Hunting Guild (Caphiria): Difference between revisions
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{{ | {{Infobox organization | ||
| name = Hunting Guild | |||
| | | full_name = Imperial Hunting Guild | ||
| | | native_name = ''Collegium Venatura Imperii'' | ||
| | | logo = HuntingGuild-COA.svg | ||
| | | logo_caption = | ||
| | | image = | ||
| | | image_size = | ||
| | | alt = <!-- see [[WP:ALT]] --> | ||
|established | | caption = | ||
| | | nickname = | ||
| | | established = {{circa|18th century}} | ||
| | | type = ''[[Guilds (Caphiria)|Collegia]]'' (guild) | ||
| | | status = <!-- legal status or description (company, charity, foundation, etc.) --> | ||
| | | purpose = Governing and regulatory body of hunting, fishing, recreational shooting, and trapping | ||
| headquarters = | |||
| location_city = [[Venceia]] | |||
| location_country = [[Caphiria]] | |||
| membership = 1.4 million | |||
| key_people = {{ubl|Ardonsaro Chovarain (Guildmaster)|Barado Jastavian (Prefect of the Hunt)}} | |||
| subsidiaries = | |||
| affiliations = | |||
| revenue = | |||
| revenue_year = | |||
| expenses = | |||
| expenses_year = | |||
| endowment = | |||
| endowment_year = | |||
| funding = <!-- source of funding e.g. for "think tanks" --> | |||
| staff = {{circa|8000}} | |||
| footnotes = | |||
| bodystyle = FFC0CB | |||
}} | }} | ||
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The Hunting Guild traces its origins back to the late 17th century, where it began as an exclusive hunting party of the [[Imperator]] and his guests of the aristocracy. These expeditions, often held in foreign lands or estates owned by the Imperator, not only offered a retreat from the burgeoning urbanity of Venceia and other prominent cities - which were perceived as becoming increasingly diluted in their exclusivity and opulence - but also evolved to mix leisure with strategic alliance-building. The expeditions became a way to foster private discourse and networking among the elite, as well as provide rare intimate access to the Imperator. Over time, the Hunting Guild evolved into a comprehensive socio-political institution. | The Hunting Guild traces its origins back to the late 17th century, where it began as an exclusive hunting party of the [[Imperator]] and his guests of the aristocracy. These expeditions, often held in foreign lands or estates owned by the Imperator, not only offered a retreat from the burgeoning urbanity of Venceia and other prominent cities - which were perceived as becoming increasingly diluted in their exclusivity and opulence - but also evolved to mix leisure with strategic alliance-building. The expeditions became a way to foster private discourse and networking among the elite, as well as provide rare intimate access to the Imperator. Over time, the Hunting Guild evolved into a comprehensive socio-political institution. | ||
The Hunting Guild | The Hunting Guild exerts substantial control and oversight over hunting within Caphiria, providing educational resources to promote ethical hunting, conservation, and adherence to wildlife laws. Its code of ethics - which all members must adhere to - advocates for responsible hunting, supporting both wildlife protection and conservation efforts. Beyond regulatory roles, the Guild cherishes and promotes Caphiria's hunting and angling heritage through various competitions and events, fostering a strong community among enthusiasts. Initially granted exclusive land by the Imperator, the Guild has expanded its territories through negotiations with foreign powers and direct acquisitions, consequently playing a strategic role in national diplomacy. The Hunting Guild manages a vast and prestigious network of hunting grounds, providing its members with access to a variety of prestigious and ecologically rich hunting experiences domestically and internationally. The Guild's stated mandate is "ensuring equitable access, conservation-minded hunting practices, and cultural enrichment for its members, all while contributing to ecological research and sustainable engagement with nature". Hunts (''venari'') are organized with precision, respecting local regulations and customs, and are often accompanied by cultural exchanges and celebrations that enrich the experience. The territories also serve as living laboratories for ecological study and conservation efforts, contributing to the Guild's mission of sustainable interaction with the natural world. | ||
Today, the Guild operates hundreds of designated hunting grounds, dozens of country clubs and recreational estates, numerous conservation areas, and a significant number of international reserves. In total, the Hunting Guild's holdings cover tens of millions of acres worldwide. It operates in over 30 countries, with each area offering tailored experiences reflective of the local environment and culture. The Guild employs a sophisticated management system to oversee its diverse lands and facilities, ensuring ecological balance, member satisfaction, and adherence to local and international laws. Membership is carefully regulated to preserve exclusivity while promoting conservation-minded hunting and recreational practices; while details on the exact process remain discreet, it is known that candidates must demonstrate not only a profound respect for the natural world and the traditions of the hunt but also a willingness to contribute to the Guild's conservation efforts and code of ethics. Members benefit from an array of services, including personalized training programs, access to expert guides, and invitations to elite social events and competitions that celebrate the cultural heritage of hunting. | |||
== History == | == History == | ||
Line 28: | Line 45: | ||
The evolution of these hunting parties into a formal guild was a natural progression, driven by the need to institutionalize the activities, traditions, and prestige associated with these imperial excursions. The establishment of the Imperial Hunting Guild in 1797 formalized the practice, setting standards for membership, conduct, and the organization of expeditions, festivals, and feasts celebrating the hunt. Initially, the guild's hunting grounds were exclusively lands owned by the Imperator. However, over time, the guild's influence and resources expanded, leading to the acquisition of private lands gifted by the Imperator to his confidants, the negotiation of exclusive hunting rights in territories beyond Caphiria through diplomatic means, and the direct purchase of lands by the guild itself. | The evolution of these hunting parties into a formal guild was a natural progression, driven by the need to institutionalize the activities, traditions, and prestige associated with these imperial excursions. The establishment of the Imperial Hunting Guild in 1797 formalized the practice, setting standards for membership, conduct, and the organization of expeditions, festivals, and feasts celebrating the hunt. Initially, the guild's hunting grounds were exclusively lands owned by the Imperator. However, over time, the guild's influence and resources expanded, leading to the acquisition of private lands gifted by the Imperator to his confidants, the negotiation of exclusive hunting rights in territories beyond Caphiria through diplomatic means, and the direct purchase of lands by the guild itself. | ||
===Modern history=== | |||
As part of the Burgo-Caphirian thaw of the mid to late 1970s an agreement was signed between the royal families that allowed for the Hunting Guild to lease seven different properties owned by the Burgoignesc Royal Estate. The money used to pay these land rents were then directly reduced or subtracted from the general tax burden on the [[Burgoigniac]]s that subsidized the Royal Family. This allowed, within the normal constraints of a land lease, for the Hunting Guild to use these lands in the [[Burgoignesc thalattocracy]], but also provided a beneficial PR opportunity for [[Caphiria]] to be seen to be reducing the overall tax burden of [[Burgundie]] and its people at a time when income tax was still fairly new and incredibly controversial in [[Burgundie]]. For the guilds part, these new lands provided not only new hunting opportunities, but it allowed for the expansion of game types to be hunted, new guides to be added into the entourage of the guild, as well as a new membership. As part of the deal, people within the upper echelon of Burgoignesc society and specifically the Burgoignesc Royal Family were invited to join as Sponsored Guests of the Imperator. | |||
== Organization and structure == | == Organization and structure == | ||
The Guild is governed by the ''Consilium Dianae'' (Council of Diana), consisting of 12 members: The Guildmaster, also known as the ''Summus Venator'' (Supreme Hunter), leads the council of 7 ''Magistri Venationis'' (Masters of the Hunt) and 4 School Masters. The Magistri are elected by Guild members for a five-year term and can be re-elected for additional terms. Each Magister represents a specific aspect of hunting, fishing, or conservation, ensuring comprehensive oversight of the Guild's diverse activities. The Council is responsible for setting the overall direction and policies of the organization, overseeing its management and operations, and representing members' interests to the public and government officials. | |||
The ''Praefectus Venationis'' (Prefect of the Hunt) is appointed by the Council and manages the Guild's day-to-day operations. The ''PV'' implements Council policies and decisions, manages staff, and represents the Guild to the public and government officials. They also oversee the administration of various services and resources provided to members, including education, training, legal assistance, conservation efforts, and support. The ''Praefectus'' is the Guild's official representative in legal matters and ensures full compliance with laws and regulations pertaining to hunting, fishing, and wildlife management. | |||
The Hunting Guild is comprised of approximately 1.4 million registered members across several specialized categories, known as Schools. There are currently 7 Schools: | |||
# ''Venatores'' (Hunters): 450,000 members | |||
# ''Piscatores'' (Fishermen): 400,000 members | |||
# ''Sagittarii'' (Shooters): 250,000 members | |||
# ''Aucupes'' (Trappers): 100,000 members | |||
# ''Custodes Naturae'' (Conservators): 150,000 members | |||
# ''Falconarii'' (Falconers): 25,000 members | |||
# ''Exploratores'' (Scouts and Explorers): 25,000 members | |||
Each School has its own progression system, typically following the standard Caphiric system: ''Tiro'' (Novice); ''Ordinarius'' (Ordinary); ''Expertus'' (Expert); ''Magister'' (Master). Upon reaching the rank of ''Magister'', members are inducted into their respective [[Colleges (Caphiria)|College]] within the Guild. These Colleges serve as centers of excellence and advancement in their respective fields and are responsible for setting standards, advancing knowledge, and preserving traditions. They also play a crucial role in the nomination and selection of Magistri for the Council of Diana. | |||
The Guild is structured into seven distinct orders, each specializing in a particular form of hunting, fishing, or conservation: | |||
# ''Ordo Aquilae'' (Order of the Eagle): Falconry and bird hunting | |||
# ''Ordo Cervi'' (Order of the Stag): Big game hunting | |||
# ''Ordo Piscis'' (Order of the Fish): Fishing and marine conservation | |||
# ''Ordo Sagittarii'' (Order of the Archer): Bow hunting, shooting, and traditional methods | |||
# ''Ordo Custodis'' (Order of the Guardian): Conservation and wildlife management | |||
# ''Ordo Venatoris'' (Order of the Hunter): Small game and recreational hunting | |||
# ''Ordo Exploratorum'' (Order of the Explorers): Discovering and assessing new hunting grounds | |||
Each order is led by a ''Magister'' and has its own sub-committees focusing on specific areas such as Training and Education, Conservation Practices, Equipment Standards, Ethical Hunting, and Public Relations. These committees comprise Guild members from various backgrounds to ensure diverse representation and expertise. | |||
Additionally, the Guild maintains several specialized branches such as: the ''Archivum Venatorium'' or Hunting Archives, a massive repository of hunting history and ecological data; the ''Societas Conservationis'' (Conservation Society), the scientific arm of the Guild for wildlife research; and the ''Custodes Silvarum'' (Guardians of the Forests), a volunteer Rangers group patrolling the hunting grounds. These components work in concert to ensure the Guild fulfills its mandate of promoting ethical hunting, fishing, conservation, and the preservation of Caphiria's rich outdoor heritage. The diverse membership categories allow the Guild to address the specific needs and interests of various outdoor enthusiasts while maintaining a unified approach to wildlife management and conservation. | |||
== Membership == | == Membership == | ||
To apply for membership, candidates must first submit a detailed application, outlining their hunting experience, knowledge of conservation practices, and adherence to ethical hunting principles. This is followed by a review process, where applications are assessed by a committee of Guild members, including experienced hunters and conservation experts. Prospective members may also be required to attend an interview to further discuss their application and commitment to the Guild's standards. Additionally, all applicants must pass a comprehensive examination covering topics such as wildlife management, local and international hunting laws, and the Guild's code of ethics. | |||
Upon passing the initial review, candidates enter the ''probatio'' period, a month-long immersive experience inspired by ancient Caphirian military training. During this time, initiates reside in Guild lodges, rotating through all seven Schools to gain a holistic understanding of the Guild's diverse activities. This period serves as both an educational opportunity and a test of the candidate's dedication and adaptability. Following this, candidates face the Seven Trials - a series of challenges designed to test practical skills, theoretical knowledge, and ethical decision-making in each of the Guild's disciplines. These trials range from wildlife tracking and sustainable fishing to ecosystem restoration and falconry, ensuring that successful candidates are well-rounded in their abilities. The final stages of initiation include the ''Vigilia Dianae'', an overnight vigil in a sacred grove where candidates contemplate their relationship with nature and develop a personal ethical code. This is followed by the ''Symposium Venandi'', a formal debate on current conservation issues that tests the candidate's knowledge and rhetorical skills. | |||
The initiation process culminates in a solemn ceremony combining elements of ancient Caphirian military oaths and tribal adoption rituals. New members swear fealty to the Guild and its principles, symbolically joining the Guild's bloodline through a ritual involving water from seven sacred hunting grounds. They are then presented with their ''Signum Venatoris'', a unique personal emblem that serves as their identifier within the Guild. | |||
Once admitted, members of the Hunting Guild enjoy numerous benefits, including access to exclusive territories, expeditions, and invitations to exclusive events, such as festivals, feasts, and competitions. They gain entry to the ''Bibliotheca Venationis'' (Hunters' Library), a restricted library of rare texts on hunting and conservation, and can participate in the annual ''Ludi Dianae'' festival. | |||
== Hunting grounds == | |||
The Hunting Guild operates hundreds of designated hunting grounds, dozens of country clubs and recreational estates, numerous conservation areas, and a significant number of international reserves across 30 countries. | |||
. . . | |||
. . . | |||
. . . | |||
=== In Caphiria === | |||
=== In Burgundie === | |||
{| class="wikitable sortable" | |||
|- | |||
! Name | |||
! Type | |||
! Location | |||
! Continent | |||
! Description | |||
! Image | |||
|- | |||
| Fourre Park | |||
| Hunting grounds | |||
| {{flag|Burgundie}} | |||
*[[Lacliona]], [[Notrestran]] | |||
| [[Levantia]] | |||
| Stalking ground for fallow deer, red deer, ibex, and driven bird hunting for red legged partridge and wild ducks. | |||
|[[File:Exterior_-_Palacio_del_Acebr%C3%B3n_(Huelva).jpg|Grand Lodge, Palazzo della chase.|150px|center]] | |||
|- | |||
|} | |||
== See also == | == See also == | ||
[[Category:Caphiria]] | [[Category:Caphiria]] | ||
[[Category:Sports in Caphiria]] | |||
[[Category:Culture of Caphiria]] | |||
[[Category:Guilds in Caphiria]] | |||
{{Template:Award winning article}} | |||
[[Category:2024 Award winning pages]] |
Latest revision as of 21:04, 20 August 2024
Imperial Hunting Guild | |
Collegium Venatura Imperii | |
Established | c. 18th century |
---|---|
Type | Collegia (guild) |
Purpose | Governing and regulatory body of hunting, fishing, recreational shooting, and trapping |
Location | |
Membership | 1.4 million |
Key people |
|
Staff | c. 8000 |
The Imperial Hunting Guild (Caphiric Latin: Collegium Venatura Imperi), also known as the Hunting Guild, is the national guild and governing body for recreational hunting in Caphiria. It oversees the regulation and administration of hunting, fishing, recreational shooting, and trapping throughout the Imperium, playing a crucial role in managing Caphiria's abundant wildlife and natural environments.
The Hunting Guild traces its origins back to the late 17th century, where it began as an exclusive hunting party of the Imperator and his guests of the aristocracy. These expeditions, often held in foreign lands or estates owned by the Imperator, not only offered a retreat from the burgeoning urbanity of Venceia and other prominent cities - which were perceived as becoming increasingly diluted in their exclusivity and opulence - but also evolved to mix leisure with strategic alliance-building. The expeditions became a way to foster private discourse and networking among the elite, as well as provide rare intimate access to the Imperator. Over time, the Hunting Guild evolved into a comprehensive socio-political institution.
The Hunting Guild exerts substantial control and oversight over hunting within Caphiria, providing educational resources to promote ethical hunting, conservation, and adherence to wildlife laws. Its code of ethics - which all members must adhere to - advocates for responsible hunting, supporting both wildlife protection and conservation efforts. Beyond regulatory roles, the Guild cherishes and promotes Caphiria's hunting and angling heritage through various competitions and events, fostering a strong community among enthusiasts. Initially granted exclusive land by the Imperator, the Guild has expanded its territories through negotiations with foreign powers and direct acquisitions, consequently playing a strategic role in national diplomacy. The Hunting Guild manages a vast and prestigious network of hunting grounds, providing its members with access to a variety of prestigious and ecologically rich hunting experiences domestically and internationally. The Guild's stated mandate is "ensuring equitable access, conservation-minded hunting practices, and cultural enrichment for its members, all while contributing to ecological research and sustainable engagement with nature". Hunts (venari) are organized with precision, respecting local regulations and customs, and are often accompanied by cultural exchanges and celebrations that enrich the experience. The territories also serve as living laboratories for ecological study and conservation efforts, contributing to the Guild's mission of sustainable interaction with the natural world.
Today, the Guild operates hundreds of designated hunting grounds, dozens of country clubs and recreational estates, numerous conservation areas, and a significant number of international reserves. In total, the Hunting Guild's holdings cover tens of millions of acres worldwide. It operates in over 30 countries, with each area offering tailored experiences reflective of the local environment and culture. The Guild employs a sophisticated management system to oversee its diverse lands and facilities, ensuring ecological balance, member satisfaction, and adherence to local and international laws. Membership is carefully regulated to preserve exclusivity while promoting conservation-minded hunting and recreational practices; while details on the exact process remain discreet, it is known that candidates must demonstrate not only a profound respect for the natural world and the traditions of the hunt but also a willingness to contribute to the Guild's conservation efforts and code of ethics. Members benefit from an array of services, including personalized training programs, access to expert guides, and invitations to elite social events and competitions that celebrate the cultural heritage of hunting.
History
The Hunting Guild traces its origins back to the late 17th century, where it began as an exclusive circle of the Caphirian aristocracy. This elite group, consisting of the Imperator, his extended family and close friends,and influential socialites, were initially invited to participate in extravagant hunting expeditions. These excursions served as a luxurious escape from the burgeoning urbanity of Venceia and other prominent cities, which were perceived as becoming increasingly diluted in their exclusivity and opulence. Over time, these private gatherings evolved into sophisticated socio-political events, where hunting rare and exotic animals in foreign lands symbolized not just leisure but also power, wealth, and imperial favor. As the tradition grew, the Imperator leveraged these hunting trips as a means of political networking and alliance-building, extending invitations to select individuals who represented potential allies or key figures within the Imperium's vast political landscape. These expeditions took place across the Imperium's most breathtaking and remote wildernesses, and became a coveted invitation among the elite, with participation seen as a sign of the Imperator's personal endorsement.
The evolution of these hunting parties into a formal guild was a natural progression, driven by the need to institutionalize the activities, traditions, and prestige associated with these imperial excursions. The establishment of the Imperial Hunting Guild in 1797 formalized the practice, setting standards for membership, conduct, and the organization of expeditions, festivals, and feasts celebrating the hunt. Initially, the guild's hunting grounds were exclusively lands owned by the Imperator. However, over time, the guild's influence and resources expanded, leading to the acquisition of private lands gifted by the Imperator to his confidants, the negotiation of exclusive hunting rights in territories beyond Caphiria through diplomatic means, and the direct purchase of lands by the guild itself.
Modern history
As part of the Burgo-Caphirian thaw of the mid to late 1970s an agreement was signed between the royal families that allowed for the Hunting Guild to lease seven different properties owned by the Burgoignesc Royal Estate. The money used to pay these land rents were then directly reduced or subtracted from the general tax burden on the Burgoigniacs that subsidized the Royal Family. This allowed, within the normal constraints of a land lease, for the Hunting Guild to use these lands in the Burgoignesc thalattocracy, but also provided a beneficial PR opportunity for Caphiria to be seen to be reducing the overall tax burden of Burgundie and its people at a time when income tax was still fairly new and incredibly controversial in Burgundie. For the guilds part, these new lands provided not only new hunting opportunities, but it allowed for the expansion of game types to be hunted, new guides to be added into the entourage of the guild, as well as a new membership. As part of the deal, people within the upper echelon of Burgoignesc society and specifically the Burgoignesc Royal Family were invited to join as Sponsored Guests of the Imperator.
Organization and structure
The Guild is governed by the Consilium Dianae (Council of Diana), consisting of 12 members: The Guildmaster, also known as the Summus Venator (Supreme Hunter), leads the council of 7 Magistri Venationis (Masters of the Hunt) and 4 School Masters. The Magistri are elected by Guild members for a five-year term and can be re-elected for additional terms. Each Magister represents a specific aspect of hunting, fishing, or conservation, ensuring comprehensive oversight of the Guild's diverse activities. The Council is responsible for setting the overall direction and policies of the organization, overseeing its management and operations, and representing members' interests to the public and government officials.
The Praefectus Venationis (Prefect of the Hunt) is appointed by the Council and manages the Guild's day-to-day operations. The PV implements Council policies and decisions, manages staff, and represents the Guild to the public and government officials. They also oversee the administration of various services and resources provided to members, including education, training, legal assistance, conservation efforts, and support. The Praefectus is the Guild's official representative in legal matters and ensures full compliance with laws and regulations pertaining to hunting, fishing, and wildlife management.
The Hunting Guild is comprised of approximately 1.4 million registered members across several specialized categories, known as Schools. There are currently 7 Schools:
- Venatores (Hunters): 450,000 members
- Piscatores (Fishermen): 400,000 members
- Sagittarii (Shooters): 250,000 members
- Aucupes (Trappers): 100,000 members
- Custodes Naturae (Conservators): 150,000 members
- Falconarii (Falconers): 25,000 members
- Exploratores (Scouts and Explorers): 25,000 members
Each School has its own progression system, typically following the standard Caphiric system: Tiro (Novice); Ordinarius (Ordinary); Expertus (Expert); Magister (Master). Upon reaching the rank of Magister, members are inducted into their respective College within the Guild. These Colleges serve as centers of excellence and advancement in their respective fields and are responsible for setting standards, advancing knowledge, and preserving traditions. They also play a crucial role in the nomination and selection of Magistri for the Council of Diana.
The Guild is structured into seven distinct orders, each specializing in a particular form of hunting, fishing, or conservation:
- Ordo Aquilae (Order of the Eagle): Falconry and bird hunting
- Ordo Cervi (Order of the Stag): Big game hunting
- Ordo Piscis (Order of the Fish): Fishing and marine conservation
- Ordo Sagittarii (Order of the Archer): Bow hunting, shooting, and traditional methods
- Ordo Custodis (Order of the Guardian): Conservation and wildlife management
- Ordo Venatoris (Order of the Hunter): Small game and recreational hunting
- Ordo Exploratorum (Order of the Explorers): Discovering and assessing new hunting grounds
Each order is led by a Magister and has its own sub-committees focusing on specific areas such as Training and Education, Conservation Practices, Equipment Standards, Ethical Hunting, and Public Relations. These committees comprise Guild members from various backgrounds to ensure diverse representation and expertise.
Additionally, the Guild maintains several specialized branches such as: the Archivum Venatorium or Hunting Archives, a massive repository of hunting history and ecological data; the Societas Conservationis (Conservation Society), the scientific arm of the Guild for wildlife research; and the Custodes Silvarum (Guardians of the Forests), a volunteer Rangers group patrolling the hunting grounds. These components work in concert to ensure the Guild fulfills its mandate of promoting ethical hunting, fishing, conservation, and the preservation of Caphiria's rich outdoor heritage. The diverse membership categories allow the Guild to address the specific needs and interests of various outdoor enthusiasts while maintaining a unified approach to wildlife management and conservation.
Membership
To apply for membership, candidates must first submit a detailed application, outlining their hunting experience, knowledge of conservation practices, and adherence to ethical hunting principles. This is followed by a review process, where applications are assessed by a committee of Guild members, including experienced hunters and conservation experts. Prospective members may also be required to attend an interview to further discuss their application and commitment to the Guild's standards. Additionally, all applicants must pass a comprehensive examination covering topics such as wildlife management, local and international hunting laws, and the Guild's code of ethics.
Upon passing the initial review, candidates enter the probatio period, a month-long immersive experience inspired by ancient Caphirian military training. During this time, initiates reside in Guild lodges, rotating through all seven Schools to gain a holistic understanding of the Guild's diverse activities. This period serves as both an educational opportunity and a test of the candidate's dedication and adaptability. Following this, candidates face the Seven Trials - a series of challenges designed to test practical skills, theoretical knowledge, and ethical decision-making in each of the Guild's disciplines. These trials range from wildlife tracking and sustainable fishing to ecosystem restoration and falconry, ensuring that successful candidates are well-rounded in their abilities. The final stages of initiation include the Vigilia Dianae, an overnight vigil in a sacred grove where candidates contemplate their relationship with nature and develop a personal ethical code. This is followed by the Symposium Venandi, a formal debate on current conservation issues that tests the candidate's knowledge and rhetorical skills.
The initiation process culminates in a solemn ceremony combining elements of ancient Caphirian military oaths and tribal adoption rituals. New members swear fealty to the Guild and its principles, symbolically joining the Guild's bloodline through a ritual involving water from seven sacred hunting grounds. They are then presented with their Signum Venatoris, a unique personal emblem that serves as their identifier within the Guild.
Once admitted, members of the Hunting Guild enjoy numerous benefits, including access to exclusive territories, expeditions, and invitations to exclusive events, such as festivals, feasts, and competitions. They gain entry to the Bibliotheca Venationis (Hunters' Library), a restricted library of rare texts on hunting and conservation, and can participate in the annual Ludi Dianae festival.
Hunting grounds
The Hunting Guild operates hundreds of designated hunting grounds, dozens of country clubs and recreational estates, numerous conservation areas, and a significant number of international reserves across 30 countries.
. . .
. . .
. . .
In Caphiria
In Burgundie
Name | Type | Location | Continent | Description | Image |
---|---|---|---|---|---|
Fourre Park | Hunting grounds | Burgundie | Levantia | Stalking ground for fallow deer, red deer, ibex, and driven bird hunting for red legged partridge and wild ducks. |
See also