Imperium of Caphiria
REPUBLICA IMPERIUM CAPHIRIAS (Latin)
"Dei Gratia Rex" (Latin)
"By the Grace of God and King"
and largest city
|Demonym(s)||Caphirian, Caprivian, or Caphiravian|
|Government||Caesaropapist Constitutional Republic|
|Alexander Constantinus I|
• Kingdom era
|480 BC - 370 BC|
• Republic era
|370 BC - 414 AD|
• Principate era
|414 - 1070 AD|
• Civil War era
|1070 - 1115 AD|
• Pontificate era
|1115 - 1456 AD|
• Dominate era
|1456 - 1872 AD|
• Mandatum era
|1872 - present|
|4,677,441 km2 (1,805,970 sq mi) (13th)|
• Jan. 2035 estimate
|335.6/km2 (869.2/sq mi) (7th)|
|GDP (nominal)||2035 estimate|
• Per capita
Caphiria, officially the Imperium of Caphiria, is a caesaropapist constitutional republic on north Sarpedon. It is composed of 18 major Imperial Provinces, a semi-autonomous region containing the capital city, 16 territories, and various possessions. At over 1.8 million square miles and with over 1 billion people, Caphiria is the world's third- or fourth-largest country by total area and the second-most populous country. The capital of the Imperium is Venceia, which is also the largest city by population in both Caphiria and in the world with over 50 million people.
Since classical times, the region has been inhabited by ancient cultures and civilizations such as the Hebreinias, Hethosalians, and Cheylians. The most notable were the Latinic people, from a region known as Latium that comprised of modern day Caphiria and Urcea. The Latinic people quickly became the dominant local civilization and conquered and assimilated its neighbors, forming the first Kingdom of Latium. This kingdom is considered to be the precursor to what is known as the Latinic civilization and culture, from which Caphiria is a direct descendant of. The legacy of the Latinic people is widespread and can be observed in the global distribution of civilian law, republican governments, Christianity and the Latin script. The Imperium of Caphiria continued to grow, embarking on a vigorous expansion across the continent and spreading its culture via its staggeringly dominant military. During the Early Middle Ages, Caphiria suffered sociopolitical collapse amid calamitous barbarian invasions, but by the 11th century, numerous rival city-states and maritime republics, mainly in the northern and central regions of Caphiria, rose to great prosperity through shipping, commerce and banking, laying the groundwork for modern capitalism.
Including the capital province, 16 Imperial Provinces form the contiguous "mainland" and are located on the northern tip of Sarpedon, with Palmeria on its western border. Caphiria shares the island of Ecinis in the Ecinis Sea with Insui, occupying the eastern half with the provinces of Luria and Auvia as well as small island of Eryx. The Imperium also owns a small archipelago, The Escal Isles, that are off the south-western coast of Sarpedon in the Okatian Sea. The majority of the territories and possessions of Caphiria are scattered throughout the world, in particular near Audonia and Punth. The extremely diverse geography, climate, and wildlife of the Imperium of Caphiria make it one of the world's mega-diverse countries.
Religion has played a vital role in the growth of Caphiria, having gone from its pagan roots to embracing Christianity. During the second half of the 19th century, a civil war ensued ultimately ending with a religious schism and formation of Imperial Catholicism. In part due to its strategic positioning as an economic powerhouse, Caphiria joined the Auxilium Alliance in the Great War and confirmed the country's status as a global power. It emerged from the conflict as a global superpower, the first country to develop nuclear weapons, the only country to use them in warfare, and a permanent member of the League of Nations.
Today, the Imperium of Caphiria is a highly developed country, with the world's largest economy by nominal GDP and second-largest economy by PPP, accounting for approximately a tenth of global GDP. Caphiria is the world's largest importer and the second largest exporter of goods. Caphiria is the foremost military power in the world, making up a third of global military spending and accounts for nearly a quarter of its GDP; this has created an extraordinarily prodigious military–industrial complex that is rivaled by no other country in history. Caphirian proponents have cited this has the primary reason for Caphiria's continued growth and global superiority, while opponents have said that Caphiria is nothing but an "army with a state".
The Imperium of Caphiria ranks among the highest nations in several measures of socioeconomic performance, including average wage, human development, per capita GDP, and productivity per person. Its ecomomy largely post-industrial, characterized by the dominance of services and knowledge-based activities, although the manufacturing sector remains the second-largest in the world. Alongside Kiravia and Urcea, it is one of the three modern global superpowers. Caphiria has been and currently is a leading political, cultural, and scientific force internationally.
- 1 History
- 2 Geography
- 3 Government & politics
- 4 Law of the Imperium
- 5 The Military
- 6 Economy
- 7 Infrastructure
- 8 Demographics
- 9 Culture
- 10 See Also
History[edit | edit source]
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While the history of Caphiria spans two millennia, archaeology has revealed the land that it was founded on, has been inhabited for much longer. The area, Latium, covered most of the northern part of Sarpedon and the southern tip of Levantia. The traditional date for the founding of Caphiria is 480 BC by one of the local tribes, the Latinic people, who would eventually be known as the Latins. Because of the amount of consistent preserved information available throughout its existence, Caprivian history is traditionally divided into eight distinct historical eras:
Prehistory[edit | edit source]
Further Information: Ancient Caphiria
The Prehistoric era covers time earlier than the founding of Caphiria. This would include the earliest inhabitants of the region and the establishment of the Latinic people and other associated tribes such as the Hethosalians, Cheylians, and Hebreinias. Because of the lack of substantial historical evidence, many historians choose to omit the Prehistory Era from future historiography.
Kingdom[edit | edit source]
Further Information: Kingdom of Caphiria
The first definitive historical epoch - the Kingdom Era - begins in 480 BC with the formation of Caphiria. The early city-state was characterized by a monarchical form of government in which according to tradition, Lanintius was the first of five Regis (kings). The kings were elected by group of elders called the senex (senate) and people of Caphiria served for life. The Kingdom of Caphiria lasted 110 years, falling after a series of invasions from rival kingdoms.
Republic[edit | edit source]
Further Information: Republic of Caphiria
In 370 BC, the Republic of Caphiria commenced with the overthrow of its last king Admoneptis, replacing the monarchy with elected individuals representing the citizens, calling themselves the Senate. Through constant conquest and assimilation, the Republic had already conquered rival city-states like Chimoche and Despouso. During this period, which lasted 783 years, vast expansion of territory such as Insui, and Palmeria occured and regional dominance over north Sarpedon would eventually take over the entire Ecinis Sea and parts of the Kindreds Sea and Great Lakes. Part of Caphiria's ambition was derived from similarly ambitious leaders, such as Placus Narses and Lucius Corellus Sulla. The Republic would face internal pressure from this eventually, as contention for leadership caused a number of small fights among the ambitious youth and the elder aristocracy. The fighting would culminate with a five year civil war, known now as the First Civil War, that left 120,000 men, women and children dead. The war was in such a frenzy that by the time it had ended, there was no decisive victor.
Principate[edit | edit source]
Further Information: Principate of Caphiria
In 414 AD, the son of one of the generals who had fought in the civil war, Bacchis Pavo Rahla seized the opportunity to consolidate power and restore stability and with the backing of his own army, assumed control of Caphiria. He declared himself Imperator of Caphiria and reorganized the state into a Principate, where the Imperator's power was derived from the Constitution of the Imperium. This allowed for a blend of all of the elements that had worked in the past, while having a document that kept the ambition of man in check. Rahla's reign over Caphiria was so popular, that he was given the title Augustus (Venerated One) by the people. The senate would then pass a decree that legally changed his name to Augustus Rahla. The Principate era marks the early stages of the city-state Caphiria evolving into a proper empire, with vast territorial holdings, hegemony over Latium, and was among the most powerful economic, cultural, political and military forces in the world of its time. The Principate lasted 656 years, almost as long as the Republic before it, and it would eventually succumb to a similar fate: The Second Civil War, also known as the Great Civil War for its ferocity.
The Civil War[edit | edit source]
Further Information: The Great Civil War of Caphiria
This period of time, from 1070 - 1115 is known as the Civil War Era due to the dozen or so civil wars that took place over a period of four decades as contention for leadership and political groups vied for control over the massive and wealthy state. The most famous of these was between Marius Oratonius and Quinus Sator Alercius and the subsequent war between their successors and die hard loyalists. The Civil War Era began as a series of political and military confrontations between Marius Oratonius and Quinus Sator Alercius, both of whom were looking to shift Caphiria in opposite directions. Oratonius wanted to continue to become an empire and spread Latinic culture to the known world where Alercius wanted to bring back the politically conservative and socially traditionalist Republic. This led to the state splitting into two: a monarchy in the north and a republic in the south. To complicate things further, the spread and dominance of Christianity could no longer be shunned; up until this time, the official policy towards Christianity was negative, and at some points, simply being a Christian could be punishable by death. Oratonius used this to his advantage, officially converting to Christianity in 1079. While he isn't recognized as the first Imperator to convert to Christianity due to the circumstances, he is recognized as the first person to give it legitimacy within the Imperium. Oratonius was then seen as a man of God, a man on the right side of the war. This helped him win the minds of many who did not initially support him and ultimately gave him an edge that the elder Alercius did not have on his side, the side of the old guard. The Great Civil War was a fifteen-year-long politico-military struggle that was fought over most of Caphiria, Insui, Palmeria, Dorhaven, and even Audonia. The culmination of the Great Civil War was the Battle of Silanus, where Oratonius' army defeated Alercius'. Oratonius himself sustained heavy injuries in the battle and died shortly before victory but told his general Lucius Legarus Pius to spare Alercius if they were to capture him since he had deserted from battle after surveying the landscape and figuring he was going to lose. Pius assumed command and took over the army and wasted little time in searching for Alercius. After several months of searching, they found him hiding in the Cimisi-Extressio region of Abderia, a city-state bordering the Lacio mountains. Abderia wanted no part in the war, quickly giving Alercius to Pius and true to his word, after bringing him back to Venceia, spared Alercius' life. He did however, strip him of his power, status, and class; an effective neutering if there ever was one. Pius then exiled Alercius in 1110 and spend the next five years putting Caphiria back together after the last several decades of disarray and borderline anarchy. Pius was as intelligent in politics as he was on the battlefield, and knew that the only way to solve the issues once and for all was a compromise.
The Pontificiate[edit | edit source]
Further Information: The Pontificiate of Caphiria
This marks the start of the Pontificate Era in 1115, which is divided into two unequal parts, beginning with the reunification of the state into the Imperium, a hybrid political system that solved the crisis of the civil war. This new government retained Republic era bodies such as the Senate, but separated it into two distinct representative bodies, the Curiate Assembly and the Consular Congress. Conversely, the powers of the Imperator were increased even more from the Principate, but Pius, now Imperator Legarus, introduced the first version of the Constitution of Caphiria. This document was the solution to every problem past, present in future. In it, he outlined what he felt were the three most critical ideas: delineating the national frame of government, establishing the social contract between the citizen and state, and protecting its people. There had always been some form of this throughout history, but it was an uncodified set of guidelines and principles passed down mainly through precedent; it wasn't formal or even official, largely unwritten and changing at the discretion of whoever had control. The constitution sought to eliminate the constant power struggles as every constitutional proclamation is inviolable. Neither the Senate, nor the people, nor the military, nor the Imperator can break them. The Pontificate era also marks the combination of the secular and religious authorities, creating a caesaropapist form of government, which meant emperors were regarded as greater than other mortals, though not quite as deities. As time went on, the identity of the imperatorship with the papacy became less clear and after a peaceful coup, the emperor became recognized more for his legal authority, rather than his religious one.
The Dominate[edit | edit source]
Further Information: The Dominate of Caphiria
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The Mandatum[edit | edit source]
Further Information: Modern Caphiria
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Geography[edit | edit source]
Coastline of the island province of Eryx
Patrior Mons, located in the Cimisi-Extressio region of Abderia Province. It is the highest point in the Imperium.
The landscape of the southwest: Calmongo valley region, Claunum province.
The undulating hilly landscape of the province of Isuriana in the south.
The Albuscalae, Eryx Magnus
The territory of the Imperium covers approximately 5 million km². All land within the Imperium falls under one of two classifications: Grand Caphiriavia, the mainland itself which has total political independence per se and Caphiriavia Colonia, those territories owned by the Imperium. Grand Caphiriavia is located in northern Sarpedon, bordering Palmeria in the west, sharing an island with Insui in the north in the Ecinis Sea, and Aetheryion to its south. The Free State of Veltornia used to share Caphiria's western border until the Annexation of Veltornia occurred and became part of the Imperium. Caphiria has a coastline of 8,651 km and has cultivated a global tourist economy around it.
Caphiria has two mountain ranges that flank its east and western borders, forming a natural protective barrier of sorts that has helped keep itself insulated throughout history. In the southwest lies the larger of the two, the Lacio Mountains and to the southeast lies the Intaris, a smaller range.
The Lacio mountain area is by far the least populated area of the Imperium. Much of the area is utilized by The Legion for training exercises. Besides the military, most of the inhabitants of the region are elderly pensioners, seeking to live out their remaining days away from the chaos of Venceia and other major cities. Despite its sparse population and relative little urban development, the economy of the region is growing quickly, thanks to the strengthening presence of logging companies, and mining corporations seeking to exploit the regions as of yet unexplored mineral resources. The Imperium's highest point is within the Lacio mountains, Patrior Mons at 4,250 meters (13,943 ft) above sea level.
On the opposite side is the Intaris, comparatively smaller with its peak, Sull'Oglia, at 2,753 meters (9,032 ft) above sea level. The Intaris is unique in that the mountains are undulating, creating one of the easiest mountain ranges to climb. It is so easy to climb that there are routine competitions to see who can reach its peak the quickest, with the current record being under 4 hours and 45 minutes. Because of its geographic placement, the Intaris is one of the most fertile places within the Imperium. Vegetation ranges from scrub forests at the foothills, up to ubiquitous expanses of tea and coffee estates, to spice (pepper, cardamom, cinnamon) plantations and finally to the dense evergreen forests at the top. Dellarina, a point near Sull'Oglia, offers a wonderful panoramic view of the entire Intaris complete with its own 5 star resort that boasts an artificial lake and private spice plantations..
Ecology[edit | edit source]
The diversity of terrain, flora and fauna in the Imperium is astonishing. Regarding plants and animals, there are three areas of interest dispersed across the Imperium. Additionally, unique environmental extremes of geographical significance can be found at three locations.
Of the ecological zones, the first to mention is Eryx, an island in the both containing thousands of plant and animal species not found anywhere else. Of its flora, 70% are unique to the island, a fact which has made it intensely interesting to the science community, who believe it holds a wealth of medical substances. However, the human presence on the island, limited as it may be by provincial laws, has reduced the level of vegetation coverage to only 45% of what it was 300 years ago, and has led to a 70% level of deforestation. Today, the rate at which greenery is being lost is close to zero.
The second region notable for its ecology is the Great Tryhstian Rainforest in South Tryhstia. While only 40% of it is under Caphirian control, the forest's diversity is tremendous in those 1.3 million km². One in five bird species, 3,000 species of fish and 2.5 million species of insect live there. The vegetation consists of some 50,000 species of plant, with thousands anticipated for discovery. Unfortunately, the rainforest experienced a great deal of deforestation over the last few centuries of industrial and agricultural expansion. 190,000 km² of forest has been cleared by machines and a total clearance rate of 2400 km² per year persists. The rainforest, as an important source of future wood for the paper and construction industries, has been targeted for extensive collegial replanting programs. Guilds in the lumber industry expect a sustainable exploitation of the rainforest due to renewal efforts.
The third ecologically significant place in the Imperium is Ehios, a hub of unique aquatic and desert life. 80% of the species in the deserts on the mainland are endemic to Ehios, including 800 unique species of lizard. The island's greatest contributor to biodiversity is the vast coral reef that stretches around 100km of its perimeter. The magnificent Great Pedohr Reef is the agglomeration of billions of tiny organisms known as coral polyps which form a reef belt visible from outer space. Unlike the aforementioned forest ecosystems, the Great Reef, far from being threatened by human presence, is actually growing in size and splendor due to expansion by Caphirian artists, architects and biologists. The aesthetic beauty of the reef alone has driven many, the Imperator included, to protect and nurture this wonder of the natural world.
Meteorology[edit | edit source]
Weather manipulation is not uniquely practiced by Caphirian engineers; dozens of other countries can seed clouds to induce rain with various degrees of precision. While the Kiravians use the most effective chemical inducer, the Caphirians deploy the seeding most efficiently using nanotechnology. Missile deployment foregoes the need for aircraft to release the inducer. Cloud seeding is the only technology for manipulating the weather that is available to multiple countries. Caphiria controls the weather with three unique techniques: Solar Energy Collectors, Integrated Climate Control Systems, and High-pressure Ultraviolet Factories.
For manipulating the weather in major cities, integrated climate control systems are built into the city streets. Air can be purified of bacteria by ionizers, heated by radiators in the autumn or winter, and cooled by refrigerators in the spring or summer. Climate control is integrated seamlessly into a city, being almost inconspicuous to the naked eye. Urban temperatures in Valentia, Arzercavalli, Castra Vetera, and 18 other cities are maintained between 0 and 25 °C throughout the year. As an exception to urban regulations, Venceia has its heating systems supplemented by mirror satellites in tundra orbits, keeping its ambient temperature in the upper part of the range.
On a national scale, climate control is strictly regulated by the Senate. Once detected, holes in the ozone layer of the planet are sealed by processing oxygen in aircraft high in the upper atmosphere. High-pressure ultraviolet factories in the bowels of these planes transform dioxygen into trioxygen (ozone) faster than natural atmospheric reactions, sealing local holes. The invention of this technique was necessitated by an international scare in the late 20th century when an antarctic-sized seasonal hole in the ozone was discovered and attributed to chlorofluorocarbons used by international devices. CO2 is regularly fixed into carbon polymers by the Galiran process. This practice not only lowers the global concentration of the gas but also creates oils and plastics. Careful management of global climate will continue for the foreseeable future.
Climate and environment[edit | edit source]
The Caphirian climate is extremely diverse. In most of the inland Western and central regions, the climate ranges from humid subtropical to humid continental and oceanic. In particular, the climate of the East is mostly continental, with harsh winters and hot summers. The coastal regions have mild winters and warm and generally dry summers, although lowland valleys can be quite hot in summer. Average winter temperatures vary from 0 °C (32 °F) on the Fitili Mountains to 12 °C (54 °F) in Venceia, like so the average summer temperatures range from 20 °C (68 °F) to over 30 °C (86 °F).
Caphiria is known for it's lush and beautiful environment, having been ranked in the top 10% of the most beautiful nations in the world, and in the top 5% in Ixnay. National parks cover about ten percent of the country, which attracts millions of tourists annually. In the last few years, Caphiria has moved away from being solely dependent on fossil fuels and begun investing in clean and renewable energy sources, primarily in the way of nuclear and solar energy, which make up about a third of national energy usage, and plan to raise that to over half by the end of the decade. Deforestation is illegal and punishable by prison time.
Government & politics[edit | edit source]
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politics and government of
In theory, the Imperium of Caphiria operates as a unitary constitutional republic, with ultimate authority in every judicial, executive, and legislative matter being derived from its constitution. In practice however, Caphiria is functionally autocratic (and for all intents and purposes would be an autocratic-caesaropapist constitutional republic), with immense power is vested in a single leader - the Imperator of Caphiria - who serves as head of state and chief executive. Historically, the Imperator ruled by divine right but recently most of the powers of the Imperator have been set forth in Proclamation 9 of the Constitution. This leads to a highly complex system of de jure and de facto authority within the government as powers and duties are not clearly delineated.
Because of this unique system, the Imperator is the de jure head of each of the branches of government. However, the Senate of Caphiria wields significant power over the fiscal responsibilities of the Imperium, as well as possessing the ability to solely bring new laws to vote, and the Supreme Court system has gradually gained a tremendous amount of oversight and control over the application of the law, having the power to declare legislation or executive action made at any level of the government as unconstitutional, nullifying the law and creating precedent for future law and decisions. There have been many amendments to the Constitution to further delineate authority and organize the government further, but because of historical significance of the Imperator, it will always be the single point in which the government of Caphiria stems from.
Government[edit | edit source]
The Government of Caphiria is organized into three main Triumirs, or branches, which are Executive, Legislative, and Judicial. Power is vested by the Constitution of Caphiria in the Imperator, Senate, and Supreme Court, respectively.
The executive power in the government is vested in its entirety through the Imperator of Caphiria. The Imperator governs by way of his imperium maius (supreme executive power), his auctoritas principis (primary legislative authority), and his jure divis (divine mandate as Pope) As its chief executive, the Imperator is head of state and thus head of the Ministries of Caphiria, the trans-parliamentary bodies that administer the functions of the federal government on behalf of the Imperator. He has the ability to appoint and fire ministers, create and dissolve ministries, as well as the responsibility to appoint diplomatic and provincial officials.The Imperator relies on the Office of the Imperium, the principal executive organ through which his Prime Minister leads. This Office consists of the Prime Minister, the chair of the council, who is appointed by the Imperator after consultations and is confirmed by a vote of both houses of the Senate, and all of the Ministers, according to the request of the Prime Minister. These ministries are the de facto administers of the government of Caphiria, serving the functions of the federal government on behalf of the Imperator. Ultimately though, the powers of the Office of the Imperium rest in the hands of the Imperator of Caphiria until the ministers assume their offices. While the Imperator maintains executive power at the highest level, he delegates power and authority to a Praetor (governor) to administer the Imperium's 21 provincial-level divisions. The Imperator also serves as military commander-in-chief and chief diplomat, directly presiding over the 13 million active-duty military personnel, 7 million employees within the executive branch, and 4 ministries. While the Imperator possess near limitless executive power, the Senate has the ability to legally oppose most of the Imperator's actions by a super-majority.
The legislative branch for the Imperium, the Senate of Caphiria - known traditionally as the Imperial Senate - separates into two distinct representative bodies. First, the Curiate Assembly (Comitia Curiata) occupies itself with the fiscal responsibilities of the Senate as its Lower House and gives legitimacy to legislation by its support. Second, the Consular Congress (Comitium Consularis) writes bills and provides a second democratic check on enacting new laws. The Curiate Assembly is officiated by democratically elected representatives of the public known as senatores (senators). Their role evolved from the self-serving aristocrats of the Old Republic who, plagued with greed, were individually possessed of a great deal more power than modern senators. Today, each senator represents 550,000 citizens of a curia, a contiguous political district within the Imperium. Regular bills need a 51% senatorial majority to become senatus consultum (decree of the senate). Such a bill will be posted in the Forum the following morning for review by magistrates and citizens. Afterward, the Imperator has the power to either enact or veto the bill, unless it carries a supermajority in the Senate. Meanwhile, the Consular Congress is composed of Consuls, but are not like the bureaucrats who bore their name during the Old Republic. Consuls are unique in that they govern and represent the Imperium's major cultural groups - Foederatae - and maintain the concept of stratification, which in Caphiria is incredibly complex and diverse, encompassing both legal and social status. The Congress is also unique in that it has the sole power to write bills and introduce legislation, the sole power to ratify treaties, the sole power to try (but not necessarily initiate) impeachment cases against officials of the executive or even judicial branch, following enabling resolutions passed by the Assembly, and it may give advice and consent to some executive decisions (e.g. appointments of cabinet ministers, judges or ambassadors). Presiding over the Assembly and the de facto head of both houses is the President of the Senate (Princeps Senatus), a magistrate with no voting power but who decides the vote in the event of a tie, sways the opinion of senators by his influence, and can nullify a maximum of 10 votes with a valid reason. As figurehead of the Senate, the Princeps is often the public face for the legislature, speaking to the people of Caphiria several times a year.His duties as president include calling the either house of the Senate to assemble, issuing the final legislative position of the Assembly, maintaining order during parliamentary discussions, and delivering messages from the Assembly in person to the Imperator.
The judicial branch for the Imperium is the Supreme Court (Tribunalis Ultima) which is itself a function of the Ministry of Justice which administers and oversees the overall judicial system. Decisions ruled as part of a proceeding in the Supreme Court cannot be overruled elsewhere, unless the relevant law is changed by senatus consultum. The Supreme Court system has gradually gained a tremendous amount of oversight and control over the application of the law, having the power to declare legislation or executive action made at any level of the government as unconstitutional, nullifying the law and creating precedent for future law and decisions. In Caphiria, judges are public officials and, since they exercise one of the sovereign powers of the Imperium, only citizens of the Imperium are eligible for judgeship. In order to become a judge, applicants must obtain a degree of higher education as well as pass written and oral examinations. However, most training and experience is gained through the judicial organization itself. The potential candidates then work their way up from the bottom through promotions. Caphiria's independent judiciary enjoys special constitutional protection from the executive branch. Once appointed, judges serve for life and cannot be removed without specific disciplinary proceedings conducted in due process before the Supreme Court. The Ministry of Justice handles the administration of courts and judiciary, including paying salaries and constructing new courthouses. The Ministry of Justice also administer the prison system. Lastly, the Ministry of Justice receives and processes applications for presidential pardons and proposes legislation dealing with matters of civil or criminal justice. As a function of the Ministry of Justice, the High Judge also serves as Prime Minister of the Ministry of Justice which has its own place within the judicial system. The Ministry of Justice arranges the album judicum - a list of every licensed jurist eligible for judging cases in a lawful court - and decides on the time and place of sessions in every Caphirian court of law. It also serves as the backbone for all of the Imperium's provincial and municipal court systems. Each provincial government possesses its own provinciarum judex, or provincial judge, who is subservient to the Ministry of Justice. While provincial judges have some leniency with their rulings and interpretations of the law, they are bound to the interpretation of law from the Ministry of Justice as a whole, meaning any ruling in one province will immediately affect the others. Excluding the Supreme Court, every judge and member of the Ministry of Justice is elected alongside every other member of the government each Lustrum.
Elections are ingrained into Caphirian society at every level. Not only are they dramatic affairs with which people have a vested interest, but it gives citizens a real sense of power and involvement in government. Indeed, moral philosophers have applauded the ancient practice of comitiae populae and revived it as the primary civil regulation on the powers of the Senate, Ministries, and Imperator by not only putting the appointment of senators, consuls, and emperors in their power, but allowing them to appoint Censors and Tribunes to directly defend against corruption.
Magistrates[edit | edit source]
The government of Caphiria has bureaucrats other than senators and consuls. Prime ministers (Praeministra) are the executive members of the various operational government bodies such as the treasury or technological authority. Depending on the minister in question, anywhere from zero to several thousand people may work in his Ministry (Ministerium). There are fifty ministries run by the Imperium, each of which may have their own magistrates with special powers. For example, the Ministry of the Treasury employs ten tax magistrates called Quaestores. These are scrupulous individuals charged with collecting taxes from praetors for the imperial government, calling out financial corruption, and serving as right-hand men and messengers of the treasury and its minister, the Mensarius Superbus, or Supreme Financier.
Other government officers (magistrati) operate outside the Senate. Most powerful are the illustrious Censores - 18 members of the Censorial Assembly (Comitia Censoria) responsible for upholding public morality, protecting the Constitution and administering the official Public Census every Lustrum. Their duty and power to issue a public inquiry into literally any military, civil, or private activity supersedes every institution in the empire. In practice, there is no office higher than the Censorial Assembly, leading some foreigners to speculate that they are the true power behind the Imperium.
Within the Ministry of the Treasury are 120 Aedilis who supervise spending of money from the treasury, giving them the reverse role of the quaestores. Whenever any Imperial funds are appropriated, an aedile must be consulted; consequently, the emperor always has three or four at hand. Furthermore, one or two will usually be sent to the construction sites of public monuments to ensure efficient spending of government funds.
Another major bureaucrat operating outside the Senate is the Plebeian Tribune, a position with extensive oversight of legislative activity in the Senate and the Palace. The duty of the Tribunus is to safeguard the well-being of the common people, the plebeian order, from the greed and corruption of magistrates, aristocrats, and collegiates. He is the sole magistrate from a non-patrician background and is immune to reproach from any office other than the Censors.
Political Parties[edit | edit source]
Political parties in Caphiria are dominated by the de facto single-party system, which is the Party of the Imperium (Pars ex Imperatoria). It is intrinsically linked to the constitution of Caphiria and is considered the embodiment of the office of the Imperator, serving as the guiding political light of the empire. The Constitution does not explicitly outlaw or ban political parties from forming, though they do have to meet a set of prerequisites before the Imperium will formally allow it to form.
During the First Civil War, Caesar Marius successfully argued that the existence of separate parties runs counter to the national unity that was desperately needed at the time and this ideology as remained ingrained in Caprivian politics and society since. In the modern era, the Imperium allows (at least nominally) democratic multiparty elections, but the existing practices and balance of political power effectively prevent the opposition from winning any elections outside of the local level.
A few of the most popular political parties are:
Pars Ex Imperatoria (PEI) (Party of the Imperium) – The de facto single-party of Caphiria. Its sole purpose is to reinforce the constitution and the power of the Imperator, though it may have secondary goals and motives that reflect the incumbent Imperator’s personal political ideology and agenda.
Unus Societum Popularis (USP) (One Democratic Society) – Left wing social-democratic party that advocates for the abolishment of the traditional social stratification in Caphiria, the abolishment and emancipation of the practice of slavery, and severe restrictions placed on the power of the Imperator. It supports social equality, trade unions, environmentalism, and anti-war.
Illustratum Respublica (IRP) (Enlightened Republic Party) – Right wing social-conservative party that maintains the belief that social orders and hierarchies are inevitable, natural products of life and that they must be preserved. It supports the social stratification in Caphiria, moral absolutism, free trade, free markets, and upholding tradition within Caphiria.
Cœtus Libertas (CLP) (Freedom for Assembly Party) – Center wing socialist-libertarian party that advocates for a decentralized government and believes in abolishing all institutions that control the means of production. It supports direct democracy, trade unions, assemblies. It believes in the identification, criticism and practical dismantling of all illegitimate authority in all aspects of life.
Kiro-Caphirian Party (KCP) - Single-issue party advocating a strong alliance between the Kiravian Federacy and the Imperium of Caphiria. It presents itself as an alternative to the Levantian Union Party, opposing supranationalism and continental integration while still supporting extensive international commerce, international military cooperation, and a more open attitude toward Latin-speaking immigrants and expatriates.
Administrative divisions[edit | edit source]
According to the Constitution of Caphiria, there are three major administrative divisions: the provincial (province, autonomous region, possession, and special administrative region), the region, and the township. The Imperium of Caphiria is organized into 18 Imperial Provinces (Banlieueregio), two autonomous regions, and one special administrative region. These 21 provincial-level divisions can be collectively referred to as "Greater Caphiria", a term which excludes its numerous overseas possessions.
Caphiria controls several international territories that function semi-autonomously and is generally referred to as the "Possessions of Caphiria". Each province is subdivided into regions (lieueregias) which are further subdivided into townships (municipia).
As of 2030, Caphiria administers 21 provincial-level divisions, 177 regional-level divisions, XXX township-level divisions, and 6 possession-level divisions.
Provinces serve as the highest level of the administrative structure, headed by an elected official called a praetor who serves as its chief executive. The government of the province is called the provinciarum, holding legal and administrative jurisdiction within its bounds. Each provincial government is free to organize its executive departments and agencies in any way it likes. This has resulted in substantial diversity among provinces with regard to every aspect of how their governments are organized, though the Imperium does mandate certain things for the sake of continuity across the Imperium. In theory, the the praetor is subservient to the Imperator, effectively acting as his representative. In practice however, Praetors have de facto authority over their province and the Imperator seldom interferes at the provincial level.
Provinces are divided into Regions, making up the the second level of the administrative structure. Regions are unique in that they do not have their own governmental system like provinces or townships, yet they are responsible for the maintenance of local law enforcement, public education, public health, regulating intrastate commerce, and local transportation and infrastructure. This is mainly so provinces are able to focus on macro scale issues and administration without spreading resources too thin.
The lowest political division is the Township (municipia), administered according to a system distinct from higher strata. City Prefects (Praefecti Urborum) are elected every other year by popular assembly of the inhabitants (not just citizens) of the township. This is the only titled government position, other than Tribune, that can be held by someone outside the patrician order. However, unlike the Tribune, city prefects are not magistrates.
Foreign relations[edit | edit source]
The foreign relations of Caphiria guides the way in which Caphiria interacts with foreign nations and expresses its political, economic and cultural strengths, weaknesses and values. As one of the two global superpowers, Caphiria's foreign policy and strategic thinking are highly influential. Caphiria officially claims it "unnervingly pursues an independent foreign policy of peace. The fundamental goals of this policy are to preserve Caphiria's independence, sovereignty and territorial integrity, create a favorable international environment for Caphiria's reform and modernization, and to maintain world peace and propel common development."
Caphiria is a member of many international organizations, holding key positions such as a permanent membership on the League of Nations Security Council. Caphiria's foreign policy today is summarized as strategic relations with neighboring countries and the continental powers to strive for Caphiria's national interest, and to create a favorable environment for Caphiria's international development for perpetual competition in the world.
Law of the Imperium[edit | edit source]
The Constitution of Caphiria is the ultimate authority in every judicial, executive, and legislative matter. Every constitutional proclamation is inviolable. Neither the Senate, nor the people, nor the military, nor the Imperator can break them. For this reason, its tenets must be protected by the highest government office, the Censores, who have the power to conduct an inquiry into literally any activity within the Imperium. In any censorial investigation, evidence against the accused is brought before the eighteen person Comitia Censoria (Censorial Assembly). A 75% majority for a guilty verdict is needed before the appropriate punishment for the crime - consistent with the Constitution - is administered.
The document's purpose is to guarantee citizens certain inalienable rights against imperial, senatorial, collegial, or cultural oppression and establish republican laws which institute a fair government of the people, by the people, and exclusively for the people.The power of Caphirian citizens (demos) is exercised through their right of assembly. Choices that must be made by the people are settled in mass public votes. Anyone with Citizenship in a voting region gets one vote. A conglomeration of voting citizens making a legally potent action is a Popular Assembly (Comitia Popula). Caphirians are proud of this extreme direct democracy, comparable to ancient polities, since it embodies their highly popular and direct style of self-government. Nowhere is this connection between a citizen and the state more present than in the signing of the social contract that formally grants an adult his or her citizenship.
The Constitution of Caphiria has three main objectives: delineates the national frame of government, establish the social contract between the citizen and state, and protect its people. The powers of an imperator exist by virtue of his legal standing. The two most significant components to an imperator's power are his supreme executive power and highest legislative authority, creating his role and power as chief legislative and chief executive. It also creates and delineates his fiscal, judicial, military, and social roles.
The imperial judicial system emphasizes honor (dignitas). Citizens brought in as witnesses are always believed unless evidence directly contradicts their statements. Lying in a public court would be a fatal blow to a citizen's dignitas, a permanent scar on their reputation and could have a direct affect of their social standing.
A trial for a citizen is presided over by a judge of the defendant's social order. Evidence is interpreted by a random jury of four plebeians, four equites and four patricians. While the majority of trials are held in a public courthouse, the defendant can pay ₳ 5,000 to take the case to the Supreme Court (Tribunalis Ultima) in Venceia. Every citizen also bears the right to take an accusation before their province's Praetor, though whether the Praetor hears the case depends on his mood and the persistence of the citizen making a request.
There is a unique degree of egalitarian and cautionary principles used in Caprivian law. The natural rights of everyone, regardless of age, race, or gender, are preserved in its procedures and the same legal treatment is guaranteed to any citizen regardless of social class. Classism is nullified by drawing members of a jury from everywhere in Caphirian society and by only permitting judges of the social order of a defendant. Furthermore, judicial process is under the oversight of a Tribune and a committee of Censors, both of which have an eye for honesty and fairness.
Outside the courtroom, citizens are afforded a base level of medical care and receive free education until adulthood. Every citizen has an equal share of national representation in the Senate and the cultural values of citizens are enforced in Caphiria by Consuls for culture.
Citizenship[edit | edit source]
The concept of citizenship (civitatulas) is an incredibly important political and legal status that is ingrained in Caprivian society since its origin. Citizenship is the individual possession of every man and woman recognized by the Imperium. For a person to be a cives (citizen) they must be 16 years of age or older and satisfy one of the following conditions:
- Born to two Caphirian citizens. (Birthright citizenship)
- Born to one Caphirian citizen within the borders of the Imperium and served a set term in the Caprivian military. (Naturalized citizenship)
- Recognized as a citizen by a parliamentary magistrate. (proclamative citizenship)
Citizenship is the most coveted possession of a resident of the Imperium. Once held, it is irrevocable without extreme violations of national law - demonstrable guilt in treason, perjury, barratry, or desertion. Citizens are exempt from the painful death penalties and are guaranteed the protection of the Legion when traveling outside the limites of the empire.
Since 1955, female citizenship has been identical to male citizenship. Any citizen today can run for office, vote, or own property. Non-citizens, however, are excluded from serving in the Legion, political offices, embassies, free health care, free education. Neither marriage to a citizen nor birth from one Caphirian parent can guarantee automatic citizenship but it is possible for a son or daughter of a lone Caphirian to seek citizenship through military service and an eventual request to a provincial Praetor.
By the age of 16, a candidate for civitatulas is allowed to visit the local Praetorian Palace to begin to become a citizen. First, a presentation of credentials is required, after which the candidate is to return once the secretaries have completed a background check. On return to the Praetor, an interview is conducted to determine whether the individual is fit to make decisions on his or her own behalf - an easy test to pass for anyone over 15. Finally, the candidate must read and sign the social contract (pactum socialis) and declare to the reigning Praetor, "Civis Caphiriavum sum" (I am a Caphirian citizen), before being given a small token, proving his or her citizenship. Every new citizen's name is entered into official records.
Security[edit | edit source]
Caphiria utilizes the Imperial Police Force as its principal law enforcement agency and domestic security service. Operating under the jurisdiction of the military and recieving oversight from the Office of Judiciary Enforcement within the Ministry of Justice, the IPF's main goal is to protect and defend Caphiria , uphold and enforce the criminal laws of the Judiciary, and to provide leadership and criminal justice services to central, provincial, regional, and international agencies and partners.
The IPF maintains field offices across the entirety of the Imperium and utilizes its main field agents (vigiles) at the provincial and local levels to conduct both major and minor criminal investigations, and hold arrest authority. The fluidity of officer jurisdictions is such that any police group can be quickly assigned elsewhere in the empire or make arrests outside their usual patrol routes. Vigilum is a relatively unreliable job for a citizen as they are hired and fired to meet present needs, with only the most natural vigiles retaining their posts.
Magistrates are afforded personal Lictors (imperial bodyguards) from a special department of the IPF according to the degree of political power possessed by their office. For example, an Imperator has 24 lictors and a Censor has 18 but a city prefect has 2. Wielding the fasces to indicate their civil authority, lictors have the power to arrest suspected criminals and kill anyone they deem a threat to their assigned magistrate.
The Military[edit | edit source]
The Imperial Armed Forces has three main branches:
- The Legion (Army)
- Imperial Naval Fleet (Navy)
- Imperial Aerial Defense Force (Air Force)
In addition to the three main service branches, the Imperial Armed Forces contains three additional sub-branches: the National Guard (itself a function of the Department of Civilian Defense), which is the primary military reserve force, the Imperial Police Force tasked with being the principal law enforcement agency and domestic security service, and the Praetorian Guard which has two distinct and critical national security missions: protecting the nation's leaders and safeguarding the financial and critical infrastructure of the Imperium. The Praetorian Guard is also unique in that it maintains a division that reports directly to the Imperator with no oversight.
With a budget of over $5 trillion, military expenditure consumes approximately a quarter of Caphiria's GDP, more than any other nation on earth. Approximately 29% of military spending goes to the army, with the navy having 23%, and the air force receiving 19%. 11% is allocated for the Imperial Police Force and 9% to the Praetorian Guard, with the remaining 3% to miscellaneous expenditures like private jets for military leaders and public Triumphs.
The total active military force of Caphiria is well over 12 million with an additional 11 million in reserves, which brings Caphiria's total military strength to over 27 million. This makes the military of Caphiria the largest by active and reserve duty, the largest combined military force, and the largest by military spending and funding.
The Legion fields approx. 5,000,000 legionaries and 3,000,000 national guardsmen with an astonishing 10,000,000 in military reserves. Their engines of war are maintained by teams of thousands of military engineers. The most potent of these machines are its tanks (Testudos).
The Imperial Fleet employs 2.7 million crewmen and thousands of commanders and engineers. The Imperial Navy is the smallest of the three branches in terms of manpower and in size though it is still one of the largest navies with 5 aircraft carriers, 9 amphibious warfare ships, and a dozen or so cruisers, destroyers, and frigates. It has 282 deployable combat vessels and more than 1,700 operational aircraft
The Aerial Defense Legion boasts an impressive 4.8 million active airmen and 450,000 pilots in reserves. Another 750,000 engineers and IT specialists run the operations and logistics of the air force. Employment of the Aerial Legion reaches approx. 5.1 million people.
Caphiria's military is backed by a large stockpile of nuclear weapons. About 2,500 ICBMs are stored in facilities across the empire, either underwater, underground and on battleships. The majority of atomic warheads use a single-stage fusion design, while the rest are neutron bombs or dual-stage H-bombs. A great deal of these rockets will open in the atmosphere releasing multiple independent reentry vehicles (MIRVs) for a maximum spread of destruction. Each of the rest detonate as a single massive explosion.
Intelligence Community[edit | edit source]
Caphiria maintains an internal military intelligence agency, the Ministry of Intelligence. The Ministry of Intelligence consists of several departments and agencies that work separately and together to conduct intelligence activities to support the foreign policy and national security of Caphiria. This serves as the foundation of the Caphirian Intelligence Community (CIC), a collection of intelligence agencies that operate within and external to the military. The Department of Military Intelligence (DMI) contains agencies such as the Office of Naval Intelligence, Office of Reconnaissance, Office of Geospatial Intelligence, Office of Terrorism and Financial Intelligence, Office of Analysis, Resarch, and Intelligence, and the Intelligence and Security Command. The DMI also includes the Imperial Police Force, Praetorian Guard, and the Office of Security Affairs.
Running counter to the DMI is the Department of Civilian Intelligence (DCI), the collection of intelligence agencies that operate outside of the military of and report directly to the Imperator and the Caetus Legati. The two principal agencies of the DCI are the Advenarum Administratio (AA) and the Internum Notitia Securitatis (INS).
The AA, commonly known as the Advenarum, is tasked with gathering, processing, and analyzing national security information from around the world and is primarily focused on providing intelligence for the Imperator. The Advenarum has no law enforcement function and is mainly focused on overseas intelligence gathering. Unique to the Advenarum is that it is the only agency within the government authorized by law to carry out and oversee covert action at the behest of the Imperator with carte blanche discretionary power. It exerts foreign political influence through its tactical divisions, such as Task Force VII and Division DCCLXXVII. On the other side, the INS is responsible for domestic intelligence and security within the Imperium and serves as the principal federal law enforcement agency. The INS is the leading counter-terrorism, counterintelligence, and criminal investigative organization and has jurisdiction over violations of more than 200 categories of federal crimes. Unlike the AA, the INS operates exclusively within the borders of the Imperium and employs about 66,200 uniformed staff, including about 4,000 special forces troops.
The Senate makes no secret of its military intentions to the national and foreign press. Statements to the public freely admit: restraining foreign powers, overthrowing threatening regimes, and destabilizing national foes. The central strategic goals of the Legion and Navy are defense of the Imperium at all costs and pursuance of Caphiria's policies by non-political means. These constitute the heart of Caphiria's armed forces.
National Guard[edit | edit source]
Supplementing the national defense of the Legion and Navy is the National Guard of the Imperium (Castellanae Imperiae). Its primary instrument is the web of forts (castrum) dotting the Imperium. At least one operates in each province, supplying between 1,000 and 5,000 Castellanara to its protection. A single castrum is administered by a base commander (Praefectus Castrorum) of the same rank as centurions. His authority over his assigned base is typically respected by higher rank officers (like Duces) but can be overridden if necessary.
Besides the guardsmen based in a castrum, new legionary recruits (tirones) and reserve legionaries (adscripticii) reside there to prepare for deployment to replace fallen legionaries. Legionaries themselves are based in special castra specific to each legion. One particular base, the Castrum Arzercavalli, is tucked away in the mountains of the Legentium Province administered jointly by the Generalissimus of the Legion and the Rector Indicius of Caprivian Intelligence.
Economy[edit | edit source]
Caphiria has had one of the largest economies in the world for most of the past millennium, during which it has seen cycles of prosperity and decline. The Imperium has a mixed capitalist economy fueled by abundant natural resources and high productivity. From 1943 to 1994, the Imperium's compounded annual GDP growth was 3.3%, compared to a 2.1% weighted average for the rest of the world during the same period. Caphiria's economy is unique in that it exhibits hyper-deregulation and minimal subsidization of a laissez-faire capitalist country, however, the extreme intervention of the government in certain markets - like public transit or national defense - is characteristic of state capitalism. On a national level, Caphiria's markets are dominated by monopolies in sparse competition while, locally, small businesses flourish on their social advantage in retail.
As of 2030, Caphiria has the world's second-largest economy in terms of nominal GDP behind Kiravia and the largest economy on Sarpedon, totaling approximately $47.380 trillion according to the International Monetary Fund. Its diverse industries of manufacturing, technology, management, and agriculture proudly maintain a Consumer Confidence Rate of 100%, and a Worker Enthusiasm Rate of over 92%. A major factor in Caphiria's economic success has been its foreign investment portfolio, having vested controlling interests in dozens of markets such as real estate, setting up manufacturing plants, welcoming foreign business and having low corporate tax rates.
Economic policy as well as currency is regulated through the central bank, the Imperial Bank of Caphiria (though it does not maintain power over the financial sector, which has its own regulatory body). Caphiria's fiat currency is the Aureus Dollar (₳). It also maintains a legacy currency, the copper Uncia (₡). The legacy currency tends to be used by the less affluent, in rural areas and less developed regions of the Imperium. Backed by precious metals gives the government yet another avenue in which to expand and diversify their interests further, maintaining strong relationships with foreign traders. The imperial government's financial office, the Fiscus, is the highest credit rated organized body or person. It has not reneged on a debt for over 1000 years. Even in times of turmoil such as civil war, someone has claimed and payed the federal debt.
The modern economy is 38.5% private activity, 41.2% federal government, and 20.3% provincial government. Meanwhile, a postindustrial economy is indicated by the country's small manufacturing and labor sectors (14%), and large (86%) service sector. The reason for this is that labor intensive jobs can be replaced by automated workers needing one technician where a thousand workers were once necessary. This also creates a high demand for skilled workers and creates a competitive workforce. Sectors like agriculture account for a mere 0.01% of the labor force, as farming is nearly totally automated. The state's agricultural output is still $14.1 billion. However, Caphiria has a balanced economy where no single type of job accounts for a disproportionate amount of economic activity. This protects the economy from long-term shortfalls in particular sectors that can result from changes in the structure of the economy.
A recession of sorts was entered in 1998 but unemployment has yet to exceed 4%. Subtract cyclical unemployment to see that Caphiria's natural rate of unemployment fluctuates around 1-3.90%. However, unemployment protection is almost non-existent. The federal government only assists in the search for new jobs, by facilitating communication. General unemployment benefits have never been offered in the modern history of the Imperium. Also, unlike former platonic socialist countries, workers unions are absolutely illegal. There are federal regulations that force guilds to provide a high minimum wage and a safe, non abusive work environment for their workers, but there is nothing in the way of health benefits or of allowances for worker strikes. However, severance pay is very large by government law and every Caprivian worker can expect no less than 35 days of paid vacation. Certain institutions such as federal buildings and schools are not allowed to offer so many holidays but still offer about 20 days. With low regulation, no unions, high minimum wage, and no unemployment benefits, Caprivian voluntary unemployment rate is almost the lowest in the world.
Income, poverty and wealth[edit | edit source]
Data collected by the Imperial Census Bureau has calculated a per capita GDP of $40,909. A more meaningful quantity, the median pre-tax income of a Caprivian male, is equal to $84,627. However, Caprivian society suffers from an income inequality deeply ingrained into its history and class system. The top 10% of earners control about 65% of the empire's wealth - the top 1% alone more than 44%. Still, a Caprivian citizen has an incredibly high standard of living compared with residents of other states. Every one of them has access to liberal amounts of food, water, electricity, living space and can afford telescreens, cars, computers, books, entertainment, and vacations in the plural. Non-citizens are not so fortunate.
While 15.5% of citizens live below the imperial poverty line, they would not be considered poor by the global standards of poverty. The minimum hourly wage for a citizen is ₳22, which works out to an annual income of approximately ₳38,720, meager for a Caprivian but is well beyond what non-citizens are afforded. Many of the latter do not even live on an income, sustaining themselves on subsistence farming, while those who are part of the urban society can expect ₳15,550 a year if they are fortunate to even hold a steady profession.
Accounting for roughly a tenth of the global population, Caprivians collectively possess near half of the world's total wealth, and Caprivians make up more than half of the world's population of millionaires and a quarter of the world's billionaires. Caphiria is also ranked number one for food affordability and overall food security in March 2023, as well as on average having over twice as much living space per dwelling and per person as Levantine residents.
After years of stagnant growth, in 2030, according to the Census, median household income reached a record high after two consecutive years of record growth, although income inequality remains at record highs with top fifth of earners taking home more than half of all overall income. There has been a widening gap between productivity and median incomes since the 1970s, however, the gap between total compensation and productivity is not as wide because of increased employee benefits such as health insurance. The rise in the share of total annual income received by the top 1 percent, which has more than doubled from 9 percent in 1976 to 20 percent in 2021, has significantly affected income inequality, leaving Caphiria with one of the widest income distributions among developed nations.
Wealth, like income and taxes, is highly concentrated; the richest 10% of the adult population possess 72% of the country's household wealth, while the bottom half claim only 2%. According to a 2020 study, the Imperium has has much higher income inequality and a larger percentage of low-income workers than almost any other developed nation. This is largely because at-risk workers get almost no government support and are further set back by a very weak collective bargaining system. The top 1 percent of income-earners accounted for 52 percent of the income gains from 2010 to 2020, where income is defined as market income excluding government transfers. The extent and relevance of income inequality is a matter of debate.
Unsurprisingly, the empire's gender gap is enormous. 75% of women who reported working in the year of the last census earned less than a third of what a male would have earned that year. Women are subject to the same minimum hourly wage as men so their lower income comes from a lack of work hours - a social disparity rather than legal inequality. Regularly working females tend to hold jobs for which men are less suited, e.g. designing women's clothes or men consider degrading to their gender, e.g. prostitution. Other jobs typically held only by females will place them underneath men, like the position of secretary, or keep them by the side of a businessman or politician. This reflects the perception Caprivians possess of distinct gender roles in society.However, there have been notable examples of women achieving coveted high ranking positions, but this greatly varies upon how progressive the company is; Quicksilver Industries is a prime example, as many women are in high ranking positions.
For both genders, work can only begin at the age of 16, when boys receive their toga virilis (toga of manhood), and children can acquire citizenship. There is no legal or customary end to a Caprivian's work life. Retirement is as rare an occurrence in modern as it was in ancient society. Only those who are debilitated by a condition, as most of the elderly were before medicine caught up to life expectancy, retire from their careers. The Latin language does not even have a term which exclusively means retirement.
That being said, Caphiria's economic development is the bar by which other states measure their own. Not one Caprivian citizen has starved to death from poverty for centuries. Homeless people are unheard of outside the colonies and the lex doma omni has given citizens the option to take low-interest loans so long as that money goes toward buying a house. When citizens or corporations lacked the means to support themselves the Senate's first action for centuries has been to offer low-interest loans. This policy of micro-financing poverty reduces public dependence on hand-outs and bail-outs while still mitigating the short-term damage from widespread private bankruptcies.
Federal expenditure is largely allocated toward developing infrastructure that supports Caprivian citizens. Structures with which the Senate and Imperator are involved include viae (roads), aquae (aqueducts), cloacae (sewers), vehiculae (public transport), teleloquum (communications), and basilicae (public buildings). Caprivian highways are known for providing thousands of years of use with little maintenance. The empire's communication network is supported by 1,289 satellites and hundreds of thousands of miles of fiber optic cables.
Infrastructure[edit | edit source]
The empire benefits from rapid infrastructural development that has not been marked by periods of decay or destruction. Roads built in the 8th century are still used today while protocols that have served for centuries continue to council policy-makers facing modern problems. The Senate is deeply involved in most large scale construction projects, providing commodities such as transportation and sewer access by directly paying large construction guilds (curatores) for their development.
Technology[edit | edit source]
Any sufficiently advanced technology is indistinguishable from magic and that idiom is evident in the technological innovations of the Imperium. Its technology level is on-par with its neighboring states. They've made great strides in nanotechnology, allowing them to accomplish incredible feats in medical, military, and material technologies. The Imperium's most powerful supercomputer, named Gabriel, is hidden deep within the Castrum Rynalia complex in the Lacio Mountains.
Completed in 2020, Gabriel was designated the first self-aware inorganic machine only 4 years later. After being programmed to follow Latin vocabulary and syntax, as well as being given rudimentary mathematics tasks, Gabriel became the hardware for the simulation of intelligence - the culmination of decades of progress in learning algorithms and knowledge representation. The success of these projects was verified by a battery of intelligence tests for reasoning and conversation skills. The "brain" of Gabriel is an array of quantum processors with 1,375 TB of RAM spread across millions of units for short-term memory. The primary hardware is stored in an 7.9 million cubic centimeter container but the intelligence itself is sustained by the interconnection of 19,000 billion programs running together, each simulating one neuron. Gabriel's purpose is to push the limits of artificial intelligence and advise Caphiria's military high command in strategic calculations in the same capacity as human military advisers.
Internet[edit | edit source]
Early computers were limited to direct channels for communication, where data flowed continuously between connected computers. In the 1940's, a supercomputer near Nervia Glevensium and a small terminal in Venceia were linked over existing telecommunications by exchanging data in packets. This method of packet switching ensured a reliable flow of data over the network. This connection became permanent and was eventually supplemented by a similar inter-networking of hundreds of magisterial and military computers across the Caprivian world.
Some engineers operating this early network of networks offered the protocols for linking computer networks to academic institutes such as the Imperial Academy of Science and the University in Caphiria. From there, academics started connecting their private computers. In 1959, the University administration instituted universal protocols for all networks of academic computer networks. Access to this single network of networks was offered to students attending all connected universities and academies. Once this inter-network had reached tens of millions of users, some senators caught on to the idea and started along the path to globalizing this system. Ultimately, the result was the Cratis Imperis, popularly called the Cratis, a global network of networks using the same data relay protocol for communication.
Today, the Cratis is indistinguishable from the rest of the global Internet aside from a few layers of Imperial interference, though this does not extend into content restrictions or censorship. Accessing the modern Cratis requires registry onto a computer using one's ID code at an online route of access. Anonymity is impossible on the Cratis since every action is done under an ID code registered to the system and easily verifiable by crativigiles (online police). The first thing that will greet most people accessing the Cratis is a simple page with an input bar accepting text and hypertext linking to specific domains. Any specific domain is represented online by a name in Latin. For example, the most impressive domain is the state run Apotheca, a vast repository of knowledge covering billions of subjects. This can be accessed by simply writing "Apotheca" into the input or search bar, or - since this particular domain is deemed important - by activating its hyperlink on the front page of the Cratis. Specific pages within a domain have their own names in a form such as "Apotheca|Latin", which would be the entry in that database on "Latin". Most domains are less simple than the Apotheca but every page is similarly representable by a combination of Latin letters, numerals and other symbols.
Unclaimed domain names can be created after purchasing the domain directly from the government for ₳10. Once purchased, the domain is owned by its buyer who may sell it as his own property. Such transactions are made through the Ministry of Communication.
Power production[edit | edit source]
Every watt of power generated in the public sector of the Imperium comes from either renewable or nuclear resources. The Census of 2020 calculated that year's statistics as: 15.37 kW per citizen; 588,329.5 TW-h for the entire year, 18% coming from orbital solar satellites, 31% from hydroelectric dams, 47% from nuclear fusion and the last 4% from other renewable sources (wind, geothermal, wave, etc.). These numbers do not reflect anything other than energy production in publicly available power generators on Earth, ignoring private generators, military-industrial installations, research projects, and extraterrestrial facilities.
Electricity wasted as heat is reduced by restricting medium or long distance transport to superconductor power lines and by not using thermal engine type power plants.
A major industrial energy cost is urban climate control, which has existed in major cities for the past twenty years. Cities with a population above 1-2 million people make use of an extensive climate control system to regulate temperature, precipitation and air quality. Meanwhile, animal life is restricted by natural and artificial means to permit eagles, falcons and domesticated mammals and eliminate rodents, insects and unwanted birds. Urban temperature is kept from 0 to 25 degrees Celsius by powerful heating and cooling stations built seamlessly into the city and below its streets. The city of Venceia receives special treatment in this regard as there are satellites in tundra orbits above Sarpedon that reflect additional sunlight onto the city during the day, giving it warm Spring temperatures all year round. Weather control by cloud seeding keeps rainfall in the countryside and softens disasters like tornadoes and hurricanes to more manageable scales.
Transportation[edit | edit source]
Cars (Autokinetici), or autoki, are class-oriented possessions, with specific designs common to certain strata of society. Most lower class Plebeians do not own a personal vehicle, using the empire's extensive public transit system. On the opposite end of the spectrum, patricians may own multiple luxury vehicles powered by autonomy . Cars are powered almost exclusively by onboard batteries that last days. Since vehicles larger than a bicycle are not allowed in city limits from 7 am to 9 pm, the state has always had a way to store cars while their owners visit a city. Recently, the government built massive storage towers a few kilometers from major cities to replace the public parking lots that were used in centuries past that themselves replaced massive public stables. These parking towers are reachable by public transit from nearby cities and can usually hold between 10,000 to a million cars at 10,000 per tower. The towers are very efficient in regards to space, extending several hundred meters underground (or above-ground) and using lifts to arrange the cars in racks.
Metropolitan areas with over 250,000 people have underground rail lines stretching beneath city streets. In many cases, tracks cross in a mesh network of 1 km sided squares, a station at each vertex. Between most cities short distance bullet trains run underneath or alongside the highways. For longer distances high-speed maglev trains transport passengers several times a day in time periods that are impossible by other methods of travel. Several examples of these are the Transatlantic Highway and Circummediterranean Rail, that travel at 4,570 and 2,680 kph respectively. Furthermore, every province has at least one major airport to satisfy long-distance and intercontinental travel.
Costs for public transport are extremely low in the Caphiria. Any Caphirian citizen can buy a monthly transit pass for themselves, a programmable chip that can be located in an object of their choice, at the cost of ₳100 for the year. This provides unlimited travel on underground and light rails in cities and buses in towns and villages. High-speed train tickets cost between ₳2 and ₳15. Ships are rarely used for transit except as part of a short-distance ferry service. These are usually very low cost (10-25 As) and require upfront payment in order to use. However, thousands of Caphirians cruise ships travel the world offering high price vacations for the leisure of wealthy and average citizens.
The Inter-Banlieueregian Highway System is a national network of roads linking the entire Imperium. The network consists of paved roads, asphalt and concrete streets and miles of highways collectively called viae. The quality of viae is such that many are in working condition after a hundred years. The entire system, over the centuries, has an estimated ₳250 billion construction cost and has needed minimal maintenance making it one of the largest construction projects in human history before the mega-projects of modern Caphiria.
Megaprojects[edit | edit source]
In the last century, Caphiria has proved its prowess as a civilization by engaging in monumental, even astronomical scale construction projects that dwarf anything else in its history. Without even including Caphiria's renovations of the skyline of Venceia or of the Athenaeum, a large list of costly programs can be made:
|program||description||comp.||cost in USD|
|1||Magnvivuhshia||geological segregation of the Vivuhsh Bay||1991||$700 billion|
|2||Midas Program||development of nuclear arsenal||1998||$590 billion|
|3||Portantia Network||deploying an international transport system||1989||$345 billion|
|4||Seraphim Network||deploying 160 laser weapon satellites||1979||$320 billion|
|5||Ares Program||mission to send probes to Mars||1970||$31 billion|
|6||Daoqir Program||mission to establish an international religious temple||1946||$4.6 billion|
Demographics[edit | edit source]
The population of the Imperium is estimated to be 1,100,323,654. Of these residents, roughly 860 million are cives, citizens of the Imperium. Citizenship is vital for living in the empire, exempting one from the poll tax, allowing one to join the army as a legionary rather than a guard, conferring inalienable rights like health care and welfare, and permitting appeals to a Praetor during litigation. It also grants voting rights at the age of 16 and allows someone to run for political posts according to their social class.
The empire had rapid population growth over the last two centuries. Today, it shows no sign of slowing down. The root of this boon is the country's high fertility rate, higher than many places in the world, at a national average of 3.8 births. This is well above the replacement rate of 1.9 and adds significantly to the 2.9% aggregate population growth. However, immigration, the only source of non-natural growth, is severely limited by the Constitution. Numerous bureaucratic hoops stand between a peregrini and entry into the state to live. Citizenship is even more difficult and costly to acquire. Therefore, most of the country's growth is natural, with 43.5 million more births than deaths each year. Net migration into the empire only accounts for 430,000 new inhabitants a year, most of whom will leave the country within a year or two. The retention rate of immigrants to the empire is low in spite of the desirability of a proper Caprivian lifestyle. The distribution of the population is widely uneven. The most densely populated areas are the metropolitan areas of Venceia and Augsustanis, while vast regions such as the Lacio Mountains are very sparsely populated.
|Largest cities of Caphiria |
Imperial Census estimates for 31 December 2025
|Rank||City name||Province||Pop.||Rank||City name||Province||Pop.|
- Total Population: 1,100,323,654 inhabitants
- Percentage of world population:~10%
- Citizenship: 860,000,000 citizens
- Population density: 235.24 inhb/km²
- Population growth: 2.9% (62.1 million people per year)
- Urbanization rate: 85%
Languages[edit | edit source]
Caphiria has two official languages: Latin and English. With regards to Latin, the Imperium recognizes two distinct versions, Classical Latin and Imperial Latin. The former referrers to the classical and outdated language of antiquity; Imperial Latin is a modern adaptation of the classical language, infusing it with an updated vocabulary. It's estimated that close to 96% of the population speaks Imperial Latin as their primary language, followed by English as their strong backup. Caphiria has numerous regional dialects, however, the establishment of a national education system has led to decrease in variation in the languages spoken across the country during the 20th century. Standardization was further expanded in the 1950s and 1960s thanks to economic growth and the rise of mass media and television.
Several minority languages are legally recognized: Arabic, Hebrew, Spanish, Greek, and Kiravic Coscivian.
Religion[edit | edit source]
Christianity is by far the largest religion in the country, making up a total 90% of practiced religion. The de facto state religion of Caphiria since 1515 is Imperial Catholicism, making up 80% of the total religious demographics. A modest 8% are Levantine Catholic, with 2% being minor Christian faiths including Eastern Orthodox, Waldensian's and Protestant communities.There is a small Jewish community of around a half million and an even smaller Muslim community with around a quarter million. A polytheistic movement that revolves around the traditional faith has emerged recently, figures are obscure still but it is speculated that roughly 300,000 citizens are members of the Aruuhin faith.
As a measure to protect religious freedom, the Imperial government devolves shares of income tax to recognized religious communities and taxpayers who do not wish to fund a religion contribute their share to the state welfare system. Despite Christianity's prevalence and unity with the state, freedom of religion is guaranteed by the Constitution. In particular, the Jews are highly regarded in Caphirian society, possessing a significant portion of the banking and investment industries due to a historic monopoly on charging interest.
In modern times, Caprivians take great pride in their religious faith, openly discussing it in casual conversation. There is no stigma in professing one's belief or - in today's culture - non-belief at leisure. With regards to the irreligious, a mere 6.61 million, or approximately 0.5% of the population, does not profess a belief in a higher power. This atheist and agnostic - plus about two million strict anti-religious - groups of people thinly populate the Empire but converse through the Collegium Atheismum, the only organized atheist body in the world. The majority of the irreligious are wealthy intellectuals who have personal qualms with the Church or who became disillusioned with the rigidity of religious faith. Despite their intelligent base and success at organizing, atheists have failed to challenge the two thousand years of theological hypotheses put forward by the Church. As well, silence in the face of their occasional attacks against religious institutions has dominated ecclesiastical policy for centuries.
Education[edit | edit source]
The public education system in Caphiria is highly complex and segmented, operated jointly by provincial and local governments. At primary school (grammaticus), students will learn Caprivian history, basic geography, arithmetic, algebra, geometry, logic, basic chemistry, mechanics, electrostatics, music, ethics, cellular biology, basic micro and macro economics, epistemology and Latin reading, writing and literary analysis. Room is left in a student's timetable to attend advanced courses calculus, international economics, Caprivian and international politics, anatomy, modern physics, industrial chemistry, biochemistry, metaphysics, manual work or other languages once they reach the age of 15. These are offered on a voluntary basis, to satisfy interested students. There is no official enrollment in advanced classes and no penalty for opting not to attend any of them.
From age two to age ten, children are given a purely physical and musical education. Nearly every ten year old is fluent in at least two instruments and is able to run two miles. The designers of this system sought to avoid building a nation of weight-lifters or of softened souls and so a certain balance was struck. Exposure to academic topics is provided at this time but education of that kind is not compulsory until age eleven.
A curriculum is arranged in 6-9 week terms separated by three week vacations. A term is closed by testing students' knowledge of the compulsory material learned that term. Tests for the advanced courses can be taken anytime during the last two years of the lower curriculum. The results of any tests taken by a student are merely used to show the school which area of higher education, if any, they should encourage for the particular student. Marks for compulsory courses are also used to distribute students evenly by aptitude across the different higher schools. There are no strict entry criteria and most students get into places of their choice.
Higher education is done in either academies (academiae) or universities (universales), whether one wants to receive an Academy Degree and become a Doctor (PhD) or not respectively. While attending a grammaticus is compulsory for all citizens, higher education can be avoided in order to take an apprenticeship in manual work.
At this level, courses are distinguished into the classical branches of philosophy. Graduating as a doctor in one's field is not only prestigious but beneficial for one's career as well. Modern lawyers, senators, medical doctors, scientists, generals and economists are almost unanimously doctores. There's no distinct school system for medicine or law as these already have academies like other subjects.
- Citizens: 94.3%
- Adult non-citizens: 83.7%
- Degrees (citizens over 30):
- Diploma: 72%
- Universal Degree: 67.294%
- Academy Degree: 7.105%
Healthcare[edit | edit source]
Caphiria has a (virtually) completely private healthcare system, the only state-sponsored healthcare system in place for those who do not have access to it and are in severe need of it, as well as children of citizens before they acquire their citizenship and elder citizens above 70 years of age. In 2014, private insurance paid for 65.4% of personal health expenditures, followed by 34.6% by private out-of-pocket payments. All hospitals, clinics, and other healthcare providers are entirely private. Because of political and social pressure on employers to provide at least minimal private health insurance, only approximately 13% of the public is uninsured.
Even without medicine, Caprivians are part of a healthy society. Food is naturally grown - with no artificial additives, preservatives, drugs or pesticides at any stage of its production - in a manner that used to come at great cost to potential productivity. Nowadays, genetically modified crops and animals confer the same advantages as drugs and chemicals could offer to the agricultural industry but without side effects to consumers. Regardless of wealth, Caprivians will eat fish or other white meat on a weekly basis while red meats are reserved for dinner parties that may happen anywhere from once to five times a week, depending on your position in society. Nuts, vegetables and bread are staples of a traditional diet, eaten as meals or snacks almost constantly. Natural condiments such as garum, tomato sauce or pepper add taste without the use of artificial sweeteners or colors.
By conventional standards, nearly 2.1% of citizens could be classified as obese - e.g. weigh over 100 kg when 6 ft tall - and 4.3% of the population (non-citizens included) could be called underweight or malnourished - e.g. weigh under 62 kg when 6 ft tall. These standards would declare only 6.4% of residents as living at an unhealthy weight. The same standards would say that 20.7% of male citizens and 64.9% of female citizens could be classified as overweight. The disproportionate number of women carrying more weight than some societies might consider normal is attributable to the Caprivian preference for voluptuous female bodies, accentuating the statistically desired 7:10 waist-to-hip ratio. In the 2000 public census, where detailed health exams were given to every citizen, the average waist size for woman was 30.5in and average hip size was 41in. Census data across the centuries shows little variety on this matter.
A contributing factor to the health of Caprivians is that the Senate offers free healthcare to children of citizens before they acquire their citizenship and elder citizens above 70 years of age. Literally any medical demands, from dentist check-ups to eye exams are paid from the federal treasury. On a per-capita level, this costs the Senate about $1,100 for children and $11,400 for seniors, though wealthier seniors usually opt out of free healthcare out of social pressure or moral obligation. Outside these demographics, anyone can request a low interest loan from the government to afford medical treatment as has been done for the entire existence of the Constitution which guarantees the availability of necessary medicine for citizens.
The ability to consent for financial transactions and sexual intercourse is gained with citizenship, or when that is not forthcoming, at the age of eighteen. The average child-bearing ages are 20 for women and 23 for men. The notion of teenage pregnancy is not distinguished from adult pregnancy and it is hardly uncommon for girls in the 16 to 19 range to bear children. According to the last census, 89.7% of teenagers with children had the baby in the bounds of legal matrimony. People seeking abortion will have to seek the procedure outside the empire as it is a major crime, equivalent to first-degree murder, for a Caprivian doctor to terminate a pregnancy once a neural tube is recognizable in the foetus (usually in the 2nd month of pregnancy). Unlike other countries, the Imperium never experienced a movement to legalize abortion. Still, contraception is readily available as a pill or physical counter-measure, contributing to the facility of prostitution, a completely legal, if disreputable, profession. The infamy of prostitution has not stopped the Senate from offering health and wage coverage in the event one becomes pregnant or from directly running public brothels.
While Caprivian views on sexuality are incredibly liberal, having resisted the oncoming of Christian values, there is nothing in the empire recognizable as a (legal) strip club or (legal) pornography. However, a great deal of literature and art shamelessly portrays nudity and sex, and the walls of brothels tend to be covered in mosaics and paintings with a graphic design. These features simply help set the atmosphere.
In spite of Caphiria's monumental healthcare system, indigenous people and foreigners are not covered. Therefore, certain communities inside of the Imperium that experience shocking levels of poverty that give them health averages far below the rest of the Imperium. Since they are non-citizens, the federal government cares very little about helping them and even less sympathy is given by citizens.
- Life expectancy: 81.3 years
- by Gender
- Men: 78.9 years
- Women: 83.6 years
- by Class
- Patrician: 86 years
- Equestrian: 81 years
- Middle Plebeian: 78 years
- Lower Plebeian: 76 years
- Indigeni: 68 years
- by Gender
- Infant mortality rate: 3.1 per thousand births
- Fertility rate: 1.8 births per woman
Social orders[edit | edit source]
Caprivian society has a strict national stratification dating to its ancient Republican era called the ordones.
Patricians are the apogee of Caprivian citizenship. Typically wealthy and influential, they have the most freedom to engage themselves in politics and bureaucratic affairs. Thus they have the most control in the Imperium, often portrayed - if somewhat unjustly - as subjugating the other orders of society. The greatest of patricians are members of the imperial family.The modern imperial family counts 177 members.
Farther down the social ladder are the Equites (Equestrians), a rich mercantile class whose members manage a great part of Caphiria's economy. Below them are the Plebeians or, simply Plebs, who can be split into two orders according to their wealth: the Upper-Plebeian order and Lower-Plebeian order.
Upper Plebs are the empire's middle class, earning a decent living but lacking the privileges of the upper classes. They represent your average citizens, making up the majority of the population. Lower Plebs are the work force, laborers who do jobs no one wants but everyone needs. Plebeians receive good benefits from the government to compensate for their reduced privileges and are more well-off than the lower classes citizens of other countries.
Unofficially, there are also Peregrini (foreigners), non-citizens like expatriots or visitors. They have no legal rights under Caprivian law, as their home countries are expected to care for them even if they have no home. Nevertheless, they often remain in Caphiria with the hopes of one day gaining citizenship.
The final stratum is the lowest order who, in addition to receiving almost no government benefits, is heavily looked down upon by the rest of society. They are the Indigeni, who are the natives who have been conquered by Caphiria. Most citizens view them as inferior to Ixnayian races and, consequently, most of the country's racism is directed at them.
- Patrician Order: 6.3 million nobles (0.29%)
- Equestrian Order: 156.9 million equestrian (7.33%)
- Upper-Plebeian Order: 1,376 million plebs (64.29%)
- Lower-Plebeian Order: 331 million plebs (15.47%)
- Indigeni: 261.1 million natives (12.2%)
- Peregrini: 59.9 million foreigners (2.8%
Culture[edit | edit source]
The culture of the Imperium reflects the diversity of its population. Regarded as a melting pot of ethnicity and identities, Caphiria is tolerant and respectful of the majority of cultures within its empire, encouraging some of their activities through socioeconomic measures. Even the bureaucracy and local elites reflect the regional distinctiveness of the population, allowing a degree of cultural independence that goes beyond mere appearances into religious and political recognition.
Caprivian culture is complex, as the government (or rather Venceia itself) tends to dictate and set the standards across the country, leading and representing Caprivian society at it's peak. Each city though holds onto it's own local customs and traditions, infusing national ideals to create unique pockets of local culture that don't exist elsewhere in the country. For example, the architecture and overall design philosophy of the west is modern and almost futurist with bold colors and shapes (as noted by the Government District) meanwhile in stark contrast in the North, where the design philosophy is minimalist and practical above all else, from architecture to the music.
A principle which underlies Caphiria's cultural achievements is Libertas (Freedom). Freedom of movement within the country, freedom to share ideas and customs and freedom to seek wealth. The Senate hardly limits these liberties of the people with law, force, or even propaganda. Furthermore, inside the Imperium's borders for the last 300 years has been a stability unseen at any other time or place, a true Pax Caphiria. Safety and liberty are no less immanent as factors today, driving Caphiria ever more into the future.
Architecture[edit | edit source]
Caprivian architecture is one of the cultural pinnacles of society, as noted by many historians and cultural professors. Centuries of cultural and political fragmentation has led to widespread vernacular architecture. This made for a heterogeneous and diverse architectural style, with architecture differing from town to town. While this diversity may still be witnessed in small towns, the devastation of architectural heritage in the larger cities during various civil wars and conflicts resulted in extensive rebuilding characterized by simple modernist architecture.
The distinctive character of modern architecture is the elimination of unnecessary ornament from a building and faithfulness to its structure and function. The style is commonly summed up in four slogans: "ornament is a crime", "truth to materials", "form follows function", and "machines for living". It developed early in the 20th century. It was adopted by many influential architects and architectural educators. Although few "Modern buildings" were built in the first half of the century, after the (re)formation of the Empire it became the dominant architectural style for institutional and corporate buildings. The initial impetus for modernist architecture in Caphiria was mainly industrial construction, in which the architectural design was not subjected to so much to the prevailing historicism.
Fine arts[edit | edit source]
In the 600's, painting became the dominant mode of artistic expression in the Imperium, superseding (but not replacing) the earlier art of mosaics. Within a few centuries, the Aenean style, which sought to create art that looked as realistic as possible, emerged as the popular form of painting. Even with today's photography, the art of painting realistic images is far from dying out. Emperors are especially patrons of this art. For instance, for over a thousand years it has been customary for an Imperator to commission great works of art depicting major events of his reign, such as scenes of battle or their coronation ceremony. Some emperors, and even members of the nobility, will pay an artist to live with them and occasionally paint scenes either on location or by memory.
Nearly every major city in the Imperium has at least one art museum, and it is customary for a city to offer another city paintings that depict scenes set in its municipality. This was an idea pioneered by Caesar Magnus II and it has ultimately resulted in most major cities being able to display works of art featuring other major cities. The Imperial Museum of Art in fact has a series of rooms called the Orbis Urbum, which has skyline shots of all Banlieueregi capitals. On the opposite side of the building is the 200 meter long Hall of History, which features the finest works of art that depict scenes from Caphiria's history, including the Sacking of Adamentium and the Detonation of Michael. Meanwhile, the halls of the Palace of Imperials are lined with the imperial portrait of every Caesar from Imperator Galba to Cicero Magnus.
Art museums are very popular destinations within Caprivian cities. The three largest museums of art receive 18 million, 9 million and 4 million visitors each year respectively. Also featured in the art museums are the ever popular Caprivian sculptures. The art of sculpting is perhaps the greatest product of the Western arts, and definitely one which the Caprivian Imperium made full use of. The grandest statue in the Imperium, however, is the Statue of Victory (depicting an Angel) in the Castra Veteraian Bay. Standing on a 60 meter pedestal, the Statue itself is 240 meters tall. The Statue of Victory is a widely recognized national symbol representing the indomitable spirit and power of the Imperium.
Media[edit | edit source]
The immensity of Caphiria and the security that its citizens enjoy necessitates a great deal of effort in both entertaining and informing the public. Until recently, the primary means by which news was spread was the praeconis (heralds). These public-wage scribes stood in major plazas within the cities every day to declare recent news to people walking in the streets, in the manner of giving a speech. Amazingly, this form of reporting was so popular with the public that not even personal telescreens could supersede heralds in getting government funding to relay news. It is only in modern times, in the larger cities, that live heralds were replaced with holographic recordings. These holograms look realistic enough that the change is irrelevant to the public. The rich, as always, use personal secretaries to bring them the news. Except in Venceia and Adamentium, the news given by heralds is relevant only to the city itself, with the exception of major national news. While news of a murder or disaster in Osctatellia will be spread by heralds there, no one elsewhere in the country will hear about it. An interesting case regarding dissemination of the news is Cadro whose heralds proclaim global economic updates on top of local news.
National and international news is relayed publicly by the Nuntia Imperia, the state-run newspaper. Its main sections are: Ludonus (public events/sports), Artanus (the arts), Peregranus (foreign news), Forum (business), Otianus (leisure/vacation), Mortianus (obituaries), a front page for the daily top story and a dozen other pages for other recent major news. Some cities have newspapers that are published and circulated by wealthy business owners, but these differ greatly from the government paper and tend to include the political bias or desired focus of their patron (say on sports). Next to the newspapers and the heralds, the only other sources for news are public announcements by city officials, gossip and, formerly, the radio (a kind of virtual herald).
Mass advertising has had an interesting life, never developing traditionally in the Caprivian world, leading to a commercial dynamic unseen anywhere in the world. Advertisements of any kind are banned in newspapers. The only permitted and publicly accepted form of advertising is within designated movies and telescreens street signs, though some businesses shrewdly bribe heralds to mention their product in a good light. Nearly all shops abide in distinct market districts in the cities and villages, so business owners rely on signs and their own charisma to attract customers to their stall or shop. Nearly every product is sold by a regional monopoly, or by two or three large businesses, therefore advertising for products is wasteful anyway. Certain kinds of street adverts like electric signs or excessive lighting are outlawed in large cities since people find them to be disruptive and bothersome - especially neon signs. That aside, the advertising industry has seen an explosive growth over the last decade or so. The laws have become less rigid and enforced, which as led to innovative marketing that sits in between the legal and illegal realm, though this appeals mainly to smaller businesses looking for a competitive edge against much larger companies.
National reputation[edit | edit source]
Imperial society is almost universally regarded as a model for the rest of the world in terms of art and culture. Global polls by by an international institution which queried 10,000 people from each country, found that 65% saw Caprivian positive light while an opposing 32% saw it in a negative one. From these results, it seems that few lack a strong opinion of the empire. An internal census of the empire in 1977, polling its entire body of citizens, showed a 92% approval of their country. Another 5% were completely neutral on the subject and a final 3% believed Hekvuians were harmful to humanity.
Fascisma (Nationalism), or the fervent support of the Imperium is common among citizens. The name is derived from the magisterial fasces, a symbol of reciprocal strength through unity and unity in strength. Caprivians view their society as a beacon of civilization in a barbaric world. A majority of Caprivians take this farther. Many citizens and politicians believe all human activity is their empire's business and their state has a duty, as protector of the human race, to intervene as it deems appropriate.
As bigoted as Caprivian society may appear, the empire has historic ties to human rights and protecting the interests of the human race. The Caprivians professed to believe that every person was entitled to specific things: the right to his or her own body, the right to breed, the right to equality among their peers, etc, and that these natural rights are equally held by everyone - regardless of nationality or race - and cannot ever be revoked. No other state on Earth safeguards the rights of human beings as fervently or as broadly as the Imperium.
Penning the first Constitution in 1191, Caprivians also pioneered the practice of laying down inalienable rights into an unbreakable code of law. From its inception, Caphiria's Constitution ensured every citizen: two thirds of his or her income, fair trial by members of his or her own social order, equal representation in the Senate, free education, the ability to afford medical care, the legal right to their citizenship unless justly revocable and the right to the use of one's genetic information. Furthermore, the empire offers absolutely free healthcare to the more vulnerable members of its society.
See Also[edit | edit source]
A political district in Caphiria containing 550,000 citizens