Faneria: Difference between revisions

Jump to navigation Jump to search
m
Line 148: Line 148:


Faneria's largest city by population is Teindun, a conglomeration of several cities north of the capital, Oirthidun, along the _____ branch of the [[Rhydwel River]]. Its second largest city is [[Sethsport]], with Rihsport third, Oirthidun itself fourth, and Dúnfhainn fifth. Sethsport, Rihsport, Carthaigh, Caileansdun, Cionhaen, Comghallport, Mwynsdun, Torrcirit, Mullcirit, _____, and _____ are the country's major commercial ports, with Rihsport, _____, _____, and Mullcirit being located outside the Vandarch.
Faneria's largest city by population is Teindun, a conglomeration of several cities north of the capital, Oirthidun, along the _____ branch of the [[Rhydwel River]]. Its second largest city is [[Sethsport]], with Rihsport third, Oirthidun itself fourth, and Dúnfhainn fifth. Sethsport, Rihsport, Carthaigh, Caileansdun, Cionhaen, Comghallport, Mwynsdun, Torrcirit, Mullcirit, _____, and _____ are the country's major commercial ports, with Rihsport, _____, _____, and Mullcirit being located outside the Vandarch.
==== Ethnicities and Language ====
==== Ethnicities and Language ====
Main Article: [[Gaelic people]], [[Fhasen]]
Main Article: [[Gaelic people]], [[Fhasen]]
Line 158: Line 157:
Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state for and against greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west.
Ethnic tensions are relatively lax in Faneria, excepting the clash between fringes of the Cascufhainn community and the state for and against greater autonomy or even independence, as the Cascufhainn have a history of rebelling against southern Fhainnin rule. The culture is accepting of immigration, although it pushes for naturalization strongly, as evidences by the large Aenglish communities around and in Sethsport and the aforementioned Coscivian and mixed-race groups in the west.
====Religion====
====Religion====
Main Article: [[Fhainnin Culture#Religion|Fhainnin Culture]]
Main Article:[[Fhainnin Culture#Religion|Religion in Faneria]]


The pagan Fhainnin pantheon, like most indigenous galeic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen dieties with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another diety, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.
The pagan Fhainnin pantheon, like most indigenous galeic faiths, revolved around a large myriad of local gods, especially nature, water, sun, and storm spirits. By the 5th Century AD, religion in the Ninerivers had resolved into a pantheon of several dozen dieties with distinct roles, though many local alternative legends and names for the same deities existed. The general theme of Fhainnin faith held that the star god, Braess, had been killed by another diety, and his death created the Vandarch sea, with freshwater being his blood and his fall throwing arable land onto the world. The Fire, Storm, and Death gods repeatedly try to destroy the world (in the Death god's case, he is attempting to bury Braess to fulfil his duty, making the world end in the process, while the others are simply vengeful), while a few major deities ensure that the sun rises and sets every day and the Fire and Storm gods inadvertently foil each other's attempts. A host of minor patron gods also overlook aspects of human life and the natural world, although some are occasionally malicious, such as nature gods, who are fickle.
4,029

edits

Navigation menu