to fire missiles:
    • Per vehicle: 8
    • Battery level: ≥ 32 (4 missile launcher vehicles)
    • Battalion level: ≥ 96 (12 missile launcher vehicles)
    • Guidance:
      • Midcourse guidance: Inertial navigation through data link from the fire-control system
      • Terminal guidance: Active radar seeker
    • Vehicles used by Major Revelations system:
      • Multi-function phased array radar vehicle
      • Tactical data link connection system vehicle
      • Fire control center vehicle Missile launcher vehicle

Criticism

Cost

Before the system was declared operational, many conservative Senators balked at the cost of the project compared to traditional defense systems. One vocal detractor of the program, Senator Eduarin D'Antotta pointed out that Caphiria's enemies could simply drain the Imperium's financial resources by launching very large numbers of missiles that would overwhelm the system and ultimately bring financial ruin. Potică Schiappelli, one of TRINITY's lead managers, responded that the cost issue was exaggerated since TRINITY intercepts only rockets determined to constitute a threat and that the lives saved and the strategic impact are worth the cost.

Vulnerabilities

The Trinity Defense System can potentially be overcome by swarms of many missiles that exceed its capability to intercept them, and by sheer numbers of attacking missiles during a campaign if not enough interceptors are available to counter them. Also, the cost of each interception is high, while attacking rockets can be relatively inexpensive. These are among the reasons encouraging the development of the Malephist energy weapon to complement the Twelve Disciples, which is cheap to fire, has unlimited "ammunition", and is effective at short range. Twelve Disciples is also significantly less effective against very short-distance saturation strikes.

Similar role

See also